GOLDELOX Internal Functions
Introduction
The 4D Labs family of embedded graphics processors are powered by a highly optimised soft core virtual engine, E.V.E. (Extensible Virtual Engine).
EVE is a proprietary, high performance virtual processor with an extensive byte-code instruction set optimised to execute compiled 4DGL programs. 4DGL (4D Graphics Language) was specifically developed from ground up for the EVE engine core. It is a high-level language which is easy to learn and simple to understand yet powerful enough to tackle many embedded graphics applications.
4DGL is a graphics-oriented language allowing rapid application development. An extensive library of graphics, text and file system functions and the ease of use of a language that combines the best elements and syntax structure of languages such as C, Basic, Pascal, etc. Programmers familiar with these languages will feel right at home with 4DGL. It includes familiar instructions such as IF..ELSE..ENDIF, WHILE..WEND, REPEAT..UNTIL, GOSUB..ENDSUB, GOTO
and a wealth of (chip-resident) internal functions that include SERIN, SEROUT, GFX_LINE, GFX_CIRCLE
and many more.
This document covers the internal (chip-resident) functions available for the GOLDELOX Processor. This document should be used in conjunction with the 4DGL Programmers Reference Manual.
GOLDELOX Internal functions can be categorized based on usage as listed below:
- GPIO
- Memory Access
- User Stack
- Math
- Text and String
- Graphics
- Display I/O
- Media (SD/SDHC or Serial Flash)
- Flash Memory Chip
- SPI Control
- Serial (UART) Communication
- Sound and Tune (RTTTL)
- General Purpose
GPIO Functions
pin_Set
GOLDELOX-GFX2 has limited but powerful I/O.
There are pre-defined constant for mode and pin:
Pin Constant | Value |
---|---|
IO1 | 0 |
IO2 | 1 |
The following are the supported modes for the pins:
Mode Constant | Value | Description | IO1 | IO2 |
---|---|---|---|---|
OUTPUT | 0 | Pin is set to an output | Yes | Yes |
INPUT | 1 | Pin is set to an input | Yes | Yes |
ANALOGUE_8 | 2 | Pin is set to analogue input, 8 bit mode | Yes | Yes |
ANALOGUE_10 | 3 | Pin is set to analogue input, 10 bit mode | Yes | Yes |
ONEWIRE | 4 | Pin is set as Dallas One Wire I/O mode | Yes | Yes |
SOUND | 5 | Pin is set for RTTTL sound output | Yes | Yes |
Syntax: pin_Set(mode, pin);
Arguments | Description |
---|---|
mode | A value (usually a constant) specifying the pin operation. |
pin | A value (usually a constant) specifying the pin munber. |
Returns: None
Example
pin_Set(OUTPUT, IO2); // set IO2 to be used as an output
pin_Set(ANALOGUE_10, IO1); // set IO1 to be used as analogue input
pin_HI
Outputs a "High" level (logic 1) on the appropriate pin that was previously selected as an Output. If the pin is not already set to an output, it is automatically made an output.
Syntax: pin_Hi(pin);
Argument | Description |
---|---|
pin | A value (usually a constant) specifying the pin number. |
Returns: None
Example
pin_LO
Outputs a "Low" level (logic 0) on the appropriate pin that was previously selected as an Output. If the pin is not already set to an output, it is automatically made an output.
Syntax: pin_LO(pin);
Argument | Description |
---|---|
pin | A value (usually a constant) specifying the pin number |
Returns: None
Example
pin_Read
Reads the logic state or the analogue value of the pin that was previously selected as an Input. Returns a "Low" (logic 0) or "High" (logic 1) or Analogue value n.
Syntax: pin_Read(pin);
Argument | Description |
---|---|
pin | A value (usually a constant) specifying the pin number. |
Returns: Logic 1 (0x0001) or a Logic 0 (0x0000) or the analogue value of the input pin.
Example
joystick
Returns the value of the Joystick position (5 position switch implementation). The JOYSTICK values are:
Value | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Status | Released | UP | LEFT | DOWN | RIGHT | FIRE |
Syntax: joystickk();
Return: The joystick value.
Example
joy := joystick(); // read the joystick
if (joy == 0) putstr(" ");
if (joy == 1) putstr("UP ");
if (joy == 2) putstr("LEFT ");
if (joy == 3) putstr("DOWN ");
if (joy == 4) putstr("RIGHT");
if (joy == 5) putstr("FIRE ");
Note
The joystick input uses IO1 utilizing the A/D converter. Each switch is connected to junction of 2 resistors that form a unique voltage divider circuit. Refer to the GOLDELOX-GFX2 data sheet example schematics for the required resistor values.
OW_Reset
Resets a ONEWIRE device and returns the status. (refer to Dallas 1wired documentation for further information)
Syntax: OW_Reset();
Return: The status of the ONEWIRE device
Example
// This example will print a 0 if the device initialised successfully.
print ("result=", OW_Reset());
OW_Read
Reads the 8 bit value from a 1-Wire devices register. (refer to Dallas 1wired documentation for further information)
Syntax: OW_Reset();
Returns: A word holding the lower 8 bits contain data bits received from the 1-Wire device. |
Example
// read temperature from DS1821 device
var temp_buf; OW_Reset(); // reset the device
OW_Write(0xAA); // send the read command
temp_buf := OW_Read(); // read the device register
OW_Read9
Reads the 9 or more bit value from a 1-Wire devices register. (refer to Dallas 1wired documentation for further information)
Syntax: OW_Read9();
Returns: A word holding 9 or more data bits received from the 1-Wire device. |
Example
// read temperature from DS1821 device
var temp_buf; OW_Reset(); // reset the device
OW_Write(0xAA); // send the read command
temp_buf := OW_Read9(); // read the device register
OW_Write
Writes the 8 bit data to 1-Wire devices register. (refer to Dallas 1wired documentation for further information)
Syntax: OW_Write(data);
Argument | Description |
---|---|
data | The lower 8 bits of data are sent to the 1-Wire device. |
Returns: None
Example
//===================================================================
// For this demo to work, a Dallas DS1821 must be connected to
// IO1 AND POWERED FROM
// DS1821 pin1 = Gnd / pin2 = data in/out / pin 3 = +5v
// Refer to the Dallas DS1821 for further information
//===================================================================
var temp_buf, stat_buf;
func main()
pause(1000);
txt_MoveCursor(0,0);
pin_Set(ONEWIRE, PIN_1); // set either I/O pin to 1 wire mode
if(OW_Reset()) // initialise and test
print("No device detected");
while(1);
endif
txt_Set(TEXT_COLOUR, LIGHTGREY);
txt_Set(FONT_SIZE, FONT_LARGE);
// refer to data sheet for continuous/polled mode
// OW_Write(0x0C); // write status
// OW_Write(0b01000010); // set continuous conversion
repeat
txt_MoveCursor(0, 0);
print ("result=", OW_Reset());
OW_Write(0xEE); // start conversion
OW_Reset(); // reset
OW_Write(0xAA); // get temperature
temp_buf := OW_Read();
OW_Reset(); // optional
OW_Write( 0xAC); // optional read status
stat_buf := OW_Read(); // optional 82 when DS1821 run
txt_MoveCursor(1, 0);
print ("temp_buf=0x", [HEX2] temp_buf);
txt_MoveCursor(2, 0);
print ("stat_buf=0x", [ HEX2] stat_buf);
forever
endfunc
Memory Access Functions
peekB
This function returns the 8 bit value that is stored at address.
Syntax: peekB(address);
Argument | Description |
---|---|
Address | The address of a memory byte. The address is usually a pre-defined system register address constant |
Returns: The 8 bit value stored at address.
Example
// This example places the width of the display
// (horizontal resolution in pixel units) in 'myvar'
var myvar;
myvar := peekB(GFX_XMAX ) + 1;
Note
The peekB(..) and pokeB(..) functions are usually only used with internal system byte registers using the pre-defined constants. If peekB(..) or pokeB(..) are used to access other locations, the address must be doubled to get the correct pointer address.
peekW
This function returns the 16 bit value that is stored at address.
Syntax: peekW(address);
Argument | Description |
---|---|
address | The address of a memory word. The address is usually a pre-defined system register address constant |
Returns: The 16 bit value stored at address.
Example
/*
* This example places the low word of the 32 bit system timer in 'myvar'.
* The equivalent operation using a pointer is: myvar := *TIMER2;
*/
var myvar;
myvar := peekW(SYSTEM_TIMER_LO);
pokeB
This function writes a 8 bit value to a location specified by address.
Syntax: pokeB(address, byte_value);
Argument | Description |
---|---|
address | The address of a memory byte. The address is usually a pre-defined system register address constant |
byte_value | The lower 8 bits of byte_value will be stored at address. |
Returns: If poke address was a legal address (usually ignored).
Example
// This example manually adjusts the top clipping point to 10 pixels down from top of screen.
pokeB(CLIP_TOP, 10);
Note
The peekB(..) and pokeB(..) functions are usually only used with internal system byte registers using the pre-defined constants. If peekB(..) or pokeB(..) are used to access other locations, the address must be doubled to get the correct pointer address.
pokeW
This function writes a 16 bit value to a location specified by address.
Syntax: pokeW(address, word_value);
Argument | Description |
---|---|
address | The address of a memory word. The address is usually a pre-defined system register address constant |
word_value | The 16 bit word_value will be stored at address. |
Returns: If poke address was a legal address (usually ignored).
Example
// This example sets TIMER2 to 5 seconds.
pokeW(TIMER2, 5000);
// The equivalent operation using a pointer is:
//*TIMER2 := 5000;
bits_Set
This function sets the required bits at address by 'ORing' the mask with the value stored at address.
Syntax: bits_Set(address, mask);
Argument | Description |
---|---|
address | The address of a user memory location. |
mask | The 16 bit mask containing bits to be set. |
Returns: None
Example
// This example sets bits 6 and 7 of myval
var myval;
myval := 3;
bits_Set(myval, 0xC0);
print([HEX], myval);
Note
The bits_Set, bits_Clear, bits_Flip and bits_Test functions can only be used for user memory and will not work with system register variables
bits_Clear
This function clears the required bits at address by 'ANDing' the inverted mask with the value stored at address.
Syntax: bits_Clear(address, mask);
Argument | Description |
---|---|
address | The address of a user memory location. |
mask | The 16 bit mask containing bits to be cleared. |
Returns: None
Example
// This example clears bits 10, 11, 12 and 13 of myval
var myval;
myval := 0xFFFF;
bits_Clear(myval, 0x3C00);
print([HEX], myval);
Note
The bits_Set, bits_Clear, bits_Flip and bits_Test functions can only be used for user memory and will not work with system register variables.
bits_Flip
This function flips the required bits at address by 'XORing' the mask with the value stored at address.
Syntax: bits_Flip(address, mask);
Argument | Description |
---|---|
address | The address of a user memory location. |
mask | The 16 bit mask containing bits to be flipped. |
Returns: None
Example
// This example clears bits 15, 11, and 1 of myval
var myval;
myval := 0xFFFF;
bits_Flip(myval, 0x8802);
print([HEX], myval);
Note
The bits_Set, bits_Clear, bits_Flip and bits_Test functions can only be used for user memory and will not work with system register variables.
bits_Test
This function tests the required bits at address using the mask with the original value. If any of the bits are set, the function returns 1. If none of the bits are set, the function returns 0.
Syntax: bits_Test(address, mask);
Argument | Description |
---|---|
address | The address of a user memory location. |
mask | The 16 bit mask containing bits to be tested. |
Results: if any of the tested bits are set returns 1. If none of the tested bits are set return 0.
Example
// This example tests bits 8-15 in myval, if any bits are set, the result will be 1.
var myval,res;
myval = 0x1234;
res := bits_Test(myval, 0xFF00);
print(res);
Note
The bits_Set, bits_Clear, bits_Flip and bits_Test functions can only be used for user memory and will not work with system register variables.
User Stack Functions
EVE provides all the requirement for a user stack to aid in development of stack-based processing (e.g., for interpreters and fast raster drawings). The stack is at a fixed location (it is at the base of the user memory). The stack pointer always expects the stack to be here – it is hard micro-coded internally.
If none of the stack functions are used, the stack can be disregarded as it will not influence any other program dynamics – the memory can be used for other purposes. If a user stack is required, it must be configured as the first array in the user's program. The stack pointer always points to the current item on top of the stack.
Typically, your program will look like this:
// the user stack MUST be the first storage in you program
var mystack[20]; // A 20 word stack. The stack must be the first array in the program.
var myvar1, myvar2; // etc
Note
If the stack pointer is zero, there are no items on the stack.
setsp
The users stack pointer is zeroed at power up, but it is sometimes necessary to alter the stack pointer for various reasons, such as running multiple concurrent stacks, or resetting to a known position as part of an error recovery process.
Syntax: setsp(index);
Arguments | Description |
---|---|
index | This argument is used to set the users SP to the required position. The stack pointer is set to zero during power-up initialisation. |
Returns: None
Example
getsp
This function returns the current stack index into the stack array. If the index is zero, there are no items on the stack.
Syntx: getsp();
Returns: The current stack index.
Example
// This example will print '1' assuming there are no other items on the stack.
push(1234);
print(getsp()); // print the stack index
pop
This function returns the value at the current stack pointer index. The stack pointer is then decremented, so it now points to the item below. If the stack pointer is zero, (ie a pop was performed on an empty stack) the function returns 0 and the stack pointer is not altered (ie it remains at 0).
Syntax: pop();
Returns: The value at current stack pointer index.
Example
// This example prints '300' and the stack pointer is reduced by 2
push(100);
push(200);
print(pop()+ pop());
push
Increment the user stack pointer first and then places the item into the user stack array at the current position. The stack pointer is now pointing to this new item.
Syntax: push(value);
Argument | Description |
---|---|
value | Argument to be pushed to the user stack. |
Returns: None
Example
drop
Decrements the user stack pointer determined by the value n. If n exceeds the stack index, the stack pointer is zeroed.
Syntax: drop(n);
Argument | Description |
---|---|
n | Specifies the number of items to be dropped from the stack. |
Returns: None
Example
// This example decrements the stack pointer by 2, effectively dropping
// 'myvar' and '5678' from the stack, the next pop would yield 1234.
myvar := 10;
push(1234);
push(5678);
push(myvar);
drop(2);
call
Calls the specified function, the arguments to the called function are from the stack. The stacked parameters are consumed and the stack pointer is altered to match the number of arguments that were consumed.
Syntax: call();
Returns: If the called function returns a value then it is available. |
Example
// takes the function argument count, function pointer, and argument pointer
// from the top of the stack and calls the function using the stacked parameters.
// The 7 arguments on the stack are discarded.
push(10);
push(10);
push(50);
push(50);
push(0xFFFF);
push(gfx_RectangleFilled); // push the function call address
push(5); // push the argument count
//~~~~~~
call();
exec
Calls the specified function, passing the arguments to the called function from the stack. The stack and stack pointer are not altered.
Syntax:: exec(functionPtr, argCount);
Argument | Description |
---|---|
functionPtr | A pointer to a function which will utilise the stacked arguments. |
argCount | The count of arguments on the stack that are to be passed to the function call. |
Returns: If the called function returns a value then it is available.
Example
push(50); // set some arbitrary values on the stack
push(50);
push(10);
push(YELLOW);
// Draws a circle using the stacked parameters.
// The stacked parameters and the stack pointer are not altered.
exec(gfx_Circle,4); // exec the circle function using
// the stacked parameters
Math Functions
ABS
This function returns the absolute value of value.
Syntax: ABS(value);
Argument | Description |
---|---|
value | a variable, array element, expression or constant. |
Returns: The absolute value.
Example
MIN
This function returns the the smaller of value1 and value2.
Syntax: MIN(value1, value2);
Argument | Description |
---|---|
value1 | a variable, array element, expression or constant. |
value2 | a variable, array element, expression or constant. |
Returns: The smaller of the two values.
Example
var myvar, number1, number2;
// This example returns 33 in variable 'myvar'
number1 := 33;
number2 := 66;
myvar := MIN(number1, number2);
MAX
This function returns the the larger of value1 and value2.
Syntax: MAX(value1, value2);
Argument | Description |
---|---|
value1 | a variable, array element, expression or constant. |
value2 | a variable, array element, expression or constant. |
Returns: The larger of the two values.
Example
var myvar, number1, number2;
// This example returns 66 in variable 'myvar'.
number1 := 33;
number2 := 66;
myvar := MAX(number1, number2);
SWAP
Given the addresses of two variables (var1 and var2), the values at these addresses are swapped.
Syntax: SWAP(&var1, &var2);
Argument | Description |
---|---|
&var1 | The address of the first variable. |
&var2 | The address of the second variable. |
Returns: None
Example
var myvar, number1, number2;
// This example swaps the values in 'number1' and 'number2'
number1 := 33;
number2 := 66;
myvar := MAX(number1, number2);
// 'number1' will hold 66, and 'number2' will hold 33.
SIN
This function returns the sine of an angle. The input value is automatically shifted to lie within 0-359 degrees.
The returned value range is from 127 to -127 which is a more useful representation for graphics work. The real sine values vary from 1.0 to -1.0 so appropriate scaling must be done in user code as required.
Syntax: SIN(angle);
Argument | Description |
---|---|
angle | The angle in degrees. |
Returns: The sine in radians of an angle specified in degrees.
Example
COS
This function returns the cosine of an angle. The input value is automatically shifted to lie within 0-359 degrees
The returned value range is from 127 to -127 which is a more useful representation for graphics work. The real sine values vary from 1.0 to -1.0 so appropriate scaling must be done in user code as required.
Syntax: COS(angle);
Argument | Description |
---|---|
angle | The angle in degrees. |
Returns: The cosine in radians of an angle specified in degrees
Example
var myvar, angle;
angle := 133;
// This example returns -86 in variable 'myvar'
myvar := COS(angle);
RAND
This function returns a pseudo random signed number ranging from -32768 to +32767.
Returns a pseudo random signed number ranging from -32768 to +32767 each time the function is called. The random number generator may first be seeded by using the SEED(number) function. The seed will generate a pseudo random sequence that is repeatable. You can use the modulo operator (%) to return a number within a certain range, eg n := RAND() % 100; will return a random number between -99 and +99. If you are using random number generation for random graphics points, or only require a positive number set, you will need to use the ABS function so only a positive number is returned, eg: X1 := ABS(RAND() % 100); will set co-ordinate X1 between 0 and 99. Note that if the random number generator is not seeded, the first number returned after reset or power up will be zero. This is normal behavior.
Syntax: RAND();
Returns: pseudo random signed number ranging from -32768 to +32767
Example
SEED
This function seeds the pseudo random number generator so it will generate a new repeatable sequence. The seed value can be a positive or negative number.
Syntax: SEED(number);
Argument | Description |
---|---|
number | Specifies the seed value for the pseudo random number generator. |
Returns: None
Example
SQRT
This function returns the integer square root which is the greatest integer less than or equal to the square root of number.
Syntax: SQRT(number);
Argument | Description |
---|---|
number | Specifies the positive number for the SQRT function. |
Returns: the integer square root of a number
Example
var myvar;
// returns 161 in 'myvar' which is the 'integer square root' of 26000
myvar := SQRT(26000);
OVF
This function returns the high order 16 bits from certain math and shift functions. It is extremely useful for calculating 32 bit address offsets for MEDIA access. It can be used with the shift operations, addition, subtraction, multiplication and modulus operations.
Syntax: OVF();
Returns: The high order 16 bits from certain math and shift functions.
Example
var loWord, hiWord;
loWord := 0x2710 * 0x2710; // (10000 * 10000 in hex format)
hiWord := OVF();
print("0x", [HEX] hiWord, [HEX] loWord);
// This example will print '0x05F5E100' to the display
// which is 100,000,000 in hexadecimal
Text and String Functions
txt_MoveCursor
Moves the origin to a screen position set by line and column parameters. The line and column position is calculated, based on the size and scaling factor for the currently selected font. When text is outputted to screen it will be displayed from this position. The text position could also be set with gfx_MoveTo(...); if required to set the text position to an exact pixel location.
