PIXXI Internal Functions
Note
The older format of the internal functions manual is included in Workshop4 installation and can be found under:
C:\Users\Public\Documents\4D Labs\4DUpdates\Manuals
You can also download this document below:
Introduction
The 4D Labs family of embedded graphics processors are powered by a highly optimised soft-core virtual engine, E.V.E. (Extensible Virtual Engine). EVE was designed and created by 4D Labs in the early 2000’s and should not be confused by FTDI’s solution of EVE, which was developed a decent decade or so later.
EVE is a proprietary, high performance virtual processor with an extensive byte-code instruction set optimised to execute compiled 4DGL programs. 4DGL (4D Graphics Language) was specifically developed from ground up for the EVE engine core. It is a high-level language which is easy to learn and simple to understand yet powerful enough to tackle many embedded graphics applications.
4DGL is a graphics-oriented language allowing rapid application development. An extensive library of graphics, text and file system functions and the ease of use of a language that combines the best elements and syntax structure of languages such as C, Basic, Pascal, etc. Programmers familiar with these languages will feel right at home with 4DGL. It includes many familiar instructions such as IF..ELSE..ENDIF, WHILE..WEND, REPEAT..UNTIL, GOSUB..ENDSUB, GOTO
as well as a wealth of (chip-resident) internal functions that include SERIN, SEROUT, GFX_LINE, GFX_CIRCLE
and many more.
This document covers the internal (chip-resident) functions available for the PIXXI-28 and PIXXI-44 processors. This document should be used in conjunction with the 4DGL Programmers Reference Manual.
Internal Functions Summary
PIXXI Internal functions can be categorized based on usage as listed below:
- C Type Functions
- CRC Functions
- Display I/O Functions
- FAT16 File Functions
- Flash Memory Functions
- General Purpose Functions
- GPIO Functions
- Graphics Functions
- I2C Master Functions
- Image Control Functions
- Internal Flash Functions
- Math Functions
- Media Functions
- Memory Allocation Functions
- Miscellaneous System Functions
- Serial (UART) Functions
- Sound Control Functions
- SPI Control Functions
- String Class Functions
- System Memory Functions
- Text and String Functions
- Timer Functions
- Touch Screen Functions
- Widget Functions
C Type Functions
isdigit
Tests the character parameter and returns a 1 if the character is an ASCII digit else returns a 0. Valid Range: "0123456789"
Syntax: isdigit(char);
Argument | Description |
---|---|
char | Specifies the ASCII character for the test |
Returns: 1 if character is ASCII digit, otherwise 0
Example
func main()
var ch;
print("Serial Input Test\nDownload prog to flash\n");
print("Then use debug terminal\n");
to(COM0); print("serial input test:\n");
repeat
ch := serin();
if (ch != -1)
print([CHR]ch); // if a key was received from PC, print its ascii value
if (isdigit(ch)) print("Character is an ASCII digit\n");
if (isxdigit(ch)) print("Character is ASCII Hexadecimal\n");
if (isupper(ch)) print("Character is ASCII uppercase letter\n");
if (islower(ch)) print("Character is ASCII uppercase letter\n");
if (isalpha(ch)) print("Character is ASCII uppercase or lowercase\n");
if (isalnum(ch)) print("Character is an ASCII Alphanumeric\n");
if (isprint(ch)) print("Character is a printable ASCII\n");
if (isspace(ch)) print("Character is a space type character\n");
endif
forever
endfunc
isxdigit
Tests the character parameter and returns a 1 if the character is an ascii hexadecimal digit else returns a 0. Valid Range: "0123456789ABCDEF"
Syntax: isxdigit(char);
Argument | Description |
---|---|
char | Specifies the ASCII character for the test |
Returns: 1 if character is ASCII hexadecimal digit, otherwise 0
Example: Refer to isdigit() for an example
isupper
Tests the character parameter and returns a 1 if the character is an ASCII uppercase letter else returns a 0. Valid Range: "ABCDEF....WXYZ"
Syntax: isupper(char);
Argument | Description |
---|---|
char | Specifies the ASCII character for the test |
Returns: 1 if character is ASCII uppercase letter, otherwise 0
Example: Refer to isdigit() for an example
islower
Tests the character parameter and returns a 1 if the character is an ASCII lowercase letter else returns a 0. Valid Range: "abcd....wxyz"
Syntax: islower(char);
Argument | Description |
---|---|
char | Specifies the ASCII character for the test |
Returns: 1 if character is ASCII lowercase letter, otherwise 0
Example: Refer to isdigit() for an example
isalpha
Tests the character parameter and returns a 1 if the character is an ASCII lowercase or uppercase letter else returns a 0. Valid Range: "abcd....wxyz", "ABCD....WXYZ"
Syntax: isalpha(char);
Argument | Description |
---|---|
char | Specifies the ASCII character for the test |
Returns: 1 if character is ASCII lowercase or uppercase letter, otherwise 0
Example: Refer to isdigit() for an example
isalnum
Tests the character parameter and returns a 1 if the character is an ASCII alphanumeric character else returns a 0. Valid Range: "abcd....wxyz", "ABCD....WXYZ", "0123456789"
Syntax: isalnum(char);
Argument | Description |
---|---|
char | Specifies the ASCII character for the test |
Returns: 1 if character is ASCII alphanumeric character, otherwise 0
Example: Refer to isdigit() for an example
isprint
Tests the character parameter and returns a 1 if the character is a printable ASCII character else returns a 0. Valid Range: 0x20... 0x7F
Syntax: isprint(char);
Argument | Description |
---|---|
char | Specifies the ASCII character for the test |
Returns: 1 if character is a printable ASCII character, otherwise 0
Example: Refer to isdigit() for an example
isspace
Tests the character parameter and returns a 1 if the character is any one of the space type character else returns a 0. Valid Range: space, formfeed, newline, carriage return, tab, vertical tab.
Syntax: isspace(char);
Argument | Description |
---|---|
char | Specifies the ASCII character for the test |
Returns: 1 if character is a space character, otherwise 0
Example: Refer to isdigit() for an example
toupper
Tests the character parameter and if the character is a lowercase letter it returns the uppercase equivalent else returns the input character. Valid Range: "abcd ... wxyz"
Syntax: toupper(char);
Argument | Description |
---|---|
char | Specifies the ASCII character to convert |
Returns: The uppercase equivalent of the input character if input is a lowercase character. Otherwise, it returns back the input character.
Example
func main()
var ch, Upconvch, Loconvch;
gfx_Cls();
txt_Set(FONT_ID, FONT2);
print ("Serial Input Test\n");
print ("Download prog to flash\n");
print ("Then use debug terminal\n");
to(COM0); print("serial input test:\n");
repeat // now just stay in a loop
ch := serin();
if (ch != -1) // if a key was received from PC,
print([CHR] ch); // print its ascii value
if (isupper(ch))
print("Uppercase ASCII found. Converting to lowercase");
Loconvch := tolower(ch);
endif
if (islower(ch))
print("Lowercase ASCII found. Converting to Uppercase");
Upconvch := toupper(ch);
endif
endif
forever
endfunc
tolower
Tests the character parameter and if the character is an uppercase letter it returns the lowercase equivalent else returns the input character. Valid Range: "ABCD ... WXYZ"
Syntax: tolower(char);
Argument | Description |
---|---|
char | Specifies the ASCII character to convert |
Returns: The lowercase equivalent of the input character if input is a uppercase character. Otherwise, it returns back the input character.
Example: Refer to toupper() for an example
LObyte
Returns the lower byte (lower 8 bit) of a 16-bit variable.
Syntax: LObyte(var);
Argument | Description |
---|---|
var | User variable |
Returns: The lower byte (lower 8 bit) of a 16-bit variable
Example
HIbyte
Returns the upper byte (upper 8 bit) of a 16-bit variable.
Syntax: HIbyte(var);
Argument | Description |
---|---|
var | User variable |
Returns: The upper byte (upper 8 bit) of a 16-bit variable
Example
ByteSwap
Returns the swapped upper and lower bytes of a 16-bit variable.
Syntax: ByteSwap(var);
Argument | Description |
---|---|
var | User variable |
Returns: Returns the endian swapped value of a 16-bit variable.
Example
CRC Functions
crc_CSUM_8
Calculates the Checksum CRC as an 8 bit number. This is equivalent to simple addition of all bytes and returning the negated sum an 8 bit value. For the standard test string "123456789", crc_CSUM_8 will return 0x23.
Syntax: crc_CSUM_8(buf, count);
Argument | Description |
---|---|
buf | Source memory buffer. This is a string pointer. |
count | Number of bytes to be used to generate the CRC. |
Returns: The generated 8-bit checksum CRC
Example
var crc;
var buf[5];
// [0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39]
to (buf); putstr("123456789");
crc := crc_CSUM_8(str_Ptr(buf), 10);
Note
If you calculate all of the incoming data including the CRC, the result should be 0x00.
Display I/O Functions
disp_SetReg
Sets the Display driver IC register from display driver datasheet.
Syntax: disp_SetReg(register, data);
Argument | Description |
---|---|
register | Refer to the display driver datasheet |
data | Refer to the display driver datasheet |
Returns: None
disp_setGRAM
Prepares the (Graphics RAM) GRAM area for user access. The lower 16 bits of the pixel count in the selected area is returned This is usually all that is needed unless GRAM area exceeds 2562. A copy of the 32-bit value can be found in GRAM_PIXEL_COUNT_LO and GRAM_PIXEL_COUNT_HI.
Syntax: disp_setGRAM(x1, y1, x2, y2);
Argument | Description |
---|---|
x1 | Top position in the GRAM window |
y1 | Left position in the GRAM window |
x2 | Bottom position in the GRAM window |
y2 | Right position in the GRAM window |
Returns: The LO word of the 32-bit pixel count is returned
Example
disp_WrGRAM
Data can be written to the GRAM consecutively using this function once the GRAM access window has been setup.
Syntax: disp_WrGRAM(colour);
Argument | Description |
---|---|
colour | Pixel color to be populated |
Returns: None
Example
disp_WriteControl
Sends a 16-bit value to the display bus. Refer to individual datasheets for the display for more information This function is used to extend the capabilities of the user code to gain access to the the display hardware.
Syntax: disp_WriteControl(value);
Argument | Description |
---|---|
value | Specifies the 16-bit value to be written to the display control register |
Returns: None
Example
disp_WriteWord
Sends a 16-bit value to the display bus. Refer to individual datasheets for the display for more information. This function is used to extend the capabilities of the user code to gain access to the the display hardware.
Syntax: disp_WriteWord(value);
Argument | Description |
---|---|
value | Specifies the 16-bit value to be written to the display data register |
Returns: None
Example
disp_ReadWord
Read a word from the display controller.
Syntax: disp_ReadWord(command, dummy);
Argument | Description |
---|---|
command | Specifies the value to be read from the display data register |
dummy | Dummy byte required by for LCD read command |
Returns: 16-bit value in the register
Example
Note
- Many displays are write only
- Some SPI displays required the command be given as part of the read sequence.
- Use -1 if no command is to be written.
disp_Sync
Allows the program to synchronise writing to the hardware for flicker free operation. Some experimentation may be needed to find an optimum line for disp_Sync depending on the graphics operation. The higher the value, the slower the throughput. A certain point will be reached (number of scanlines + blanking lines within the vertical retrace period) where it will just 'hang up' stopping the entire process. Eg, in 640x480 mode, if the 'lines' value is 507, operation will be slowest (as it’s right at the end of the blanking period) and 508 will cause a hangup situation as it is above the highest scanline value.
Syntax: disp_Sync(line);
Argument | Description |
---|---|
line | scan line |
Returns: 16-bit value in the register
Note
Applies to 4.3” modules only.
disp_Disconnect
This function disconnects the display driver pins and/or reconfigures it to achieve its lowest possible power consumption. Use after disabling peripheral power to ensure the minimal power usage by the display. disp_Init() should be used to reinitialise the display.
Syntax: disp_Disconnect();
Returns: None
disp_Init
This function is used to initialise the display.
This is useful in several situations, however mainly for modules which can disable the power supply to the display for low power sleep modes. This function is required to re-initialise the display once power to the display has been restored, so the display is usable once again.
Syntax: disp_Init();
Returns: None
FAT16 File Functions
file_Error
Returns the most recent error code or 0 if there were no errors.
Here are the possible errors:
Error Code | Value | Description |
---|---|---|
FE_OK | 0 | IDE Function Succeeded |
FE_IDE_ERROR | 1 | IDE command execution error |
FE_NOT_PRESENT | 2 | CARD not present |
FE_PARTITION_TYPE | 3 | WRONG partition type, not FAT16 |
FE_INVALID_MBR | 4 | MBR sector invalid signature |
FE_INVALID_BR | 5 | Boot Record invalid signature |
FE_MEDIA_NOT_MNTD | 6 | Media not mounted |
FE_FILE_NOT_FOUND | 7 | File not found in open for read |
FE_INVALID_FILE | 8 | File not open |
FE_FAT_EOF | 9 | Fat attempt to read beyond EOF |
FE_EOF | 10 | Reached the end of file |
FE_INVALID_CLUSTER | 11 | Invalid cluster value > maxcls |
FE_DIR_FULL | 12 | All root dir entry are taken |
FE_MEDIA_FULL | 13 | All clusters in partition are taken |
FE_FILE_OVERWRITE | 14 | A file with same name exist already |
FE_CANNOT_INIT | 15 | Cannot init the CARD |
FE_CANNOT_READ_MBR | 16 | Cannot read the MBR |
FE_MALLOC_FAILED | 17 | Malloc could not allocate the FILE struct |
FE_INVALID_MODE | 18 | Mode was not r.w. |
FE_FIND_ERROR | 19 | Failure during FILE search |
FE_INVALID_FNAME | 20 | Invalid Filename |
FE_INVALID_MEDIA | 21 | bad media |
FE_SECTOR_READ_FAIL | 22 | Sector Read fail |
FE_SECTOR_WRITE_FAIL | 23 | Sector write fail |
Syntax: file_Error();
Return: Error Code
Example
Note
This function is only available for use on the uSD based PmmC version.
file_Count
Returns number of files found that match the criteria. The wild card character '*' matches up with any combination of allowable characters and '?' matches up with any single allowable character.
Syntax: file_Count(filename);
Argument | Description |
---|---|
filename | Filename of the file(s) for the search (passed as a string) |
Return: Number of files that match the criteria
Example
Note
This function is only available for use on the uSD based PmmC version.
file_Dir
Streams a string of file names that agree with the search key. Returns number of files found that match the criteria. The wild card character '*' matches up with any combination of allowable characters and '?' matches up with any single allowable character.
Syntax: file_Dir(filename);
Argument | Description |
---|---|
filename | Filename of the file(s) for the search (passed as a string) |
Return: Number of files found that match the criteria
Example
Note
This function is only available for use on the uSD based PmmC version.
file_FindFirst
Returns true if at least one file exists that satisfies the file argument. Wildcards are usually used so if file_FindFirst returns true, further tests can be made using file_FindNext() to find all the files that match the wildcard class. Note that the stream behaviour is the same as file_Dir().
Syntax: file_FindFirst(fname);
Argument | Description |
---|---|
fname | Filename of the file(s) for the search (passed as a string) |
Return: 1 if at least one file exists that satisfies the criteria, 0 otherwise
Example
Note
This function is only available for use on the uSD based PmmC version.
file_FindNext
Returns true if more file exists that satisfies the file argument that was given for file_FindFirst. Wildcards must be used for file_FindFirst(), else this function will always return zero as the only occurence will have already been found. Note that the stream behaviour is the same as file_Dir().
Syntax: file_FindNext();
Return: 1 if at least one file exists that satisfies the criteria in file_FindFirst(), 0 otherwise
Example
Note
This function is only available for use on the uSD based PmmC version.
file_Exists
Tests for the existence of the file provided with the search key. Returns true if found.
Syntax: file_Exists(fname);
Argument | Description |
---|---|
fname | Filename of the file for the search (passed as a string) |
Return: 1 if file exists, 0 otherwise
Example
Note
This function is only available for use on the uSD based PmmC version.
file_Open
Returns handle if file exists. The file "handle" created is now used as reference for "filename" for further file functions such as file_Close(), etc. For FILE_WRITE
and FILE_APPEND
modes ('w'
and 'a'
) the file is created if it does not exist.
If the file is opened for append and it already exists, the file pointer is set to the end of the file ready for appending, else the file pointer will be set to the start of the newly created file.
If the file was opened successfully, the internal error number is set to 0 (ie: - no errors) and can be read with the file_Error() function.
For FILE_READ
mode ('r'
) the file must exist else a null handle (0) is returned and the 'file not found' error number is set which can be read with the file_Error() function.
Syntax: file_Open(fname, mode);
Argument | Description |
---|---|
fname | Filename of the file to be opened (passed as a string) |
mode | FILE_READ ('r' ), FILE_WRITE ('w' ) or FILE_APPEND ('a' ) |
Return: File handle if file exists, null (0) otherwise.
Example
Note
- This function is only available for use on the uSD based PmmC version.
- If a file is opened for write mode
'w'
, and the file already exists, the operation will fail. Unlike C and some other languages where the file will be erased ready for re-writing when opened for writing, 4DGL offers a simple level of protection that ensures that a file must be purposely erased before being re-written. - A file opened with FILE_APPEND may be randomly read and or written. Also any altered file will have the Archive bit set in the directory entry.
file_Close
Closes file created by file_Open().
Syntax: file_Close(handle);
Argument | Description |
---|---|
handle | the file handle that was created by file_Open used to reference the file |
Return: True (1) if file closed, False (0) otherwise.
Example
Note
This function is only available for use on the uSD based PmmC version.
file_Read
Reads the number of bytes specified by "size" from the file referenced by "handle" into a destination memory buffer.
Syntax: file_Read(*destination, size, handle);
Argument | Description |
---|---|
destination | Destination memory buffer, this is a normal word aligned address |
size | Number of bytes to be read |
handle | File handle created by file_Open referencing the file to read |
Return: Number of characters read
Example
Note
This function is only available for use on the uSD based PmmC version.
file_Seek
Places the file pointer at the required position in a file that has been opened in 'r'
(read) or 'a'
(append) mode. In append mode, file_Seek does not expand a filesize, instead, the file pointer (handle) is set to the end position of the file, eg:- assuming the file size is 10000 bytes, file_Seek(handle, 0, 0x1234); will set the file position to 0x00001234 (byte position 4660) for the file handle, so subsequent data may be read from that position onwards with file_GetC(...), file_GetW(...), file_GetS(...), or an image can be displayed with file_Image(...). Conversely, file_PutC(...), file_PutW(...) and file_PutS(...) can write to the file at the position. A FE_EOF
(end of file error) will occur if you try to write or read past the end of the file.
