Designer or ViSi: How to Draw Pixels and Lines
Details
Number | 4D-AN-00058 |
Difficulty | Easy |
Supported Processors | GOLDELOX,PICASO, DIABLO-16, PIXXI-28, PIXXI-44 |
Supported Environments | ViSi, Designer |
Description
This application note shows how to program a 4D display module in the Designer environment to make it draw points and lines on the screen. The 4DGL code of the Designer project can be copied and pasted to an empty ViSi project and it will compile normally. The code can also be integrated to that of an existing ViSi project.
Prerequisites
- General: Migrating from GOLDELOX-SGC-GFX to GOLDELOX
- General: How to Update the PmmC for GOLDELOX
- General: Migrating from PICASO-SGC-GFX to PICASO
- General: How to Update the PmmC for PICASO
- General: How to Update the PmmC for DIABLO-16
- General: Downloading an Application Program to RAM or Flash Memory
- General: Partitioning a micro-SD into FAT and RAW Components
- General: 4DGL Colour Constants
- Designer: Getting Started - First Project
- ViSi: Getting Started with GOLDELOX Displays
- Designer or ViSi: How to Draw Circles and Rectangles
- Designer or ViSi: How to Draw Triangles and Polygons