Syntax: txt_MoveCursor(line, column);
Argument | Description |
---|---|
line | Holds a positive value for the required line position. |
column | Holds a positive value for the required column position. |
Returns: None
Example
Note
The lines and columns start from 0, so line 0 , column 0 is the top left corner of the display.
putch
This function prints single characters to the current output stream, usually the display.
Syntax: putch(char);
Argument | Description |
---|---|
char | Holds a positive value for the required character. |
Returns: None
Example
var v;
v := 0x39;
putch(v); // print the number 9 to the current display location
putch('\n'); // newline
putstr
This function prints a string to the current output stream, usually the display. The argument can be a string constant, a pointer to a string, a pointer to an array, or a pointer to a data statement. This is more efficient than print(...) function
- A string constant is automatically terminated with a zero.
- A string in a data statement is not automatically terminated with a zero.
- All variables in 4DGL are 16-bit, if an array is used for holding 8-bit characters, each element stores 2 characters.
Syntax: putstr(pointer);
Argument | Description |
---|---|
pointer | A string constant or word pointer to a string. |
Returns: Returns the pointer to the item that was printed.
Examples
Note
The output can be redirected to the communications port, the media, or memory using the to(...) function.
putnum
This function prints a 16bit number in various formats to the current output stream
List of Predefined Signed Decimal Formats
DEC |
DECZ |
DECZB |
HEX |
HEXZ |
HEXZB |
BIN |
BINZ |
BINZB |
DEC1 |
DEC1Z |
DEC1ZB |
HEX1 |
HEX1Z |
HEX1ZB |
BIN1 |
BIN1Z |
BIN1ZB |
DEC2 |
DEC2Z |
DEC2ZB |
HEX2 |
HEX2Z |
HEX1ZB |
BIN2 |
BIN2Z |
BIN2ZB |
DEC3 |
DEC3Z |
DEC3ZB |
HEX3 |
HEX3Z |
HEX1ZB |
BIN3 |
BIN3Z |
BIN3ZB |
DEC4 |
DEC4Z |
DEC4ZB |
HEX4 |
HEX4Z |
HEX1ZB |
BIN4 |
BIN4Z |
BIN4ZB |
DEC5 |
DEC5Z |
DEC5ZB |
BIN5 |
BIN5Z |
BIN5ZB |
|||
UDEC |
UDECZ |
UDECZB |
BIN6 |
BIN6Z |
BIN6ZB |
|||
UDEC1 |
UDEC1Z |
UDEC1ZB |
BIN7 |
BIN7Z |
BIN7ZB |
|||
UDEC2 |
UDEC2Z |
UDEC2ZB |
BIN8 |
BIN8Z |
BIN8ZB |
|||
UDEC3 |
UDEC3Z |
UDEC3ZB |
BIN9 |
BIN9Z |
BIN9ZB |
|||
UDEC4 |
UDEC4Z |
UDEC4ZB |
BIN10 |
BIN10Z |
BIN10ZB |
|||
UDEC5 |
UDEC5Z |
UDEC5ZB |
BIN11 |
BIN11Z |
BIN11ZB |
|||
BIN12 |
BIN12Z |
BIN12ZB |
||||||
BIN13 |
BIN13Z |
BIN13ZB |
||||||
BIN14 |
BIN14Z |
BIN14ZB |
||||||
BIN15 |
BIN15Z |
BIN15ZB |
||||||
BIN16 |
BIN16Z |
BIN16ZB |
Number Formatting Bit Format
bit 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
| | | | \___ ____/ \__ __/ \_____ _____/
| | | | V V V
| | | | | | |
| | | | (nb 0 = 16) | |____BASE (usually 2, 10 or 16)
| | | | displayed |
| | | | digit qty |______reserved
| | | |
| | | |______ 1 = leading zeros included
| | | 0 = leading zeros suppressed
| | |
| | |_______ 1 = leading zero blanking
| | 0 = Show Zeros
| |
| |_____ sign bit (0 = signed, 1 = unsigned)
|
|______ 1 = space before unsigned number
0 = no space
Syntax: putnum(format, value);
Argument | Description |
---|---|
format | A constant that specifies the number format. |
value | The number to be printed. |
Returns: The default width of the numeric field (digit count), usually ignored.
Example
var v;
v := 05678;
putnum(HEX, v); // print the number as hex 4 digits
putnum(BIN, v); // print the number as binary 16 digits
This function provides a verstaitle way to format numerics and strings to a formatted text. It can accept directives passed in square brackets to make it print in various ways.
For instance, if you wish to print a number in 4 digit hex, use the [HEX4]
directive placed in front of the variable to be displayed within the print statement. Refer to List of Predefined Signed Decimal Formats for all the numeric representations available
[STR]
and [CHR]
are additional directives that are not part of the numeric set.
- The
[STR]
directive expects a string pointer to follow. - The
[CHR]
directive prints the character value of a variable.
Syntax: print(...);
Returns: None
Example
// print 100 to the current output device (usually the display in TEXT mode).
print("the value of myvar is :- ", myvar, "and its 8bit binary representation is:-", [BIN8]myvar);
// Note: if you wish to add a string anywhere within a print(...) statement,
// just place a quoted string expression and you will be able to mix strings
// and numbers in a variety of formats.
s := "Hello World"; // assign a string constant to s
print("myvar as a 4 digit HEX number is :- ", [HEX4]myvar);
print("Var 's' points to a string constant at address", s ," which is", [STR] s);
print("The third character of the string is '", [CHR] *(s+2));
print("The value of 'myvar' as an ASCII charater is '", [CHR] myvar);
Note
You can freely mix string pointers, strings, variables and expressions within a print statement. print(...) can also use the to(...) function to redirect it's output to a different output device other than the screen using the function (refer to the to(...) statement for further examples).
to
This function can be to to redirect the printouts that are normally printed on the screen.
Normally, print just sends its output to the display in TEXT mode which is the default, however, the output from print can be sent to COM0, and MDA (media) 'streams'. This function can also stream to a memory array to compose and store a string for later use.
Note that once the to(...) function has taken effect, the stream reverts back to the default stream which is TEXT as soon as putch, putstr, putnum or print has completed its action.
The APPEND argument is used to send the printed output to the same place as the previous redirection. This is most useful for building string arrays, or adding sequential data to a media stream.
The following are accepted outstream constants
Predefined Name | Constant | Redirection |
---|---|---|
APPEND | 0x0000 | Output is directed to the same stream that was previously assigned. Output is appended to user array if previous redirection was to an array. |
COM0 | 0xFF04 | Output is redirected to the COM (serial) port. |
TEXT | 0xFF08 | Output is directed to the screen (default). |
MDA | 0xFF10 | Output is directed to the SD/SDHC or FLASH media. |
Alternaltively, a pointer (0x102 < 0x3FF) to a buffer/array can be used as outstream. In this case, the printouts is redirected to the memory location.
Syntax: to(outstream);
Argument | Description |
---|---|
outstream | A variable or constant specifying the destination for the putch, putstr, putnum and print functions. |
Returns: None
Example
var buf[10]; // a buffer that will hold up to 20 bytes/chars
var s; // a var for use as a pointer
to(buf); putstr("ONE "); // redirect putstr to the buffer
to(APPEND); putstr("TWO "); // and add a couple more items
to(APPEND); putstr("THREE\n");
putstr(buf); // print the result
while (media_Init() == 0) 0; // wait if no SD/SDHC card detected
media_SetSector(0, 2); // at sector 2
//media_SetAdd(0, 1024); // (alternatively, use media_SetAdd(),
// lower 9 bits
to(MDA); putstr("Hello World"); // now write a ascii test string
media_WriteByte('A'); // write a further 3 bytes
media_WriteByte('B');
media_WriteByte('C');
to(MDA); putstr(buf); // write the buffer we prepared earlier
media_WriteByte(0); // terminate with ASCII zero
media_Flush();
media_SetAdd(0, 1024); // reset the media address
while(char:=media_ReadByte())
to(COM0); putch(char); // print the stored string to the COM port
wend
repeat forever
charwidth
charwidth is used to calculate the width in pixel units for a character, based on the currently selected font. The font can be proportional or mono-spaced. If the total width of the string exceeds 255 pixel units, the function will return the 'wrapped' (modulo 8) value.
Syntax: charwidth('char');
Argument | Description |
---|---|
'char' | The ascii character for the width calculation. |
Returns: The width of a single character in pixel units.
Example
str := "HELLO\nTHERE"; // note that this string spans 2 lines due
// to the n.
width := strwidth(str); // get the width of the string, this will
// also capture the
height := strheight(); // note, invoking strwidth also calcs height
// which we can now
// The string above spans 2 lines, strheight() will calculate height
// correctly for multiple lines.
len := strlen(str); // the strlen() function returns the number
// of characters in a string.
print(" nLength=",len); // NB: the n in "HELLO\nTHERE" is counted
// as a character.
txt_FontID(MS_SanSerif8x12);// select this font
w := charwidth('W'); // get a characters width
h := charheight('W'); // and height
txt_FontID(0); // back to default font
print ("\n'W' is " ,w, " pixels wide"); // show width of a character
// 'W' in pixel
print ("\n'W' is " ,h, " pixels high"); // show height of a character
// 'W' in pixel
charheight
charheight(char) is used to calculate the height in pixel units for a character, based on the currently selected font. The font can be proportional or mono-spaced.
Syntax: charheight('char');
Argument | Description |
---|---|
'char' | The ascii character for the height calculation. |
Returns: The height of a single character in pixel units.
Example: See example in charwidth()
strwidth
strwidth() returns the width of a zero terminated string in pixel units. Note that any string constants declared in your program are automatically terminated with a zero as an end marker by the compiler. Any string that you create in the DATA section or MEM section must have a zero added as a terminator for this function to work correctly.
Syntax: strwidth(pointer);
Argument | Description |
---|---|
pointer | The pointer to a zero (0x00) terminated string. |
Returns: The width of a string in pixel units.
Example: See example in charwidth()
strheight
strheight() returns the height of a zero terminated string in pixel units. The strwidth() function must be called first which makes available width and height. Note that any string constants declared in your program are automatically terminated with a zero as an end marker by the compiler. Any string that you create in the DATA section or MEM section must have a zero added as a terminator for this function to work correctly.
Syntax: strheight();
Returns: The height of a string in pixel units.
Example: See example in charwidth()
strlen
strlen() returns the length of a zero terminated string in character units. Note that any string constants declared in your program are automatically terminated with a zero as an end marker by the compiler. Any string that you create in the DATA section or MEM section must have a zero added as a terminator for this function to work correctly.
Syntax: strlen(pointer);
Argument | Description |
---|---|
pointer | The pointer to a zero (0x00) terminated string. |
Returns: The length of a string in character units.
Example: See example in charwidth()
txt_Set
Given a function number and a value, set the required text control parameter, such as size, colour, and other formatting controls. This function is extremely useful in a loop to select multiple parameters from a data statement or a control array. Note also that each function available for txt_Set has a single parameter 'shortcut' function that has the same effect. (see the Single parameter short-cuts for the txt_Set functions next page)
# | Predefined Name | Description | value |
---|---|---|---|
0 | TEXT_COLOUR | Set the text foreground colour | Colour 0-65535 |
1 | TEXT_HIGHLIGHT | Set the text background colour | Colour 0-65535 |
2 | FONT_ID | Set the required font (0 = system font) | |
3 | TEXT_WIDTH | Set the text width multiplier | 1 to 16 |
4 | TEXT_HEIGHT | Set the text height multiplier | 1 to 16 |
5 | TEXT_XGAP | Set the pixel gap between characters | 0 to n |
6 | TEXT_YGAP | Set the pixel gap between lines | 0 to n |
7 | TEXT_PRINTDELAY | Set the delay between character printing | (Default 0 msec) |
8 | TEXT_OPACITY | Selects whether or not the 'background' pixels are drawn (default mode is OPAQUE) | 0 or TRANSPARENT and 1 or OPAQUE |
9 | TEXT_BOLD | Embolden text | 0 or 1 (OFF or ON) |
10 | TEXT_ITALIC | Italicise text | 0 or 1 (OFF or ON) |
11 | TEXT_INVERSE | Inverted text | 0 or 1 (OFF or ON) |
12 | TEXT_UNDERLINED | Underlined text | 0 or 1 (OFF or ON) |
13 | TEXT_ATTRIBUTES | Control of functions 9,10,11,12 grouped (bits can be combined by using logical 'or' of bits) nb:- bits 0-3 and 8-15 are reserved | 16, 32, 64, 128 or (BOLD, ITALIC, INVERSE, UNDERLINED) |
Single parameter short-cuts for the txt_Set(..) functions
Function Syntax | Function Action | value |
---|---|---|
txt_FGcolour(colour) | Set the text foreground colour | Colour 0-65535 |
txt_BGcolour(colour) | Set the text background colour | Colour 0-65535 |
txt_FontId(id) | Set the required font (0 = system font) | |
txt_Width(multiplier) | Set the text width multiplier | 1 to 16 |
txt_Height(multiplier) | Set the text height multiplier | 1 to 16 |
txt_Xgap(pixelcount) | Set the pixel gap between characters | 0 to n |
txt_Ygap(pixelcount) | Set the pixel gap between lines | 0 to n |
txt_Delay(millisecs) | Set the delay between character printing | (Default 0 msec) |
txt_Opacity(mode) | Selects whether or not the 'background' pixels are drawn (default mode is OPAQUE) | 0 or 1 (TRANSPARENT or OPAQUE) |
txt_Bold(mode) | Embolden text | 0 or 1 (OFF or ON) |
txt_Italic(mode) | Italic text | 0 or 1 (OFF or ON) |
txt_Inverse(mode) | Inverted text | 0 or 1 (OFF or ON) |
txt_Underlined(mode) | Underlined text | 0 or 1 (OFF or ON) |
txt_Attributes(value) | Control of functions 9, 10, 11, 12 grouped (bits can be combined by using logical 'OR' of bits) nb:- bits 0-3 and 8-15 are reserved | 16, 32, 64, 128 or (BOLD, ITALIC, INVERSE, UNDERLINED) |
Syntax: txt_Set(function, value);
Argument | Description |
---|---|
function | The function number determines the required action for various text control functions. Usually a constant, but can be a variable, array element, or expression. There are pre-defined constants for each of the functions. |
value | A variable, array element, expression or constant holding a value for the selected function. |
Returns: None
Graphics Functions
gfx_Cls
Clear the screen using the current background colour
Syntax: gfx_Cls();
Returns: None
Example
gfx_ChangeColour
Changes all oldColour pixels to newColour within the clipping area.
Syntax: gfx_ChangeColour(oldColour, newColour);
Argument | Description |
---|---|
oldColour | specifies the sample colour to be changed within the clipping window. |
newClour | specifies the new colour to change all occurrences of old colour within the clipping window. |
Returns: None
Example
// This example prints a test string, forces the clipping area to the extent
// of the text that was printed, then changes the background colour.
func main()
txt_Width(3);
txt_Height(5);
gfx_MoveTo(8,20);
print("TEST"); // print the string
gfx_SetClipRegion(); // force clipping area to extents of text
// just printed.
gfx_ChangeColour(BLACK, RED); // test change of background colour
repeat forever
endfunc
gfx_Circle
Draws a circle with centre point x1, y1 with radius r using the specified colour.
Syntax: gfx_Circle(x, y, radius, colour);
Argument | Description |
---|---|
x, y | specifies the center of the circle. |
rad | specifies the radius of the circle. |
colour | specifies the colour of the circle. |
Returns: None
Example
// assuming PEN_SIZE is OUTLINE
gfx_Circle(50, 50, 30, 0x001F);
// This example draws a BLUE circle outline centred
// at x=50, y=50 with a radius of 30 pixel units.
Note
The default PEN_SIZE is set to OUTLINE, however, if PEN_SIZE is set to SOLID, the circle will be drawn filled, if PEN_SIZE is set to OUTLINE, the circle will be drawn as an outline. If the circle is drawn as SOLID, the outline colour can be specified with gfx_OutlineColour(...). If OUTLINE_COLOUR is set to 0, no outline is drawn.
gfx_CircleFilled
Draws a SOLID circle with centre point x1, y1 with radius using the specified colour. The outline colour can be specified with gfx_OutlineColour(...). If OUTLINE_COLOUR is set to 0, no outline is drawn.
Syntax: gfx_CircleFilled(x, y, rad, colour);
Argument | Description |
---|---|
x, y | specifies the center of the circle. |
rad | specifies the radius of the circle. |
colour | specifies the colour of the circle. |
Returns: None
Example
// This example draws a filled RED circle with a YELLOW outline
// at x=25, y=25 with a radius of 10 pixel units.
gfx_OutlineColour(0xFFE0);
gfx_CircleFilled(25,25,10, 0xF800);
Note
The PEN_SIZE is ignored, the circle is always drawn SOLID.
gfx_Line
Draws a line from x1,y1 to x2,y2 using the specified colour. The line is drawn using the current object colour. The current origin is not altered. The line may be tessellated with the gfx_LinePattern(...) function.
Syntax: gfx_Line(x1, y1, x2, y2, colour);
Argument | Description |
---|---|
x1, y1 | Specifies the starting coordinates of the line. |
y2, y2 | Specifies the ending coordinates of the line. |
colour | Specifies the colour of the line |
Returns: None
Example
// This example draws a RED line from x1=10, y1=10 to x2=100, y2=100
gfx_Line(100, 100, 10, 10, 0xF800);
gfx_Hline
Syntax: gfx_Hline(y, x1, x2, colour);
Argument | Description |
---|---|
y | Specifies the vertical position of the horizontal line. |
x1, x2 | Specifies the horizontal end points of the line. |
colour | Specifies the colour of the horizontal line. |
Returns: None
Example
// This example draws a fast RED horizontal line at y=50, from x1=10 to x2=80
gfx_Hline(50, 10, 880, 0xF800);
gfx_Vline
Draws a fast vertical line from y1 to y2 at horizontal co-ordinate x using colour.
Syntax: gfx_Vline(x, y1, y2, colour);
Argument | Description |
---|---|
x | Specifies the horizontal position of the vertical line. |
y1, y2 | Specifies the vertical end points of the line. |
colour | Specifies the colour of the vertical line. |
Returns: None
Example
// This example draws a fast RED vertical line at x=20, from y1=30 to y2=70
gfx_Vline(20, 30, 70, 0xF800);
gfx_Rectangle
Draws a rectangle from x1, y1 to x2, y2 using the specified colour. The line may be tessellated with the gfx_LinePattern(...) function.
Syntax: gfx_Rectangle(x1, y1, x2, y2, colour);
Argument | Description |
---|---|
x1, y1 | Specifies the top left corner of the rectangle. |
x2, y2 | Specifies the bottom right corner of the rectangle. |
colour | Specifies the colour of the rectangle. |
Returns: None
Example
// This example draws a GREEN rectangle from x1=10, y1=10 to x2=30, y2=30
gfx_Rectangle(10, 10, 30, 30, 0x07E0); // assuming PEN_SIZE is OUTLINE
Note
The default PEN_SIZE is set to OUTLINE, however, if PEN_SIZE is set to SOLID, the rectangle will be drawn filled, if PEN_SIZE is set to OUTLINE, the rectangle will be drawn as an outline. If the rectangle is drawn as SOLID, the outline colour can be specified with gfx_OutlineColour(...). If OUTLINE_COLOUR is set to 0, no outline is drawn. The outline may be tessellated with the gfx_LinePattern(...) function.
gfx_RectangleFilled
Draws a SOLID rectangle from x1, y1 to x2, y2 using the specified colour. The line may be tessellated with the gfx_LinePattern(...) function. The outline colour can be specified with gfx_OutlineColour(...). If OUTLINE_COLOUR is set to 0, no outline is drawn. The outline may be tessellated with the gfx_LinePattern(...) function.