Syntax: file_Seek(handle, HiWord, LoWord);
Argument | Description |
---|---|
handle | File handle created by file_Open referencing the file |
HiWord | Contains the upper 16bits of the memory pointer into the file |
LoWord | Contains the lower 16bits of the memory pointer into the file |
Return: True if successful (usually ignored)
Example
Note
This function is only available for use on the uSD based PmmC version.
file_Index
Places the file pointer at the position in a file that has been opened in 'r'
(read) or 'a'
(append) mode. In append mode, file_Index does not expand a filesize, instead, the file pointer (handle) is set to the end position of the file, eg:- assuming the record size is 100 bytes, file_Index(handle, 0, 100, 22); will set the file position to 2200 for the file handle, so subsequent data may be read from that position onwards with file_GetC(...), file_GetW(...), file_GetS(...), or an image can be displayed with file_Image(...). Conversely, file_PutC(...), file_PutW(...) and file_PutS(...) can write to the file at the position. A FE_EOF
(end of file error) will occur if you try to write or read past the end of the file.
Syntax: file_Index(handle, HiSize, LoSize, recordNum);
Argument | Description |
---|---|
handle | File handle created by file_Open referencing the file |
HiSize | Contains the upper 16bits of the size of the file records |
LoSize | Contains the lower 16bits of the size of the file records |
recordNum | The index of the required record |
Return: True if successful (usually ignored)
Example
Note
This function is only available for use on the uSD based PmmC version.
file_Tell
Returns the current value of the file pointer.
Syntax: file_Tell(handle, &HiWord, &LoWord);
Argument | Description |
---|---|
handle | File handle created by file_Open referencing the file |
HiWord | Contains the upper 16bits of the memory pointer into the file |
LoWord | Contains the lower 16bits of the memory pointer into the file |
Return: True if successful (usually ignored)
Example
Note
This function is only available for use on the uSD based PmmC version.
file_Write
Writes the number of bytes specified by "size" from the source buffer into the file referenced by "handle".
Syntax: file_Write(*source, size, handle);
Argument | Description |
---|---|
source | Source memory buffer, this is a byte aligned string pointer |
size | Number of bytes to be written |
handle | File handle created by file_Open referencing the file |
Return: Number of bytes written
Example
Note
This function is only available for use on the uSD based PmmC version.
file_Size
Reads the 32-bit file size and stores it into two variables
Syntax: file_Tell(handle, &HiWord, &LoWord);
Argument | Description |
---|---|
handle | File handle created by file_Open referencing the file |
HiWord | Variable to contain the upper 16bits of the file size |
LoWord | Variable to contain the lower 16bits of the file size |
Return: True if successful (usually ignored)
Example
Note
This function is only available for use on the uSD based PmmC version.
file_Image
Display an image from the file stream at screen location specified by x, y (top left corner). If there is more than 1 image in the file, it can be accessed with file_Seek(...).
Syntax: file_Image(x, y, handle);
Argument | Description |
---|---|
x | X-position of the image to be displayed |
y | Y-position of the image to be displayed |
handle | File handle created by file_Open referencing the file |
Return: Returns a copy of the file_Error() error code
Example
Note
This function is only available for use on the uSD based PmmC version.
file_ScreenCapture
Save an image of the screen shot to file at the current file position.
The image can later be displayed with file_Image(...). The file may be opened in append mode to accumulate multiple images. Later, the images can be displayed with file_Seek(...). The image is saved from x, y (with respect to top left corner), and the capture area is determined by "width" and "height".
Syntax: file_ScreenCapture(x, y, width, height, handle);
Argument | Description |
---|---|
x | X-position of the image to be captured |
y | Y-position of the image to be captured |
width | Width of the area to be captured |
height | Height of the area to be captured |
handle | File handle created by file_Open referencing the file for storing the image(s) |
Return: 0 if successful
Example
file_Mount();
hFile := file_Open("test.img", 'a'); // open a file to save the image
file_ScreenCapture(20,20,100,100, hFile);// save an area
file_ScreenCapture(0,0,50,50, hFile); // (save another area)
file_Close(hFile); // now close the file
// and to display the saved area(s)
hFile := file_Open("test.img", 'r'); // open the saved file
file_Image(20,180, hFile); // display the image
file_Image(150,180, hFile); // (display the next image)
file_Close(hFile);
file_Unmount(); // finished with file system
Note
This function is only available for use on the uSD based PmmC version.
file_PutC
This function writes the byte specified by "char" to the file, at the position indicated by the associated file-position pointer and advances the pointer appropriately (incremented by 1). The file must be previously opened with 'w'
(write) or 'a'
(append) modes.
Syntax: file_PutC(char, handle);
Argument | Description |
---|---|
char | Data byte about to be written |
handle | File handle created by file_Open referencing the file to write to |
Return: Number of bytes written
Example
Note
This function is only available for use on the uSD based PmmC version.
file_GetC
This function reads a byte from the file, at the position indicated by the associated file-position pointer and advances the pointer appropriately (incremented by 1). The file must be previously opened with 'r'
(read) mode.
Syntax: file_GetC(handle);
Argument | Description |
---|---|
handle | File handle created by file_Open referencing the file to read from |
Return: the data byte read from the file
Example
Note
This function is only available for use on the uSD based PmmC version.
file_PutW
This function writes word sized (2 bytes) data specified by "word" to the file, at the position indicated by the associated file-position pointer and advances the pointer appropriately (incremented by 2). The file must be previously opened with 'w'
(write) or 'a'
(append) modes.
Syntax: file_PutW(word, handle);
Argument | Description |
---|---|
word | Data about to be written |
handle | File handle created by file_Open referencing the file to write to |
Return: Number of bytes written
Example
Note
This function is only available for use on the uSD based PmmC version.
file_GetW
This function reads a word (2 bytes) from the file, at the position indicated by the associated file-position pointer and advances the pointer appropriately (incremented by 2). The file must be previously opened with 'r'
(read) mode.
Syntax: file_GetW(handle);
Argument | Description |
---|---|
handle | File handle created by file_Open referencing the file to read from |
Return: 16-bit data read from the file
Example
Note
This function is only available for use on the uSD based PmmC version.
file_PutS
This function writes an ASCIIZ (null terminated) string from a buffer specified by "*source" to the file, at the position indicated by the associated file-position pointer and advances the pointer appropriately. The file must be previously opened with 'w'
(write) or 'a'
(append) modes.
Syntax: file_PutS(*source, handle);
Argument | Description |
---|---|
source | A pointer to the string to be written. |
handle | File handle created by file_Open referencing the file to write to |
Return: Number of characters written (excluding the null terminator)
Example
Note
This function is only available for use on the uSD based PmmC version.
file_GetS
This function reads a line of text to a buffer (specified by "*string") from a file at the current file position indicated by the associated file-position pointer and advances the pointer appropriately. Characters are read until either a newline or an EOF is received or until the specified maximum "size" is reached. In all cases, the string is null terminated. The file must be previously opened with 'r'
(read) mode.
Syntax: file_GetS(*string, size, handle);
Argument | Description |
---|---|
string | Destination buffer to store the string in |
size | The maximum number of bytes to be read from the file |
handle | File handle created by file_Open referencing the file to read from |
Return: Number of characters read from file (excluding the null teminator)
Example
Note
This function is only available for use on the uSD based PmmC version.
file_Erase
This function erases a file on the disk.
Syntax: file_Erase(fname);
Argument | Description |
---|---|
fname | Filename of the file to be erased (passed as a string) |
Return: True (1) if successful, False (0) otherwise
Example
Note
This function is only available for use on the uSD based PmmC version.
file_Rewind
Resets the file pointer to the beginning of a file that has been opened in 'r'
(read), 'w'
(write), or 'a'
(append) mode.
Syntax: file_Rewind(handle);
Argument | Description |
---|---|
handle | File handle created by file_Open referencing the file |
Return: True (1) if successful, False (0) otherwise
Example
Note
This function is only available for use on the uSD based PmmC version.
file_LoadFunction
Load a function or program from disk and return a function pointer to the allocation. The function can then be invoked just like any other function would be called via a function pointer. Parameters may be passed to it in a conventional way. The function may be discarded at any time when no longer required, thus freeing its memory resources.
The loaded function can be discarded with mem_Free(..). Note that any pointer references passed to the child function may not include references to the parents DATA statements or any static string references. Any string or array information must be in the parent’s global or local memory space. The reason for this is that DATA statements and static strincs are contained in the parents CODE segment and cannot be accessed by the child process.
Syntax: file_LoadFunction(fname);
Argument | Description |
---|---|
fname | Filename of the 4DGL application program that is about to be loaded into RAM |
Return: Pointer to the memory allocation where the function has been loaded from file which can be then used as a function call
Examples
var titlestring[20];
var textstring[20];
to (titlestring); putstr("My Window Title");
to (textstring); putstr("My Special Message");
popupWindow := file_LoadFunction("popupWindow1.4fn");
if(!popupWindow) goto LoadFunctionFailed; // could not load the function
// then elsewhere in your program
res := popupWindow(MYMODE,titlestring,textstring);
if(res == QUIT_APPLICATION) goto exitApp;
// Later in your program, when popupWindow is no longer required
// for the application
res := mem_Free(popupWindow);
if(!res) goto FreeFunctionFailed; // should never happen if memory not
// corrupted
var fncHandle; // a var for a handle to sliders2.4dg
var slidervals; // reference var to access global vars in sliders.4dg
fncHandle := file_LoadFunction("sliders2.4xe"); // load the function
slidervals := fncHandle & 0x7FFF; // note that memory allocations
// for transient programs are biased with 8000h which must be removed.
slidervals++; // note that all globals start at '1'
slidervals[0] := 25; // set sliders to initial positions
slidervals[1] := 20;
slidervals[2] := 30;
slidervals[3] := 15;
slidervals[4] := 35;
slidervals[5] := 20;
slidervals[6] := 40;
slidervals[7] := 25;
slidervals[8] := 45;
slidervals[9] := 5;
r := fncHandle(); // activate the function
print("Return value = 0x", [HEX] r,"\n");
// print the values, they may have changed
print("Slider 1 ", slidervals[0]," Slider 2 ", slidervals[1],"\n");
print("Slider 3 ", slidervals[2]," Slider 4 ", slidervals[3],"\n");
print("Slider 5 ", slidervals[4]," Slider 6 ", slidervals[5],"\n");
print("Slider 7 ", slidervals[6]," Slider 8 ", slidervals[7],"\n");
print("Slider 9 ", slidervals[8]," Slider 10 ", slidervals[9],"\n");
mem_Free(fncHandle); // done with sliders, release its memory
Note
This function is only available for use on the uSD based PmmC version.
file_Run
Any memory allocations in the main FLASH program are released, however, the stack and globals are maintained.
The function 'main' in the called program accepts the arguments, if any. If arglistptr is 0, no arguments are passed, else arglistptr points to an array, the first element containing the number of additional elements in the array which contain the arguments.
The disk does not need to be mounted, file_Run automatically mounts the drive.
Syntax: file_LoadFunction(fname);
Argument | Description |
---|---|
fname | Filename of the 4DGL child program to be loaded into RAM and executed |
arglistptr | Pointer to the list of arguments to pass to the new program |
Return: Value returned by main function in the called program
Example
#inherit "4DGL_16bitColours.fnc"
#inherit "FONT4.fnt"
#constant MAXBUTTONS 30 // for now, maximum number of buttons we want
// (also sets maximum number of files we can exec)
#STACK 500
//stack must be large enough to be shared with called program
#MODE RUNFLASH
// This is a 'top down' main program and must be run from FLASH
//-------------------------------------------------------------------// local global variables
//-------------------------------------------------------------------
// NB:- demo assigns all arrays to MAXBUTTONS.
// The arrays could be dynamically assigned to minimise memory usage.
// There is break even point between extra code and smallish arrays.
var keyval; // 0 if no key pressed else 1-n
var filenames; // pointer to byte array that holds the filenames
var buttontexts[MAXBUTTONS]; // pointers into the filenames array
//holds the filenames we use as button text
var vButtonState[MAXBUTTONS];
//button state flag( bit 0 = up:down state)
var vOldButtonState[MAXBUTTONS];
// OLD button state flags (bit 0 = up:down state)
// (we keep 2 copies so we can test for a state change and only redraw when a state change occurs)
var touchX1[MAXBUTTONS]; // touch regions for the buttons
var touchY1[MAXBUTTONS];
var touchX2[MAXBUTTONS];
var touchY2[MAXBUTTONS];
var btnTextColor; // button text colour
var btnBtnColor; // button background colour
var buttoncount; // actual number of buttons created (set by number of *.4XE files we find on drive)
var tempstr[20]; // general purpose string, 40 bytes
#DATA
byte fred 1,2,3,4,5,6,7,8,9,10,11,12
#END
/*===================================================================
Redraw the button matrix. Only draw buttons that have changed state.
The top lef corner of the button matrix is set with the xorg and yorg parameters depending on the font and text string width, the button matrix dynamically resizes.
Parameters:-
maxwidth = rhs from xorg (in pixels) to cause wrap at rhs
maxwidth = maximum matrix width (in pixel units)
buttoncount = number of buttons to display
font = FONT1 to FONT4
xorg:yorg = top left corner of button array
NB:- The touch detect matrix array is updated when any button changes state.
When you need to draw the matrix for the first instance of the matrix, you must
call with mode = 1 to instantiate the buttons.
call with mode = 0 for normal button action.
===================================================================*/
func redraw(var bcount, var font, var xorg, var yorg, var maxwidth, var mode )
var xgap, ygap, n, x1, y1, x2, y2;
xgap := 2;
ygap := 2;
x1 := xorg;
y1 := yorg;
// if first, set all the buttons to the up state
if (mode)
n := 0;
repeat
vButtonState[n]:=UP;
// set all the buttons to inverse state
vOldButtonState[n]:=DOWN;
// so we guarantee they are all drawn in the 'up' state (not pressed)
until(++n >= buttoncount);
endif
// check all the button states, if a change occured, draw the new button state and update the touch detect matrix array
n := 0;
repeat
// if the button state has changed
if ( vButtonState[n] != vOldButtonState[n])
vOldButtonState[n] := vButtonState[n];
// if we already have all the co-ordinates, use them
if (!mode)
x1 := touchX1[n];
y1 := touchY1[n];
x2 := touchX2[n];
y2 := touchY2[n];
endif
// draw the button
gfx_Button( vButtonState[n], x1, y1, btnBtnColor, btnTextColor, font, 1, 1, buttontexts[n] );
// update the touch screen regions only during first build
if (mode)
x2 := gfx_Get(RIGHT_POS);
y2 := gfx_Get(BOTTOM_POS);
touchX1[n] := x1;
touchY1[n] := y1;
touchX2[n] := x2;
touchY2[n] := y2;
// calculate next button position
x1 := x2 + xgap;
if (x1 >= xorg + maxwidth)
x1 := xorg;
y1 := y2 + ygap;
endif
endif
endif
until (++n >= buttoncount);
endfunc
//===================================================================
// do something with the key data
// In this example, we reconstitute the button name to a file name
// by appending ".4XE" and then call the file_Run command to
// run an application.
//===================================================================
func sendkey()
var p;
p := buttontexts[keyval-1];
to(tempstr); str_Printf(&p, "%s.4XE");
txt_Set(TEXT_OPACITY, OPAQUE);
txt_Set(FONT_ID , FONT4);
txt_MoveCursor(3, 0);
print (" ");
if(file_Exists(str_Ptr(tempstr)))
touch_Set(TOUCH_DISABLE); // disable the touch screen
txt_Set(TEXT_COLOUR, ORANGE);
print ("\rRUN: ", [STR] tempstr );// run the required program
pause(500);
gfx_Cls();
file_Run(str_Ptr(tempstr),0); // just run the prog, no args
else
txt_Set(TEXT_COLOUR, RED);
print ("\rFAULT: ", [STR] tempstr ); // run required program
pause(1000);
endif
endfunc
//===================================================================
// convert the touch co-ordinates to a key value
// returns 0 if no key down else return index 1..n of button
//===================================================================
func readKeys(var x, var y)
var n, x1, y1, x2, y2, r;
n := 0;
r := 0;
while (n < buttoncount && !r)
x1 := touchX1[n];
y1 := touchY1[n];
x2 := touchX2[n];
y2 := touchY2[n];
n++;
if (x >= x1 && x < x2 && y >= y1 && y < y2) r := n;
wend
return r;
endfunc
//==================================================================
func main()
var k, n, state, x, y;
var p, s, w, f;
redo:
w := 140;
f := FONT4;
btnTextColor := BLACK;
btnBtnColor := LIGHTGREY;
gfx_Cls();
gfx_Set(BEVEL_WIDTH, 2);
txt_Set(FONT_ID, FONT3);
print("Simple test for file_Run(...);\n");
print("Memory available = ",mem_Heap(),"\n");
if(!file_Mount())
putstr("Disk not mounted");
while(!file_Mount());
else
putstr("Disk mounted\n");
endif
buttoncount := file_Count("*.4xe");
// count all the executable files on the drive
print("4XE File count = ",buttoncount,"\n");
n := buttoncount; // k holds entry count
if (!n)
print("No 4XE executables\n");
// critical error, nothing to run!
repeat forever
endif
filenames := mem_AllocZ(n*13);
// allocate a buffer for the filenames
if(!filenames)
print("Out of memory\n");
// critical error, could not allocate buffer
repeat forever
endif
to(filenames); file_Dir("*.4xe");
// load the filenames array
p := str_Ptr(filenames); // point to the string
//assign array of string pointers and truncate filename extensions
n := 0;
while ( n < buttoncount )
buttontexts[n++] := p; // save pointer to the string
p:=str_Find ( &p , "." ); // find end of required string
str_PutByte(p++,'\0'); // change '.' to \0
p := p + 4; // skip over "4XE\n"
wend
touch_Set(TOUCH_ENABLE); // enable the touch screen
redraw(buttoncount, f, 10, 80, w, 1);
// draw buttons for the first time
// now just stay in a loop
repeat
state := touch_Get(TOUCH_STATUS); // get touchscreen status
x := touch_Get(TOUCH_GETX);
y := touch_Get(TOUCH_GETY);
if(state == TOUCH_PRESSED) // if there's a press
if (keyval := readKeys(x, y))
vButtonState[keyval-1] := DOWN;
// put button in DOWN state
redraw(buttoncount, f, 10, 80, w, 0);
// draw any button down states
endif
endif
if(state == TOUCH_RELEASED)
// if there's a release
if (keyval)
vButtonState[keyval-1] := UP;
// restore the buttons UP state
redraw(buttoncount, f, 10, 80, w, 0);
// draw any button up states
sendkey();
// do something with the key data
keyval := 0;
// because prog(main prog) gave up all its allocations for file_Exec,
// we have lost our file mount info and the directory list so we must
// re-establish these to be able to continue. A better approach to
// ensure total stability for the main program is to reset the system
// with SystemReset()
//==================================
// systemReset() // restart the main program
// or
goto redo; // re-mount disk, reload filenames
//==================================
endif
endif
forever
// mem_Free(filenames);
// no need to release buffer, this prog is in flash and never exits.....
