ViSi-Genie Magic: Keyboard and String
Introduction
This codebase example shows how to print characters in the display using Keyboard Object and Keyboard + ColorPicker Event Magic. Magic Code was used to declare global variables for the array that holds keyboard values and the counter for the index. The Keyboard Object's OnChanged Event is set to MagicKbClrEvent0(Keyboard + ColorPicker Event Magic). The MagicKbClrEvent0 determines if the keypressed is a character or backspace. This also performs printing of keyboard values in the sceen.
Note
Worskhop 4 PRO is needed for this codebase example.
Prerequisites
This codebase example assumes the reader can program the 4D Systems display module using Workshop4 IDE ViSi-Genie environment. Beginners are advised to read the following aplication notes.
- ViSi-Genie: Getting Started with PICASO Displays
- ViSi-Genie: Getting Started with DIABLO-16 Displays
- ViSi-Genie: Getting Started with PIXXI Displays
- ViSi-Genie: Connecting a 4D Display to an Arduino