Syntax: gfx_RectangleFilled(x1, y1, x2, y2, colour);
Argument | Description |
---|---|
x1, y1 | specifies the top left corner of the rectangle. |
x2, y2 | specifies the bottom right corner of the rectangle. |
colour | specifies the colour of the rectangle. |
Returns: None
Example
// This example draws a filled RED rectangle with a YELLOW outline
// from x1=30,y1=30 to x2=80,y2=80
gfx_OutlineColour(0xFFE0);
gfx_RectangleFilled(30,30,80,80, 0xF800);
Note
The PEN_SIZE is ignored, the rectangle is always drawn SOLID.
gfx_Polyline
Plots lines between points specified by a pair of arrays using the specified colour. The lines may be tessellated with the gfx_LinePattern(...) function. gfx_Polyline can be used to create complex raster graphics by loading the arrays from serial input or from MEDIA with very little code requirement.
Syntax: gfx_Polyline(n, vx, vy, colour);
Argument | Description |
---|---|
n | specifies the number of elements in the x and y arrays specifying the vertices for the polyline. |
vx | specifies the addresses of the storage of the array of elements for the x coordinates of the vertices. |
vy | specifies the addresses of the storage of the array of elements for the y coordinates of the vertices. |
colour | Specifies the colour for the lines |
Returns: None
Example
#inherit "4DGL_16bitColours.fnc"
var vx[20], vy[20];
func main()
// This example draws a simple scene.
vx[0] := 36; vy[0] := 110;
vx[1] := 36; vy[1] := 80;
vx[2] := 50; vy[2] := 80;
vx[3] := 50; vy[3] := 110;
vx[4] := 76; vy[4] := 104;
vx[5] := 85; vy[5] := 80;
vx[6] := 94; vy[6] := 104;
vx[7] := 76; vy[7] := 70;
vx[8] := 85; vy[8] := 76;
vx[9] := 94; vy[9] := 70;
vx[1 0] := 110; vy[10] := 66;
vx[11] := 110; vy[11] := 80;
vx[12] := 100; vy[12] := 90;
vx[13] := 120; vy[13] := 90;
vx[14] := 110; vy[14] := 80;
vx[15] := 101; vy[15] := 70;
vx[16] := 110; vy[16] := 76;
vx[17] := 119; vy[17] := 70;
// house
gfx_Rectangle(6,50,66,110,RED); // frame
gfx_Triangle(6,50,36,9,66,50,YELLOW); // roof
gfx_Polyline(4, vx, vy, CYAN); // door
// man
gfx_Circle(85, 56, 10, BLUE); // head
gfx_Line(85, 66, 85, 80, BLUE); // body
gfx_Polyline(3, vx+4, vy+4, CYAN); // legs
gfx_Polyline(3, vx+7, vy+7, BLUE); // arms
// woman
gfx_Circle(110, 56, 10, PINK); // head
gfx_Polyline(5, vx +10, vy+10, BROWN); // dress
gfx_Line(104, 104, 106, 90, PINK); // left arm
gfx_Line(112, 90, 116, 104, PINK); // right arm
gfx_Polyline(3, vx+15, vy+15, SALMON); // dress
repeat forever
endfunc
gfx_Polygon
Plots lines between points specified by a pair of arrays using the specified colour. The last point is drawn back to the first point, completing the polygon. The lines may be tessellated with the gfx_LinePattern(...) function. gfx_Polygon can be used to create complex raster graphics by loading the arrays from serial input or from MEDIA with very little code requirement.
Syntax: gfx_Polygon(n, vx, vy, colour);
Argument | Description |
---|---|
n | specifies the number of elements in the x and y arrays specifying the vertices for the polyline. |
vx | specifies the addresses of the storage of the array of elements for the x coordinates of the vertices. |
vy | specifies the addresses of the storage of the array of elements for the y coordinates of the vertices. |
colour | Specifies the colour for the lines |
Returns: None
Example
var vx[7], vy[7];
func main()
// This example draws a simple polygon.
vx[0] := 10; vy[0] := 10;
vx[1] := 35; vy[1] := 5;
vx[2] := 80; vy[2] := 10;
vx[3] := 60; vy[3] := 25;
vx[4] := 80; vy[4] := 40;
vx[5] := 35; vy[5] := 50;
vx[6] := 10; vy[6] := 40;
gfx_Polygon(7, vx, vy, RED);
repeat forever
endfunc
gfx_Triangle
Draws a triangle outline between vertices x1,y1 , x2,y2 and x3,y3 using the specified colour. The line may be tessellated with the gfx_LinePattern(...) function.
Syntax: gfx_Triangle(x1, y1, x2, y2, x3, y3, colour);
Argument | Description |
---|---|
x1, y1 | specifies the first vertices of the triangle. |
x2, y2 | specifies the second vertices of the triangle. |
x3, y3 | specifies the third vertices of the triangle. |
colour | Specifies the colour for the triangle. |
Returns: None
Example
// This example draws a CYAN triangular outline with vertices at 10,10 30,10 20,30
gfx_Triangle(10,10,30,10,20,30,0xFFE0);
gfx_Dot()
Draws a pixel at at the current origin using the current object colour
Syntax: gfx_Dot();
Returns: None
Example
gfx_Bullet
Draws a circle or 'bullet point' with radius r at at the current origin using the current object colour.
Syntax: gfx_Bullet(radius);
Argument | Description |
---|---|
radius | specifies the radius of the bullet. |
Returns: None
Example
// assuming PEN_SIZE is TRANSPARENT and OBJECT_COLOUR is WHITE
// This example draws a WHITE circle outline at the current origin with a radius of 5 pixels
gfx_MoveTo(50,50);
gfx_Bullet(5);
Note
The default PEN_SIZE is set to OUTLINE, however, if PEN_SIZE is set to SOLID, the circle will be drawn filled, if PEN_SIZE is set to OUTLINE, the circle will be drawn as an outline. If the circle is drawn as SOLID, the outline colour can be specified with gfx_OutlineColour(...).
gfx_OrbitInit
Sets up the internal pointers for the gfx_Orbit(..) result variables. The &x_orb and &y_orb parameters are the addresses of the variables or array elements that are used to store the result from the gfx_Orbit(..) function.
Syntax: gfx_OrbitInit(&x_dest, &y_dest);
Argument | Description |
---|---|
&x_dest, &y_dest | specifies the addresses of the storage locations for the orbit calculation. |
Returns: None
Example
// This example sets the variables that will receive the result from a gfx_Orbit function call
var targetX, targetY;
gfx_OrbitInit(&targetX, &targetY)
gfx_Orbit
Sets Prior to using this function, the destination address of variables for the calculated coordinates must be set using the gfx_OrbitInit(..) function. The gfx_Orbit(..) function calculates the x, y coordinates of a distant point relative to the current origin, where the only known parameters are the angle and the distance from the current origin. The new coordinates are calculated and then placed in the destination variables that have been previously set with the gfx_OrbitInit(..) function.
Syntax: gfx_Orbit(angle, distance);
Argument | Description |
---|---|
angle | specifies the angle from the origin to the remote point. The angle is specified in degrees. |
distance | specifies the distance from the origin to the remote point in pixel units. |
Returns: None
Example
var targetX, targetY;
gfx_OrbitInit(&targetX, &targetY);
gfx_MoveTo(30, 30);
gfx_Bullet(5) // mark the start point with a small WHITE circle
gfx_Orbit(30, 50); // calculate a point 50 pixels away from origin at
// 30 degrees
gfx_CircleFilled(targetX,targetY,3,0xF800); // mark the target p oint
// with a RED circle
Note
Result is stored in the variables that were specified with the gfx_OrbitInit(..) function.
gfx_PutPixel
Draws a pixel at position x,y using the specified colour.
Syntax: gfx_PutPixel(x, y, colour);
Argument | Description |
---|---|
x, y | specifies the screen coordinates of the pixel. |
colour | Specifies the colour of the pixel. |
Returns: None
Example
gfx_GetPixel
Reads the colour value of the pixel at position x,y.
Syntax: gfx_GetPixel(x, y);
Argument | Description |
---|---|
x, y | specifies the screen coordinates of the pixel colour to be returned. |
Returns: The 8 or 16bit colour of the pixel (default 16bit).
Example
// This example prints 1234, the colour of the pixel that was previously placed.
gfx_PutPixel(20, 20, 1234);
r := gfx_GetPixel(20, 20);
print(r);
gfx_MoveTo
Moves the origin to a new position.
Syntax: gfx_MoveTo(xpos, ypos);
Argument | Description |
---|---|
xpos | specifies the horizontal position of the new origin. |
ypos | specifies the vertical position of the new origin. |
Returns: None
Example
gfx_MoveRel
Moves the origin to a new position relative to the old position.
Syntax: gfx_MoveRel(xoffset, yoffset);
Argument | Description |
---|---|
xoffset | specifies the horizontal offset of the new origin. |
yoffset | specifies the vertical offset of the new origin. |
Returns: None
Example
// This example draws a pixel using the current object colour at x=5, y=17
gfx_MoveTo(10, 20);
gfx_MoveRel(-5, -3);
gfx_Dot();
gfx_IncX
Increment the current X origin by 1 pixel unit. The original value is returned before incrementing. The return value can be useful if a function requires the current point before insetting occurs.
Syntax: gfx_IncX();
Returns: The current X origin before the increment.
Example
var n;
gfx_MoveTo(20,20);
n := 96;
// This example draws a simple rounded vertical gradient.
while (n--)
gfx_ObjectColour(n/3);
gfx_Bullet(2);
gfx_IncX();
wend
gfx_IncY
Increment the current Y origin by 1 pixel unit. The original value is returned before incrementing. The return value can be useful if a function requires the current point before insetting occurs.
Syntax: gfx_IncY();
Returns: The current Y origin before the increment.
Example
var n;
gfx_MoveTo(20,20);
n := 96;
// This example draws a simple horizontal gradient using lines.
while (n--)
gfx_ObjectColour(n/3);
gfx_LineRel(20, 0);
gfx_IncY();
wend
gfx_LineTo
Draws a line from the current origin to a new position. The Origin is then set to the new position. The line is drawn using the current object colour. The line may be tessellated with gfx_LinePattern(...)
Syntax: gfx_LineTo(xpos, ypos);
Argument | Description |
---|---|
xpos | specifies the horizontal position of the line end as well as the new origin. |
ypos | specifies the vertical position of the line end as well as the new origin. |
Returns: None
Example
// Draws a line between x1=10, y1=20 and x2=60, y2=70
gfx_MoveTo(10, 20);
gfx_LineTo(60, 70);
// The new origin is now set at x=60, y=70
gfx_LineRel
Draws a line from the current origin to a new position. The line is drawn using the current object colour. The current origin is not altered. The line may be tessellated with the gfx_LinePattern(...) function.
Syntax: gfx_LineRel(xpos, ypos);
Argument | Description |
---|---|
xpos | specifies the horizontal end point of the line. |
ypos | specifies the vertical end point of the line. |
Returns: None
Exampple
// Draws a tessellated line using the current object colour between 10,20 and 50,50.
gfx_LinePattern(0b1100110011001100);
gfx_MoveTo(10, 20);
gfx_LineRel(50, 50);
Note
That gfx_LinePattern(0); must be used after this to return line drawing to normal solid lines.
gfx_BoxTo
Draws a rectangle from the current origin to the new point using the current object colour. The top left corner is anchored by the current origin (x1, y1), the bottom right corner is specified by x2, y2.
Syntax: gfx_BoxTo(x2, y2);
Argument | Description |
---|---|
x2, y2 | specifies the diagonally opposed corner of the rectangle to be drawn, the top left corner (assumed to be x1, y1) is anchored by the current origin. |
Returns: None
Examples
gfx_MoveTo(40,40);
n := 10;
// This example draws 2 boxes, anchored from the current origin.
while (n--)
gfx_BoxTo(50,50);
gfx_BoxTo(30,30);
wend
Note
The default PEN_SIZE is set to OUTLINE, however, if PEN_SIZE is set to SOLID, the rectangle will be drawn filled, if PEN_SIZE is set to OUTLINE, the rectangle will be drawn as an outline. If the circle is drawn as SOLID, the outline colour can be specified with gfx_OutlineColour(...). If OUTLINE_COLOUR is set to 0, no outline is drawn.
gfx_SetClipRegion
Forces the clip region to the extent of the last text that was printed, or the last image that was shown.
Syntax: gfx_SetClipRegion();
Returns: None
Example
#constant NUMCOLOURS 6
var colour[NUMCOLOURS];
func main()
var n, x, y, colr, x1, y1, x2, y2, w, h;
// the colour set for the random pixels
colour[0] := RED;
colour[1] := GREEN;
colour[2] := BLUE;
colour[3] := YELLOW;
colour[4] := CYAN;
colour[5]:=MAGENTA;
txt_Width(5);
txt_Height(7);
gfx_MoveTo(6,20);
txt_Bold(ON);
txt_FGcolour(1); // start with a very dark blue
print("TEST"); // print the string
gfx_SetClipRegion(); // force clipping area to extents of text just printed
x1 := peekB(CLIP_LEFT_POS); // get the cliiping area to local vars
y1 := peekB(CLIP_TOP_POS);
x2 := peekB(CLIP_RIGHT_POS);
y2 := peekB(CLIP_BOTTOM_POS);
w := x2 - x1; // get t he width and height
h := y2 - y1;
txt_MoveCursor(10,0);
txt_FGcolour(SALMON);
print("x1=",x1," y1=",y1," nx2=",x2," y2=",y2); // print the clipping region
txt_FGcolour(GREEN);
pause(1000);
// This example prints a test string, forces the clipping area to the extent of
// text that was printed, then changes the text colour randomly, pixel by pixel.
repeat
if (!*TIMER0) // if timer has expired
*TIMER0 := 5000; // reset the timer
colr := colour[n++%NUMCOLOURS]; // select new colour every 5 seconds.
txt_MoveCursor(14,0);
print([DEC5ZB] n); // print n
endif
x := ABS(RAND()%w) + x1; // get random pixel position within the clip region
y := ABS(RAND()%h) + y1;
if (gfx_GetPixel(x,y)) gfx_PutPixel(x,y, colr); // update any non black pixels
forever
endfunc
gfx_ClipWindow
Specifies a clipping window region on the screen such that any objects and text placed onto the screen will be clipped and displayed only within that region. For the clipping window to take effect, "Clipping" setting must be enabled separately using gfx_Set(CLIPPING, ON) or the shortcut gfx_Clipping(ON).
Syntax: gfx_ClipWindow(x1, y1, x2, y2);
Argument | Description |
---|---|
x1, y1 | specifies the horizontal and vertical position of the top left corner of the clipping window. |
x2, y2, | specifies the horizontal and vertical position of the bottom right corner of the clipping window. |
Returns: None
Example
var n;
gfx_ClipWindow(10, 10, 50, 50 )
n := 50000;
// This example will draw 50000 random colour pixels,
// only the pixels within the clipping area will be visible.
while(n--)
gfx_PutPixel(RAND()%100, RAND()%100, RAND());
wend
repeat forever
gfx_FocusWindow
Sets the display hardware GRAM access registers to the clipping area ready for reading or writing. The function also returns the pixel count of the selected area.
Syntax: gfx_FocusWindow();
Returns: The pixel count of the selected area.
Examples
// This example prints a test string, forces the clipping area to the extent
// of the text that was printed, then after a delay, fills the region with a colour.
// The count of pixels in the region is then shown.
func main()
var pixelcount;
txt_Height(4);
gfx_MoveTo(20,20);
print("TEST"); // print a string.
gfx_SetClipRegion(); // force the clipping region to the
// extent of the
Pixelcount:= gfx_FocusWindow(); // get the count, focus on region.
pause(1000);
disp_BlitPixelFill(BLUE, pixelcount); // fill the region.
print(pixelcount, " pixels n"); //show the pixel count of region.
repeat forever
endfunc
// This example fills a small screen area, then outputs each pixel of the selected area to the COM port.
func main()
var pixels;
putstr("Open the terminal n");
putstr("Type any key to start n");
while(serin() < 0); // wait for key from terminal before start
gfx_ClipWindow(40,40,44,44); // within a small block on display
pixels:=gfx_FocusWindow(); //focus GRAM and get pixel count
disp_BlitPixelFill(0x4142, pixels); // fill the area, using ASCII
// values so we can read easy
disp_BlitPixelsToCOM(); // send all the pixel values to com port
print("Done!");
repeat forever
endfunc
gfx_Set
Given a function number and a value, set the required graphics control parameter, such as size, colour, and other parameters. (see the Single parameter short-cuts for the gfx_Set functions below).
Parameter/Function Table
# | Predefined Name | Description | Value |
---|---|---|---|
0 | PEN_SIZE | Set the draw mode for gfx_LineTo, gfx_LineRel, gfx_Dot, gfx_Bullet and gfx_BoxTo (default mode is OUTLINE) nb:- pen size is set to OUTLINE for normal operation | 0 or SOLID 1 or OUTLINE |
1 | BACKGROUND_COLOUR | Set the screen background colour | Colour, 0 - 65535 |
2 | OBJECT_COLOUR | Generic colour for gfx_LineTo(...), gfx_LineRel(...), gfx_Dot(), gfx_Bullet(...) and gfx_BoxTo(...) | Colour, 0 - 65535 |
3 | CLIPPING | Turns clipping on/off. The clipping points are set with gfx_ClipWindow(...) | 0 or ON 1 or OFF |
4 | TRANSPARENT_COLOUR | Not implemented on GOLDELOX-GFX2 | n/a |
5 | TRANSPARENCY | Not implemented on GOLDELOX-GFX2 | n/a |
6 | FRAME_DELAY | Set the inter frame delay for media_Video(..) | 0 to 255 msec |
7 | SCREEN_MODE | Set required screen behaviour/orientation | 0 or LANDSCAPE 1 or LANDSCAPE_R 2 or PORTRAIT 3 or PORTRAIT_R) |
8 | OUTLINE_COLOUR | Outline colour for rectangles and circles. (Set to 0 for no effect) | Colour, 0 - 65535 |
9 | CONTRAST | Set contrast value, 0 = display off, 1-16 = contrast level ( only available on GOLDELOX Engineering samples, must be implemented in users code for GOLDELOX-GFX2 with external initialisation tables, refer to individual display driver data sheets) | 0 or OFF 1 to 16 for levels |
10 | LINE_PATTERN | Sets the line draw pattern for line drawing. If set to zero, lines are solid, else each '1' bit represents a pixel that is turned off. See code examples for further reference. | 0 bits for pixels ON 1 bits for pixels OFF |
11 | COLOUR_MODE | Sets 8 or 16bit colour mode (only available on GOLDELOX Engineering samples, must be implemented in users code for GOLDELOX-GFX2 with external initialisation tables, refer to individual display driver data sheets) | 0 or COLOUR16 1 or COLOUR8 |
Shorthand gfx_Set(..) Functions
Function Syntax | Function Action | Value |
---|---|---|
gfx_PenSize(mode) | Set the draw mode for gfx_LineTo(...), gfx_LineRel(...), gfx_Dot(), gfx_Bullet(...) and gfx_BoxTo(...). Default, pen size is set to OUTLINE for normal operation | 0 or SOLID 1 or OUTLINE |
gfx_BGcolour(colour) | Set the screen background colour | Colour, 0 - 65535 |
gfx_ObjectColour(colour) | Generic colour for gfx_LineTo(...), gfx_LineRel(...), gfx_Dot(), gfx_Bullet(...) and gfx_BoxTo(...) | Colour, 0 - 65535 |
gfx_Clipping(mode) | Turns clipping on/off. The clipping points are set with gfx_ClipWindow(...) | 0 or ON 1 or OFF |
gfx_FrameDelay(delay) | Set the inter frame delay for media_Video(...) | 0 to 255 msec |
gfx_ScreenMode(mode) | Set required screen behaviour/orientation. | 0 or LANDSCAPE 1 or LANDSCAPE_R 2 or PORTRAIT 3 or PORTRAIT_R) |
gfx_OutlineColour(colour) | Outline colour for rectangles and circles. (set to 0 for no effect) | Colour, 0 - 65535 |
gfx_Contrast(value) | Set contrast value, 0 = display off, 1-16 = contrast level.(only available on GOLDELOX Engineering samples, must be implemented in users code for GOLDELOX-GFX2 with external initialisation tables, refer to individual display driver data sheets) | 0 or OFF 1 to 16 for levels |
gfx_LinePattern(pattern) | Sets the line draw pattern for line drawing. If set to zero, lines are solid, else each '1' bit represents a pixel that is turned off. See code examples for further reference | 0 bits for pixels ON 1 bits for pixels OFF |
gfx_ColourMode(mode) | Sets 8 or 16bit colour mode(only available on GOLDELOX Engineering samples, must be implemented in users code for GOLDELOX-GFX2 with external initialisation tables, refer to individual display driver data sheets) | 0 or COLOUR16 1 or COLOUR8 |
Syntax: gfx_Set(function, value);
Argument | Description |
---|---|
function | The function number determines the required action for various graphics control functions. Usually a constant, but can be a variable, array element, or expression. There are pre-defined constants for each of the functions. |
value | A variable, array element, expression or constant holding a value for the selected function. |
Returns: None
Display I/O Functions
These functions allow direct display access for fast blitting operations.
disp_Init
The GOLDELOX-GFX2 needs to be aware of all the display registers and how to access them. The initialisation and the state machine tables are necessary to achieve this. Refer to the individual display data sheet available from the display manufacturer.