// file_Unmount(); // ditto
endfunc
//===================================================================
Note
This function is only available for use on the uSD based PmmC version.
file_Exec
This function is similar to file_Run, however, the main program in FLASH retains all memory allocations (eg file buffers, memory allocated with mem_Alloc etc)
Syntax: file_LoadFunction(fname);
Argument | Description |
---|---|
fname | Filename of the 4DGL child program to be loaded into RAM and executed |
arglistptr | Pointer to the list of arguments to pass to the new program |
Return: Value returned by main function in the called program
Example
var args[4], l[50] ;
func main()
var i ;
putstr("Mounting...\n"); // must mount uSD for file_Exec
if (!(file_Mount()))
while(!(file_Mount()))
putstr("Drive not mounted...");
pause(200);
gfx_Cls();
pause(200);
wend
endif
for (i := 0; i < sizeof(l); i++) // init array that will be passed
l[i] := i ;
next
args[0] := 2 ; // init arg count
args[1] := 1234 ; // init arg 1, this cannot be changed
args[2] := l ; // init arg 2 to address of l
print("main Program\n" ) ;
i := file_Exec("uSDProg.4fn", args) ;
print("Back in main program\n" ) ;
print("uSD Program returned ", i, "\n") ; // number from return statement
for (i := 0; i < sizeof(l); i++) // find what changed in array
if (l[i] != i) print("l[", i, "] was changed to ", l[i], "\n" ) ;
next
print("Done") ;
repeat
forever
endfunc
func main(var j, var *l) // parameters appear in the normal way
// The * shows that l will be indexed. It
// simply stops the compiler issuing a 'notice'
txt_FGcolour(WHITE);
print("In file_Exec's Program\n") ;
print("Parms=", j, " ", l, "(ptr to l)\n") ; // can't change these
print("Incrementing l[5] to ", ++l[5], "\n") ; // can change these
print("Returning 188\n") ; // can return a value
txt_FGcolour(LIME);
return 188;
endfunc
Note
This function is only available for use on the uSD based PmmC version.
file_LoadImageControl
Reads a control file to create an image list.
The following are the modes of operation
Mode | Description |
---|---|
0 | It is assumed that there is a graphics file with the file extension "fname2.gci". In this case, the images have been stored in a FAT16 file concurrently, and the offsets that are derived from the "fname1.dat" file are saved in the image control so that the image control can open the file (*.gci) and use file_Seek(...) to get to the position of the image which can then automatically be displayed using file_Image(...). |
Mode 0 builds the image control quickly as it only scans the *.dat file for the file offsets and saves them in the relevant entries in the image control. The penalty is that images take longer to find when displayed due to file_Seek(...) overheads. | |
1 | It is assumed that there is a graphics file with the file extension "fname2.gci". In this case, the images have been stored in a FAT16 file concurrently, and the offset of the images are saved in the image control so that image file (*.gci) can be mapped to directly. The absolute cluster/sector is mapped so file seek does not need to be called internally. This means that there is no seek time penalty, however, the image list takes a lot longer to build, as all the seeking is done at control build time. |
2 | In this case, the images have been stored in a in a RAW partition of the uSD card, and the absolute address of the images are saved in the DAT file. This is the fastest operation of the image control as there is no seeking or other disk activity taking place. |
3 | This mode is for Flash based 'file system' GCI (GCIF) with integrated DAT and other file types. "fname1" and "fname2" are then the Flash high and low words of the GCIF start location. |
When an image control is loaded, an array is built in RAM. It consists of a 6 word header with the following entries as defined by the constants:
Information | Index |
---|---|
IMG_COUNT | 0 |
IMG_ENTRYLEN | 1 |
IMG_MODE | 2 |
IMG_GCI_FILENAME | 3 |
IMG_DAT_FILENAME | 4 |
IMG_GCIFILE_HANDLE | 5 |
No images are stored in FLASH or RAM, the image control holds the index values for the absolute storage positions on the uSD card for RAW mode, or the cluster/sector position for formatted FAT16 mode.
When an image control is no longer required, the memory can be released with mem_Free();
Syntax: file_LoadImageControl(fname1, fname2, mode);
Argument | Description |
---|---|
fname1 | The control list filename "*.dat". |
fname2 | The image filename "*.gci". |
mode | Determines the mode of operation |
Return: Pointer (handle) to the memory allocation to the image control list that has been created, null (0) if function fails
Example
#inherit "4DGL_16bitColours.fnc"
#constant OK 1
#constant FAIL 0
var p; // buffer pointer
var img; // handle for the image list
var n, exit, r;
//-------------------------------------------------------------------
// return true if screen touched, also sets ok flag
func CheckTouchExit()
return (exit := (touch_Get(TOUCH_STATUS) == TOUCH_PRESSED)); // if there's a press, exit
endfunc
//-------------------------------------------------------------------
func main()
gfx_Cls();
txt_Set(FONT_ID, FONT2);
txt_Set(TEXT_OPACITY, OPAQUE);
touch_Set(TOUCH_ENABLE); // enable the touch screen
print("heap=", mem_Heap(), " bytes\n"); // show the heap size
r := OK; // return value
exit := 0;
if (!file_Mount())
print("File error ", file_Error());
while(!CheckTouchExit());
// just hang if we didnt get the image list
r := FAIL;
goto quit;
endif
print ("WAIT...building image list\n");
// slow build, fast execution, higher memory requirement
img := file_LoadImageControl("GFX2DEMO.dat", "GFX2DEMO.gci", 1);
// build image control, returning a pointer to structure allocation
if (img)
print("image control=",[HEX] img,"\n");
// show the address of the image control allocation
else
putstr("Failed to build image control....\n");
while(CheckTouchExit() == 0);
// just hang if we didnt get the image list
r := FAIL;
goto quit;
endif
print ("Loaded ", img[IMG_COUNT], " images\n");
print ("\nTouch and hold to exit...\n");
pause(2000);
pause(3000);
gfx_Cls();
repeat
n := 0;
while(n < img[IMG_COUNT] && !exit) // go through all images
CheckTouchExit(); // if there's a press, exit
img_SetPosition( img, n, (ABS(RAND() % 240)), (ABS(RAND() % 320))); // spread out the images
n++;
wend
img_Show(img, ALL); // update the entire control in 1 hit
until(exit);
quit:
mem_Free(img); // release the image control
file_Unmount(); // (program must release all resources)
return r;
endfunc
//===================================================================
Note
This function is only available for use on the uSD based PmmC version.
file_Mount
Starts up the FAT16 disk file services and allocates a small 32 byte control block for subsequent use. When you open a file using file_Open(...), a further 512 + 44 = 556 bytes are attached to the FAT16 file control block. When you close a file using file_Close(...), the 556 byte allocation is released leaving the 32 byte file control block. The file_Mount() function must be called before any other FAT16 file related functions can be used. The control block and all FAT16 file resources are completely released with file_Unmount().
Syntax: file_Mount();
Return: True (1) if successful, False (0) otherwise
Example
if( !file_Mount() )
while(!(file_Mount()))
putstr("Disk not mounted");
pause(200);
gfx_Cls();
pause(200);
wend
endif
Note
This function is only available for use on the uSD based PmmC version.
file_MountSpeed
Creates a control block for FAT16 and mounts the File System at the specified speed.
Syntax: file_MountSpeed(speed);
Argument | Description |
---|---|
speed | Specifies the speed. Speed can be from SPI_SPEED0 (slowest) to SPI_SPEED15 (fastest) |
Return: True (1) if successful, False (0) otherwise
Example
if (!file_MountSpeed(SPI_SPEED0))
repeat
putstr("Disk not mounted");
pause(200);
gfx_Cls();
pause(200);
until (file_MountSpeed(SPI_SPEED0));
endif
Note
This function is only available for use on the uSD based PmmC version.
file_Unmount
Release any buffers for FAT16 and unmount the Disk File System. This function is to be called to close the FAT16 file system.
Syntax: file_Unmount();
Return: None
Example
Note
This function is only available for use on the uSD based PmmC version.
file_PlayWAV
Open the wav file, decode the header to set the appropriate wave player parameters and set off the playing of the file as a background process. See Sound Control Functions for additional play control functions.
This function may return the following values if unsuccessful:
Value | Error Description |
---|---|
-7 | Insufficient memory available for WAV buffer and file |
-6 | cant play this rate |
-5 | no data chunk found in first rsector |
-4 | no format data |
-3 | no wave chunk signature |
-2 | bad wave file format |
-1 | file not found |
Syntax: file_PlayWAV(fname);
Argument | Description |
---|---|
fname | Filename of the wav file to be opened and played |
Return: Number of blocks to play (1 to 32767), or error code otherwise.
Example
print("\nding.wav\n");
for (n := 0; n < 45; n++)
pitch := NOTES[n];
print([UDEC] pitch,"\r");
snd_Pitch(pitch);
file_PlayWAV("ding.wav");
while(snd_Playing());
//pause(500);
next
Note
This function is only available for use on the uSD based PmmC version.
file_CheckUpdate
Checks and/or updates the program running in Flash using the specified file on uSD.
The following options determine the mode of operation:
Option | Value | Description |
---|---|---|
CHECKUPDATE_QUERY | 1 | Checks the specified file and compares its DateTime to the program running in Flash |
CHECKUPDATE_UPDATENEWER | 2 | Updates the program in Flash if the program on uSD is newer |
CHECKUPDATE_UPDATEALWAYS | 3 | Always updates the program in Flash |
If update occurs and the program is running from Flash, the display is reset after update. Otherwise, if a query or an error occurs, the following is returned:
Option | Value | Description |
---|---|---|
CHECKUPDATE_NEWFILE | 1 | The specified file is newer than the file running in Flash |
CHECKUPDATE_OLDFILE | 2 | The specified file is equal to or older than the file running in Flash |
CHECKUPDATE_UPDATEDONE | 3 | An update was performed, and the program is running from RAM |
CHECKUPDATE_NOFILE | 4 | The specified file does not exist |
CHECKUPDATE_INVALIDFILE | 5 | The specified file is not valid '4xe' or '4fn' |
Syntax: file_CheckUpdate(fname, options);
Argument | Description |
---|---|
fname | Filename of the 4DGL program on the uSD card |
options | Determines whether to update always (3), update if newer (2) or simply query (1) |
Return: Result of the operation
Example
if (!(file_Mount()))
while(!(file_Mount()))
putstr("Drive not mounted...");
pause(200);
gfx_Cls();
pause(200);
wend
endif
if (file_CheckUpdate("Program.4xe", CHECKUPDATE_QUERY) == CHECKUPDATE_NEWFILE)
putstr("Program will now update") ;
file_CheckUpdate("Program.4xe", CHECKUPDATE_UPDATENEWER) ;
endif
Note
This function is only available for use on the uSD based PmmC version.
Flash Memory Functions
flash_SIG
Read JEDEC signature from SPI Flash device
Syntax: flash_SIG();
Return: Flash Signature returned from the 'FLASH WAKEUP RETURN SIG' (0xAB) command
Example
Note
This function is only available for use on the Flash based PmmC version
flash_ID
Read ID code from SPI Flash device
Syntax: flash_ID();
Return: The second (memory type) and third (memory capacity) bytes returned from the 'FLASH READ ID REG' (0x9F) command
Example
var ID;
ID := flash_ID();
print("Memory type: ", [HEX] HIbyte(ID), "\n");
print("Capacity: ", [HEX] LObyte(ID));
Note
This function is only available for use on the Flash based PmmC version
flash_BulkErase
Erase entire SPI Flash device
Syntax: flash_BulkErase();
Return: None
Example
Note
This function is only available for use on the Flash based PmmC version
flash_Block32Erase
Erase the 32KB flash block including the currently set address. This uses the 0x52 command.
Syntax: flash_Block32Erase();
Return: None
Example
Note
This function is only available for use on the Flash based PmmC version
flash_Block64Erase
Erase the 64KB flash block including the currently set address. This uses the 0xD8 command.
Syntax: flash_Block64Erase();
Return: None
Example
Note
This function is only available for use on the Flash based PmmC version
flash_Sector4Erase
Erase the 4KB flash sector including the currently set address. This uses the 0x20 command.
Syntax: flash_Sector4Erase();
Return: None
Example
Note
This function is only available for use on the Flash based PmmC version
General Purpose Functions
lookup8
Search a list of 8-bit constant values for a match with a search value 'key'. If found, the index of the matching constant is returned. Thus, if the value is found first in the list, result is set to one. If second in the list, result is set to two etc. If not found, result is zero.
Syntax: lookup8(key, ...byteConstList);
Argument | Description |
---|---|
key | A byte value to search for in a fixed list of constants |
byteConstList | A comma separated list of constants and strings to be matched against 'key' |
Return: Index/Position of the matching constant starting with 1. 0 if 'key' doesn't exist
Example
func main()
var r, key := 'a';
r := lookup8(key, 0x4D, "abcd", 2, 'Z', 5);
print("\nSearch value 'a' \nfound as index ", r);
key := 5;
r := lookup8(key, 0x4D, "abcd", 2, 'Z', 5);
print("\nSearch value 5 \nfound at index ", r);
putstr("\nScanning..\n");
key := -12000; // we will count from -12000 to +12000, only
// the hex ascii values will give a match value
while (key <= 12000)
r := lookup8(key, "0123456789ABCDEF"); // hex lookup
if (r) print([HEX1] r-1); // only print if we got a match in the table
key++;
wend
repeat forever
endfunc
Note
- The list of constants cannot be re-directed.
- This function offer a versatile way for returning an index for a given value. This can be very useful for data entry filtering and parameter input checking and wherever you need to check the validity of certain inputs.
- The entire search list field can be replaced with a single name if you use the $ operator in constant, eg:
#constant HEXVALUES $"0123456789ABCDEF"
lookup16
Search a list of 16-bit constant values for a match with a search value 'key'. IIf found, the index of the matching constant is returned. Thus, if the value is found first in the list, result is set to one. If second in the list, result is set to two etc. If not found, result is zero.
Syntax: lookup16(key, wordConstList);
Argument | Description |
---|---|
key | A word value to search for in a fixed list of constants |
wordConstList | A comma separated list of constants and strings to be matched against 'key' |
Return: Index/Position of the matching constant starting with 1. 0 if 'key' doesn't exist
Example
func main()
var key, r;
key := 5000;
r := lookup16(key, 5,10,20,50,100,200,500,1000,2000,5000,10000);
//r := lookup16(key, LEGALVALS);
if(r)
print("\nSearch value 5000 \nfound at index ", r);
else
putstr("\nValue not found");
endif
print("\nOk"); // all done
repeat forever
endfunc
Note
- This function offer a versatile way for returning an index for a given value. This can be very useful for data entry filtering and parameter input checking and wherever you need to check the validity of certain inputs.
- The entire search list field can be replaced with a single name if you use the $ operator in constant, eg:
#constant LEGALVALS $5,10,20,50,100,200,500,1000,2000,5000,10000
rect_Intersect
This function detects if two rectangles intersect each other or not. It is ideal for use as a collision detector.
Each rectangle is an array of four words in the format [xpos, ypos, width, height]
Syntax: rect_Intersect(&rect1, &rect2);
Argument | Description |
---|---|
rect1 | An array of 4 vars containing left, top, width and height values |
rect2 | An array of 4 vars containing left, top, width and height values |
Return: True (1) if any part of rect1 is within rect2, False (0) otherwise
Example
var rect1[4] := [50,50,75,75];
var rect2[4] := [20,20,100,100];
if (rect_Intersect(rect1, rect2))
print("rect1 intersects rect2\n");
else
print("rect1 does not intersect rect2\n");
endif
rect_Within
This function detects if a certain rectangle is completely within another rectangle or not.
Each rectangle is an array of four words in the format: [xpos, ypos, width, height]
Syntax: rect_Within(&rect1, &rect2);
Argument | Description |
---|---|
rect1 | An array of 4 vars containing left, top, width and height values |
rect2 | An array of 4 vars containing left, top, width and height values |
Return: True (1) if rect1 is fully within rect2, False (0) otherwise
Example
var rect1[4] := [50,50,25,25];
var rect2[4] := [20,20,100,100];
if (rect_Within(rect1, rect2))
print("rect1 is fully within rect2\n");
else
print("rect1 is not fully within rect2\n");
endif
pause
Stop execution of the user program for a predetermined amount of time.
Syntax: pause(time);
Argument | Description |
---|---|
time | A value specifying the delay time in milliseconds |
Return: None
Example
GPIO Functions
pin_Set
Initializes the 'pin' to the 'mode' specified. A pin can be initialized as an OUTPUT
, INPUT
, ANALOGUE
or SOUND
pin.
Constant | Value | Description |
---|---|---|
OUTPUT | 0 | Pin is set to an output |
INPUT | 1 | Pin is set to an input |
ANALOGUE | 2 | Pin is set as analog input |
SOUND | 3 | Pin is set as sound output |
The tables below show the applicable pin modes for PIXXI-28 and PIXXI-44
Pin Name | Pin No. | OUTPUT | INPUT | ANALOGUE | SOUND |
---|---|---|---|---|---|
IO1_PIN | 25 | Yes | Yes | Yes | Yes |
IO2_PIN | 27 | Yes | Yes | Yes | Yes |
IO3_PIN | 23 | Yes | Yes | Yes | Yes |
IO4_PIN | 24 | Yes | Yes | Yes | Yes |
IO5_PIN | 33 | Yes | Yes | No | Yes |
IO6_PIN | 37 | Yes | Yes | No | Yes |
IO7_PIN | 38 | Yes | Yes | No | Yes |
IO8_PIN | 19 | Yes | Yes | No | Yes |
IO9_PIN | 20 | Yes | Yes | No | Yes |
IO10_PIN | 41 | Yes | Yes | No | Yes |
IO11_PIN | 42 | Yes | Yes | No | Yes |
IO12_PIN | 1 | Yes | Yes | No | Yes |
IO13_PIN | 8 | Yes | Yes | No | Yes |
IO14_PIN | 9 | Yes | Yes | No | Yes |
IO15_PIN | 10 | Yes | Yes | No | Yes |
IO16_PIN | 11 | Yes | Yes | No | Yes |
IO17_PIN | 12 | Yes | Yes | No | Yes |
IO18_PIN | 44 | Yes | Yes | No | Yes |
IO19_PIN | 13 | Yes | Yes | No | Yes |
Pin Name | Pin No. | OUTPUT | INPUT | ANALOGUE | SOUND |
---|---|---|---|---|---|
IO1_PIN | 1 | Yes | Yes | Yes | Yes |
IO2_PIN | 2 | Yes | Yes | Yes | Yes |
IO3_PIN | 4 | Yes | Yes | No | Yes |
IO4_PIN | 3 | Yes | Yes | No | Yes |
IO5_PIN | 11 | Yes | Yes | No | Yes |
IO6_PIN | 12 | Yes | Yes | No | Yes |
IO7_PIN | 28 | Yes | Yes | No | Yes |
Syntax: pin_Set(mode, pin);
Argument | Description |
---|---|
mode | A value (usually a constant) specifying the pin operation |
pin | A value (usually a constant) specifying the pin number |
Return: None
Example
pin_Set(OUTPUT, IO2_PIN); // set IO2 to be used as an output
pin_Set(INPUT, IO1_PIN); // set IO1 to be used as an input
pin_HI
Outputs a "High" level (logic 1) on the appropriate pin that was previously selected as an Output. If the pin is not already set to an output, it is automatically made an output.