Note
For hardware platform modules such as uOLED-96-G1(GFX), uOLED-128-G1(GFX), etc the disp_Init(,,) is not needed. The modules are factory set-up with their display specific configurations.
** Syntax **: disp_Init(initTable, stateMachine);
Argument | Description |
---|---|
initTable | A reference to the device initialisation table which is stored as a data statement. |
stateMachine | A reference to the device state machine table which is stored as a data statement. |
Returns: None
Example
//============================================================================
// SD1339 Device Initialisation Procedure
//============================================================================
#DATA
byte initTable
// first 4 bytes of table hold
// display access information
_DI SPLAY_X_MAX, // width 1
_DISPLAY_X_MAX, // height 1
WRITE_GRAM, // write access register
WRITE_GRAM, // read access register
// now the display initialisation table
0, DISPLAY_OFF, // Display OFF
1, REMAP_COLOUR_SETTINGS, _65K_COLOURS, // Set Re map/Color Depth
1, DISPLAY_START_LINE, 0x00,
1, DISPLAY_OFFSET, 0x80,
1, DUTY_CYCLE, 0x7F, // Duty 127+1 (0x80)
0, DISPLAY_NORMAL, // Normal display
1, MAS TER_CONFIGURE, 0x8E, // Set Master Configuration
1, CONTRAST_MASTER, 0x0F, // Set master contrast
3, CONTRAST_RGB, 0xFF, 0xFF, 0xFF, // Set contrast current
1, SET_VCOMH, 0x1F, // Set VcomH
1, POWERSAVE_MODE, 0x05 // Power saving mode
3, PRECHARGE_VOLTAGE_RGB, 0x1C, 0x1C, 0x1C, // Set pre charge
// voltage
1, PHASE_PRECHARGE, 0x11, // Set pre & dis_charge
1, CLOCK_FREQUENCY, 0x80, // clock & frequency (0xF0)
0, SLEEP_MODE_OFF, // Display on
2, SET_COLUMN_ADDRESS, 0x00, 0x7F, // set full screen
2, SET_ROW_ADDRESS, 0x00, 0x7F, 0xFF
#END
//=========================================================================
// GRAM access state machine for SSD1339 (on uOLED-128 G1(GFX))
//=========================================================================
#DATA
byte stateMachine
WRITE_CONTROL_CONSTANT, SET_COLUMN_ADDRESS,
WRITE_DATA_BYTE, _VX1,
WRITE_DATA_BYTE, _VX2,
WRITE_CONTROL_CONSTANT, SET_ROW_ADDRESS,
WRITE_DATA_BYTE, _VY1,
WRITE_DATA_BYTE, _VY2,
WRITE_EXIT
#END
func main()
disp_Init(initTable, stateMachine); // initialise the display
txt_MoveCursor(0, 2);
txt_Bold(1);
txt_Italic(1);
txt_Set(TEXT_COLOUR, WHITE);
print("4D LABS");
repeat forever
end
disp_WriteControl
Sends a single byte (which is the lower 8 bits of value) to the display bus. Refer to individual data sheets for the display for more information. This function is used to extend the capabilities of the user code to gain access to the the display hardware.
Syntax: disp_WriteControl(value);
Argument | Description |
---|---|
value | Specifies the value to be written to the display control register. Only the lower 8 bits are sent to the display. |
Returns: None
Example
// a function to utilise the hardware circle draw function
// on a SD1339 display driver IC
#constant DRAW_CIRCLE 0x86
func myCircle(var x, var y, var r, var fillcolour, var linecolour)
disp_WriteControl(DRAW_CIRCLE); // Draw Circle command
disp_WriteByte(x); // set x1
disp_WriteByte(y); // set y1
disp_WriteByte(r); // set x2
disp_WriteByte(linecolour>>8); // set outline col our Hi byte
disp_WriteByte(linecolour); // set outline colour Lo byte
disp_WriteByte(fillcolour>>8); // set fill colour Hi byte
disp_WriteByte(fillcolour); // set fill colour Lo byte
endfunc
disp_WriteByte
Sends a single byte (which is the lower 8 bits of value) to the display bus. Refer to individual data sheets for the display for more information. This function is used to extend the capabilities of the user code to gain access to the the display hardware.
Syntax: disp_WriteByte(value);
Argument | Description |
---|---|
value | Specifies the value to be written to the display data register. Only the lower 8 bits are sent to the display. |
Returns: None
Example
// a function to utilise the hardware circle draw function
// on a SD1339 display driver IC
#constant DRAW_CIRCLE 0x86
func myCircle(var x, var y, var r, var fillcolour, var linecolour)
disp_WriteControl(DRAW_CIRCLE); // Draw Circle command
disp_WriteByte(x); // set x1
disp_WriteByte(y); // set y1
disp_WriteByte(r); // set x2
disp_WriteByte(linecolour>>8); // set outline col our Hi byte
disp_WriteByte(linecolour); // set outline colour Lo byte
disp_WriteByte(fillcolour>>8); // set fill colour Hi byte
disp_WriteByte(fillcolour); // set fill colour Lo byte
endfunc
disp_WriteWord
Sends a 16 bit value to the display bus. Since the GOLDELOX-GFX2 display data bus is 8bits wide, the HIGH byte is sent first followed by the LOW byte. Refer to individual data sheets for the display for more information. This function is used to extend the capabilities of the user code to gain access to the the display hardware.
Syntax: disp_WriteWord(value);
Argument | Description |
---|---|
value | Specifies the value to be written to the display data register. Only the lower 8 bits are sent to the display. |
Returns: None
Example
// a function to utilise the hardware circle draw function
// on a SD1339 display driver IC
#constant DRAW_CIRCLE 0x86
func myCircle(var x, var y, var r, var fillcolour, var linecolour)
disp_WriteControl(DRAW_CIRCLE); // Draw Circle command
disp_WriteByte(x); // set x1
disp_WriteByte(y); // set y1
disp_WriteByte(r); // set x2
disp_WriteWord(linecolour); // set outline colour
disp_WriteWord(fillcolour); // set fill colour
endfunc
disp_ReadByte
Reads a byte from the display after an internal register or GRAM access has been set.
Syntax: disp_ReadByte();
Returns: Returns the 8bit data that was read from the display. Only the lower 8bits are valid.
Example
gfx_ClipWindow(40,40,44,44); // within a small block on the display
gfx_FocusWindow(); // focus GRAM
pixel_Hi:= dispReadByte(); // read hi byte of first pixel
pixel_Lo:= dispReadByte(); // read lo byte of first pixel
disp_ReadWord
Reads a 16bit word from the display after an internal register or GRAM access has been set.
Syntax: disp_ReadWord();
Returns: Returns the 16bit data that was read from the display.
Example
gfx_ClipWindow(40,40,44,44); // within a small block on the display
gfx_FocusWindow(); // focus GRAM
pixel := dispReadWord(); // read 1st pixel, HI:LO order
disp_BlitPixelFill
Fills a preselected GRAM screen area with the specified colour.
Syntax: disp_BlitPixelFill(colour, count);
Argument | Description |
---|---|
colour | Specifies the colour for the fill. |
count | Specifies the number of pixels to fill. |
Returns: None
Example
gfx_ClipWindow(40,40,79,79); // select a block on the display
count := gfx_FocusWindow(); // focus GRAM
myvar:=dispBlitPixelFill(RED,count); // paint the area red
disp_BlitPixelsToMedia
Write the selected GRAM area to the media at the current media address.
Syntax: disp_BlitPixelsToMedia();
Returns: Returns the number of pixels that were written to the media.
Example
func main()
var n;
while(!media_Init())
putstr("Insert Card"); // init the card
pause(200);
gfx_Cls();
pause(200);
wend
media_SetSector(0x0020,0x0000); // we're going to write here
gfx_ClipWindow(40,40,55,55); // select 16x16 block on the display
n:=gfx_FocusWindow(); // focus GRAM
while(n--)
disp_BlitPixelFill(RAND(),1); // fill area with random pixels
wend
n:=disp_BlitPixelsToMedia (); // save it to sector
print(n*2," bytes written\n");
print("Done!");
repeat forever
endfunc
disp_BlitPixelsFromMedia
Read the required number of pixels consecutively from the current media stream and write them to the current display GRAM address. For 8bit colour mode, each pixel comprises a single 8bit value. For 16bit colour, each pixel is composed of 2 bytes, the high order byte is read first, the low order bye is read next.
Syntax: disp_BlitPixelsFromMedia(pixelcount);
Argument | Description |
---|---|
pixelcount | Specifying the number of pixels to be consecutively read from the media stream. |
Returns: None
Example
media_SetAdd(0x0002, 0x3C00); // point to required area of an image
disp_BlitPixelsFromMedia(20); // write the next 20 pixels from
// media to the current GRAM pointer.
disp_SkipPixelsFromMedia
Skip the required number of pixels consecutively from the current media stream, discarding them. For 8bit colour mode, each pixel comprises a single 8bit value. For 16bit colour, each pixel is composed of 2 bytes, the high order byte is read first, the low order bye is read next.
Syntax: disp_SkipPixelsFromMedia(pixelcount);
Argument | Description |
---|---|
pixelcount | Specifying the number of pixels to be consecutively skipped from the media stream. |
Returns: None
Example
disp_SkipPixelsFromMedia(20); // skip the next 20 pixels from media
disp_BlitPixelsFromMedia(20); // write the next 20 pixels from
// media to the current GRAM pointer.
disp_BlitPixelsToCOM
Write the selected GRAM area to the serial (COM) port.
Syntax: disp_BlitPixelsToCOM();
Returns: Returns the number of pixels that were written to the serial port. |
Example
// After downloading this program, open the Workshop Terminal and
// type any key to start the pixel upload.
func main()
var pixels;
putstr("Open the terminal\n");
putstr("Type any key to start\n");
while(serin() < 0); // wait for a key from terminal
// before we start
gfx_ClipWindow(40,40,44,44); // within a small block on the
// display
pixels:=gfx_FocusWindow(); // focus GRAM and get pixel count
// of area
disp_BlitPixelFill(0x4142, pixels); // fill the area using ASCII
// values so we can read easily
disp_BlitPixelsToCOM(); // write the pixels to the COM port
print("Done!");
repeat forever
endfunc
disp_BlitPixelsFromCOM
Fills a preselected GRAM screen area with the specified colour.
Syntax: disp_BlitPixelsFromCOM(mode);
Argument | Description |
---|---|
mode | mode = 0 - specifies 16 bit pixels mode = pointer : specifies pointer to 16 element colour lookup table for each 4bit pixel value |
Returns: None
Examples
// After downloading this program, open the Workshop Terminal and
// type 2 keys per pixel for 16bit colour mode. The colour will be
// determined by the ASCII values of the keys, it is only a simple
// test and you have very little control of what colour is actually
// displayed - it is simply a demo of disp_BlitPixelsFromCOM action.
// If all is good, you will see the GRAM area being filled with
// pixels.
// NB if using 8bit colour mode, the correct register in the display
// must be set to 8 bit mode, if you have done this correctly, you
// will notice that it only requires 1 key to write each pixel.
// If this is not done correctly, only half the gram area will be
// filled.
func main()
gfx_ClipWindow(40,40,59,59); // writing to a 40x40 block on the
// display.
gfx_FocusWindow(); // NB first focus is just so we can
// get pixel count of area.
print("Filling ",*IMG_PIXEL_COUNT," pixels");
gfx_FocusWindow();
disp_BlitPixelsFromCOM(0); // get pixels from serial port,
while(*IMG_PIXEL_COUNT); // wait till all the pixels come in
txt_MoveCursor(8,5); print("Done!");
repeat forever
endfunc
// the next example uses disp_BlitPixelsFromCOM in 4bit CLUT mode
var CLUT1[16];
// If the argument to disp_BlitPixelsFromCOM(...) is non zero, it is
// expected to be a pointer to a 16 element colour lookup table in
// RAM.
// After downloading this program, open the Workshop Terminal and
// Each key typed will produce 2 pixels from the CLUT. The colour
// will be determined by the values in the CLUT, it is only a simple
// test and you have very little control of what colour is actually
// displayed - it is simply a demo of disp_BlitPixelsFromCOM action.
// If all is good, you will see the GRAM area being filled with
// pixels.
func main()
// CLUT is set for monochrome mode, however
// it can contain a colour set if required
CLUT1[0] := 0x0000; // BLACK
CLUT1[1] := 0x1082; // GRAY1
CLUT1[2] := 0x2104; // GRAY2
CLUT1[3] := 0x3186; // GRAY3
CLUT1[4] := 0x4208; // GRAY4
CLUT1[5] := 0x5285; // GRAY5
CLUT1[6] := 0x630C; // GRAY6
CLUT1[7] := 0x738E; // GRAY7
CLUT1[8] := 0x8410; // GRAY8
CLUT1[9] := 0x9492; // GRAY9
CLUT1[10] := 0xA514; // GRAY10
CLUT1[11] := 0xB596; // GRAY11
CLUT1[12] := 0xC618; // GRAY12
CLUT1[13] := 0xD69A; // GRAY13
CLUT1[14] := 0xE71C; // GRAY14
CLUT1[15] := 0xF79E; // ALMOST WHITE
gfx_ClipWindow(40,40,59,59); // writing to a 40x40 block on
// the display.
gfx_FocusWindow(); // NB first focus is just so we can get
// pixel count of area.
print("Filling ",*IMG_PIXEL_COUNT," pixels");
gfx_FocusWindow();
disp_BlitPixelsFromCOM(CLUT1); // get pixels from COM port, 4 bit
// CLUT mode mode
while(*IMG_PIXEL_COUNT);
txt_MoveCursor(8,5);
print("Done!");
repeat forever
endfunc
Media (SD/SDHC card or Serial Flash chip) Functions
The media can be SD/SDHC, microSD or serial (NAND) flash device interfaced to the GOLDELOX-GFX2 SPI port.
media_Init
Initialise a uSD/SD/SDHC memory card for further operations. The SD card is connected to the SPI (serial peripheral interface) of the GOLDELOX-GFX2 chip.
Syntax: media_Init();
Returns:
- 1 if memory card is present and successfully initialised
- 0 if no card is present or not able to initialise
Example
// Waits for SD card to be inserted and initialised, flashing a message if no SD card detected.
while (!media_Init())
gfx_Cls();
pause(300);
putstr(“Please insert SD card”);
pause(300);
wend
Note
The media can be SD/SDHC, microSD or serial (NAND) flash device interfaced to the GOLDELOX-GFX2 SPI port.
media_SetAdd
Set media memory internal Address pointer for access at a non sector aligned byte address.
Syntax: media_SetAdd(HIword, LOword);
Argument | Description |
---|---|
HIword | specifies the high word (upper 2 bytes) of a 4 byte media memory byte address location. |
LOword | specifies the low word (lower 2 bytes) of a 4 byte media memory byte address location. |
Returns: None
Example
// sets the media address to byte 513 (which is sector #1, 2nd byte in sector) for subsequent operations.
media_SetAdd(0, 513);
media_SetSector
Set media memory internal Address pointer for sector access.
Syntax: media_SetSector(HIword, LOword);
Argument | Description |
---|---|
HIword | specifies the high word (upper 2 bytes) of a 4 byte media memory byte address location. |
LOword | specifies the low word (lower 2 bytes) of a 4 byte media memory byte address location. |
Returns: None
Example
// Sets the media address to the 11th sector for subsequent operations
// (which is also byte address 5120)
media_SetSector(0, 10);
media_ReadByte
Returns the byte value from the current media address. The internal byte address will then be internally incremented by one.
Syntax: media_ReadByte();
Returns: byte value
Example
var LObyte, HIbyte;
if (media_Init()) // initialises the media
media_SetAdd(0, 510); // sets the media byte address to 510
LObyte := media_ReadByte(); // reads the last 2 bytes from sector 0
HIbyte := media_ReadByte();
print([HEX2]HIbyte,[HEX2]LObyte);
// If the card happens to be FAT formatted, the result will be “AA55”.
// The media internal address is internally incremented for each of the byte operations.
endif
repeat forever
media_ReadWord
Returns the word value (2 bytes) from the current media address. The internal byte address will then be internally incremented by one. If the address is not aligned, the word will still be read correctly.
Syntax: media_ReadWord();
Returns: word value
Example
var myword;
if (media_Init()) // initialises the media
media_SetAdd(0, 510); // sets the media byte address to 510
myword := media_ReadWord(); // reads the last word from sector 0
print([HEX4]myword); // If the card happens to be formatted, the result will be “AA55”
endif
repeat forever
media_WriteByte
Writes a byte to the current media address that was initially set with media_SetSector(...);
Syntax: media_WriteByte(byte_val);
Argument | Description |
---|---|
byte_val | The lower 8 bits specifies the byte to be written at the current media address location. |
Returns: Non zero if write was successful.
Example
// This example initialises the media, writes some bytes to the required sector,
// then prints the result from the required location.
var n, char;
while (media_Init()==0); // wait if no SD card detected
media_SetSector(0, 2); // at sector 2
//media_SetAdd(0, 1024); // (alternatively, use media_SetAdd(),
// lower 9 bits
while (n < 10)
media_WriteByte(n++ +'0'); // write ASCII '0123456789' to the
wend // first 10 locations.
to(MDA); putstr("Hello World"); // now write a ascii test string
media_WriteByte('A'); // write a further 3 bytes
media_WriteByte('B');
media_WriteByte('C');
media_WriteByte(0); // terminate with zero
media_Flush(); // we're finished, close the sector
media_SetAdd(0, 1024+5); // set the starting byte address
while(char:=media_ReadByte()) putch(char); // print result, starting
// from '5'
repeat forever
Note
Due to design constraints on the GOLDELOX-GFX2, there is no way of writing bytes or words within a media sector without starting from the beginning of the sector. All writes will start at the beginning of a sector and are incremental until the media_Flush() function is executed, or the sector address rolls over to the next sector. Any remaining bytes in the sector will be padded with 0xFF, destroying the previous contents. An attempt to use the media_SetAdd(..) function will result in the lower 9 bits being interpreted as zero. If the writing rolls over to the next sector, the media_Flush() function is issued automatically internally.
media_WriteWord
Writes a byte to the current media address that was initially set with media_SetSector(...).
Syntax: media_WriteWord(word_val);
Argument | Description |
---|---|
word_val | The 16 bit word to be written at the current media address location. |
Returns: Non zero if write was successful.
Example
// This example initialises the media, writes some words to the required sector,
// then prints the result from the required location.
var n;
while (media_Init()==0); // wait until a good SD card is found
n:=0;
media_SetAdd(0, 1536); // set the starting byte address
while(n++ < 20)
media_WriteWord(RAND()); // write 20 random words to first 20
wend // word locations.
n:=0;
while (n++ < 20)
media_WriteWord(n++*1000); // write sequence of 1000*n to next 20
wend // word locations.
media_Flush(); // we're finished, close the sector
media_SetAdd(0, 1536+40); // set the starting byte address
n:=0;
while(n++<8) // print result of fist 8 multiplication calcs
print([HEX4] media_ReadWord()," n");
wend
repeat forever
Note
Due to design constraints on the GOLDELOX-GFX2, there is no way of writing bytes or words within a media sector without starting from the beginning of the sector. All writes will start at the beginning of a sector and are incremental until the media_Flush() function is executed, or the sector address rolls over to the next sector. Any remaining bytes in the sector will be padded with 0xFF, destroying the previous contents. An attempt to use the media_SetAdd(..) function will result in the lower 9 bits being interpreted as zero. If the writing rolls over to the next sector, the media_Flush() function is issued automatically internally.
media_Flush
After writing any data to a sector, media_Flush() should be called to ensure that the current sector that is being written is correctly stored back to the media else write operations may be unpredictable.
Syntax: media_Flush();
Returns: None
Example
See the media_WriteByte(..) and media_WriteWord(..) examples.
media_Image
Displays an image from the media storage at the specified co-ordinates. The image address is previously specified with the media_SetAdd(..) or **media_SetSector(...) function**. If the image is shown partially off screen, it is necessary to enable clipping for it to be displayed correctly.
Syntax: media_Image(x, y);
Argument | Description |
---|---|
x, y | specifies the top left position where the image will be displayed. |
Returns: None
Example
// This example draws an image at several positions, showing the effects of clipping.
while (media_Init()==0); // wait if no SD card detected
media_SetAdd(0x0001, 0xDA00); // point to the books04 image
media_Image(10, 10);
gfx_Clipping(ON); // turn off clipping to see the difference
media_Image(-12, 50); // show image off screen to the left
media_Image(50, -12); // show image o ff screen at the top
repeat forever
Note
It is assumed that the media has been loaded with the example images in GFX2DEMO.GCI loaded at sector 0. This can be loaded using the Graphics Composer (directly onto the memory card).
media_Video
Displays a video clip from the media storage device at the specified co-ordinates. The video address location in the media is previously specified with the media_SetAdd(..) or media_SetSector(...) function. If the video is shown partially off screen, it is necessary to enable clipping for it be displayed correctly. Note that showing a video blocks all other processes until the video has finished showing. See the media_VideoFrame(...) functions for alternatives.
Syntax: media_Video(x, y);
Argument | Description |
---|---|
x, y | specifies the top left position where the video clip will be displayed. |
Returns: None
Example
// This example plays a video clip at several positions, showing the effects of clipping.
while (media_Init()==0); // wait if no SD card detected
media_SetAdd(0x0001, 0x3C00); // point to the 10 gear clip
media_Video(10, 10);
gfx_Clipping(ON); // turn off clipping to see the difference
media_Video(-12, 50); // show video off screen to the left
media_Video(50, -12); // show video off screen at the top
repeat forever
Note
It is assumed that the media has been loaded with the example video in GFX2DEMO.GCI loaded at sector 0. This can be loaded using the Graphics Composer directly onto the memory card.
media_VideoFrame
Displays a video from the media storage device at the specified co-ordinates. The video address is previously specified with the media_SetAdd(..) or media_SetSector(...) function. If the video is shown partially off screen, it is necessary to enable clipping for it be displayed correctly. The frames can be shown in any order. This function gives you great flexibility for showing various icons from an image strip, as well as showing videos while doing other tasks
Syntax: media_VideoFrame(x, y, frameNumber);
Argument | Description |
---|---|
x, y | specifies the top left position where the video clip will be displayed. |
frameBuffer | Specifies the required frame to be shown. |
Returns: None
Examples
// This example shows how to display frames as required while possibly doing other tasks.
// Note that the frame timing (although not noticeable in this small example) is not correct
// as the delay commences after the image frame is shown, therefore adding the display
// overheads to the frame delay.
var frame;
while (media_Init()==0); // wait if no SD card detected
media_SetAdd(0x0002, 0x3C00); // point to the 10 gear image
repeat
frame := 0; // start at frame 0
repeat
media_VideoFrame(30,30, frame++); // display a frame
pause(peekB(IMAGE_DELAY)); // pause for the time given in
// the image header
until(frame == peekW(IMG_FRAME_COUNT)); // loop until we've
// shown all the frames
forever // do it forever
// This example employs a timer for the framing delay, and shows the same movie simultaneously
// running forward and backwards with time left for other tasks as well. A number of videos
// (or animated icons) can be shown simultaneously using this method.
var framecount, frame, delay, colr;
frame := 0;
// show the first frame so we can get the video header info
// into the system variables, and then to our local variables.
media_VideoFrame(30,30, 0);
framecount := peekW(IMG_FRAME_COUNT); // we can now set some local
// values.
delay := peekB(IMAGE_DELAY); // get the frame count and delay
repeat
repeat
pokeW(TIMER0, dela y); // set a timer
media_VideoFrame(30,30, frame++); // show next frame
gfx_MoveTo(64,35);
print([DEC2Z] frame); // print the frame number
media_VideoFrame(30,80, framecount frame); // show movie
// backwards.
gfx_MoveTo(64,85);
print([DEC2Z] framecount-frame); // print the frame number
if ((frame & 3) == 0)
gfx_CircleFilled(80,20,2,colr); // a blinking circle fun
colr := colr ^ 0xF800; // alternate colour,
endif // BLACK/RED using XOR
// do more here if required
while(peekW(TIMER0)); // wait for timer to expire
until(frame == peekW(IMG_FRAME_COUNT));
frame := 0;
forever
Note
It is assumed that the media has been loaded with the example video in GFX2DEMO.GCI loaded at sector 0. This can be loaded using the Graphics Composer directly onto the memory card.
Flash Memory Chip Functions
The functions in this section only apply to serial SPI (NAND) flash devices interfaced to the GOLDELOX-GFX2 SPI port.
flash_SIG
If a FLASH storage device is connected to the SPI port, and has been correctly initialised with the spi_Init(...) function, the Electronic Signature of the device can be read using this function. The only devices supported so far on the GOLDELOX-GFX2 are the M25Pxx range of devices which are 512Kbit to 32Mbit (2M x 8) Serial Flash Memory.
Syntax: flash_SIG();
Returns: Release from Deep Power-down, and Read Electronic Signature. Only the low order byte is valid, the upper byte is ignored.
Note
This functions only apply to serial SPI (NAND) flash devices interfaced to the GOLDELOX-GFX2 SPI port.
flash_ID
If a FLASH storage device is connected to the SPI port, and has been correctly initialised with the spi_Init(...) function, the memory type and capacity from the flash device can be read using this function. The only devices supported so far on the GOLDELOX-GFX2 are the M25Pxx range of devices which are 512Kbit to 32Mbit (2M x 8) Serial Flash Memory.
Syntax: flash_ID();
Returns: Reads the memory type and capacity from the serial FLASH device. Hi byte contains type, and low byte contains capacity. Refer to the device data sheet for further information.
Note
This functions only apply to serial SPI (NAND) flash devices interfaced to the GOLDELOX-GFX2 SPI port.
flash_BulkErase
If a FLASH storage device is connected to the SPI port, and has been correctly initialised with the spi_Init(...) function, the FLASH device can be completely erased using this function. The only devices supported so far on the GOLDELOX-GFX2 are the M25Pxx range of devices which are 512Kbit to 32Mbit (2M x 8) Serial Flash Memory.
Syntax: flash_BulkErase();
Returns: None
Note
- This functions only apply to serial SPI (NAND) flash devices interfaced to the GOLDELOX-GFX2 SPI port.
- Erases the entire flash media device. The function returns no value, and the operation can take up to 80 seconds depending on the size of the flash device.
flash_BlockErase
Syntax: flash_BlockErase(blockAddress);
Argument | Description |
---|---|
blockAddress | The address of the 64k FLASH block to be erased. |
Returns: Erases the required block in a FLASH media device. The function returns no value, and the operation can take up to 3 milliseconds.
Note
This functions only apply to serial SPI (NAND) flash devices interfaced to the GOLDELOX-GFX2 SPI port.
SPI Control Functions
The SPI functions in this section apply to any general-purpose SPI device.
spi_Init
Sets up the GOLDELOX-GFX2 SPI port to communicate with SPI devices.
Syntax: spi_Init(speed, input_mode, output_mode);
Argument | Description |
---|---|
speed | Sets the speed of the SPI port. |
input_mode | Sets the input mode of the SPI port. |
output_mode | Sets the output mode of the SPI port. |
Returns: None
Note
The SPI functions in this section are not necessary when using the memory card or serial flash chips interfaced to the SPI port. The SPI functions in this section are relevant to those devices other than the memory card and the serial flash chip used for media access.
spi_Read
This function allows a raw unadorned byte read from the SPI device.
Syntax: spi_Read();
Returns: Returns a single data byte from the SPI device.
Note
The Chip Select line (SDCS) is lowered automatically.
spi_Write
This function allows a raw unadorned byte write to the SPI device.
Syntax: spi_Write(byte);
Argument | Descrption |
---|---|
byte | specifies the data byte to be sent to the SPI device. |
Returns: None
Note
The Chip Select line (SDCS) is lowered automatically.
spi_Disable
This function raises the Chip Select (SDCS) line of the SPI device, disabling it from further activity. The CS line will be automatically lowered next time the SPI functions spi_Read() or spi_Write(...) are used, and also by action of any of the media_ functions.
Syntax: spi_Disable();
Returns: None
Serial (UART) Communication Functions
serin
Receives a character from the Serial Port COM0. The transmission format is: No Parity, 1 Stop Bit, 8 Data Bits (N,8,1). The default Baud Rate is 115,200 bits per second or 115,200 baud. The baud rate can be changed under program control by using the setbaud(...) function.
Syntax: serin();
Returns:
- -1 if no character is available
- -2 if a framing error or over-run has occurred (auto cleared)
- 0 or a positive value (up to 255) for a valid character received
Example
var char;
char := serin(); // test the com port
if (char >= 0) // if a valid character is received
process(char); // process the character
endif
serout
Transmits a single byte from the Serial Port COM0. The transmission format is: No Parity, 1 Stop Bit, 8 Data Bits (N,8,1). The default Baud Rate is 115,200 bits per second or 115,200 baud. The baud rate can be changed under program control by using the setbaud(...) function.
Syntax: serout(char);
Argument | Description |
---|---|
char | specifies the data byte to be sent to the serial port. |
Returns: None
setbaud
Use this function to set the required baud rate. The default baud rate is 115,200 baud. There are pre-defined baud rate constants for most common baud rates:
Pre Defined Constant | Rate Divisor | Error % | Actual Baud Rate |
---|---|---|---|
BAUD_110 | 27272 | 0.00% | 110 |
BAUD_300 | 9999 | 0.00% | 300 |
BAUD_600 | 4999 | 0.00% | 600 |
BAUD_1200 | 2499 | 0.00% | 1200 |
BAUD_2400 | 1249 | 0.00% | 2400 |
BAUD_4800 | 624 | 0.00% | 4800 |
BAUD_9600 | 312 | -0.16% | 9584 |
BAUD_14400 | 207 | 0.16% | 14423 |
BAUD_19200 | 155 | 0.16% | 19230 |
BAUD_31250 | 95 | 0.00% | 31250 |
MIDI | 95 | 0.00% | 31250 |
BAUD_38400 | 77 | 0.16% | 38461 |
BAUD_56000 | 53 | -0.79% | 55555 |
BAUD_57600 | 51 | 0.16% | 57692 |
BAUD_115200 | 25 | 0.16% | 115384 |
BAUD_128000 | 12 | 1.90% | 130434 |
BAUD_256000 | 11 | -2.34% | 250000 |
BAUD_300000 | 10 | 0.00% | 300000 |
BAUD_375000 | 8 | 0.00% | 375000 |
BAUD_500000 | 6 | 0.00% | 500000 |
BAUD_600000 | 4 | 0.00% | 600000 |
The baud rate divisor is calculated with the following formula, and can be used when non-constant defined baud rates are required:
- Rate Divisor = (3000000 / baud ) – 1
-
The rate divisor of 200000baud for example, would be (3000000/200000)-1 = 14, so setbaud(14) will give you 200K baud rate.
Baud rates each have degree of accuracy for several reasons. The actual baud rate you would receive and relevant error% compared to the setting value, can be calculated.
- ActualBaud = 3000000/(trunc(3000000/RequiredBaud))
-
Example for 115200 is, 3000000/115200 = 26.041, Trucated is 26. 3000000/26 = 115384 (rounded). Error% therefore is % difference between 115200 and 115384, therefore 0.16% It is desirable to only use a baud rate between 2 devices which has a difference of typically < 2%. Note both devices will have a degree of error, not just this 4D Processor, both need to be considered.
Syntax: setbaud(rate);
Argument | Description |
---|---|
rate | specifies the baud rate divisor value or pre-defined constant |
Returns: None
com_AutoBaud
The com_AutoBaud function expects to receive an ascii 'U' (0x55) within a pre-determined time. If the function is successful, the COM port is configured to the closest speed possible, and the selected baud rate value is returned.
Syntax: com_AutoBaud(timeout);
Argument | Description |
---|---|
timeout | Sets the timeout delay for autobaud detection. |
Returns: The divisor value selected for the baud rate generator, else returns 0.
Example
while (br:=com_AutoBaud(500)) // if we receive a 'U' ok
doMyComms(); // now connected at br baud rate
wend
com_Init
This is the initialisation function for the serial communications buffered service. Once initialised, the service runs in the background capturing and buffering serial data without the user application having to constantly poll the serial port. This frees up the application to service other tasks. The service also transparently keeps a checksum (see the com_Checksum() function) which can be employed if required for robust error checking.
MODES OF OPERATION
- No qualifier – simple ring buffer (aka circular queue)
-
If the qualifier is set to zero, the buffer is continually active as a simple circular queue. Characters when received from the host are placed in the circular queue (at the 'head' of the queue) Bytes may be removed from the circular queue (from the 'tail' of the queue) using the serin() function. If the tail is the same position as the head, there are no bytes in the queue, therefore serin() will return -1, meaning no character is available, also, the com_Count() function can be read at any time to determine the number of characters that are waiting between the tail and head of the queue. If the queue is not read frequently by the application, and characters are still being sent by the host, the head will eventually catch up with the tail setting the internal COM_FULL flag (which can be read with the com_Full() function) . Any further characters from the host are are now discarded, however, all the characters that were buffered up to this point are readable. This is a good way of reading a fixed size packet and not necessarily considered to be an error condition. If no characters are removed from the buffer until the COM_FULL flag (which can be read with the com_Full() function) becomes set, it is guaranteed that the bytes will be ordered in the buffer from the start position, therefore, the buffer can be treated as an array and can be read directly without using serin() at all. In the latter case, the correct action is to process the data from the buffer, re-initialise the buffer with the com_Init(..) function, or reset the buffered serial service by issuing the com_Reset() function (which will return serial reception to polled mode) , and send an acknowledgement to the host (traditionally a ACK or 6) to indicate that the application is ready to receive more data and the previous 'packet' has been dealt with, or conversely, the application may send a negative acknowledgement to indicate that some sort of error occurred, or the action could not be completed (traditionally a NAK or 15) .
If any low level errors occur during the buffering service (such as framing or over-run) the internal COM_ERROR flag will be set (which can be read with the com_Error() function).
Note
The COM_FULL flag will remain latched to indicate that the buffer did become full, and is not reset (even if all the characters are read) until the com_Init(..) or com_Reset() function is issued.
- Using a qualifier
-
If a qualifier character is specified, after the buffer is initialised with com_Init(..) , the service will ignore all characters until the qualifier is received and only then initiate the buffer write sequence with incoming data. After that point, the behaviour is the same as above for the 'non qualified' mode.
- Variable packet length
-
If the bufsize argument is set to zero, the first byte received (or the 2nd byte if a qualifier is employed) sets the count of characters that are to be received before the COM_FULL flag (which can be read with the com_Full() function) becomes set. This allows a host to send variable length packets, which will only alert the application that the packet is ready after the correct number of characters has been received. The number of bytes to be expected can be read using the com_PacketSize() function, which will indicate the packet size. In this mode, it is wise to make the buffer as large as possible due to the fact that if the 'size' parameter sent by the host is corrupted, more characters than expected (up to 255) can be receive inadvertently, crashing into any other program variables above the array.
Syntax: com_Init(buffer, bufsize, qualifier);
Argument | Description |
---|---|
buffer | specifies the address of a buffer used for the background buffering service. |
bufsize | specifies the byte size of the user array provided for the buffer (each array element holds 2 bytes). If the buffer size is zero, a buffer of 63 words (126 bytes) should be provided for automatic packet length mode (see below). Buffer of 63 words (126 bytes) is the maximum buffer size possible. |
qualifier | specifies the qualifying character that must be received to initiate serial data reception and buffer write. A zero (0x00) indicates no qualifier to be used. |
Returns: None
Examples
//=======================================================================================
// Example #1 - no qualifier
// use the Workshop Terminal to test this example
// note that if 7 characters are exceeded, no more
// characters will be accepted as there is no action
// to take care of the com_Full situation
//=======================================================================================
var combuf[10]; // a buffer for up to 20 characters
putstr("Default 115.2kb");
com_Init(combuf, 7, 0); // initialize small circular queue of 7
// bytes, no qualifier
repeat
if (com_Count()) // if there is a character available
serout(serin()); // echo it back t o host
endif
txt_MoveCursor(2,0);
print("\ncom_Error ",[DEC2ZB] com_Error()); // 1 if error
print("\ncom_Count ",[DEC2ZB] com_Count()); // show current count
print("\ncom_Full ",[DEC2ZB] com_Full()); // 1 if full
pause(1000); // a delay to slow things up
forever
//=======================================================================================
// Example #2 - no qualifier
// use the Workshop Terminal to test this example
// note that if 7 characters are exceeded, the
// com_Full situat ion occurs, but is reset
// once all the pending characters are read
//=======================================================================================
var combuf[10]; // a buffer for up to 20 characters
putstr("Default 115.2kb");
com_Init(combuf, 7, 0); // initialize circular queue of 7 bytes,
// no qualifier
repeat
if (com_Count()) // if there is a character available
serout(serin()); // echo it back to host
endif
txt_MoveCursor(2,0);
print("\ncom_Error ",[DEC2ZB] com_Error()); // 1 if error
print("\ncom_Count ",[DEC2ZB] com_Count()); // show current count
print("\ncom_Full ",[DEC2ZB] com_Full()); // 1 if full
pause(1000); // a delay to slow things up
// if the buffer overflowed, and we have read
// all the characters, then reset the buffer
if (com_Full() & (com_Count() == 0)) com_Init(combuf, 7, '0');
forever
//=======================================================================================
// Example #3 - using qualifier (a colon character)
// use the Workshop Terminal to test this example
// note that once the qualifier is received, if 7
// characters are exceeded, the buffer is reset
// once all the pending characters are read
//=======================================================================================
var combuf[10]; // a buffer for up to 20 characters
putstr("Default 115.2kb");
com_Init(combuf, 7, ':'); // initialize circular queue of 7 bytes,
// ':' as qualifier
repeat
if(com_Count()) // if there is a character available
serout(serin()); // echo it back to host
endif
txt_MoveCursor(2,0);
print("\ncom_Sync ",[DEC2ZB] com_Sync()); // 1 if qualified
print("\ncom_Error ",[DEC2ZB] com_Error()); // 1 if error
print("\ncom_Count ",[DEC2ZB] com_Count()); // show current count
print("\ncom_Full ",[DEC2ZB] com_Full()); // 1 if fu ll
pause(1000); // a delay to slow things up
// if the buffer overflowed, if we have read
// all the characters, then reset the buffer
if (com_Full() & (com_Count() == 0)) com_Init(combuf, 5, ':');
forever
//=======================================================================================
// Example #4 - using qualified packet
// use the Workshop Terminal to test this example note that nothing
// happens until the qualifier followed by 10 characters is received.