Syntax: pin_HI(pin);
Argument | Description |
---|---|
pin | A value (usually a constant) specifying the pin number |
Return: None
Example
pin_LO
Outputs a "Low" level (logic 0) on the appropriate pin that was previously selected as an output. If the pin is not yet set as an output, it is automatically made to an output.
Syntax: pin_LO(pin);
Argument | Description |
---|---|
pin | A value (usually a constant) specifying the pin number |
Return: None
Example
pin_Read
Reads the logic state of the pin that was previously selected as an Input. If a digital input, this returns a "Low" (logic 0) or "High" (logic 1). Otherwise, it returns a 12-bit analogue value
Syntax: pin_Read(pin);
Argument | Description |
---|---|
pin | A value (usually a constant) specifying the pin number |
Return
A Logic 1 (0x0001) or Logic 0 (0x0000)
12-bit analogue value
Example
OW_Reset
Resets an 1-wire device and returns the status
Syntax: OW_Reset(pin);
Argument | Description |
---|---|
pin | A value (usually a constant) specifying the pin number |
Return: Status of 1-wire device (0: ACK, 1: No Activity)
Example
// This example will print a 0 if the device initialised successfully.
print ("result=", OW_Reset(IO1_PIN));
Note
All PIXXI-28 and PIXXI-44 pins are capable of 1-wire protocol. Refer to these tables for the list of pins.
OW_Read
Reads the 8-bit value from a 1-wire devices register
Syntax: OW_Read(pin);
Argument | Description |
---|---|
pin | A value (usually a constant) specifying the pin number |
Return: the lower 8-bits contain data bits received from the 1-Wire device
Example
// read temperature from DS1821 device
var temp_buf;
OW_Reset(IO1_PIN); // reset the device
OW_Write(IO1_PIN, 0xAA); // send the read command
temp_buf := OW_Read(IO1_PIN); // read the device register
Note
All PIXXI-28 and PIXXI-44 pins are capable of 1-wire protocol. Refer to these tables for the list of pins.
OW_Read9
Reads the 9 or more bit value from a 1-wire devices register
Syntax: OW_Read9(pin);
Argument | Description |
---|---|
pin | A value (usually a constant) specifying the pin number |
Return: 9 or more data bits received from the 1-Wire device
Example
// read temperature from DS1821 device
var temp_buf;
OW_Reset(IO1_PIN); // reset the device
OW_Write(IO1_PIN,0xAA); // send the read command
temp_buf := OW_Read9(IO1_PIN); // read the device register
Note
All PIXXI-28 and PIXXI-44 pins are capable of 1-wire protocol. Refer to these tables for the list of pins.
OW_Write
Writes the 8-bit data to 1-Wire devices register.
Syntax: OW_Write(pin, value);
Argument | Description |
---|---|
pin | A value (usually a constant) specifying the pin number |
value | The lower 8-bits of data are sent to the 1-Wire device |
Return: None
Example
//===================================================================
// For this demo to work, a Dallas DS18B20 must be connected to
// IO1 AND POWERED FROM 3.3 to 5V.
// DS18B20 pin1 = Gnd / pin2 = data in/out / pin 3 = +3.3v
// Refer to the Dallas DS18B20 for further information
//===================================================================
func main()
var temp_buf ;
pause(1000);
txt_MoveCursor(0,0);
if(OW_Reset(IO1_PIN)) // initialise and test
print("No device detected");
while(1);
endif
repeat
txt_MoveCursor(0, 0);
print ("result=", OW_Reset(IO1_PIN));
OW_Write(IO1_PIN, 0xcc); // skip ROM
OW_Write(IO1_PIN, 0x44); // start conversion
OW_Reset(IO1_PIN); // reset
OW_Write(IO1_PIN, 0xcc); // skip ROM
OW_Write(IO1_PIN, 0xBE); // get temperature
temp_buf := OW_Read(IO1_PIN);
temp_buf += (OW_Read(IO1_PIN) << 8);
txt_MoveCursor(1, 0);
print ("temp_buf=0x", [HEX4] temp_buf);
forever
endfunc
Note
All PIXXI-28 and PIXXI-44 pins are capable of 1-wire protocol. Refer to these tables for the list of pins.
joystick
Returns the value of the joystick position (5 position switch implementation). The joystick values are:
Value | Status |
---|---|
0 | JOY_RELEASED |
1 | JOY_UP |
2 | JOY_LEFT |
3 | JOY_DOWN |
4 | JOY_RIGHT |
5 | JOY_BTNB |
6 | JOY_BTNA |
The joystick input uses the speficied pin utilizing the A/D converter. Refer to these tables for to determine the pins capable of ADC operation.
Each switch is connected to a junction of 2 resistors that form a unique voltage divider circuit.
The joystick can also be implemented using multiple buttons and resistors. Refer to the Analog Input section of the PIXXI-28 and PIXXI-44 processor datasheets for the required resistor values.
Syntax: joystick(pin);
Return: Joystick value
Example
txt_MoveCursor(0, 0);
joy := joystick(IO1_PIN); // read the joystick on IO1
if (joy == JOY_RELEASED) putstr(" ");
if (joy == JOY_UP) putstr("UP");
if (joy == JOY_LEFT) putstr("LEFT");
if (joy == JOY_DOWN) putstr("DOWN");
if (joy == JOY_RIGHT) putstr("RIGHT");
if (joy == JOY_BTNB) putstr("BUTTON B");
if (joy == JOY_BTNA) putstr("BUTTON A");
bus_In
Read the 7-bit port regardless of pin configurations. If a pin is configured as input, the pin is read directly as if it were a digital input. If a pin is configured as an output, the pin is also read directly, giving the output latch state.
Pin Name | Pin Number | BUS Bit Number |
---|---|---|
IO12_PIN | 1 | 0 |
IO13_PIN | 8 | 1 |
IO14_PIN | 9 | 2 |
IO15_PIN | 10 | 3 |
IO16_PIN | 11 | 4 |
IO17_PIN | 12 | 5 |
IO18_PIN | 44 | 6 |
Syntax: bus_In();
Return: 7-bit value of the bus
Example
Note
This is only available in Mode 2 (4-wire SPI Mode) of PIXXI-44
bus_Out
The lower 7 bits of the argument are placed on the 7bit wide bus. Any BUS pins that are set to inputs are not affected.
Syntax: bus_Out(value);
Argument | Description |
---|---|
value | A value (usually a constant) specifying the pin number. Bit 0 corresponds to IO12 through to bit6 which corresponds to IO18. This is a 7-bit BUS. |
Return: None
Example
var arg1;
arg1 := 0b0011010; // set desired mask
bus_Out(arg1); // set IO13, IO15 and IO16 to output, making them HI
Note
This is only available in Mode 2 (4-wire SPI Mode) of PIXXI-44
Graphics Functions
gfx_Cls
Clear the screen using the current background colour. This brings some of the settings back to default, such as:
- Transparency turned OFF
- Outline colour set to BLACK
- Opacity set to OPAQUE
- Pen set to OUTLINE
- Line patterns set to OFF
- Right text margin set to full width
- Text magnifications set to 1
- All origins set to 0:0
The alternative to maintain settings and to clear screen is to draw a filled rectangle with the required background colour.
Syntax: gfx_Cls();
Return: None
Example
gfx_ChangeColour
Changes all oldColour pixels to newColour within the clipping area. See gfx_SetClipRegion(...) and gfx_ClipWindow(...)
Syntax: gfx_ChangeColour(oldColour, newColour);
Argument | Description |
---|---|
oldColour | Specifies the sample colour to be changed within the clipping window |
newColour | Specifies the new colour to change all occurrences of oldColour within the clipping window |
Return: None
Example
func main()
txt_Width(3);
txt_Height(5);
gfx_MoveTo(8,20);
print("TEST"); // print the string
gfx_SetClipRegion(); // force clipping area to extents of text
// just printed.
gfx_ChangeColour(BLACK, RED); // test change of background colour
repeat forever
endfunc
gfx_Circle
Draws a circle with centre point x1, y1 with radius r using the specified colour.
Syntax: gfx_Circle(x, y, radius, colour);
Argument | Description |
---|---|
x, y | Specifies the center of the circle |
radius | Specifies the radius of the circle |
colour | Specifies the colour of the circle |
Return: None
Example
// Draws a BLUE circle outline (assuming PEN_SIZE is OUTLINE)
gfx_Circle(50, 50, 30, RED); // centred at x=50, y=50 with a radius of 30 pixel units
Note
The default PEN_SIZE
is set to OUTLINE
, however, if PEN_SIZE
is set to SOLID
,
the circle will be drawn filled, if PEN_SIZE
is set to OUTLINE
, the circle will be drawn as an outline.
If the circle is drawn as SOLID, the outline colour can be specified with
gfx_OutlineColour(...). If OUTLINE_COLOUR
is set to 0, no outline is drawn.
gfx_CircleFilled
Draws a SOLID
circle with centre point x1, y1 with radius using the specified colour.
The outline colour can be specified with gfx_OutlineColour(...).
If OUTLINE_COLOUR
is set to 0, no outline is drawn.
Syntax: gfx_CircleFilled(x, y, radius, colour);
Argument | Description |
---|---|
x, y | Specifies the center of the circle |
radius | Specifies the radius of the circle |
colour | Specifies the colour of the circle |
Return: None
Example
// Draws a RED solid circle centred at x=50, y=50 with a radius of 10 pixel units
gfx_CircleFilled(50, 50, 10, RED);
gfx_Line
Draws a line from x1, y1 to x2, y2 using the specified colour. The line is drawn using the current object colour. The current origin is not altered. The line may be tessellated with the gfx_LinePattern(...) function.
Syntax: gfx_Line(x1, y1, x2, y2, colour);
Argument | Description |
---|---|
x1, y1 | Specifies the starting coordinates of the line |
x2, y2 | Specifies the ending coordinates of the line |
colour | Specifies the colour of the line |
Return: None
Example
gfx_Hline
Draws a fast horizontal line from x1 to x2 at vertical coordinate y using colour.
Syntax: gfx_Hline(y, x1, x2, colour);
Argument | Description |
---|---|
y | Specifies the vertical position of the horizontal line |
x1, x2 | Specifies the horizontal end points of the line |
colour | Specifies the colour of the line |
Return: None
Example
gfx_Vline
Draws a fast vertical line from y1 to y2 at horizontal coordinate x using colour.
Syntax: gfx_Vline(x, y1, y2, colour);
Argument | Description |
---|---|
x | Specifies the horizontal position of the vertical line |
y1, y2 | Specifies the vertical end points of the line |
colour | Specifies the colour of the line |
Return: None
Example
gfx_Rectangle
Draws a rectangle from x1, y1 to x2, y2 using the specified colour. The line may be tessellated with the gfx_LinePattern(...) function.
Syntax: gfx_Rectangle(x1, y1, x2, y2, colour);
Argument | Description |
---|---|
x1, y1 | Specifies the top left corner of the rectangle |
x2, y2 | Specifies the bottom right corner of the rectangle |
colour | Specifies the colour of the rectangle |
Return: None
Example
Note
The default PEN_SIZE
is set to OUTLINE
, however, if PEN_SIZE
is set to SOLID
, the rectangle will be drawn filled,
if PEN_SIZE
is set to OUTLINE
, the rectangle will be drawn as an outline. If the rectangle is drawn as SOLID
,
the outline colour can be specified with gfx_OutlineColour(...).
If OUTLINE_COLOUR
is set to 0, no outline is drawn. The outline may be tessellated with the gfx_LinePattern(...) function.
gfx_RectangleFilled
Draws a SOLID
rectangle from x1, y1 to x2, y2 using the specified colour. The line may be tessellated with the gfx_LinePattern(...) function.
Syntax: gfx_RectangleFilled(x1, y1, x2, y2, colour);
Argument | Description |
---|---|
x1, y1 | Specifies the top left corner of the rectangle |
x2, y2 | Specifies the bottom right corner of the rectangle |
colour | Specifies the colour of the rectangle |
Return: None
Example
// Draws a filled RED rectangle from x1=30, y1=30 to x2=80, y2=80
gfx_RectangleFilled(30, 30, 80, 80, RED);
Note
The outline colour can be specified with gfx_OutlineColour(...).
If OUTLINE_COLOUR
is set to 0, no outline is drawn.
The outline may be tessellated with the gfx_LinePattern(...) function.
The PEN_SIZE
is ignored, the rectangle is always drawn SOLID
.
gfx_RoundRect
Draw a filled rectangle at the given co-ordinates with optional rounded corners.
If x1 = x2 or y1 = y2 no straight-line part is drawn.
The actual width of the round-corners rectangle is computed by: 2 * rad + x2 – x1
The actual height of the round-corners rectangle is computed by: 2 * rad + y2 – y1
Syntax: gfx_RoundRect(x1, y1, x2, y2, rad, colour);
Argument | Description |
---|---|
x1, y1 | Specifies the top left corner of the inner rectangle |
x2, y2 | Specifies the bottom right corner of the inner rectangle |
rad | Specifies the radius of corners This is the distance in pixels extending from the corners of the inner rectangle |
colour | Specifies the colour of the rectangle |
Return: None
Example
gfx_Polyline
Plots lines between points specified by a pair of arrays using the specified colour. The lines may be tessellated with the gfx_LinePattern(...) function. This can be used to create complex raster graphics by loading the arrays from serial input or from MEDIA with very little code requirement.
Syntax: gfx_Polyline(n, vx, vy, colour);
Argument | Description |
---|---|
n | Specifies the number of elements in the x and y arrays specifying the vertices for the polyline |
vx | Specifies the addresses of the storage of the array of elements for the x coordinates of the vertices |
vy | Specifies the addresses of the storage of the array of elements for the y coordinates of the vertices |
colour | Specifies the colour for the lines |
Return: None
Example
#inherit "4DGL_16bitColours.fnc"
var vx[20], vy[20];
func main()
vx[0] := 36; vy[0] := 110;
vx[1] := 36; vy[1] := 80;
vx[2] := 50; vy[2] := 80;
vx[3] := 50; vy[3] := 110;
vx[4] := 76; vy[4] := 104;
vx[5] := 85; vy[5] := 80;
vx[6] := 94; vy[6] := 104;
vx[7] := 76; vy[7] := 70;
vx[8] := 85; vy[8] := 76;
vx[9] := 94; vy[9] := 70;
vx[10] := 110; vy[10] := 66;
vx[11] := 110; vy[11] := 80;
vx[12] := 100; vy[12] := 90;
vx[13] := 120; vy[13] := 90;
vx[14] := 110; vy[14] := 80;
vx[15] := 101; vy[15] := 70;
vx[16] := 110; vy[16] := 76;
vx[17] := 119; vy[17] := 70;
// house
gfx_Rectangle(6,50,66,110,RED); // frame
gfx_Triangle(6,50,36,9,66,50,YELLOW); // roof
gfx_Polyline(4, vx, vy, CYAN); // door
// man
gfx_Circle(85, 56, 10, BLUE); // head
gfx_Line(85, 66, 85, 80, BLUE); // body
gfx_Polyline(3, vx+4, vy+4, CYAN); // legs
gfx_Polyline(3, vx+7, vy+7, BLUE); // arms
// woman
gfx_Circle(110, 56, 10, PINK); // head
gfx_Polyline(5, vx+10, vy+10, BROWN); // dress
gfx_Line(104, 104, 106, 90, PINK); // left arm
gfx_Line(112, 90, 116, 104, PINK); // right arm
gfx_Polyline(3, vx+15, vy+15, SALMON); // dress
repeat forever
endfunc
gfx_Polygon
Plots lines between points specified by a pair of arrays using the specified colour. The last point is drawn back to the first point, completing the polygon. The lines may be tessellated with the gfx_LinePattern(...) function. This can be used to create complex raster graphics by loading the arrays from serial input or from MEDIA with very little code requirement.
Syntax: gfx_Polygon(n, vx, vy, colour);
Argument | Description |
---|---|
n | Specifies the number of elements in the x and y arrays specifying the vertices for the polygon |
vx | Specifies the addresses of the storage of the array of elements for the x coordinates of the vertices |
vy | Specifies the addresses of the storage of the array of elements for the y coordinates of the vertices |
colour | Specifies the colour for the polygon |
Return: None
Example
var vx[7], vy[7];
func main()
vx[0] := 10; vy[0] := 10;
vx[1] := 35; vy[1] := 5;
vx[2] := 80; vy[2] := 10;
vx[3] := 60; vy[3] := 25;
vx[4] := 80; vy[4] := 40;
vx[5] := 35; vy[5] := 50;
vx[6] := 10; vy[6] := 40;
gfx_Polygon(7, vx, vy, RED);
repeat forever
endfunc
gfx_Triangle
Draws a triangle outline between vertices (x1, y1), (x2, y2) and (x3, y3) using the specified colour. The line may be tessellated with the gfx_LinePattern(...) function.
Syntax: gfx_Triangle(x1, y1, x2, y2, x3, y3, colour);
Argument | Description |
---|---|
x1, y1 | Specifies the first vertices of the triangle |
x2, y2 | Specifies the second vertices of the triangle |
x3, y3 | Specifies the third vertices of the triangle |
Return: None
Example
// Draws a CYAN triangular outline with vertices at (10, 10), (30, 10) and (20, 30)
gfx_Triangle(10, 10, 30, 10, 20, 30, CYAN);
gfx_Dot
Draws a pixel at at the current origin using the current object colour.
Syntax: gfx_Dot();
Return: None
Example
gfx_Bullet
Draws a circle or 'bullet point' with radius r at at the current origin using the current object colour.
Syntax: gfx_Bullet(radius);
Argument | Description |
---|---|
radius | Specifies the radius of the bullet |
Return: None
Example
Note
The default PEN_SIZE
is set to OUTLINE
, however, if PEN_SIZE
is set to SOLID
, the circle will be drawn filled,
if PEN_SIZE
is set to OUTLINE
, the circle will be drawn as an outline.
If the circle is drawn as SOLID
, the outline colour can be specified with gfx_OutlineColour(...)
gfx_OrbitInit
Sets up the internal pointers for the gfx_Orbit(..) result variables. The &x_orb and &y_orb parameters are the addresses of the variables or array elements that are used to store the result from the gfx_Orbit(..) function.
Syntax: gfx_OrbitInit(&x_dest, &y_dest);
Argument | Description |
---|---|
&x_dest | Specifies the address of storage location of the X value for the orbit calculation |
&y_dest | Specifies the address of storage location of the Y value for the orbit calculation |
Return: None
Example
// Sets the variables that will receive the result from a gfx_Orbit(...) function call
var targetX, targetY;
gfx_OrbitInit(&targetX, &targetY);
gfx_Orbit
Prior to using this function, the destination address of variables for the calculated coordinates must be set using the gfx_OrbitInit(...) function. This function calculates the x, y coordinates of a distant point relative to the current origin, where the only known parameters are the angle and the distance from the current origin. The new coordinates are calculated and then placed in the destination variables that have been previously set with the gfx_OrbitInit(...) function.