// Then an acknowledgement is issued to the host, and the buffer is reset
//=======================================================================================
var combuf[10], chr; // a buffer for up to 20 characters
putstr("Default 115.2kb");
com_Init(combuf, 10, ':'); // init buffer 10 bytes to receive
repeat
repeat
txt_MoveCursor(2,0);
print("\ncom_Sync ",[DEC2ZB] com_Sync()); // 1 if qualified
print("\ncom_Error ",[DEC2ZB] com_Error()); // 1 if error
print("\ncom_Count ",[DEC2ZB] com_Count()); // show count
print("\ncom_Full ",[DEC2ZB] com_Full()); // 1 if full
pause(1000); // a delay to slow things up
until(com_Full()); // just loop until buffer is full
// buffer is full, echo the characters
while (chr:=serin()) >=0) serout(chr); // echo back characters
to(COM0); print(" OK n"); // send an acknowledgement
com_Init(combuf, 10, ':'); // re init buffer 10 bytes to recei ve
forever // do it all again
//=======================================================================================
// Example #5 - using qualified variable length packet use the Workshop Terminal to test
//
// NB: to make the example possible when just using a terminal to emulate a packet, the
// 'space bar' (ascii 32) is used to set the size of the packet to 32 characters, so you
// must send the':' qualifier then press the space bar (you will then see '32' for the
// packet size) then type 32 chars to complete the action. Under normal circumstances,
// the host will send whatever packet size is
//
// Note that nothing happens until the qualifier ':' followed by the space bar (to set
// the packet then the 32 characters are received. After the packet is received, the
// acknowledgement is issued to the host, and the buffer is reset.
//
// This example also shows the running checksum calculation.
//=======================================================================================
putstr("Default 115.2kb")
repeat
com_Init(combuf, 0, ':'); // init. buffer 10 bytes to receive
repeat
txt_MoveCursor(2,0);
print(" ncom_Sync ",[DEC2ZB] com_Sync()); // 1 if qualified
print("\ncom_Error ",[DEC2ZB] com_Error()); // 1 if error
print("\ncom_PacketSize ",[DEC2ZB] com_PacketSize());
print("\ncom_Count ",[DEC2ZB] com_Count()); // show count
print("\ncom_Checksum ",[HEX2ZB] com_Checksum()); // checksum
print("\ncom_Full ",[DEC2ZB] com_Full()); // 1 if full
pause(1000); // a delay to slow things up
until(com_Full()); // just loop until buffer is full
// buffer is full, echo the characters
while ( (chr:=serin()) >= 0 ) serout(chr); // echo back the chars
to(COM0); print(" OK n"); // send a simple acknowledgement
forever // do it all ag ain
Note
-
Transparent to normal operation, a check summing system is operating. If the host sends one extra character (usually at the end of the packet) which is the negated value of the addition of all the previous characters in the packet , the checksum (which can be read with the com_Checksum() function) should read zero. com_Checksum() will retain the most recent value until com_Init(..) is called again to reset the buffer system. Note that the checksum is only valid after the com_Full() function reports a buffer full situation (ie the packet is fully received).
-
com_PacketSize() will indicate how large the packet is ONLY after the packet reception has started. Although it is usually not required to know the packet size until the packet has actually been read, if it is a requirement, the count is available as soon as com_Count() becomes non zero.
com_Reset
Resets the serial communications buffered service and returns it to the default polled mode.
Syntax: com_Reset();
Retruns: None
Example
com_Count
Can be read at any time (when in buffered communications is active) to determine the number of characters that are waiting in the buffer.
Syntax: com_Count();
Returns: Current count of characters in the communications buffer.
Example
com_Full
If the queue is not read frequently by the application, and characters are still being sent by the host, the head will eventually catch up with the tail setting the COM_FULL flag which is read with this function. If this flag is set, any further characters from the host are discarded, however, all the characters that were buffered up to this point are readable.
Syntax: com_Full();
Returns: 1 if buffer or queue has become full, or is overflowed, else returns 0
Example
com_Error
If any low level errors occur during the buffering service (such as framing or over-run) the internal COM_ERROR flag will be set which can be read with this function.
Syntax: com_Error();
Returns: 1 if any low level communications error occurred, else returns 0
Example
if(com_Error()) // if there were low level comms errors,
resetMySystem(); // take corrective action
endif
com_Sync
If a qualifier character is specified when using buffered communications, after the buffer is initialized with com_Init(..) , the service will ignore all characters until the qualifier is received and only then initiate the buffer write sequence with incoming data. com_Sync() is called to determine if the qualifier character has been received yet.
Syntax: com_Sync();
Returns: 1 if the qualifier character has been received, else returns 0.
Example
com_Checksum
Transparent to normal operation, a check summing system is operating. If the host sends one extra character as part of the packet (usually added at the end of the packet) which is the negated value of the addition of all the previous characters in the packet. Once the com_Full() function reports a buffer full situation (ie the packet is fully received) , the checksum can be read, and should read zero if the packet is not corrupted.
Syntax: com_Checksum();
Returns: 0 if checksum has been computed correctly.
Example
if(!com_Checksum()) // if checksum is ok
processMyPacket(); // continue
else
// do recovery action
endif
com_PacketSize
com_PacketSize() will indicate how large the packet is ONLY after the packet reception has started. Although it is usually not required to know the packet size until the packet has actually been read, if it is a requirement, the count is available as soon as com_Count() becomes non zero. If not in variable packet length mode, com_PacketSize() just returns the size of the specified buffer.
Syntax: com_PacketSize();
Returns: The size of a packet if in variable packet length mode, or just the size of the serial buffer if not variable packet length mode.
Example
If (!com_Count())
print("Waiting....");
else
print(com_PacketSize() com_Count()), bytes to go "");
endif
Sound and Tune (RTTTL) Functions
tune_Play
This function uses a variant of "Ring Tone Text Transfer Language" (RTTTL) developed by Nokia for ring tones. There are differences that need to be taken into account, and several additions that can be utilised. It is suggested to refer to the original format first. Here are some useful discussions:
- http://en.wikipedia.org/wiki/Ring_Tone_Transfer_Language and;
- https://www.mobilefish.com/tutorials/rtttl/rtttl_quickguide_specification.html
With a little practice and minor modifications, most RTTTL tunes that can be downloaded off the web are playable with this function. Also, a wide range of sound effects can be made using standard RTTTL notation augmented with the additional 4DGL functions.
The 4DGL implementation:
-
The "b=nnn" in 4DGL does not represent "beats per minute" (bpm), it represents "milliseconds per hemidemisemiquaver".
e.g. 120 bpm is 2 beats per second = 128 demisemiquavers per second which is 7.8125msec per hemidemisemiquaver. Conversely, the default 4DGL value for b = 16msec per hemidemisemiquaver equates to 62.5 bpm.
-
The original RTTTL format is a string divided into three sections: name, default value and data. While the 4DGL implementation does not have the name section.
- The 4DGL implementation does not require any spaces or colons anywhere.
- The 4DGL implementation allows default values to be changed anywhere in the string and does not need to be at the start.
-
The optional default modifiers is a set of parameters separated by commas, where each value contains a key and a value separated by an '=' character, which describes certain defaults which will be adhered to during the execution of the ringtone string.
d - duration, can be one of 1, 2, 4, 8, 16, 32 or 64 (64 = 1/64th, 1 = 1 whole unit).
- 1 specifies a Semibreve (Whole Note),
- 2 indicates it a Minim (Half Note),
- 4 is a Crotchet (Quarter Note) etc up to 64 which is a hemidemisemiquaver (64th note).
b - beat/tempo in milliseconds per demisemiquaver
o - octave (scale) can be 4, 5, 6, or 7.
If not specified, defaults are:
- duration = 4 (same as d=4)
- octave = 6 (same as o=6)
- beat = 16 (same as b=16) close to 63bpm
- 4DGL extended default values:
-
r - set repeat point and counter (eg r=4)
- min = 2, max = 255
- default value = forever
-
p - set portamento value (eg p=5)
- min = 1, max = 14
- default value is 4
-
a - set arpeggiation step value (eg a=1)
- min = 1, max = 16
- default value is 1
- 4DGL extended commands associated with extended default values:
-
R - execute a repeat specified by
r=
. If no repeat count has been specified, the string will repeat forever -
{ - turn portamento ON
-
} - turn portamento OFF (default)
-
+ - raise note as specified by arpeggiation step value
-
- - lower note as specified by arpeggiation step value
Syntax: tune_Play(tuneptr);
Argument | Description |
---|---|
tuneptr | Specifies a pointer to a data statement or a string constant containing RTTTL information. |
Note
The argument passed to the tune_Play(...) function must be an ASCII string.
If the string is passed as a pointer from a #DATA
statement, it must be terminated with a zero (0x00).
If a string is passed directly as a parameter, the '0' is automatically appended by the compiler as per normal strings.
Returns: None
Example
/*
* This example shows how to use the RTTTL tunes to
* generate complex sounds and music.
*/
#DATA
// b=250
byte Muppets "d=4,o=5,b=15,",
"c6,c6,a,b,8a,b,g,p,c6,c6,a,8b,8a,8p,g.,p,e,e,g,
8e,f,8c6,8c,8d,e,8e,8e,8p,8e,g,2p,c6,",
"c6,a,b,8a,b,g,p,c6,c6,a,8b,a,g.,p,e,e,g,f,8e,
8c6,8c,8d,e,8e,d,8d,c",0
// part of haunted house theme
byte HauntedHouse "d=4,o=5,b=20,",
"2a4,2e,2d#,2b4,2a4,2c,2d,2a#4,2e.,e,
1d#,2e.,d,2c.,b4,1a4", 0
// simple scale with default settings
byte SimpleScale "c,d,e,f,g,a,b,c7", 0
// simple scale with default settings and portamento
// Note the portamento speed change in the middle of the str ing,
// and the curly braces that turn the portamento on and
byte SimpleScaleP "b=50,{,c,d,e,f,p=7,g,a,},b,c7", 0
// simple scale, much faster
// note b=20 as default, so each note plays for 20msec when d=64
byte Scale2 "d=64, c,d,e,f,g,a,b,c7", 0
// simple scale, much faster with a repeat command set to 20
// note b=20 as default, so each note plays for 20msec when d=
// and we repeat 20 times
byte ScaleRep "d=64,r=20,c,d,e,f,g,a,b,c7,R", 0
// simple scale, at the fastest possible rate, repeat 200 times
// note that b=1 and d=64 so each note plays for only 1msec
byte ScaleRep2 "b=1,d=64,r=200,c,d,e,f,g,a,b,c7,R", 0
// s imple scale using appregiation to increment the note step
// note that commas can be left out to save space if there is no
// indecision about delimit value
byte ApprScale "a=1,c,+++++++++++ c,+++++++++++------------------------", 0
// scale using appregiation to in crement the note step, and the
// note step is larger
// note that commas can be left out to save space if there is no
// indecision about delimit value
byte ApprScaleF "d=8,a=4,c,++++++++++++ c,++++++++++++------------------------", 0
// same as above but demonst rates repeating instead of multiple
// inc/dec operators
// note that commas can be left out to save space if there is no
// indecision about delimit value
byte ApprScaleFR "d=8,a=4,c5,r=11,+,R,r=11, 11,--,R", 0
// you can build your own scale sequencers
byte COMPLEX_C "d=64,a=5,c4,r=8,+,R", 0
byte COMPLEX_DSHARP "d=64,a=5,d#4,r=8,+,R", 0
byte COMPLEX_G "d=64,a=5,g4,r=8,+,R", 0
// just having a bit of fun
byte DEMO "a=3,p= 3,o=5,d=4,b=5,
{,a,r=20,+,R,},c,d=16,a=5,r=50,-,R, R",0 // forever
#END
//===============================================================================
#constant number_of_examples 13
var examples[number_of_examples];
var names[number_of_examples];
func main()
var n;
// pin_Set(SOUND, PIN_1); // sound on default pin
// pin_Set(SOUND, PIN_
// lookup table for the examples
examples[0] := HauntedHouse;
examples[1] := SimpleScale;
examples[2] := SimpleScaleP;
examples[3] := Scale2;
examples[4] := ScaleRep;
examples[5] := ScaleRep2;
examples[6] := ApprScale;
examples[7] := ApprScaleF;
examples[8] := A pprScaleFR;
examples[9] := COMPLEX_C;
examples[10] := COMPLEX_DSHARP;
examples[11] := COMPLEX_G;
examples[12] := Muppets;
// lookup table for the example names
names[0] := "HauntedHouse";
names[1] := "SimpleScale";
names[2] := "Sim pleScaleP";
names[3] := "Scale2";
names[4] := "ScaleRep";
names[5] := "ScaleRep2";
names[6] := "ApprScale";
names[7] := "ApprScaleF";
names[8] := "ApprScaleFR";
names[9] := "COMPLEX_C";
names[10] := "COMPLEX_DSHARP";
names[11] := "COMPLEX_G";
names[12] := "Muppets";
repeat
n := 0;
// play each demo, demonstrate multitasking while tune playing
repeat
gfx_Cls();
txt_MoveCursor(0,8);
tune_Play( examples[n] );
txt_Set(TEXT_PRINTDELAY, 0);
putstr( names[n++] );
repeat
txt_Set(TEXT_PRINTDELAY, 50);
txt_MoveCursor(0,0);
putstr("Playing");
pause(150);
txt_MoveCursor(0,0);
putstr(" ");
until (!(sys_Get(CONTROL) & PLAYING));// wait until the tune
// string
pause(1000); // then pause 5 seconds
until (n == number_of_examples);
gfx_Cls();
txt_Set(TEXT_PRINTDELAY, 0);
tune_Play( DEMO ); // last example plays forever
putstr( "DEMO CONTINUOUS" );
// the last demo endlessly loops, play for 10 seconds then pause
pause(10000);
tune_Pause();
print("\nPaused....");
pause(10000); // pause for 10 seconds
tune_Continue(); // continue
print("\nContinue....");
pause(10000); // for 10 seconds
tune_End(); // then end it
print("\nEnd....");
pause(10000); // wait for 10 seconds
forever // then do it all again
endfunc
tune_Pause
Suspends any current tune from playing until a tune_Continue(), tune_Stop() or a new tune_Play("...") function is called. The oscillator is not stopped.
Syntax: tune_Pause();
Returns: None
Example: See example in tune_Play(..)
tune_Continue
Continues playing any previously stopped or paused tune.
Syntax: tune_Continue();
Returns: None
Example: See example in tune_Play(..)
tune_Stop
Pauses a tune and silences the oscillator until a tune_Continue(), tune_Stop(), tune_End() or a new tune_Play("...") function is called.
Syntax: tune_Stop();
Returns: None
Example: See example in tune_Play(..)
tune_End
Ends any current tune and resets the tune interpreter.
Syntax: tune_End();
Returns: None
Example: See example in tune_Play(..)
tune_Playing
Use this function to check for any current tunes being played. Returns 1 if tune is playing, 0 if no tune is playing.
Syntax: tune_Playing();
Returns: 1 if a tune is playing Returns: 0 if no tune is playing |
Example: See example in tune_Play(..)
beep
Simple utility to produce a single musical note for the required duration.
Syntax: beep(note, duration);
Argument | Description |
---|---|
note | A value (usually a constant) specifying the frequency of the note. Note could be between 0 and 64 |
duration | Secifies the time in milliseconds that the note will be played for |
Returns: None
Example
General Purpose Functions
lookup8
Search a list of 8-bit constant values for a match with a search value key. If found, the index of the matching constant is returned in result, else result is set to 0. Thus, if the value is found first in the list, result is set to 1. If second in the list, result is set to 2 etc. If not found, result is returned with 0.
Syntax: lookup8(key, byteConstList);
Argument | Description |
---|---|
key | A byte value to search for in a fixed list of constants. The key argument can be a variable, array element, expression or constant. |
byteConsList | A comma separated list of constants and strings to be matched against key. |
Returns: Index/Position of the matching constant starting with 1. 0 if 'key' doesn't exist
Example
func main()
var key, r;
key := 'a';
r := lookup8(key, 0x4D, "abcd", 2, 'Z', 5);
print("\nSearch value 'a' \nfound as index ", r);
key := 5;
r := lookup8(key, 0x4D, "abcd", 2, 'Z', 5);
print("\nSearch value 5 \nfound at index ", r);
putstr("\nScanning.. n");
key := -12000; // we will count from 12000 to +12000, only
// the hex ascii values will give a match value
while (key <= 12000)
r := lookup8(key, "0123456789ABCDEF" ); // hex lookup
if (r) print([HEX1] r-1); // only print if we got a match in the table
key++;
wend
repeat forever
endfunc
Note
- The list of constants cannot be re-directed.
- This offers a versatile way for returning an index for a given value. This can be very useful for data entry filtering and parameter input checking and wherever you need to check the validity of certain inputs.
- The entire search list field can be replaced with a single name if you use the $ operator in constant, eg:
#constant HEXVALUES $"0123456789ABCDEF"
lookup16
Search a list of 16-bit constant values for a match with a search value key. If found, the index of the matching constant is returned in result, else result is set to 0. Thus, if the value is found first in the list, result is set to 1. If second in the list, result is set to 2 etc. If not found, result is returned with 0.
Syntax: lookup16(key, wordConstList);
Argument | Description |
---|---|
key | A word value to search for in a fixed list of constants. The key argument can be a variable, array element, expression or constant |
wordConstList | A comma separated list of constants to be matched against key. |
Returns: Index/Position of the matching constant starting with 1. 0 if 'key' doesn't exist
Example
func main()
var key, r;
key := 5000;
r := lookup16(key,5,10,20,50,100,200,500,1000,2000,5000,10000);
//r := lookup16(key, LEGALVALS);
if (r)
print("\nSearch value 5000 \nfound at index ", r);
else
putstr("\nValue not found");
endif
print("\nOk"); // all done
repeat forever
endfunc
Note
- This offers a versatile way for returning an index for a given value. This can be very useful for data entry filtering and parameter input checking and wherever you need to check the validity of certain inputs.
- The entire search list field can be replaced with a single name if you use the $ operator in constant, eg:
#constant LEGALVALS $5,10,20,50,100,200,500,1000,2000,5000,10000
pause
Stop execution of the user program for a predetermined amount of time.
Syntax: pause(time);
Argument | Description |
---|---|
time | A value specifying the delay time in milliseconds. |
Returns: None
Example
System Registers Memory
8-bit Registers Memory Map
The following tables outline in detail the GOLDELOX 8-bit system registers and flags.
Label | Address DEC |
Address HEX |
Usage | Type |
---|---|---|---|---|
VX1 | 128 | 0x80 | display hardware GRAM x1 pos | SYSTEM |
VY1 | 129 | 0x81 | display hardware GRAM y1 pos | SYSTEM |
VX2 | 130 | 0x82 | display hardware GRAM x2 pos | SYSTEM |
VY2 | 131 | 0x83 | display hardware GRAM y2 pos | SYSTEM |
SYS_X_MAX | 132 | 0x84 | display hardware X res-1 | SYSTEM |
SYS_Y_MAX | 133 | 0x85 | display hardware Y res-1 | SYSTEM |
WRITE_GRAM_REG | 134 | 0x86 | display GRAM write address | SYSTEM |
READ_GRAM_REG | 135 | 0x87 | display GRAM read address | SYSTEM |
IMAGE_WIDTH | 136 | 0x88 | loaded image/animation width | SYSTEM |
IMAGE_HEIGHT | 137 | 0x89 | loaded image/animation height | SYSTEM |
IMAGE_DELAY | 138 | 0x8A | frame delay (if animation) | USER |
IMAGE_MODE | 139 | 0x8B | image/animation colour mode | SYSTEM |
CLIP_LEFT_POS | 140 | 0x8C | left clipping point setting | USER |
CLIP_TOP_POS | 141 | 0x8D | top clipping point setting | USER |
CLIP_RIGHT_POS | 142 | 0x8E | right clipping point setting | USER |
CLIP_BOTTOM_POS | 143 | 0x8F | bottom clipping point setting | USER |
CLIP_LEFT | 144 | 0x90 | left clipping point active | USER |
CLIP_TOP | 145 | 0x91 | top clipping point active | USER |
CLIP_RIGHT | 146 | 0x92 | right clipping point active | USER |
CLIP_BOTTOM | 147 | 0x93 | bottom clipping point active | USER |
FONT_TYPE | 148 | 0x94 | 0 = fixed, 1 = proportional | SYSTEM |
FONT_MAX | 149 | 0x95 | number of chars in font set | SYSTEM |
FONT_OFFSET | 150 | 0x96 | ASCII offset (usually 0x20) | SYSTEM |
FONT_WIDTH | 151 | 0x97 | width of font (pixel units) | SYSTEM |
FONT_HEIGHT | 152 | 0x98 | height of font (pixel units) | SYSTEM |
TEXT_XMAG | 153 | 0x99 | text width magnification | USER |
TEXT_YMAG | 154 | 0x9A | text height magnification | USER |
TEXT_MARGIN | 155 | 0x9B | text place holder for CR | SYSTEM |
TEXT_DELAY | 156 | 0x9C | text delay effect (0-255msec) | USER |
TEXT_X_GAP | 157 | 0x9D | X pixel gap between chars | USER |
TEXT_Y_GAP | 158 | 0x9E | Y pixel gap between chars | USER |
GFX_XMAX | 159 | 0x9F | width of current orientation | SYSTEM |
GFX_YMAX | 160 | 0xA0 | height of current orientation | SYSTEM |
GFX_SCREENMODE | 161 | 0xA1 | Current screen mode (0-3) | SYSTEM |
Note
- SYSTEM registers are maintained by internal system functions and should not be written to. They should only ever be read. DO NOT write to these registers.
- USER registers are read/write (R/W) registers used to alter the system behaviour. Refer to the individual functions for information on the interaction with these registers.
- These registers are accessible with peekB and pokeB functions.
- Regiter Addresses 162-165 (or 0xA2 to 0xA5) are RESERVED 8-bit Registers
16-bit Registers Memory Map
The following tables outline in detail the GOLDELOX 16-bit system registers and flags.
Label | Address DEC |
Address HEX |
Usage | Type |
---|---|---|---|---|
SYS_OVERFLOW | 83 | 0x53 | 16bit overflow register | USER |
SYS_COLOUR | 84 | 0x54 | internal variable for colour | SYSTEM |
SYS_RETVAL | 85 | 0x55 | return value of last function | SYSTEM |
GFX_BACK_COLOUR | 86 | 0x56 | screen background colour | USER |
GFX_OBJECT_COLOUR | 87 | 0x57 | graphics object colour | USER |
GFX_TEXT_COLOUR | 88 | 0x58 | text foreground colour | USER |
GFX_TEXT_BGCOLOUR | 89 | 0x59 | text background colour | USER |
GFX_OUTLINE_COLOUR | 90 | 0x5A | circle/rectangle outline | USER |
GFX_LINE_PATTERN | 91 | 0x5B | line draw tessellation | USER |
IMG_PIXEL_COUNT | 92 | 0x5C | count of pixels in image | SYSTEM |
IMG_FRAME_COUNT | 93 | 0x5D | count of frames in animation | SYSTEM |
MEDIA_HEAD | 94 | 0x5E | media sector head position | SYSTEM |
SYS_OUTSTREAM | 95 | 0x5F | Output stream handle | SYSTEM |
GFX_LEFT | 96 | 0x60 | image left real point | SYSTEM |
GFX_TOP | 97 | 0x61 | image top real point | SYSTEM |
GFX_RIGHT | 98 | 0x62 | image right real point | SYSTEM |
GFX_BOTTOM | 99 | 0x63 | image bottom real point | SYSTEM |
GFX_X1 | 100 | 0x64 | image left clipped point | SYSTEM |
GFX_Y1 | 101 | 0x65 | image top clipped point | SYSTEM |
GFX_X2 | 102 | 0x66 | image right clipped point | SYSTEM |
GFX_Y2 | 103 | 0x67 | image bottom clipped point | SYSTEM |
GFX_X_ORG | 104 | 0x68 | current X origin | USER |
GFX_Y_ORG | 105 | 0x69 | current Y origin | USER |
RANDOM_LO | 106 | 0x6A | random generator LO word | SYSTEM |
RANDOM_HI | 107 | 0x6B | random generator HI word | SYSTEM |
MEDIA_ADDR_LO | 108 | 0x6C | media byte address LO | SYSTEM |
MEDIA_ADDR_HI | 109 | 0x6D | media byte address HI | SYSTEM |
SECTOR_ADDR_LO | 110 | 0x6E | media sector address LO | SYSTEM |
SECTOR_ADDR_HI | 111 | 0x6F | media sector address HI | SYSTEM |
SYSTEM_TIMER_LO | 112 | 0x70 | 1msec system timer LO word | USER |
SYSTEM_TIMER_HI | 113 | 0x71 | 1msec system timer HI word | USER |
TIMER0 | 114 | 0x72 | 1msec user timer 0 | USER |
TIMER1 | 115 | 0x73 | 1msec user timer 1 | USER |
TIMER2 | 116 | 0x74 | 1msec user timer 2 | USER |
TIMER3 | 117 | 0x75 | 1msec user timer 3 | USER |
INCVAL | 118 | 0x76 | predec/preinc/postdec/postinc addend | USER |
TEMP_MEDIA_ADDRLO | 119 | 0x77 | temporary media address LO | SYSTEM |
TEMP_MEDIA_ADDRHI | 120 | 0x78 | temporary media address HI | SYSTEM |
GFX_TRANSPARENTCOLOUR | 121 | 0x79 | Image transparency colour | USER |
GFX_STRINGMETRIX | 122 | 0x7A | Low byte : string width High byte : string height |
SYSTEM |
GFX_TEMPSTORE1 | 123 | 0x7B | Low byte : last character printed High byte : video frame timer over-ride |
SYSTEM |
reserved | 124 | 0x7C | reserved | SYSTEM |
reserved | 125 | 0x7D | reserved | SYSTEM |
SYS_FLAGS1 | 126 | 0x7E | system control flags word 0 | FLAGS |
SYS_FLAGS2 | 127 | 0x7F | system control flags word 1 | FLAGS |
USR_SP | 128 | 0x80 | User defined stack pointer | USERSTACK |
USR_MEM | 129 | 0x81 | 255 user variables / array(s) | MEMORY |
SYS_STACK | 384 | 0x180 | 128 level EVE machine stack | SYSTEMSTACK |
Note
- SYSTEM registers are maintained by internal system functions and should not be written to. They should only ever be read. DO NOT write to these registers.
- USER registers are read/write (R/W) registers used to alter the system behaviour. Refer to the individual functions for information on the interaction with these registers.
- USERSTACK are used by the debugging and system extension utilities
- MEMORY - 255-word size variables for users program
- STACK - 128 word EVE system stack (STACK grows upwards)s
- FLAGS are a mixture of bits that are either maintained by internal system functions or set/cleared by various system functions. Refer to the Flags Register Bit Map tables, and individual functions for further details.
- These registers are accessible with peekW and pokeW functions.
SYS_FLAGS1 Bit Map
Bit | Name | Usage | Value |
---|---|---|---|
Bit 0 | _STREAMLOCK | Used internally | 0x0001 |
Bit 1 | _PENSIZE | Object, 0 = solid, 1 = outline | 0x0002 |
Bit 2 | _OPACITY | Text, 0 = transparent, 1 = opaque | 0x0004 |
Bit 3 | _OUTLINED | box/circle outline 0 = off, 1 = on | 0x0008 |
Bit 4 | _BOLD | * text, 0 = normal, 1 = bold | 0x0010 |
Bit 5 | _ITALIC | * Text, 0 = normal, 1 = italic | 0x0020 |
Bit 6 | _INVERSE | * Text, 0 = normal, 1 = inverse | 0x0040 |
Bit 7 | _UNDERLINED | * Text, 0 = normal, 1 = underlined | 0x0080 |
Bit 8 | _CLIPPING | 0 = clipping off, 1 = clipping on | 0x0100 |
Bit 9 | _STRMODE | Used internally | 0x0200 |
Bit 10 | _SERMODE | Used internally | 0x0400 |
Bit 11 | _TXTMODE | Used internally | 0x0800 |
Bit 12 | _MEDIAMODE | Used internally | 0x1000 |
Bit 13 | _PATTERNED | Used internally | 0x2000 |
Bit 14 | _COLOUR8 | Display mode, 0 = 16bit, 1 = 8bit | 0x4000 |
Bit 15 | _MEDIAFONT | 0 = internal font, 1 = media font | 0x8000 |
SYS_FLAGS2 Bit Map
Bit | Name | Usage | Value |
---|---|---|---|
Bit 0 | _MEDIA_INSTALLED | SD/SDHC or FLASH is detected/active | 0x0001 |
Bit 1 | _MEDIA_TYPE | 0 = SD/SDHC, 1 = FLASH chip | 0x0002 |
Bit 2 | _MEDIA_READ | 1 = MEDIA read in progress | 0x0004 |
Bit 3 | _MEDIA_WRITE | 1 = MEDIA write in progress | 0x0008 |
Bit 4 | _OW_PIN | 0 = IO1, 1 = IO2 (Dallas OW Pin) | 0x0010 |
Bit 5 | _PTR_TYPE | Used internally | 0x0020 |
Bit 6 | _TEMP1 | Used internally | 0x0040 |
Bit 7 | _TEMP2 | Used internally | 0x0080 |
Bit 8 | _RUNMODE | 1 = running pcode from media | 0x0100 |
Bit 9 | _SIGNED | 0 = number printed '-' prepend | 0x0200 |
Bit 10 | _RUNFLAG | 1 = EVE processor is running | 0x0400 |
Bit 11 | _SINGLESTEP | 1 = set breakpoint for debugger | 0x0800 |
Bit 12 | _COMMINT | 1 = buffered coms active | 0x1000 |
Bit 13 | _DUMMY16 | 1 = display needs 16bit dummy | 0x2000 |
Bit 14 | _DISP16 | 1 = display is 16bit interface | 0x4000 |
Bit 15 | _PROPFONT | 1 = current font is proportional | 0x8000 |
Example 4DGL Code
#platform "GOLDELOX-GFX2"
/* 4DGL Demo Application
-- Scaled General Demo -
-- Tested on uOLED-128-G1 -
-- and uOLED160-G1 platforms --
-- GOLDELOX GFX2 Platforms --
*/
#inherit "4DGL_16bitColours.fnc"
// define a custom font.
// Custom fonts can also be placed in MEDIA (ie on uSD/uSDHC card), however
// text blitting will run much faster from a data statement.
#DATA
byte MS_SanSerif8x12
2, // Type 2, Char Width preceeds character; Table of widths also
96, // Num chars
32, // Starting Char
8, // Font_Width
12, // Font_Height
4, 4, 6, 8, 7, 8, 7, 3, // Widths of chars 0x32 to 0x39
4, 4, 5, 7, 4, 4, 4, 6, // etc.
7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 4, 4, 7, 7, 7, 7,
8, 8, 8, 8, 8, 8, 7, 8,
8, 4, 6, 8, 7, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 4, 6, 4, 7, 7,
4, 7, 7, 7, 7, 7, 4, 7,
7, 3, 3, 7, 3, 9, 7, 7,
7, 7, 4, 6, 4, 7, 7, 8,
6, 6, 6, 5, 3, 5, 8, 4,
4, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // 32 ' '
4, 0x00,0x00,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00,0x40,0x00, // 33 '!'
6, 0x00,0x00,0x48,0x48,0x48,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // 34 '"'
8, 0x00,0x00,0x24,0x24,0x7E,0x24,0x24,0x24,0x7E,0x24,0x24,0x00, // 35 '#'
7, 0x00,0x00,0x10,0x38,0x54,0x50,0x30,0x18,0x14,0x54,0x38,0x10, // 36 '$'
8, 0x00,0x00,0x30,0x49,0x32,0x04,0x08,0x10,0x26,0x49,0x06,0x00, // 37 '%'
7, 0x00,0x00,0x20,0x50,0x50,0x20,0x20,0x54,0x48,0x48,0x34,0x00, // 38 '&'
3, 0x00,0x00,0x40,0x40,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // 39 '''
4, 0x00,0x00,0x20,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40, // 40 '('
4, 0x00,0x00,0x40,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20, // 41 ')'
5, 0x00,0x00,0x00,0x50,0x20,0x50,0x00,0x00,0x00,0x00,0x00,0x00, // 42 '*'
7, 0x00,0x00,0x00,0x00,0x00,0x10,0x10,0x7C,0x10,0x10,0x00,0x00, // 43 '+'
4, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x40, // 44 ','
4, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00, // 45 '-'
4, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x00, // 46 '.'
6, 0x00,0x00,0x08,0x08,0x08,0x10,0x10,0x20,0x20,0x40,0x40,0x00, // 47 '/'
7, 0x00,0x00,0x38,0x44,0x44,0x44,0x44,0x44,0x44,0x44,0x38,0x00, // 48 '0'
7, 0x00,0x00,0x10,0x70,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x00, // 49 '1'
7, 0x00,0x00,0x38,0x44,0x04,0x04,0x08,0x10,0x20,0x40,0x7C,0x00, // 50 '2'
7, 0x00,0x00,0x38,0x44,0x04,0x04,0x18,0x04,0x04,0x44,0x38,0x00, // 51 '3'
7, 0x00,0x00,0x08,0x18,0x18,0x28,0x28,0x48,0x7C,0x08,0x08,0x00, // 52 '4'
7, 0x00,0x00,0x7C,0x40,0x40,0x78,0x44,0x04,0x04,0x44,0x38,0x00, // 53 '5'
7, 0x00,0x00,0x38,0x44,0x40,0x40,0x78,0x44,0x44,0x44,0x38,0x00, // 54 '6'
7, 0x00,0x00,0x7C,0x04,0x08,0x08,0x10,0x10,0x20,0x20,0x20,0x00, // 55 '7'
7, 0x00,0x00,0x38,0x44,0x44,0x44,0x38,0x44,0x44,0x44,0x38,0x00, // 56 '8'
7, 0x00,0x00,0x38,0x44,0x44,0x44,0x3C,0x04,0x04,0x44,0x38,0x00, // 57 '9'
4, 0x00,0x00,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00,0x40,0x00, // 58 ':'
4, 0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x20,0x40, // 59 ';'
7, 0x00,0x00,0x00,0x00,0x08,0x10,0x20,0x40,0x20,0x10,0x08,0x00, // 60 '<'
7, 0x00,0x00,0x00,0x00,0x00,0x00,0x7C,0x00,0x7C,0x00,0x00,0x00, // 61 '='
7, 0x00,0x00,0x00,0x00,0x40,0x20,0x10,0x08,0x10,0x20,0x40,0x00, // 62 '>'
7, 0x00,0x00,0x38,0x44,0x04,0x04,0x08,0x10,0x10,0x00,0x10,0x00, // 63 '?'
8, 0x00,0x00,0x0C,0x32,0x21,0x4D,0x53,0x52,0x4C,0x20,0x31,0x0E, // 64 '@'
8, 0x00,0x00,0x10,0x10,0x28,0x28,0x44,0x44,0x7C,0x82,0x82,0x00, // 65 'A'
8, 0x00,0x00,0x78,0x44,0x44,0x44,0x78,0x44,0x44,0x44,0x78,0x00, // 66 'B'
8, 0x00,0x00,0x3C,0x42,0x40,0x40,0x40,0x40,0x40,0x42,0x3C,0x00, // 67 'C'
8, 0x00,0x00,0x78,0x44,0x42,0x42,0x42,0x42,0x42,0x44,0x78,0x00, // 68 'D'
8, 0x00,0x00,0x7C,0x40,0x40,0x40,0x78,0x40,0x40,0x40,0x7C,0x00, // 69 'E'
7, 0x00,0x00,0x7C,0x40,0x40,0x40,0x78,0x40,0x40,0x40,0x40,0x00, // 70 'F'
8, 0x00,0x00,0x3C,0x42,0x40,0x40,0x4E,0x42,0x42,0x46,0x3A,0x00, // 71 'G'
8, 0x00,0x00,0x42,0x42,0x42,0x42,0x7E,0x42,0x42,0x42,0x42,0x00, // 72 'H'
4, 0x00,0x00,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00, // 73 'I'
6, 0x00,0x00,0x10,0x10,0x10,0x10,0x10,0x10,0x90,0x90,0x60,0x00, // 74 'J'
8, 0x00,0x00,0x44,0x48,0x50,0x60,0x60,0x50,0x48,0x44,0x42,0x00, // 75 'K'
7, 0x00,0x00,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x7C,0x00, // 76 'L'
8, 0x00,0x00,0x41,0x41,0x63,0x63,0x55,0x55,0x49,0x49,0x41,0x00, // 77 'M'
8, 0x00,0x00,0x42,0x62,0x62,0x52,0x52,0x4A,0x46,0x46,0x42,0x00, // 78 'N'
8, 0x00,0x00,0x3C,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0x3C,0x00, // 79 'O'
8, 0x00,0x00,0x7C,0x42,0x42,0x42,0x7C,0x40,0x40,0x40,0x40,0x00, // 80 'P'
8, 0x00,0x00,0x3C,0x42,0x42,0x42,0x42,0x42,0x4A,0x46,0x3C,0x02, // 81 'Q'
8, 0x00,0x00,0x7C,0x42,0x42,0x42,0x7C,0x42,0x42,0x42,0x42,0x00, // 82 'R'
8, 0x00,0x00,0x38,0x44,0x40,0x40,0x38,0x04,0x04,0x44,0x38,0x00, // 83 'S'
8, 0x00,0x00,0x7C,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x00, // 84 'T'
8, 0x00,0x00,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0x3C,0x00, // 85 'U'
8, 0x00,0x00,0x41,0x41,0x22,0x22,0x22,0x14,0x14,0x08,0x08,0x00, // 86 'V'
8, 0x00,0x00,0x41,0x41,0x41,0x22,0x2A,0x2A,0x1C,0x14,0x14,0x00, // 87 'W'
8, 0x00,0x00,0x41,0x41,0x22,0x14,0x08,0x14,0x22,0x41,0x41,0x00, // 88 'X'
8, 0x00,0x00,0x41,0x41,0x22,0x14,0x08,0x08,0x08,0x08,0x08,0x00, // 89 'Y'
8, 0x00,0x00,0x7F,0x01,0x02,0x04,0x08,0x10,0x20,0x40,0x7F,0x00, // 90 'Z'
4, 0x00,0x00,0x60,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40, // 91 '['
6, 0x00,0x00,0x40,0x40,0x40,0x20,0x20,0x10,0x10,0x08,0x08,0x00, // 92 '\'
4, 0x00,0x00,0x60,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20, // 93 ']'
7, 0x00,0x10,0x28,0x44,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // 94 '^'
7, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // 95 '_'
4, 0x00,0x00,0x40,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // 96 '`'
7, 0x00,0x00,0x00,0x00,0x00,0x38,0x04,0x3C,0x44,0x44,0x3C,0x00, // 97 'a'
7, 0x00,0x00,0x40,0x40,0x40,0x78,0x44,0x44,0x44,0x44,0x78,0x00, // 98 'b'
7, 0x00,0x00,0x00,0x00,0x00,0x38,0x44,0x40,0x40,0x44,0x38,0x00, // 99 'c'
7, 0x00,0x00,0x04,0x04,0x04,0x3C,0x44,0x44,0x44,0x44,0x3C,0x00, // 100 'd'
7, 0x00,0x00,0x00,0x00,0x00,0x38,0x44,0x7C,0x40,0x44,0x38,0x00, // 101 'e'
4, 0x00,0x00,0x20,0x40,0x40,0x60,0x40,0x40,0x40,0x40,0x40,0x00, // 102 'f'
7, 0x00,0x00,0x00,0x00,0x00,0x3C,0x44,0x44,0x44,0x44,0x3C,0x04, // 103 'g'
7, 0x00,0x00,0x40,0x40,0x40,0x58,0x64,0x44,0x44,0x44,0x44,0x00, // 104 'h'
3, 0x00,0x00,0x40,0x00,0x00,0x40,0x40,0x40,0x40,0x40,0x40,0x00, // 105 'i'
3, 0x00,0x00,0x40,0x00,0x00,0x40,0x40,0x40,0x40,0x40,0x40,0x40, // 106 'j'
7, 0x00,0x00,0x40,0x40,0x40,0x48,0x50,0x60,0x50,0x48,0x44,0x00, // 107 'k'
3, 0x00,0x00,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00, // 108 'l'
9, 0x00,0x00,0x00,0x00,0x00,0x76,0x49,0x49,0x49,0x49,0x49,0x00, // 109 'm'
7, 0x00,0x00,0x00,0x00,0x00,0x58,0x64,0x44,0x44,0x44,0x44,0x00, // 110 'n'
7, 0x00,0x00,0x00,0x00,0x00,0x38,0x44,0x44,0x44,0x44,0x38,0x00, // 111 'o'
7, 0x00,0x00,0x00,0x00,0x00,0x78,0x44,0x44,0x44,0x44,0x78,0x40, // 112 'p'
7, 0x00,0x00,0x00,0x00,0x00,0x3C,0x44,0x44,0x44,0x44,0x3C,0x04, // 113 'q'
4, 0x00,0x00,0x00,0x00,0x00,0x60,0x40,0x40,0x40,0x40,0x40,0x00, // 114 'r'
6, 0x00,0x00,0x00,0x00,0x00,0x30,0x48,0x20,0x10,0x48,0x30,0x00, // 115 's'
4, 0x00,0x00,0x00,0x40,0x40,0x60,0x40,0x40,0x40,0x40,0x20,0x00, // 116 't'
7, 0x00,0x00,0x00,0x00,0x00,0x44,0x44,0x44,0x44,0x4C,0x34,0x00, // 117 'u'
7, 0x00,0x00,0x00,0x00,0x00,0x44,0x44,0x28,0x28,0x10,0x10,0x00, // 118 'v'
8, 0x00,0x00,0x00,0x00,0x00,0x49,0x49,0x55,0x55,0x22,0x22,0x00, // 119 'w'
6, 0x00,0x00,0x00,0x00,0x00,0x48,0x48,0x30,0x30,0x48,0x48,0x00, // 120 'x'
6, 0x00,0x00,0x00,0x00,0x00,0x48,0x48,0x48,0x48,0x30,0x20,0x20, // 121 'y'
6, 0x00,0x00,0x00,0x00,0x00,0x78,0x08,0x10,0x20,0x40,0x78,0x00, // 122 'z'
5, 0x00,0x10,0x20,0x20,0x20,0x20,0x40,0x20,0x20,0x20,0x20,0x10, // 123 '{'
3, 0x00,0x00,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40, // 124 '|'
5, 0x00,0x40,0x20,0x20,0x20,0x20,0x10,0x20,0x20,0x20,0x20,0x40, // 125 '}'
8, 0x00,0x00,0x00,0x32,0x4C,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // 126 '~'
4, 0x00,0x00,0x00,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60 // 127 ''
#END
// a message for the moving banner
#DATA
byte message "......GOLDELOX GFX2 Graphics......",0
#END
// the 'wall' colours
#CONST
LEFTCOLOUR 0xF800
RIGHTCOLOUR 0xFFFF
TOPCOLOUR 0x001F
BOTTOMCOLOUR 0x07E0
#END
// constants for the view-port
// These may need adjusting for smaller displays
#CONST
windowXpos 30
windowYpos 30
windowWidth 110
windowHeight 60
#END
// object types.