Syntax: gfx_Orbit(angle, distance);
Argument | Description |
---|---|
angle | Specifies the angle from the origin to the remote point. The angle is specified in degrees. |
distance | Specifies the distance from the origin to the remote point in pixel units |
Return: None
Example
var targetX, targetY;
gfx_OrbitInit(&targetX, &targetY);
gfx_MoveTo(30, 30);
gfx_Bullet(5); // mark the start point with a small WHITE circle
gfx_Orbit(30, 50); // calculate a point 50 pixels away from origin at
// 30 degrees
// mark the target point with a RED circle
gfx_CircleFilled(targetX, targetY, 3, 0xF800);
Note
Result is stored in the variables that were specified with the gfx_OrbitInit(...) function.
gfx_PutPixel
Draws a pixel at position x, y using the specified colour.
Syntax: gfx_PutPixel(x, y, colour);
Argument | Description |
---|---|
x, y | Specifies the screen coordinates of the pixel |
colour | Specifies the 16-bit colour of the pixel (0x0000-0xFFFF) |
Return: None
Example
gfx_GetPixel
Reads the colour value of the pixel at position (x, y)
Syntax: gfx_GetPixel(x, y);
Argument | Description |
---|---|
x, y | Specifies the screen coordinates of the pixel colour to be returned |
Return: 16-bit colour of the pixel
Example
// Prints 1234, the colour of the pixel that was previously placed
gfx_PutPixel(20, 20, 1234);
r := gfx_GetPixel(20, 20);
print(r);
gfx_MoveTo
Moves the origin to a new position
Syntax: gfx_MoveTo(xpos, ypos);
Argument | Description |
---|---|
xpos | Specifies the horizontal position of the new origin |
ypos | Specifies the vertical position of the new origin |
Return: None
Example
#inherit "4DGL_16bitColours.fnc"
func help()
var x, y, state;
print("TOUCH ME");
touch_Set(TOUCH_ENABLE); // lets enable the touch screen
while(touch_Get(TOUCH_STATUS) != TOUCH_PRESSED); //Wait for touch
// we'll need a place on the screen to start with
gfx_MoveTo(touch_Get( TOUCH_GETX), touch_Get( TOUCH_GETY));
gfx_Set(OBJECT_COLOUR, WHITE); // this will be our line colour
while(1)
state := touch_Get(TOUCH_STATUS); // Look for touch activity
x := touch_Get(TOUCH_GETX); // Grab x and the
y := touch_Get(TOUCH_GETY); // y coordinates of the touch
if(state == TOUCH_PRESSED) // if there's a press
gfx_LineTo(x, y); // Draw a line from previous spot
endif
if(state == TOUCH_RELEASED) // if there's a release;
gfx_CircleFilled(x, y, 10, RED);// Draw a solid red circle
endif
if(state == TOUCH_MOVING) // if there's movement
gfx_PutPixel(x, y, LIGHTGREEN); // we'll draw a green pixel
endif
wend // Repeat forever
endfunc
gfx_MoveRel
Moves the origin to a new position relative to the old position
Syntax: gfx_MoveRel(xoffset, yoffset);
Argument | Description |
---|---|
xoffset | Specifies the horizontal offset of the new origin |
yoffset | Specifies the vertical offset of the new origin |
Return: None
Example
// Draws a pixel using the current object colour at x=5, y=17
gfx_MoveTo(10, 20);
gfx_MoveRel(-5, -3);
gfx_Dot();
gfx_IncX
Increment the current X origin by 1 pixel unit. The original value is returned before incrementing. The return value can be useful if a function requires the current point before insetting occurs.
Syntax: gfx_IncX();
Return: the current X origin before the increment
Example
// Draws a simple rounded vertical gradient
var n;
gfx_MoveTo(20,20);
n := 96;
while (n--)
gfx_ObjectColour(n/3);
gfx_Bullet(2);
gfx_IncX();
wend
gfx_IncY
Increment the current Y origin by 1 pixel unit. The original value is returned before incrementing. The return value can be useful if a function requires the current point before insetting occurs.
Syntax: gfx_IncY();
Return: the current Y origin before the increment
Example
// Draws a simple horizontal gradient using lines
var n;
gfx_MoveTo(20,20);
n := 96;
while (n--)
gfx_ObjectColour(n/3);
gfx_LineRel(20, 0);
gfx_IncY();
wend
gfx_LineTo
Draws a line from the current origin to a new position. The Origin is then set to the new position. The line is drawn using the current object colour. The line may be tessellated with the gfx_LinePattern(...) function.
Syntax: gfx_LineTo(xpos, ypos);
Argument | Description |
---|---|
xpos | Specifies the horizontal position of the line end as well as the new origin |
ypos | Specifies the vertical position of the line end as well as the new origin |
Return: None
Example
// Draws a line using the current object colour between x1=10, y1=20 and x2=60, y2=70.
gfx_MoveTo(10, 20);
gfx_LineTo(60, 70);
// The new origin is now set at x=60, y=70.
gfx_LineRel
Draws a line from the current origin to a new position. The line is drawn using the current object colour. The current origin is not altered. The line may be tessellated with the gfx_LinePattern(...) function.
Syntax: gfx_LineRel(xpos, ypos);
Argument | Description |
---|---|
xpos | Specifies the horizontal end point of the line |
ypos | Specifies the vertical end point of the line |
Return: None
Example
// Draws a tessellated line using the current object colour between (10, 20) and (50, 50)
gfx_LinePattern(0b1100110011001100);
gfx_MoveTo(10, 20);
gfx_LineRel(50, 50);
// Note: gfx_LinePattern(0); must be used after this to return line drawing to normal solid lines
gfx_BoxTo
Draws a rectangle from the current origin to the new point using the current object colour. The top left corner is anchored by the current origin (x1, y1), the bottom right corner is specified by x2, y2.
Syntax: gfx_BoxTo(x2, y2);
Argument | Description |
---|---|
x2, y2 | Specifies the diagonally opposed corner of the rectangle to be drawn, the top left corner (assumed to be x1, y1) is anchored by the current origin. |
Return: None
Example
// Draws 2 boxes, anchored from the current origin
gfx_MoveTo(40,40);
n := 10;
while (n--)
gfx_BoxTo(50,50);
gfx_BoxTo(30,30);
wend
Note
The default PEN_SIZE
is set to OUTLINE
, however, if PEN_SIZE
is set to SOLID
,
the rectangle will be drawn filled, if PEN_SIZE
is set to OUTLINE
, the rectangle
will be drawn as an outline. If the circle is drawn as SOLID
, the outline colour
can be specified with gfx_OutlineColour(...).
If OUTLINE_COLOUR
is set to 0, no outline is drawn.
gfx_Ellipse
Plots a coloured Ellipse on the screen at centre (x, y) with xradius = xrad and yradius = yrad.
if PenSize = 0, Ellipse is Solid
if PenSize = 1, Ellipse is Outline
Syntax: gfx_Ellipse(x, y, xrad, yrad, colour);
Argument | Description |
---|---|
x, y | Specifies the horizontal and vertical position of the centre of ellipse |
xrad, yrad | Specifies x-radius and y-radius of the ellipse |
colour | Specifies the colour for the lines |
Return: None
Example
gfx_EllipseFilled
Plots a solid coloured Ellipse on the screen at centre x,y with xradius = xrad and yradius = yrad.
Syntax: gfx_EllipseFilled(x, y, xrad, yrad, colour);
Argument | Description |
---|---|
x, y | Specifies the horizontal and vertical position of the centre of ellipse |
xrad, yrad | Specifies x-radius and y-radius of the ellipse |
colour | Specifies the colour for the lines |
Return: None
Example
gfx_ScreenCopyPaste
Copies an area of a screen from xs, ys of size given by width and height parameters and pastes it to another location determined by xd, yd.
Syntax: gfx_ScreenCopyPaste(xs, ys, xd, yd, width, height);
Argument | Description |
---|---|
xs, ys | Specifies the horizonal and vertical position of the top left corner of the area to be copied (source) |
xd, yd | Specifies the horizontal and vertical position of the top left corner of where the paste is to be made (destination) |
width | Specifies the width of the copied area |
height | Specifies the height of the copied area |
Return: None
Example
// Copies 40x40 pixels originating from point (10,10) to (100,100);
gfx_ScreenCopyPaste(10, 10, 100, 100, 40, 40);
gfx_RGBto565
Returns the 16-bit (Red: 5, Green: 6, Blue: 5 format) colour value of a 24-bit (Red: 8, Green: 8, Blue: 8 format) colour.
Syntax: gfx_RGBto565(red, green, blue);
Argument | Description |
---|---|
red | 8-bit colour value for Red |
green | 8-bit colour value for Green |
blue | 8-bit colour value for Blue |
Return: 16-bit (Red: 5, Green: 6, Blue: 5 format) colour value
Example
// convert 8-bit Red, Green and Blue color values to 16-bit 565 color value
var colorRGB;
colorRGB := gfx_RGBto565(170, 126, 0);
gfx_332to565
Returns the 16-bit (Red: 5, Green: 6, Blue: 5 format) value of an 8-bit (Red: 3, Green: 3, Blue: 2 format) colour
Syntax: gfx_332to565(colour);
Argument | Description |
---|---|
colour | 8-bit colour value. 3 bits for Red, 3 bits for Green, 2 bits for blue |
Return: 16-bit (Red: 5, Green: 6, Blue: 5 format) colour value
Example
// Convert 8-bit 332 color value to 16-bit 565 color value
var color565;
color565 := gfx_332to565(0b11010100);
gfx_TriangleFilled
Draws a solid triangle between vertices x1,y1 , x2,y2 and x3,y3 using the specified colour.
Syntax: gfx_TriangleFilled(x1, y1, x2, y2, x3, y3, colour);
Argument | Description |
---|---|
x1, y1 | Specifies the first vertices of the triangle |
x2, y2 | Specifies the second vertices of the triangle |
x3, y3 | Specifies the third vertices of the triangle |
Return: None
Example
// Draws a CYAN Solid triangle with vertices at (10, 10) (30, 10) and (20, 30)
gfx_TriangleFilled(10, 10, 30, 10, 20, 30, CYAN);
gfx_PolygonFilled
Draws a solid Polygon between specified vertices: (x1, y1), (x2, y2) ... (xn, yn) using the specified colour. The last point is drawn back to the first point, completing the polygon. Vertices must be minimum of 3 and can be specified in any fashion
Syntax: gfx_PolygonFilled(n, vx, vy, colour);
Argument | Description |
---|---|
n | Specifies the number of elements in the x and y arrays specifying the vertices for the polygon |
vx | Specifies the addresses of the storage of the array of elements for the x coordinates of the vertices |
vy | Specifies the addresses of the storage of the array of elements for the y coordinates of the vertices |
colour | Specifies the colour for the polygon |
Return: None
Example
var vx[7], vy[7];
func main()
vx[0] := 10; vy[0] := 10;
vx[1] := 35; vy[1] := 5;
vx[2] := 80; vy[2] := 10;
vx[3] := 60; vy[3] := 25;
vx[4] := 80; vy[4] := 40;
vx[5] := 35; vy[5] := 50;
vx[6] := 10; vy[6] := 40;
gfx_PolygonFilled(7, vx, vy, RED);
repeat forever
endfunc
gfx_Origin
Sets relative screen offset for horizontal and vertical for the top left corner for graphics objects.
Syntax: gfx_Origin(x, y);
Argument | Description |
---|---|
x, y | Specifies the relative screen offset for horizontal and vertical for the top left corner for graphics objects |
Return: None
Example
gfx_SetClipRegion
Forces the clip region to the most recent extents. It can be the extents of the last text that was printed or the last image that was shown.
For the clipping region to take effect, "Clipping" setting must be enabled separately using gfx_Set(CLIPPING, ON) or the shortcut gfx_Clipping(ON).
Syntax: gfx_SetClipRegion();
Return: None
Example
gfx_MoveTo(10,10); // move the origin to a new pixel location (x,y)
print("TEST"); // print a string
gfx_SetClipRegion(); // force the clipping region to the extent of the text
gfx_Clipping(ON); // turn ON clipping
var n;
n := 50000;
while (n--)
// Draw 50000 random colour pixels,
// only the pixels within region of the text will be visible
gfx_PutPixel(RAND()%100, RAND()%100, RAND());
wend
repeat forever
gfx_ClipWindow
Specifies a clipping window region on the screen such that any objects and text placed onto the screen will be clipped and displayed only within that region.
For the clipping window to take effect, "Clipping" setting must be enabled separately using gfx_Set(CLIPPING, ON) or the shortcut gfx_Clipping(ON).
Syntax: gfx_ClipWindow(x1, y1, x2, y2);
Argument | Description |
---|---|
x1, y1 | Specifies the horizontal and vertical position of the top left corner of the clipping window |
x2, y2 | Specifies the horizontal and vertical position of the bottom right corner of the clipping window |
Return: None
Example
var n;
gfx_ClipWindow(10, 10, 50, 50 );
gfx_Clipping(ON);
n := 50000;
while (n--)
// Draw 50000 random colour pixels,
// only the pixels within the clipping area will be visible
gfx_PutPixel(RAND()%100, RAND()%100, RAND());
wend
repeat forever
gfx_Get
Returns various graphics parameters to caller.
The following graphics parameters can be queried:
Mode | Description |
---|---|
X_MAX |
Current orientations maximum X Value |
Y_MAX |
Current orientations maximum Y Value |
LEFT_POS |
Left location of Object |
TOP_POS |
Top location of Object |
RIGHT_POS |
Right location of Object |
BOTTOM_POS |
Bottom location of Object |
X_ORG |
Get current internal X position |
Y_ORG |
Get current internal Y position |
Syntax: gfx_Get(mode);
Argument | Description |
---|---|
mode | Specifies graphics parameter to query |
Return: the value of the parameter being queried
Example
val := gfx_Get(X_MAX); // Returns the maximum horizontal resolution of the display
val := gfx_Get(Y_MAX); // Returns the maximum vertical resolution of the display
val := gfx_Get(RIGHT_POS); // Returns the right location of the last drawn object
// that only has top, left parameters such as a button
// or an image/video.
val := gfx_Get(BOTTOM_POS); // Returns the bottom location of the last drawn object
// that only has top, left parameters such as a button
// or an image/video.
gfx_Set
Set the required graphics control parameter, such as size, colour, and other parameters
The following parameters can be set
Mode | Description | Value |
---|---|---|
PEN_SIZE | Set the draw mode for gfx_LineTo, gfx_LineRel, gfx_Dot, gfx_Bullet and gfx_BoxTo (default mode is OUTLINE) | 0 or SOLID 1 or OUTLINE |
BACKGROUND_COLOUR | Set the screen background colour | 16-bit Colour, 0x0000-0xFFFF |
OBJECT_COLOUR | Generic colour for gfx_LineTo, gfx_LineRel, gfx_Dot, gfx_Bullet and gfx_BoxTo | 16-bit Colour, 0x0000-0xFFFF |
CLIPPING | Turns clipping on/off The clipping points are set with gfx_ClipWindow and must be set first. |
1 or 0 (ON or OFF) |
TRANSPARENT_COLOUR | Colour that needs to be made transparent. | 16-bit Colour, 0x0000-0xFFFF |
TRANSPARENCY | Turn the transparency ON or OFF. Transparency is automatically turned OFF after the next image or video command. | 1 or 0 (ON or OFF) |
FRAME_DELAY | Set the inter frame delay for media_Video(...) | 0 to 255msec |
SCREEN_MODE | Set required screen behaviour/orientation. | 0 or LANDSCAPE 1 or LANDSCAPE_R 2 or PORTRAIT 3 or PORTRAIT_R |
OUTLINE_COLOUR | Outline colour for rectangles and circles (set to 0 for no effect) |
16-bit Colour, 0x0000-0xFFFF |
CONTRAST | Set contrast value, 0 = display off, 1-15 = contrast level | 0 or OFF 1 to 15 for levels |
BEVEL_WIDTH | Set Button Bevel Width, 0 pixel to 15 pixels. | 0 None 1 to 15 pixels |
Syntax: gfx_Set(function, value);
Argument | Description |
---|---|
function | Determines the required action for various graphics control functions. There are pre-defined constants for each of the functions |
value | Target new setting/value for the target display function |
Return: None
gfx_PenSize
Set the draw mode for gfx_LineTo(...), gfx_LineRel(...), gfx_Dot(...), gfx_Bullet(...) and gfx_BoxTo(...)
Syntax: gfx_PenSize(mode);
Argument | Description |
---|---|
mode | SOLID (0) or OUTLINE (1), default: OUTLINE |
Return: None
Note
Pen size is set to OUTLINE
for normal operation (default).
gfx_BGcolour
Set the screen background colour
Syntax: gfx_BGcolour(colour);
Argument | Description |
---|---|
colour | 16-bit Colour, 0x0000-0xFFFF |
Return: None
gfx_ObjectColour
Sets the colour for gfx_LineTo(...), gfx_LineRel(...), gfx_Dot(...), gfx_Bullet(...) and gfx_BoxTo(...)
Syntax: gfx_ObjectColour(colour);
Argument | Description |
---|---|
colour | 16-bit Colour, 0x0000-0xFFFF |
Return: None
gfx_Clipping
Turns clipping on/off. The clipping points are set with gfx_ClipWindow(...)
Syntax: gfx_Clipping(mode);
Argument | Description |
---|---|
mode | 0 (ON) or 1 (OFF) |
Return: None
gfx_TransparentColour
Sets the colour that needs to be made transparent
Syntax: gfx_TransparentColour(colour);
Argument | Description |
---|---|
colour | 16-bit Colour, 0x0000-0xFFFF |
Return: None
gfx_Transparency
Turn the transparency ON or OFF. 1 or 0 (ON or OFF)
Syntax: gfx_Transparency(mode);
Argument | Description |
---|---|
mode | 1 (ON) or 0 (OFF) |
Return: None
gfx_FrameDelay
Set the inter frame delay for media_Video(...) 0 to 255msec
Syntax: gfx_FrameDelay(delay);
Argument | Description |
---|---|
delay | 0 to 255msec |
Return: None
gfx_ScreenMode
Sets the screen graphics orientation to any of the following:
Option | Value | Description |
---|---|---|
LANDSCAPE |
1 | Landscape Orientation |
LANDSCAPE_R |
2 | Reversed Landscape Orientation |
PORTRAIT |
3 | Portrait Orientation |
PORTRAIT_R |
4 | Reversed Portrait Orientation |
Syntax: gfx_ScreenMode(mode);
Argument | Description |
---|---|
mode | Screen Orienation |
Return: None
gfx_OutlineColour
Sets the outline colour for rectangles and circles. Set to 0x0000 for no effect.
Syntax: gfx_OutlineColour(colour);
Argument | Description |
---|---|
colour | 16-bit Colour, 0x0000-0xFFFF |
Return: None
gfx_Contrast(value)
Set contrast value. Turn off the display by setting the value to 0. Acceptable value is from 1 to 15
Syntax: gfx_Contrast(value);
Argument | Description |
---|---|
value | 0 or OFF, 1 to 15 for levels |
Return: None
gfx_LinePattern
Sets the draw pattern for line drawing. If set to zero, lines are solid, else each '1' bit represents a pixel that is turned off.
Syntax: gfx_LinePattern(pattern);
Argument | Description |
---|---|
pattern | 16-bit bitwise design representing the draw pattern |
Return: None
Example: See gfx_LineRel example
gfx_BevelWidth
Sets graphics button bevel shadow depth
Syntax: gfx_BevelShadow(width);
Argument | Description |
---|---|
width | 0 to 15 pixels |
Return: None
gfx_BevelShadow
Sets graphics button bevel shadow depth
Syntax: gfx_BevelShadow(value);
Return: None
gfx_Xorigin
Set the X offset of the graphics origin point
Syntax: gfx_Xorigin(offset);
Argument | Description |
---|---|
offset | Specifies the relative screen horizontal offset for the left side for graphics objects |
Return: None
gfx_Yorigin
Set the Y offset of the graphics origin point
Syntax: gfx_Yorigin(offset);
Argument | Description |
---|---|
offset | Specifies the relative screen vertical offset for the top side for graphics objects |
Return: None
gfx_RingSegment
Draw a Segment of a ring at (x, y) from rad2 to rad1 starting at starta to enda in colour
Syntax: gfx_RingSegment(x, y, Rad1, Rad2, starta, enda, colour);
Argument | Description |
---|---|
x, y | Specifies the center of the ring segment |
Rad1 | Specifies the outer radius of the ring segment |
Rad2 | Specifies the inner radius of the ring segment |
starta | Specifies the start angle of the ring segment |
enda | Specifies the end angle of the ring segment |
colour | Specifies the colour of the ring segment |
Return: None
Example
gfx_ReadGRAMarea
Reads an arbitrary rectangular area from the display to an array. If "ptr" is 0, the correctly sized array is created, in which case it is up to the caller to eventually destroy it. Otherwise "ptr" is expected to point to a correctly sized array.
If an array is supplied, its size must be large enough, and may be calculated:
bytecount = (ABS(x2 - x1) + 1) * (ABS(y2 - y1) + 1)
wordcount = 2 * bytecount
*bytecount can be used when creating a buffer using mem_Alloc
*wordcount can be used when creating a fixed var array
Syntax: gfx_ReadGRAMarea(x1, y1, x2, y2, ptr);
Argument | Description |
---|---|
x1, y1 | Top left corner of the rectangular area |
x2, y2 | Bottom right corner of the rectangular area |
ptr | Pointer to an array large enought to store each pixel or; 0 to automatically create an array of the required size |
Return:
- If
ptr
is 0, returns the created array if there is insufficient memory, otherwise, returns 0 - If
ptr
is nonzero, returns the user's arrayptr
Example
var array;
array := gfx_ReadGRAMarea(50, 50, 250, 175, 0);
// Copy the pixels of the GRAM area with top left and bottom right
// endpoints at (50,50) and (250,175) and saves it to the generated
// array. The address is then returned and saved to variable ‘array’
gfx_BGcolour(LIME);
gfx_Cls(); // Sets the background to a single color
gfx_WriteGRAMarea(100, 100, 300, 225, array);
// Copies the GRAM area to the new coordinates,
// Top left and bottom right corners are at (100,100) and (300,225)
gfx_WriteGRAMarea
Write an array back to the rectangular area
Syntax: gfx_WriteGRAMarea(x1, y1, x2, y2, ptr);
Argument | Description |
---|---|
x1, y1 | Top left corner of the rectangular area |
x2, y2 | Bottom right corner of the rectangular area |
ptr | Points to an array to be written |
Return: None
Example: See gfx_ReadGRAMarea example
gfx_Surround
Draws an outline rectangle at the given co-ordinates with optional rounded corners determined by rad1. rad2 sets the radius of the outer rounded rectangle. If rad1 is zero, the inner rectangle will have square corners. Bounding rectangle is x1-rad1-rad2, y1-rad1-rad2, x2+rad1+rad2, y2+rad1+rad2.
Syntax: gfx_Surround(x1, y1, x2, y2, rad1, rad2, colour);
Argument | Description |
---|---|
x1, y1 | Specifies the top left corner position of the surround on the screen |
x2, y2 | Specifies the bottom right corner position of the surround on the screen |
rad1 | Specifies the inner corner radius of the surround |
rad2 | Specifies the outer corner radius of the surround |
colour | Specifies the colour of the surround |
Return: None
Example
// Draw a surround with rounded corners, 3 pixels wide
gfx_Surround(40, 40, 100, 60, 15, 3, YELLOW);
gfx_Gradient
Draws a graduated colour rectangle at the specified coordinate
The following gradient directions are supported:
Style | Description |
---|---|
GRAD_DOWN | gradient changes in the vertical direction |
GRAD_RIGHT | gradient changes in the horizontal direction |
GRAD_UP | gradient changes in the vertical direction |
GRAD_LEFT | gradient changes in the horizontal direction |
GRAD_WAVE_VER | gradient wave in the vertical direction |
GRAD_WAVE_HOR | gradient wave in the horizontal direction |
Syntax: gfx_Gradient(style, x1, y1, x2, y2, colour1, colour2);
Argument | Description |
---|---|
style | Specifies the gradient style |
x1, y1 | Specifies top left corner of the rectangle |
x2, y2 | Specifies bottom right corner of the rectangle |
colour1 | Specifies the start colour of the gradient |
colour2 | Specifies the end colour of the gradient |
Return: None
Example
gfx_RoundGradient
Draws a graduated colour rounded rectangle at the specified co-ordinate.
x1 and y1 may equal x2 and y2 allowing the function to be used for rounded panels, rounded buttons, circular buttons.
Bounding rectangle is x1-radius, y1-radius, x2+radius, y2+radius.
Syntax: gfx_RoundGradient(style, x1, y1, x2, y2, radius, colour1, colour2);
Argument | Description |
---|---|
style | Specifies the gradient style |
x1, y1 | Specifies the top left corner of the inner rectangle |
x2, y2 | Specifies the bottom right corner of the inner rectangle |
radius | Specifies the radius of corners This is the distance in pixels extending from the corners of the inner rectangle |
colour1 | Specifies the start colour of the gradient |
colour2 | Specifies the end colour of the gradient |
Return: None
Example
// Draw graduated colour rounded rectangle
gfx_Gradient(GRAD_WAVE_VER, 100, 100, 230, 120, 20, BLACK, WHITE);
gfx_XYrotToVal
This function converts a rotational angle into a value. It calculates a position for a rotary input starting at mina and continuing to maxa. Both angles must be greater than 0.
Syntax: gfx_XYrotToVal(x, y, base, mina, maxa, minv, maxv);
Argument | Description |
---|---|
x | Relative x-coordinate (x-coordinate – x-center) |
y | Relative y-coordinate (y-coordinate – y-center) |
base | The base reference at which the angle is 0XYROT_EAST angle 0 starts from the eastXYROT_SOUTH angle 0 starts from the south |
mina | Start angle (Clockwise from 0 angle) |
maxa | End angle (Clockwise from 0 angle) |
minv | Minimum value |
maxv | Maximum value |
Return: The equivalent position, the value of which will be between minv and maxv.
Example
var pos;
pos := gfx_XYrotToVal(150 - 100, 150 - 100, XYROT_EAST, 0, 180, 0, 100);
print(pos); // Prints value of 25, expected at angle of 45 degrees
// with the origin at x = 100, y = 100
gfx_XYlinToVal
This function converts a linear position into a value. It calculates a position for a linear input starting at minpos and continuing to maxpos.
Syntax: gfx_XYlinToVal(x, y, base, minpos, maxpos, minv, maxv);
Argument | Description |
---|---|
x, y | x and y position values |
base | Base reference axisXYLIN_X to use the x value for calculations (Horizontal axis)XYLIN_Y to use the y value for calculations (Vertical axis) |
minpos | Start position |
maxpos | End position |
minv | Minimum value |
maxv | Maximum value |
Return: The equivalent position, the value of which will be between minv and maxv
Example
var pos;
pos := gfx_XYlinToVal(100, 100, XYLIN_X, 0, 200, 0, 100);
print(pos); // Prints 50, after mapping to min and max value
gfx_SpriteSet
This function sets the internal pointers for the 3 sets of data required by the sprite generator which are as follows: 1. the bitmaps for the sprites 2. the colour lookup table (CLUT) 3. the 4 colour palettes
Syntax: gfx_SpriteSet(bitmaps, colours, palette);
Argument | Description |
---|---|
bitmaps | Pointer to bitmaps |
colours | Pointer to colour lookup table |
palette | Pointer to the 4 colour palettes |
Return: None
Example
#DATA
word mySprites 0x0000, 0x0000, // line 1
/* Cherry */ 0x0000, 0x0000, // line 2
0x0000, 0x0500, // line 3 11
0x0000, 0x0550, // line 4 1111
0x0000, 0x0045, // line 5 11 1
0x4000, 0x0040, // line 6 1 1
0x1FC0, 0x0010, // line 7 3331 1
0xF7F0, 0x0004, // line 8 333133 1
0x3FF0, 0x00F7, // line 9 33333 3133
0xCFB0, 0x03F7, // line 10 3233 331333
0xCEF0, 0x03FF, // line 11 3323 333333
0xCFC0, 0x03FE, // line 12 333 323333
0xC000, 0x03FB, // line 13 332333
0x0000, 0x00FF, // line 14 3333
0x0000, 0x0000, // line 15
0x0000, 0x0000 // line 16
word myColours BLACK, RED, LIME, WHITE
byte myPalette 0, 2, 3, 1 // BLACK, LIME, WHITE, RED
#END
func main()
gfx_SpriteSet(mySprites, myColours, myPalette);
// Show a cherry upside down using the first palette of myPalette as set by gfx_SpriteSet
gfx_BlitSprite(0, 0, 10, 10, SOUTH, 0);
repeat forever
endfunc
gfx_BlitSprite
Places the required sprite bitmap at the origin xpos, ypos using the required 4 colour palettes. Orientation determines in which direction the sprite will be displayed. If preimage exists, it should be large enough to hold the entire image 'underneath' the sprite.
Here are the supported orientations:
Constant Name | Value |
---|---|
NORTH | 0 |
SOUTH | 1 |
WEST | 2 |
EAST | 3 |
NORTH_MIRRORED | 4 |
SOUTH_MIRRORED | 5 |
WEST_MIRRORED | 6 |
EAST_MIRRORED | 7 |
Syntax: gfx_BlitSprite(spritenumber, palette, xpos, ypos, orientation, preimage);
Argument | Description |
---|---|
spritenumber | Index of sprite to be shown |
palette | Index of the colour palette to be used. Value can be from 0 to 3 |
xpos, ypos | x and y coordinates of position at which the sprite will be shown |
orientation | Direction of the sprite when shown. Possible values for orientation |
preimage | Pointer to a preimage, if required |
Return: None
Example: See gfx_SpriteSet example
gfx_Button
Draws a three-dimensional Text Button at screen location defined by x, y parameters (top left corner). The size of the button depends on the font, width, height and length of the text.
The button can contain multiple lines of text by having the \n
character embedded in the string for the end of line marker. In this case, the widest text in the string sets the overall width, and the height of the button is set by the number of text lines. In the case of multiple lines, each line is left justified.
If you wish to centre or right justify the text, you will need to prepare the text string according to your requirements.
Syntax: gfx_Button(state, x, y, buttonColour, txtColour, font, txtWidth txtHeight, text);
Argument | Description |
---|---|
state | 0 = Button depressed; 1 = Button raised |
x, y | Specifies the top left corner position of the button on the screen |
buttonColour | Button colour |
txtColour | Text colour |
font | Specifies the Font ID |
txtWidth | Specifies the width of the text. This value is the font width multiplier and minimum value must be 1 |
txtHeight | Specifies the height of the text. This value is the font height multiplier and minimum value must be 1 |
text | Specifies the text string. The text string must be within the range of printable ascii character set. The string may have \n characters embedded to create a multiline button |
Return: None
Example
#constant LEFT 30
#constant TOP 150
#constant TEXTWIDTH 2
#constant TEXTHEIGHT 2
func main()
// Draw a button as a Text Box (indented)
gfx_Button(DOWN, 0, 30, GREEN, WHITE, FONT3, TEXTWIDTH, TEXTHEIGHT, "4DGL-Demo");
touch_Set(TOUCH_ENABLE);
repeat
// Draw the Push Button (raised)
gfx_Button(UP, LEFT, TOP, BLUE, RED, FONT3, TEXTWIDTH, TEXTHEIGHT, " PRESS ");
// set touch detect region to that of the push button
touch_DetectRegion(LEFT, TOP, gfx_Get(RIGHT_POS), gfx_Get(BOTTOM_POS));
// Wait until the button is pressed
while (touch_Get(TOUCH_STATUS) != TOUCH_PRESSED);
// now redraw the Push Button (depressed)
gfx_Button(DOWN, LEFT, TOP, BLUE, WHITE, FONT3, TEXTWIDTH, TEXTHEIGHT, " PRESS ");
// Wait until the button is pressed
while (touch_Get(TOUCH_STATUS) != TOUCH_RELEASED);
forever
endfunc
gfx_Button4
Draw a Button as defined by ButtonDef (if required), using ButtonRam positioning at position value. See the reference for the ButtonDef values.
The following are the required definitions gfx_ButtonDef
:
Definition | Description |
---|---|
xpos | Top-Left X-position |
ypos | Top-Left Y-position |
radius | Radius |
outerBevelColor1 | Outer bevel gradient color 1 |
outerBevelColor2 | Outer bevel gradient color 2 |
outerGradStyle | Outer bevel gradient style |
ringColor0 | Ring Color (at state 0) |
ringColor1 | Ring Color (at state 1) |
buttonBevelColor1 | Button bevel gradient color 1 |
buttonBevelColor2 | Button bevel gradient color 2 |
buttonBevelStyle0 | Button bevel gradient (at state 0) |
buttonBevelStyle1 | Button bevel gradient (at state 1) |
buttonFaceColor | Button face color |
buttonDesign | Button text/string, or numeric 0 for Braille design |
buttonParam1 | Braille grid gradient color 1 if buttonDesign is 0 Font color (at state 0) if buttonDesign is text |
buttonParam2 | Braille grid gradient color 1 if buttonDesign is 0 Font color (at state 1) if buttonDesign is text |
buttonParam3 | Braille grid gradient style if buttonDesign is 0 Font style/ID if buttonDesign is text |
buttonParam4 | Not required if buttonDesign is 0 Text size if buttonDesign is text |
Syntax: gfx_Button4(state, &gfx_ButtonRam, &gfx_ButtonDef);
Argument | Description |
---|---|
state | A value (usually a constant) specifying the current frame of the widget |
&gfx_ButtonRam | A pointer to a variable array for widget utilization |
&gfx_ButtonDef | A pointer to the Data Block holding the widget parameters |
Return: None
Example
var state;
var Button1Ram[10];
var Button2Ram[10];
#DATA
word Button1Info 0, 0, 50, 0x9CD3, 0x5ACB, GRAD_WAVE_VER, 0x8800, 0xF800, 0xDEDB, 0x2104, GRAD_DOWN, GRAD_UP, 0x6B6D, 0, 0xBDD7, 0x2965, GRAD_DOWN
word Button2Info 10, 120, 50, 0x9CD3, 0x5ACB, GRAD_WAVE_VER, 0x8800, 0xF800, 0xDEDB, 0x2104, GRAD_DOWN, GRAD_UP, 0x6B6D, ButtonText, 0xFFFF, 0x0, FONT1, 1
byte ButtonText "Button\0"
#END
func main()
gfx_Button4(state, Button1Ram, Button1Info); // Button with braille
gfx_Button4(state, Button2Ram, Button2Info); // Button with text
repeat forever
endfunc
gfx_Switch
Draw a Switch as defined by SwitchDef (if required), using SwitchRam positioning at position value.
The following are the required definitions SwitchDef
:
Definition | Description |
---|---|
xpos | Top-Left X-position |
ypos | Top-Left Y-position |
length | Widget length |
thickness | Widget thickness |
options | Option bits (See gfx_Switch Option Bits table) |
baseBevelColor1 | Container bevel main color |
baseBevelColor2 | Container bevel shadow color |
baseBevelSize | Container bevel thickness |
switchBevelSize | Switch bevel thickness |
switchBevelColor1 | Switch face color (State 1) |
switchBevelColor0 | Switch face color (State 0) |
text1 | Text (State 1) |
text0 | Text (State 0) |
fontStyle | Font style |
fontSize | Font size multiplier |
textColor1 | Text color (State 1) |
textColor0 | Text color (State 0) |
The table below list all the option bits for the options
definition:
Option | Bit/Flag | Set | Unset |
---|---|---|---|
SWITCH1_F_ORIENT_VERT | 0x0001 | Vertical | Horizontal |
Syntax: gfx_Switch(state, &SwitchRam, &SwitchDef);
Argument | Description |
---|---|
state | A value (usually a constant) specifying the current frame of the widget |
&SwitchRam | A pointer to a variable array for widget utilization |
&SwitchDef | A pointer to the Data Block holding the widget parameters |
Return: None
Example
var state;
var Button1Ram[10];
#DATA
word Button1Info 10, 10, 90, 49, 1, 0x9772, 0x8C1, 4, 3, 0x1C43, 0x32A6,
Button1LabelOn, Button1LabelOff, FONT3, 1, 0xFFFF, 0x120
byte Button1LabelOn "ON\0"
byte Button1LabelOff "OFF\0"
#END
func main()
gfx_Switch(state, Button1Ram, Button1Info); // Button Internal Widget
repeat forever
endfunc
gfx_Slider
Draws a vertical or horizontal slider bar on the screen. The gfx_Slider function has several different modes of operation. To minimise the amount of graphics functions we need; all modes of operation are selected naturally depending on the parameter values.
Orientation Selection Rules:
- if x2-x1 > y2-y1, slider is assumed to be horizontal (ie: if width > height, slider is horizontal)
- if x2-x1 <= y2-y1, slider is assumed to be vertical (ie: if height <= width, slider is horizontal)
Thumb Selection Rules:
- If value is positive, thumb is set to the position that is the proportion of value to the scale parameter. (Used to set the control to the actual value of a variable)
- If value is negative, thumb is driven to the graphics position set by the ABSolute of value. (Used to set thumb to its actual graphical position (usually by touch screen)
- The thumb colour is determine by
gfx_Set(OBJECT_COLOUR, value);
, however, if the current object colour is BLACK, a darkened shade of the colour parameter is used for the thumb.
Syntax: gfx_Slider(mode, x1, y1, x2, y2, colour, scale, value);
Argument | Description |
---|---|
mode | 0 : Slider Indented 1 : Slider Raised 2 : Slider Hidden (background colour) |
x1, y1 | Specifies the top left corner position of the slider on the screen |
x2, y2 | Specifies the bottom right corner position of the slider on the screen |
colour | Specifies the colour of the slider bar |
scale | Sets the full range of the slider for the thumb from 0 to this value |
value | if positive, sets the relative position of the thumb on the slider bar, else set thumb to ABS position of the negative number |
Return:
- If the value parameter was a positive number (i.e:- value is a proportion of the scale parameter), the true (implied x or y axis) position of the thumb is returned.