// 2,3,4,5 and 6 doubles as polygon vertices counts
#CONST
RANDOM 0
CIRCLE 1
LINE 2
TRIANGLE 3
RECTANGLE 4
PENTAGON 5
HEXAGON 6
#END
// 'ball' speed factors determine
// how many pixels to jump per movement
#constant XSPEED 3
#constant YSPEED 2
// the width of the side walls
#constant WALLWIDTH 2
// 'ball' object radius
#constant BALLSIZE 4
// global working variables
var ball_x, ball_y, ball_r, ball_colour;
var xdir, ydir, xspeed, yspeed;
var screenwidth, screenheight, xc, yc;
var tophit, bottomhit, lefthit, righthit;
var windowLeft, windowTop, windowRight, windowBottom;
var angle, newseed;
// global variables for the polygon generator
var Xcoords[6], Ycoords[6]; // big enough for a hexagon
var targetX, targetY; // targets for orbit
// array of pointers for text messages
var messages[4];
// polyline array for scope
#constant SAMPLES 20
var ScopeBufX[SAMPLES];
var ScopeBufY[SAMPLES];
var freq[4];
var mediaflag; // set to 1 if uSD/uSDHC card detected
//==============================================================================
// draw random waveform
//==============================================================================
func doRandScope(var samples, var colr, var smpl)
var w,h,n,xstep,yoffs,x,yscale,xoffs,seedoffs;
w := windowRight-windowLeft;
h := windowBottom-windowTop;
xstep:=w/samples+1;
yscale:=h/2;
yoffs:=h/2+windowTop;
SEED(smpl);
x:=windowLeft;
while (n<samples)
// undraw the old sample as we create new one (looks better, less flicker)
gfx_Line(ScopeBufX[n],ScopeBufY[n],ScopeBufX[n+1],ScopeBufY[n+1],BLACK);
ScopeBufY[n]:=(RAND()%yscale)+yoffs;
ScopeBufX[n]:=x;
x := x+xstep;
n++;
wend
gfx_Polyline(samples, ScopeBufX, ScopeBufY, colr); // draw the new sample
endfunc
//==============================================================================
// draw a sinewave
//==============================================================================
func doSineScope(var samples, var colr, var smpl)
var w,h,n,xstep,yoffs,x,yscale,xoffs,seedoffs;
w := windowRight-windowLeft;
h := windowBottom-windowTop;
xstep:=w/samples+1;
yscale:=h/2;
yoffs:=h/2+windowTop;
x:=windowLeft;
gfx_Polyline(samples, ScopeBufX, ScopeBufY, BLACK); // undraw the old
// buffer first
while (n<samples)
ScopeBufY[n]:=SIN(xoffs)/4+yoffs;
ScopeBufX[n]:=x;
x := x+xstep;
xoffs := xoffs+smpl;
n++;
wend
gfx_Polyline(samples, ScopeBufX, ScopeBufY, colr);; // draw the new sample
endfunc
//==============================================================================
// build a polygon with a number of sides determined by var "sides"
// around the current origin. The distance from the origin to the
// equidistent vertices from origin determined
// by var "distance". var "angle" is the starting angle for the
// first virtices. Draws the polygon in colour var "colr"
// NB make sure the array is big enough for the required number of sides
//==============================================================================
func MakePolygon(var angle, var sides, var distance, var colr)
var index, step;
index := 0;
step := 360/sides; // work out the step size
while (sides < 360) // until we do a complete polygon
gfx_Orbit(angle, distance);
Xcoords[index] := targetX; // build a polygon in the matrix
Ycoords[index] := targetY;
index++;
angle := angle + step;
sides := sides + step;
wend
gfx_Polygon(index, Xcoords, Ycoords, colr);
endfunc
//==============================================================================
// ball object control
//==============================================================================
func DrawBall(var type, var colour)
var count;
gosub(type),(
circle,
text,
triangle,
rectangle,
pentagon,
hexagon,
random
);
goto default; // unknown type default exit
// case circle
circle:
gfx_CircleFilled(ball_x, ball_y, BALLSIZE, colour); // redraw the ball
endsub;
// case text
text:
txt_Opacity(TRANSPARENT); // transparent text
txt_FontID(0); // default small font
//txt_FGcolour(RAND());
txt_FGcolour(colour);
gfx_MoveTo(ball_x, ball_y); // draw a pixel trail
putstr("4DGL");
endsub;
// these cases same, type is used to determine number of sides
triangle:
rectangle:
pentagon:
hexagon:
gfx_MoveTo(ball_x, ball_y); // using the balls origin
MakePolygon(angle, type, 10, colour); // make 3 sided polygon = triangle
endsub;
// case random
random:
if (colour)
SEED(newseed);
gfx_ObjectColour(RAND()|0x8408); // ensure hi colours
else
SEED(newseed++);
RAND(); // RAND here to compensate so we get repeat sequence
gfx_ObjectColour(BLACK);
endif
count := 5;
while (count--)
gfx_MoveTo(ball_x+RAND()%15, ball_y+RAND()%15);
//gfx_Dot(); // draw a pixel trail
gfx_Bullet(3); // draw random circles
//gfx_BoxTo(ball_x, ball_y); // draw random boxes
wend
endsub;
default:
endfunc
//==============================================================================
// part of intro, fill clipped area with pixels then remove in same orded
//==============================================================================
func doDots()
var n,x,y,w,h;
// random dots
SEED(1234);
w := windowRight - windowLeft;
h := windowBottom - windowTop;
n := -3000;
while (n++<3000)
x := ABS(RAND()%w) + windowLeft+1;
y := ABS(RAND()%h) + windowTop+1;
gfx_PutPixel(x , y , RAND());
wend
// undraw the dots
SEED(1234);
n := -3000;
while (n++<3000)
x := ABS(RAND()%w) + windowLeft+1;
y := ABS(RAND()%h) + windowTop+1;
RAND();
gfx_PutPixel(x , y , 0);
wend
endfunc
//==============================================================================
// part of intro, fill entire screen with lines then remove in same orded
// Note that clipping will take care of line endpoints outside to clipping area
//==============================================================================
func doLines()
var n;
// random lines
SEED(9876);
n := -200;
while (n++<200)
gfx_Line(ABS(RAND()%screenwidth), ABS(RAND()%screenheight), ABS(RAND()
%screenwidth), ABS(RAND()%screenheight), RAND());
wend
// undraw the lines
SEED(9876);
n := -200;
while (n++<200)
gfx_Line(ABS(RAND()%screenwidth), ABS(RAND()%screenheight), ABS(RAND()
%screenwidth), ABS(RAND()%screenheight), 0);
RAND();
wend
endfunc
//==============================================================================
// Check the baal position against the walls.
// Change direction registers accordingly.
//==============================================================================
func collision()
if(ball_x <= lefthit)
ball_x := lefthit;
ball_colour := LEFTCOLOUR;
xdir := -xdir;
endif
if(ball_x >= righthit)
ball_x := righthit;
ball_colour := RIGHTCOLOUR;
xdir := -xdir;
endif
if (ball_y <= tophit)
ball_y := tophit;
ball_colour := TOPCOLOUR;
ydir := -ydir;
endif
if(ball_y >= bottomhit)
ball_y := bottomhit;
ball_colour := BOTTOMCOLOUR;
ydir := -ydir;
endif
endfunc
//==============================================================================
// EVE starts executing code from here
//==============================================================================
func main()
var mode, timer, obj, scrollpos, n, linepattern, intro, intronum, scopeloop;
if (media_Init() == 0) // initialise and test the uSD/uSDHC card
print("No uSD CARD Installed\n");
print("Some demo's are disabled");
pause(2000);
gfx_Cls();
endif
mode := 0;
linepattern := 0xF0F0;
messages[0] := " LANDSCAPE";
messages[1] := "LANDSCAPE_R";
messages[2] := " PORTRAIT";
messages[3] := "PORTRAIT_R";
//gfx_Set(CONTRAST, 16);
gfx_Contrast(16); // max. brightness
gfx_Cls();
// set generic target variables for the orbit command
gfx_OrbitInit(&targetX, &targetY);
txt_Set(FONT_ID, MS_SanSerif8x12); // don't use default system font, use
// font provided
repeat
timer := 0; // timer for SCREEN_MODE switching
gfx_Cls();
gfx_Set(SCREEN_MODE, mode); // set required screen mode
// this is mainly for 'non square' display to make the ball speed realistic
if (mode < 2)
xspeed := XSPEED; // keep correct ball speed aspect
yspeed := YSPEED;
else
xspeed := YSPEED;
yspeed := XSPEED;
endif
// get the display parameters
screenwidth := peekB(GFX_XMAX);
screenheight := peekB(GFX_YMAX);
// determine the centre point
xc := screenwidth >> 1;
yc := screenheight >> 1;
ball_colour := WHITE; // initial ball colour
xdir := 1; ydir := 1; // initial ball direction
ball_x := 20; ball_y := 20; // initial ball position
// draw the walls
// draw Top Wall
gfx_RectangleFilled(0, 0, screenwidth-1, WALLWIDTH-1, TOPCOLOUR);
// Draw Bottom Wall
gfx_RectangleFilled(0, screenheight-WALLWIDTH, screenwidth-1, screenheight-1, BOTTOMCOLOUR);
// Draw Left Wall
gfx_RectangleFilled(0, WALLWIDTH-1, WALLWIDTH-1, screenheight-WALLWIDTH-1, LEFTCOLOUR);
// Draw Right Wall
gfx_RectangleFilled(screenwidth-WALLWIDTH, WALLWIDTH, screenwidth-1, screenheight-WALLWIDTH-1, RIGHTCOLOUR);
// calculate the collision positions
tophit := WALLWIDTH+BALLSIZE;
bottomhit := screenheight-WALLWIDTH-BALLSIZE-1;
lefthit := WALLWIDTH+BALLSIZE;
righthit := screenwidth-WALLWIDTH-BALLSIZE-1;
// set clipping area
windowLeft := lefthit;
windowTop := tophit+10;
windowRight := righthit - 16;
windowBottom := bottomhit -40;
// preset the clipping area, activated later...
gfx_ClipWindow(windowLeft, windowTop, windowRight, windowBottom);
// draw a rectangle around the clipped area
gfx_Rectangle(windowLeft-1, windowTop-1, windowRight+1, windowBottom+1,
YELLOW);
// test: draw a small outline rectangle outside
gfx_Rectangle(windowLeft+5, windowBottom+10, windowLeft+15, windowBottom+20,
RED);
// test: draw a small solid rectangle outside
gfx_RectangleFilled(windowLeft+20, windowBottom+10, windowLeft+30,
windowBottom+20, GREEN);
// test: draw a small outline circle
gfx_Circle(windowLeft+40, windowBottom+15, 5, BLUE);
// test: draw a small filled circle
gfx_CircleFilled(windowLeft+60, windowBottom+15, 5, YELLOW);
gfx_Set(CLIPPING, OFF); // turn off clipping so we can print outside
// the clip region
txt_FGcolour(RED);
txt_BGcolour(YELLOW);
txt_Bold(ON);
//txt_FontID(2);
//txt_Set(TEXT_ITALIC, ON);
//txt_Set(TEXT_OPACITY, TRANSPARENT); // transparent text is faster
//gfx_MoveTo(xc-50, yc+20);
gfx_MoveTo(xc-50, bottomhit -12);
print(mode," ",[STR] messages[mode]);
gfx_Set(CLIPPING, ON); // turn on clipping
// decide which intro we use for the next screen
if (intro)
intro := 0;
// clear the clipped area
gfx_RectangleFilled(windowLeft,windowTop,windowRight,windowBottom, BLACK);
intronum++;
if (intronum == 1)
n:=-180;
while(n<180)
doSineScope(SAMPLES, YELLOW, n++);
n++;
//pause(10);
wend
else if (intronum == 2)
n:=200;
while(n)
doRandScope(SAMPLES, BLUE, n--);
//pause(10);
wend
else if (intronum == 3)
doLines();
else
doDots();
intronum := 0;
endif
gfx_RectangleFilled(windowLeft,windowTop,windowRight,windowBottom,BLACK);
endif
// timer0 is the screen mode change timer
*TIMER0 := 7000;
repeat
// draw a cross through the clipped area box
gfx_LinePattern(linepattern);
gfx_Line(windowLeft+1,windowTop+1,windowRight-1,windowBottom-1, MAGENTA);
gfx_Line(windowLeft+1,windowBottom-1,windowRight-1,windowTop+1, MAGENTA);
gfx_LinePattern(0);
// timer2 is used for the banner scrolling
if (!*TIMER2)
*TIMER2 := 50;
txt_Opacity(OPAQUE); // transparent text
txt_FontID(0); // default system font
gfx_Clipping(OFF);
gfx_ClipWindow(windowLeft+10,WALLWIDTH,windowRight-10,WALLWIDTH+8);
gfx_Clipping(ON);
scrollpos := scrollpos-1;
n:=strwidth(message);
if(scrollpos < windowLeft+10-n) scrollpos := windowRight-10;
gfx_MoveTo(scrollpos, WALLWIDTH+2);
txt_FGcolour(WHITE);
txt_BGcolour(DARKGREEN);
//txt_Italic(ON);
txt_Bold(ON);
putstr(message);
gfx_Clipping(OFF);
gfx_ClipWindow(windowLeft, windowTop+1, windowRight, windowBottom);
gfx_Clipping(ON);
endif
// timer3 is used to shift the line pattern
if(!*TIMER3)
*TIMER3 := 100;
linepattern := linepattern << 1;
if (OVF()) linepattern := linepattern | 1;
endif
// timer 0 is for ball timing
if(!*TIMER1)
*TIMER1 := 30;
DrawBall(obj, BLACK); // erase the ball object
angle := angle + 10;
ball_x := ball_x + xdir * xspeed;
ball_y := ball_y + ydir * yspeed;
collision(); // detect collision
DrawBall(obj, ball_colour); // redraw the ball object
//DrawBall(obj, RAND()); // redraw the ball object
endif
until (!*TIMER0)
scrollpos := windowLeft+10; // reset the banner
if (++mode > 3)
mode := 0; // next screen mode
if (obj++ > HEXAGON) obj:=0; // nextball object
intro := 1; // set flag so we do the intro
endif
forever // start again
endfunc
//==============================================================================
Hardware Tools
The following hardware tools are required for full control of the GOLDELOX Processor.
Programming Tools
The 4D Programming Cable, uUSB-PA5-II and 4D-UPA Programming Adaptors are essential hardware tools to program, customise and test the GOLDELOX Processor.
The 4D programming interfaces are used to program a new Firmware/PmmC, Display Driver and for downloading compiled 4DGL code into the processor. They even serve as an interface for communicating serial data to the PC.
The 4D Programming Cable, uUSB-PA5 and gen4-PA Programming Adaptor are available from 4D Systems.
Using a non-4D programming interface could damage your processor and void your Warranty.
Note
Any of the 4D Programming Cable, uUSB-PA5-II or 4D-UPA Programming Adaptor can be used, along with previous generation 4D programmers too.
Display Modules
The following modules, available from 4D Systems, can be used for evaluation purposes to discover what the GOLDELOX processor has to offer.
Other modules, such as the 0.96” and 1.7” OLED, or 1.44” LCD versions are also available. Please contact 4D Systems for more information, or visit the 4D Systems website.
Software Tools
Workshop4 is a comprehensive software IDE that provides an integrated software development platform for all the 4D family of processors and modules. The IDE combines the Editor, Compiler, Linker and Down- Loader to develop complete 4DGL application code. All user application code is developed within the Workshop4 IDE.
The Workshop4 IDE supports multiple development environments for the user, to cater for different user requirements and skill level.
- The Designer environment enables the user to write 4DGL code in its natural form to program the GOLDELOX module.
- A visual programming experience, suitably called ViSi, enables drag-and-drop type placement of objects to assist with 4DGL code generation and allows the user to visualise how the display will look while being developed.
- A Serial environment is also provided to transform the GOLDELOX module into a slave serial module, allowing the user to control the display from any host microcontroller or device with a serial port.
For a comprehensive manual on the Workshop4 IDE Software along with other documents, refer to the Workshop4 User Manual.
Revision History
Document Revision
Revision | Date | Content |
---|---|---|
1.0 | 12/09/2009 | First Release |
4.0 | 08/03/2012 | Fixed typing errors several sections of the document |
6.0 | 13/09/2012 | Reformatted, minor document updates |
6.1 | 16/11/2012 | Fixed minor TOC numbering error |
6.2 | 30/01/2013 | Added range for the Beep function, 0-64 |
6.3 | 04/02/2013 | SCREEN_MODE constants changed, documented incorrectly |
6.4 | 07/02/2013 | com_Init buffer size corrected |
7.0 | 01/05/2017 | Updated formatting and contents |
7.1 | 22/03/2019 | Updated Formatting, minor putnum and putstr description updates, Fixed inverted states relating to BOLD, ITALIC, TEXT INVERSE, TEXT ITALIC in txt_Set() |
7.2 | 21/12/2020 | Updated setbaud() function with a description on how you set custom baud rates, along with explaining Actual Baud rate and Error% and how they are calculated. |
7.3 | 16/07/2021 | Erroneous references in txt_Set function removed. |
7.4 | 11/02/2023 | Modified manual for web-based documentation |