- If the value parameter was a negative number (i.e:- thumb is being set to an Absolute graphics position), the actual slider value (which is a proportion of the scale parameter) is returned.
Example
func drawRedSlider()
gfx_Slider(0, rSlider[0], rSlider[1], rSlider[2], rSlider[3], RED, 255, valR);
txt_MoveCursor(1,12);
txt_Set(TEXT_OPACITY, OPAQUE);
txt_Set(TEXT_COLOUR, RED);
print(" ");
txt_MoveCursor(1,12);
print([DEC] valR);
endfunc
gfx_Slider5
Draw a Slider as defined by SliderDef (if required), using SliderRam positioning at position value.
The following are the required definitions SliderDef
:
Definition | Description |
---|---|
xpos | Top-Left X-position |
ypos | Top-Left Y-position |
length | Widget length |
width | Widget width |
options | Option bits (See gfx_Slider5 Option Bits table) |
minValue | Minimum value |
maxValue | Maximum value |
baseColor | Base color |
trackFillColor1 | Track fill color (from Right/Top to current position) |
trackFillColor2 | Track fill color (from Left/Bottom to current position) |
majorTickCount1 | Total Marker partition for Top/Left Side (0 for no ticks) |
majorTickCount2 | Total Marker partition for Bottom/Right Side (0 for no ticks) |
minorTickCount1 | Minor ticks between each major ticks T/L Side (0 for small ticks) |
minorTickCount2 | Minor ticks between each major ticks B/R Side (0 for small ticks) |
majorTickLength | Major tick length |
majorTickColor | Major tick color |
minorTickLength | Minor tick length |
minorTickColor | Minor tick color |
fontStyle | Value indicator font style |
fontColor | Value indicator text color |
knobBevelColor1 | Slider knob bevel gradient color 1 |
knobBevelColor2 | Slider knob bevel gradient color 2 |
knobBevelStyle | Slider knob bevel gradient style |
knobFaceColor1 | Slider knob face gradient color 1 |
knobFaceColor2 | Slider knob face gradient color 2 |
knobFaceStyle | Slider knob face gradient style |
The table below list all the option bits for the options
definition:
Option | Bit/Flag | Set | Unset |
---|---|---|---|
SLIDER5_F_ORIENT_VERT | 0x0001 | Vertical | Horizontal |
SLIDER5_F_TICKS | 0x0002 | Enable | Disable |
SLIDER5_F_VALUE_IND | 0x0004 | Enable | Disable |
SLIDER5_F_PROGRESSBAR | 0x0008 | Progress Bar (gauge mode) | Slider mode |
Syntax: gfx_Slider5(value, &SliderRam, &SliderDef);
Argument | Description |
---|---|
value | A value (usually a constant) specifying the current frame of the widget |
&SliderRam | A pointer to a variable array for widget utilization |
&SliderDef | A pointer to the Data Block holding the widget parameters |
Return: None
Example
var frame;
var Slider1Ram[10];
var Gauge1Ram[10];
#DATA
word Slider1Info 10, 10, 250, 40, (0 + 0 + 0), 0, 100, 0x1082, 0x0, 0x7E0, 30, 30, 2,
2, 10, 0x7E0, 5, 0x7E0, FONT3, 0xFFE0, 0x1082, 0x9CD3, GRAD_DOWN,
0x1082, 0x9CD3, GRAD_UP
word Gauge1Info 10, 60, 250, 40, (SLIDER5_F_PROGRESSBAR + SLIDER5_F_ORIENT_VERT +
SLIDER5_F_TICKS + SLIDER5_F_VALUE_IND), 0, 100, 0x1082, 0x0, 0x7E0,
30, 30, 2, 2, 10, 0x7E0, 5, 0x7E0, FONT3, 0xFFE0, 0x1082, 0x9CD3,
GRAD_DOWN, 0x1082, 0x9CD3, GRAD_UP
#END
func main()
gfx_Slider5(frame, Slider1Ram, Slider1Info); // Slider Internal Widget
gfx_Slider5(frame, Gauge1Ram, Gauge1Info); // Gauge Internal Widget
repeat forever
endfunc
gfx_Dial
Draw a Dial as defined by DialDef (if required), using DialRam positioning at position value.
The following are the required definitions DialDef
:
Definition | Description |
---|---|
xpos | Top-Left X-position |
ypos | Top-Left Y-position |
width | Width |
height | Height |
xCenter | Knob centre X-position |
yCenter | Knob centre Y-position |
radius | Knob radius |
startAngle | Rotation starting angle |
endAngle | Rotation ending angle |
minValue | Minimum value |
maxValue | Maximum value |
backgroundColor | Background color |
knobColor | Knob color |
bevelThickness | Bevel thickness |
bevelColor1 | Bevel gradient color 1 (Left side) |
bevelColor2 | Bevel gradient color 2 (Right side) |
partAngle2 | Starting angle for Partition 2 |
partAngle3 | Starting angle for Partition 3 |
partLowColor1 | Partition 1 low color |
partLowColor2 | Partition 2 low color |
partLowColor3 | Partition 3 low color |
partHighColor1 | Partition 1 high color |
partHighColor2 | Partition 2 high color |
partHighColor3 | Partition 3 high color |
indTickOffset | Indicator ticks offset distance |
indTickSize1 | Indicator size 1 (Radius/Width of circle, triangle or rectangle) |
indTickSize2 | Indicator size 2 (Length of line, triangle or rectangle) |
knobPointerColor | Knob pointer color |
knobPointerSize1 | Knob pointer size 1 (Radius/Width of circle, triangle or rectangle) |
knobPointerSize2 | Knob pointer size 2 (Length of line, triangle or rectangle) |
indLabelColor | Knob indicator label text color |
indLabelStyle | Knob indicator label font style |
indLabelOffset | Knob indicator label offset distance |
indLabelCount | Number of indicator labels |
indTextPtr | Pointer to string indicator labels (Numeric labels if zero (0)) |
captionStyle | Caption font style |
captionColor | Caption text color |
captionOffsetX | Caption horizontal offset from knob centre |
captionOffsetY | Caption vertical offset from knob centre |
captionText | Knob Caption text |
options | Option bits (See gfx_Dial Option Bits table) |
The table below list all the option bits for the options
definition:
Option | Bit/Flag | Set | Unset |
---|---|---|---|
SLIDER5_F_ORIENT_VERT | 0x0001 | Vertical | Horizontal |
SLIDER5_F_TICKS | 0x0002 | Enable | Disable |
SLIDER5_F_VALUE_IND | 0x0004 | Enable | Disable |
SLIDER5_F_PROGRESSBAR | 0x0008 | Progress Bar (gauge mode) | Slider mode |
Syntax: gfx_Dial(value, &DialRam, &DialDef);
Argument | Description |
---|---|
value | A value (usually a constant) specifying the current frame of the widget |
&DialRam | A pointer to a variable array for widget utilization |
&DialDef | A pointer to the Data Block holding the widget parameters |
Return: None
Example
var frame;
var Knob1Ram[10];
#DATA
word Knob1Info 10, 10, 152, 129, 87, 80, 38, 135, 405, 0, 100, 0x0, 0x52AA, 5, 0xB5B6, 0x3186,
200, 300, 0x280, 0x528A, 0x5800, 0x7E0, 0xFFE0, 0xF800, 12, 3, 6, 0xF800, 3, 30,
0xFFFF, FONT2, 22, 10, Labels, FONT2, 0xFFFF, -15, 50, Knob1Caption,
(0 + DIAL_F_HANDLE_CIRCLE + DIAL_F_INDICATOR_LINE)
byte Labels "Text1\0Text2\0Text3\0Text4\0Text5\0"
byte Knob1Caption "KNOB\0"
#END
func main()
gfx_Dial(frame, Knob1Ram, Knob1Info); // Dial Internal Widget
repeat forever
endfunc
gfx_AngularMeter
Draw an angular meter as defined by MeterDef (if required), using MeterRam positioning at position value.
The following are the required definitions MeterDef
:
Definition | Description |
---|---|
scaleOuterRadius | Range scale outer edge radius |
scaleInnerRadius | Range scale inner edge radius |
majorTickCount | Number of partitions of marker ticks |
minorTickCount | Number of minor ticks before next major tick (0 to disable) |
majorTickOuterLen | Length for major ticks radiating from scale outer edge |
minorTickOuterLen | Length for minor ticks radiating from scale outer edge |
majorTickInnerLen | Length for major ticks radiating from scale inner edge |
minorTickInnerLen | Length for minor ticks radiating from scale inner edge |
tickWidth | Tick width |
tickColor | Tick color |
partitionAngle2 | Starting angle for range scale second ring section |
partitionAngle3 | Starting angle for range scale third ring section |
partitionColor1 | Range scale first ring section color |
partitionColor2 | Range scale second ring section color |
partitionColor3 | Range scale third ring section color |
scaleStepSize | Range scale section incremental step size |
scaleLabelCount | Total number of scale marker labels |
scaleFontStyle | Scale marker label font style |
scaleFontColor | Scale marker label text color |
scaleLabelOffset | Scale marker label offset distance (relative to range scale midpoint) |
scaleLabelPtr | Pointer to label strings (Default is numeric is set to zero (0)) |
options | Gauge Options (see gfx_AngularMeter option bits table) |
captionFontStyle | Caption font style |
captionFontColor | Caption text color |
captionOffsetX | Caption horizontal offset from rotation centre |
captionOffsetY | Caption vertical offset from rotation centre |
captionText | Caption text pointer |
xpos | Top-Left X-position |
ypos | Top-Left Y-position |
width | Width |
height | Height |
centerX | Rotation centre X-position |
centerY | Rotation centre Y-position |
backgroundColor | Background color (required for erasing needle path) |
startAngle | Starting angle |
endAngle | Ending angle |
minValue | Minimum value |
maxValue | Maximum value |
needleLen | Needle length |
needleStyle | Needle style options (see gfx_Needle style table) |
needleOffset | Needle offset distance from center |
needleWidth | Needle width (Half value of overall needle thickness) |
needleTailLength | Needle tail length (Applicable only for double triangle style) |
needleColor | Needle color |
needleHubRadius | Needle Hub radius |
needleHubColor | Needle Hub color |
needlePinRadius | Needle Pin radius |
needlePinColor | Needle Pin color |
The table below list all the option bits for the options
definition:
Option | Bit/Flag | Set | Unset |
---|---|---|---|
ANGULAR_F_LABEL_STRINGS | 0x0001 | Counter Clockwise Direction | Clockwise Direction |
ANGULAR_F_BG_TRANSPARENT | 0x0002 | Enable | Disable |
ANGULAR_F_TICK_PCT_COLOUR | 0x0004 | Replace Tick Color with Section Colors | Disable |
ANGULAR_F_TEXT_PCT_COLOUR | 0x0008 | Replace Label Color with Section Colors | Disable |
Syntax: gfx_AngularMeter(value, &MeterRam, &MeterDef);
Argument | Description |
---|---|
value | A value (usually a constant) specifying the current frame of the widget |
&MeterRam | A pointer to a variable array for widget utilization |
&MeterDef | A pointer to the Data Block holding the widget parameters |
Return: None
Example
var state;
var Gauge1Ram[10];
#DATA
word Gauge1Info 90, 70, 20, 2, 17, 5, 10, 2, 1, 0xFFFF, 270, 337, 0xDF, 0x3BF, 0xF800,
0, 10, FONT1, 0xFFFF, 15, 0, (0 + 0 + 0 + 0), FONT2, 0xFFFF, -26, 56,
Gauge1Caption, 10, 10, 235, 197, 128, 125, 0x0, 135, 405, 0, 100, 60,
NEEDLE_F_TRIANGLE, 0, 6, 30, 0xFFFF, 6, 0xFFFF, 2, 0xF800
byte Gauge1Caption "Caption\0"
#END
func main()
gfx_AngularMeter(state, Gauge1Ram, Gauge1Info); // Gauge
repeat forever
endfunc
gfx_Needle
Draw a Needle as defined by NeedleDef (if required), using NeedleRam positioning at position value.
The following are the required definitions NeedleDef
:
Definition | Description |
---|---|
xpos | Top-Left X-position |
ypos | Top-Left Y-position |
width | Width |
height | Height |
centerX | Rotation centre X-position |
centerY | Rotation centre Y-position |
backgroundColor | Background color (required for erasing needle path) |
startAngle | Starting angle |
endAngle | Ending angle |
minValue | Minimum value |
maxValue | Maximum value |
needleLen | Needle length |
needleStyle | Needle style options (see gfx_Needle style table) |
needleOffset | Needle offset distance from center |
needleWidth | Needle width (Half value of overall needle thickness) |
needleTailLength | Needle tail length (Applicable only for double triangle style) |
needleColor | Needle color |
needleHubRadius | Needle Hub radius |
needleHubColor | Needle Hub color |
needlePinRadius | Needle Pin radius |
needlePinColor | Needle Pin color |
The table below list all the styles for the needle:
Option | Value | Description |
---|---|---|
NEEDLE_F_LINE | 0 | Line needle pointer |
NEEDLE_F_RECTANGLE | 1 | Rectangular needle pointer |
NEEDLE_F_POINTRECTANGLE | 2 | Pointed rectangular needle pointer |
NEEDLE_F_TRIANGLE | 3 | Triangular needle pointer |
NEEDLE_F_DOUBLETRIANGLE | 4 | Double ended triangular needle pointer |
NEEDLE_F_ROUNDEDRECTANGLE | 5 | Rounded corner rectangular needle pointer |
Syntax: gfx_Needle(value, &NeedleRam, &NeedleDef);
Argument | Description |
---|---|
value | A value (usually a constant) specifying the current frame of the widget |
&NeedleRam | A pointer to a variable array for widget utilization |
&NeedleDef | A pointer to the Data Block holding the widget parameters |
Return: None
Example
var frame;
var NeedleRam[10];
#DATA
word NeedleInfo 10, 10, 235, 197, 128, 125, 0x0, 135, 405, 0, 100, 60,
NEEDLE_F_TRIANGLE, 0, 6, 30, 0xFFFF, 6, 0xFFFF, 2, 0xF800
#END
func main()
gfx_Needle(frame, NeedleRam, NeedleInfo); // Rotating Needle
repeat forever
endfunc
gfx_Gauge
Draw a Gauge as defined by GaugeDef (if required), using GaugeRam positioning at position value.
The following are the required definitions GaugeDef
:
Definition | Description |
---|---|
xpos | Top-Left X-position |
ypos | Top-Left Y-position |
length | Gauge length |
width | Gauge width |
barCount | Number of Gauge bars |
minValue | Minimum gauge value |
maxValue | Maximum gauge value |
barSize | Bar thickness |
barGap | Bar spacing |
barGapColor | Inter 'bar' gap color |
inactiveColor1 | Partition 1 low colour |
activeColor1 | Partition 1 active colour |
inactiveColor2 | Partition 2 low colour |
activeColor2 | Partition 2 active colour |
inactiveColor3 | Partition 3 low colour |
activeColor3 | Partition 3 active colour |
section2Start | Partition 2 starting bar |
section3Start | Partition 3 starting bar |
options | Gauge Option bits (see gfx_Gauge option bits table) |
The table below list all the option bits for the options
definition:
Option | Bit/Flag | Set | Unset |
---|---|---|---|
GAUGE_F_TOPRIGHT | 0x0001 | Inverts direction (Starts from Top/Right) | Disable |
GAUGE_F_HORZ | 0x0002 | Horizontal | Vertical |
Syntax: gfx_Gauge(value, &GaugeRam, &GaugeDef);
Argument | Description |
---|---|
value | A value (usually a constant) specifying the current frame of the widget |
&GaugeRam | A pointer to a variable array for widget utilization |
&GaugeDef | A pointer to the Data Block holding the widget parameters |
Return: None
Example
var frame;
var Gauge1Ram[10];
#DATA
word Gauge1Info 10, 10, 181, 59, 11, 0, 100, 10, 5, 0x18E3, 0x280, 0x7E0,
0x5280, 0xFFE0, 0xA000, 0xF800, 8, 5,
(GAUGE_F_HORZ + GAUGE_F_TOPRIGHT)
#END
func main()
gfx_Gauge(frame, Gauge1Ram, Gauge1Info); // Gauge Internal Widget
repeat forever
endfunc
gfx_RulerGauge
Draw a RulerGauge as defined by RulerGaugeDef (if required), using RulerGaugeRam positioning at position value. See the reference for the RulerGaugeDef values.
The following are the required definitions RulerGaugeDef
:
Definition | Description |
---|---|
xpos | Top-Left X-position |
ypos | Top-Left Y-position |
length | Widget length |
width | Widget width |
frames | Widget total frames/range |
majorSectionCount | Number of partitions between each major ticks |
minorSectionCount | Number of minor tick partitions between each major ticks |
minorTickLength | Minor tick length |
majorTickLength | Major tick length |
mediumRangeStart | Starting frame for medium range scale |
highRangeStart | Starting frame for high range scale |
baseColor | Base color |
lowRangeColor | Low range color |
mediumRangeColor | Medium range color |
highRangeColor | High range color |
tickColor | Marker tick color |
options | Option bits (see gfx_RulerGauge option bits table) |
The table below list all the option bits for the options
definition:
Option | Bit/Flag | Set | Unset |
---|---|---|---|
RULERGAUGE_TICKS_TOP | 0x0001 | Position Marker on Top/Left | Position Marker on Bottom/Right |
RULERGAUGE_F_ORIENT_VERT | 0x0002 | Vertical | Horizontal |
Syntax: gfx_RulerGauge(value, &RulerGaugeRam, &RulerGaugeDef);
Argument | Description |
---|---|
value | A value (usually a constant) specifying the current frame of the widget |
&RulerGaugeRam | A pointer to a variable array for widget utilization |
&RulerGaugeDef | A pointer to the Data Block holding the widget parameters |
Return: None
Example
var value;
var Gauge1Ram[10];
#DATA
word Gauge1Info 10, 10, 250, 52, 100, 6, 5, 10, 20, 50, 75, 0x3A08, 0x1F,
0xFD20, 0xF800, 0xFFFF, RULERGAUGE_TICKS_BOTTOM
#END
func main()
gfx_RulerGauge(value, Gauge1Ram, Gauge1Info); // Gauge Internal Widget
repeat forever
endfunc
gfx_Led
Draw a Led as defined by LedDef (if required), using LedRam positioning in state state. See the reference for the LedDef values.
The following are the required definitions LedDef
:
Definition | Description |
---|---|
xpos | Top-Left X-position |
ypos | Top-Left Y-position |
width | Widget width |
height | Widget height |
baseColor1 | Base gradient color 1 |
baseColor2 | Base gradient color 2 |
shineColor | LED shine effect color |
activeColor | LED color (State 1) |
inactiveColor | LED color (State 0) |
innerRadius | Base bevel inner radius |
outerRadius | Base bevel outer radius |
shineRadius | LED Shine effect radius |
ledRadius | Outer LED radius |
shineEffect | LED Shine effect (1 - enable, 0 - disable) |
Syntax: gfx_Led(state, &LedRam, &LedDef);
Argument | Description |
---|---|
state | A value (usually a constant) specifying the current frame of the widget |
&LedRam | A pointer to a variable array for widget utilization |
&LedDef | A pointer to the Data Block holding the widget parameters |
Return: None
Example
var state;
var Led1Ram[10];
#DATA
word Led1Info 10, 10, 113, 96, 0x2965, 0x0, 0xFFFF,
0xF800, 0x5800, 35, 40, 20, 30, 1
#END
func main()
gfx_Led(state, Led1Ram, Led1Info); // LED Internal Widget
repeat forever
endfunc
gfx_LedDigits
Draw a series of 7 segment Led Digits as defined by LedDigitDef, using LedDigitRam positioning at position value.
This internal widget requires an array of size 12 for LedDigitRam
.
The following are the required definitions LedDigitDef
:
Definition | Description |
---|---|
xpos | Top-Left X-position |
ypos | Top-Left Y-position |
width | Widget width (Used only for touch region) |
height | Widget height (Used only for touch region) |
digitCount | Number of digits |
separator | Separator placement (To disable separator use -1) |
digitSpacing | Spacing distance between each digits |
digitSize | Digit size |
activeColor | LED segment ON color |
inactiveColor | LED segment OFF color |
options | Option bits (see gfx_LedDigits options tables) |
The table below list all the option bits for the options
definition:
Options | Bit/Flag | Description |
---|---|---|
LEDDIGITS_F_UNSIGNED | 0x0000 | Show value as unsigned (default) |
LEDDIGITS_F_SIGNED | 0x0010 | Show value as signed |
LEDDIGITS_F_LEADINGb | 0x0000 | Hide leading zeroes (default) |
LEDDIGITS_F_LEADING0 | 0x0020 | Show leading zeroes |
LEDDIGITS_F_DP_DOT | 0x0000 | Show dot as separator (default) |
LEDDIGITS_F_DP_COMMA | 0x0040 | Show comma as separator |
Data Types | ||
LEDDIGITS_F_INT16 | 0x0000 | 16-bit integer mode (default) |
LEDDIGITS_F_INT32 | 0x0004 | 32-bit integer mode value should be a 2 element array containing a 32-bit integer value |
LEDDIGITS_F_FLOAT | 0x0008 | Floating point mode value should be a 2 element array containing a 32-bit float value (when using this option, format needs to be specified) |
Format | ||
LEDDIGITS_F_GENERAL | 0x0003 | Display float value using the general format |
LEDDIGITS_F_FIXED | 0x0002 | Display float value using the fixed format |
LEDDIGITS_F_SCIENTIFIC | 0x0001 | Display float value using the scientific format |
Syntax: gfx_LedDigits(value, &LedDigitRam, &LedDigitDef);
Argument | Description |
---|---|
value | A value (usually a constant) specifying the current frame of the widget |
&LedDigitRam | A pointer to a variable array for widget utilization |
&LedDigitDef | A pointer to the Data Block holding the widget parameters |
Return: None
Example
var value;
var Digits1RAM [12];
#DATA
word Digits1Info 10, 10, 66, 106, 2, 0, 0, 5, 0xFFFF, 0x630C,
(LEDDIGITS_F_LEADING0 | LEDDIGITS_F_UNSIGNED | LEDDIGITS_F_INT16 | LEDDIGITS_F_DP_DOT)
#END
func main()
gfx_LedDigits (value, Digits1RAM, Digits1Info); // LED digit Widget
repeat forever
endfunc
gfx_LedDigit
Draws a single 7 segment led Digit at x, y of size digitsize using oncolour and offcolour. By default, the value can be 0-9 (0-9), A-F (0x0a-0x0f), blank(0x10) and - (0x11).
Additional options can be used in value as described in the table:
Options | Bit/Flag | Description |
---|---|---|
LEDDIGIT_F_DP_COMMA | 0x0400 | Uses a comma as the decimal point |
LEDDIGIT_F_SHOW_DP | 0x0800 | Adds a decimal point to the value displayed |
LEDDIGIT_F_SET_SEGMENTS | 0x1000 | Allows segments to be individually set |
LEDDIGIT_F_SET_SEGMENTS
can be used to turn value into a series of bits to turn on individual segments.
For example, LEDDIGIT_F_SET_SEGMENTS + 9
will turn ON the top and bottom segments.
In this mode, LEDDIGIT_F_SHOW_DP
and LEDDIGIT_F_DP_COMMA
can be used, but in this case the DP is the 8th segment.
Syntax: gfx_LedDigit(x, y, digitsize, oncolour, offcolour, value);
Argument | Description |
---|---|
x, y | Specifies the top-left position of the digit |
digitsize | Specifies the size of the digit |
oncolour | Specifies the active colour of the segments/LEDs |
offcolour | Specifies the inactive colour of the segments/LEDs |
value | Specifies the value to show |
Return: None
Example
// Show 3 in the 7-segment LED digit
gfx_LedDigit(10, 10, 5, YELLOW, LIME, 3);
// Show 4. in the 7-segment LED digit
gfx_LedDigit(10, 10, 5, YELLOW, LIME, 4 + LEDDIGIT_F_SHOW_DP);
// Turn ON top and bottom segments
gfx_LedDigit(10, 10, 5, YELLOW, LIME, 9 + LEDDIGIT_F_SET_SEGMENTS);
gfx_Scale
Draw a Scale as defined by ScaleDef, setting LedRam for use in touch processing. See the reference for the ScaleDef values. If touch processing is not required 0 may be used as the ScaleRam parameter.
The following are the required definitions LedDigitDef
:
Definition | Description |
---|---|
xpos | Top-Left X-position |
ypos | Top-Left Y-position |
length | Length |
minValue | Minimum value |
maxValue | Maximum value |
majorSectionCount | Major tick partitions |
majorTickLength | Major tick length |
minorTickCount | Number of minor ticks inside each partition |
minorTickLength | Minor tick length |
tickColor | Tick color |
fontBgColor | Marker text background color |
fontFgColor | Marker text color |
fontStyle | Marker text font style |
gapSize | Gap size for centred marker text to ticks |
options | Option bits (see gfx_Scale option bits table) |
The table below list all the option bits for the options
definition:
Options | Bit/Flag | Description |
---|---|---|
SCALE_NONE | 0x0000 | Disables scale marker labels (default) |
SCALE_TL | 0x0001 | Align scale marker labels to Top/Left side of the axis |
SCALE_BR | 0x0002 | Align scale marker labels to Bottom/Right side of the axis |
SCALE_CENTRE | 0x0003 | Align scale marker labels to Centre of the axis |
SCALE_TICKS_NONE | 0x0000 | Disables marker ticks (default) |
SCALE_TICKS_TL | 0x0004 | Align marker ticks to Top/Left side of the axis |
SCALE_TICKS_BR | 0x0008 | Align marker ticks to Bottom/Right side of the axis |
SCALE_TICKS_BOTH | 0x000C | Align marker ticks on both side of the axis |
SCALE_HORZ | 0x0000 | Set scale orientation to horizontal (default) |
SCALE_VERT | 0x0010 | Set scale orientation to vertical |
SCALE_NO_END_ALIGN | 0x0000 | Always align each marker label to the ticks |
SCALE_END_ALIGN | 0x0020 | Aligning the end marker labels to the end marker ticks This makes the end labels fit inside the whole scale |
SCALE_HIDE_ZERO | 0x0000 | Prevent zero value from showing as a label (default) |
SCALE_SHOW_ZERO | 0x0040 | Allow zero digit in the scale markers |
Syntax: gfx_Scale(&ScaleRam, &ScaleDef);
Argument | Description |
---|---|
&ScaleRam | A pointer to a variable array for widget utilization |
&ScaleDef | A pointer to the Data Block holding the widget parameters |
Return: None
Example
var ImageRAM1[10];
#DATA
word Image1Info 36, 10, 197, 0, 100, 5, 10, 2, 5, 0xFFFF, 0x0, 0xFFFF, FONT3, 0,
(SCALE_CENTRE | SCALE_TICKS_BOTH | SCALE_VERT | SCALE_END_ALIGN | SCALE_SHOW_ZERO)
#END
func main()
gfx_Scale(ImageRAM1, Image1Info); // Scale object
repeat forever
endfunc
gfx_Panel
Draws a 3-dimensional rectangular panel at a screen location defined by x, y parameters (top left corner). The size of the panel is set with the width and height parameters. The colour is defined by colour. The state parameter determines the appearance of the panel, 0 = recessed, 1 = raised.
Syntax: gfx_Panel(state, x, y, width, height, colour);
Argument | Description |
---|---|
state | 0 : Recessed 1 : Raised |
x, y | Specifies the top left corner position of the panel on the screen |
width | Specifies the width of the panel |
height | Specifies the height of the panel |
colour | Specifies the colour of the panel |
Return: None
Example
#constant LEFT 15
#constant TOP 15
#constant WIDTH 100
#constant HEIGHT 100
func main()
// Draw a panel
gfx_Panel(RAISED, LEFT, TOP, WIDTH, HEIGHT, GRAY);
repeat forever
endfunc
gfx_Panel2
Draws a panel2 (groupbox) at screen location defined by x, y, width and height with left colour "cl" and right colour "cr". w1 and w2 define the width of the outer and inner borders.
Syntax: gfx_Panel2(state, x, y, width, height, w1, w2, cl, cr);
Argument | Description |
---|---|
state | 0 : Recessed (Bevel is inwards) 1 : Raised (Bevel is outwards)) add PANEL2_FILLED to fill color with cf |
x, y | Specifies the top left corner position of the panel on the screen |
width | Specifies the width of the panel |
height | Specifies the height of the panel |
w1 | Specifies the outer bevel offset |
w2 | Specifies the inner bevel offset |
cl | Specifies the main bevel colour of the panel |
cr | Specifies the shadow bevel colour of the panel |
cf | Specifies the fill colour of the panel |
Return: None
Example
func main()
gfx_Panel2(1, 10, 10, 77, 81, 5, 5, 0xFFFF, 0x528A, 0x8800); // Panel object
repeat forever
endfunc
gfx_GradientShape
Produce a shaped color gradient using the supplied parameters This function requires a quantity of RAM to work which needs to be initialised beforehand as a global array. It's size varies according to the largest corner radius. When initializing the format below can be used:
var gradientRAM[29 + xxx * 2] := [-1,-1, -9999, 0, 0, xxx];
where xxx
is maximum radius + 1
For example: gradientRAM[29+91*2] := [-1, -1, -9999, 0, 0, 91];
This can support a maximum radius of 90 pixels. Notice the 91 in two places.
Multiple gradient shape calls can share the same GradientRAM.
Syntax: gfx_GradientShape(GradientRAM, HorzVert, OuterWidth, X, Y, W, H, TLrad, TRrad, BLrad, BRrad, Darken, OuterColor, OuterType, OuterLevel, InnerColor, InnerType, InnerLevel, Split);
Argument | Description |
---|---|
GradientRAM | RAM buffer initialized to use for rendering gradient shapes |
HorzVert | 0 : Horizontal 1 : Vertical |
OuterWidth | Outer gradient width |
X | x co-ordinate |
Y | y co-ordinate |
W | Width |
H | Height |
TLrad | Top left corner radius |
TRrad | Top right corner radius |
BLrad | Bottom left radius |
BRrad | Bottom right radius |
Darken | Darken both colours by a value. Can be a negative value to lighten |
OuterColor | Outer gradient colour |
OuterType | 0 : Raised 1 : Sunken 2 : Raised flatter middle 3 : Sunken flatter middle add 4 for Vertical mode |
InnerLevel | Inner Gradient level, Range: 0 - 63 |
Split | Split gradient: 0 no split 1 : top 2 : bottom |
Return: None
Example
gfx_GradientShape(GradientRAM, HorzVert, OuterWidth, X, Y, W, H, TLrad, TRrad, BLrad, BRrad,
Darken, OuterColor, OuterType, OuterLevel, InnerColor, InnerType, InnerLevel, Split);
Note
This function is only available in Flash mode PIXXI PmmC
gfx_GradientColor
Given the parameters, adjust the input color to produce the output color.
Syntax: gfx_GradientColor(Type, Darken, Level, H, Pos, Color);
Argument | Description |
---|---|
Type | 0 : Raised 1 : Sunken 2 : Raised flatter middle 3 : Sunken flatter middle add 4 for Vertical mode |
Darken | Darken colour by a value. Can be a negative value to lighten |
Level | Gradient level, Range: 0 - 63 |
H | Height of the object that gradient is applied |
Pos | Position in the height that gradient is calculated |
Color | Source colour that gradient is applied to |
Return: Colour after adjustment
Example
Note
This function is only available in Flash mode PIXXI PmmC
gfx_GradTriangleFilled
Produce a triangle with or without a gradient.
Syntax: gfx_GradTriangleFilled(X0, Y0, X1, Y1, X2, Y2, SolidCol, GradientCol, GradientHeight, GradientY, GradientLevel, Type);
Argument | Description |
---|---|
X0 | First triangle point x coordinate |
Y0 | First triangle point y coordinate |
X1 | Second triangle point x coordinate |
Y1 | Second triangle point y coordinate |
X2 | Third triangle point x coordinate |
Y2 | Third triangle point y coordinate |
SolidCol | Colour that will be used if the Solid or Gradient parameter is set to 0 |
GradientCol | Colour that will be used if the Solid or Gradient parameter is set to 1 |
GradientHeight | Height of the area that the gradient will be calculated. Can be larger than the triangle |
GradientY | Position on the Y axis that the gradient will be calculated from with respect to triangle position |
GradientLevel | Level of gradient applied |
Type | Select wether solid triangle or gardient triangle is drawn. |
Return: None
Example
Note
This function is only available in Flash mode PIXXI PmmC
I2C Master Functions
I2Cx_Open
This function configures the I2C module and initialises it to be ready. The I2C clock speed is specified by the speed parameter. Three I2C Speed settings are available to suit various requirements.
I2C Pin | PIXXI-28 Pin | PIXXI-44 Pin | |
---|---|---|---|
I2C1 Bus | SCL1 | 1 | 38 |
SDA1 | 2 | 37 | |
I2C2 Bus | SCL2 | NA | 25 |
SDA2 | NA | 27 | |
I2C3 Bus | SCL3 | 3 | 19 |
SDA3 | 12 | 42 |
The following are the available speed options:
Constant | Speed |
---|---|
I2C_SLOW | 100 kHz |
I2C_MED | 400 kHz |
I2C_FAST | 1 MHz |
Note
This functions is available for all 3 I2C buses of PIXXI-44 and 2 I2C buses of PIXXI-28.
The functions are prepended with I2Cx
where x is 1 to 3.
This represents the bus number and can be checked from the display and processor datasheets.
Syntax: I2C1_Open(Speed);
or I2C2_Open(Speed);
or I2C3_Open(Speed);
Argument | Description |
---|---|
Speed | Specifies the I2C bus speed |
Return: None
Example
I2Cx_Close
Calling this function closes the I2C port and disables the I2C hardware
Note
This functions is available for all 3 I2C buses of PIXXI-44 and 2 I2C buses of PIXXI-28.
The functions are prepended with I2Cx
where x is 1 to 3.
This represents the bus number and can be checked from the display and processor datasheets.
Syntax: I2C1_Close();
or I2C2_Close();
or I2C3_Close();
Return: None
Example
I2Cx_Start
Calling this function sends an I2C start condition. The hardware first pulls the SDA (data) line low, and next pulls the SCL (clock) line low.
Note
This functions is available for all 3 I2C buses of PIXXI-44 and 2 I2C buses of PIXXI-28.
The functions are prepended with I2Cx
where x is 1 to 3.
This represents the bus number and can be checked from the display and processor datasheets.
Syntax: I2C1_Start();
or I2C2_Start();
or I2C3_Start();
Return: None
Example
I2Cx_Stop
Calling this function sends an I2C stop condition. The hardware first releases the SCL to high state, and then releases the SDA line high.
Note
This functions is available for all 3 I2C buses of PIXXI-44 and 2 I2C buses of PIXXI-28.
The functions are prepended with I2Cx
where x is 1 to 3.
This represents the bus number and can be checked from the display and processor datasheets.
Syntax: I2C1_Stop();
or I2C2_Stop();
or I2C3_Stop();
Return: None
Example
I2Cx_Restart
Calling this function generates a restart condition
Note
This functions is available for all 3 I2C buses of PIXXI-44 and 2 I2C buses of PIXXI-28.
The functions are prepended with I2Cx
where x is 1 to 3.
This represents the bus number and can be checked from the display and processor datasheets.
Syntax: I2C1_Restart();
or I2C2_Restart();
or I2C3_Restart();
Return: None
Example
I2Cx_Read
Calling this function reads a single byte from the I2C bus
Note
- Data can only change when the clock is low.
- This functions is available for all 3 I2C buses of PIXXI-44 and 2 I2C buses of PIXXI-28.
The functions are prepended with
I2Cx
where x is 1 to 3. This represents the bus number and can be checked from the display and processor datasheets.
Syntax: I2C1_Read();
or I2C2_Read();
or I2C3_Read();
Return: Byte from the I2C Bus in the lower 8 bits
Example
I2Cx_Write
Calling this function sends a single byte to the I2C bus
Note
This functions is available for all 3 I2C buses of PIXXI-44 and 2 I2C buses of PIXXI-28.
The functions are prepended with I2Cx
where x is 1 to 3.
This represents the bus number and can be checked from the display and processor datasheets.
Syntax: I2C1_Write(byte);
or I2C2_Write(byte);
or I2C3_Write(byte);
Argument | Description |
---|---|
byte | The byte to be written to the I2C Bus |
Return:
- 0: Failed
- 1: Success
- 2: NAK was received from device
Example
I2Cx_Ack
Calling this function sends an I2C acknowledge condition. The hardware first pulls the SDA line low, and next releases SCL high followed by pulling SCL low again thus generating a clock pulse, SDA is then released high.
Note
- Data can only change when the clock is low
- This functions is available for all 3 I2C buses of PIXXI-44 and 2 I2C buses of PIXXI-28.
The functions are prepended with
I2Cx
where x is 1 to 3. This represents the bus number and can be checked from the display and processor datasheets.
Syntax: I2C1_Ack();
or I2C2_Ack();
or I2C3_Ack();
Return: None
Example
I2Cx_Nack
Calling this function sends an I2C negative acknowledge condition. The hardware first releases the SDA line high, and next releases SCL HI followed by pulling SCL low thus generating a clock pulse.
Note
- Data can only change when the clock is low.
- This functions is available for all 3 I2C buses of PIXXI-44 and 2 I2C buses of PIXXI-28.
The functions are prepended with
I2Cx
where x is 1 to 3. This represents the bus number and can be checked from the display and processor datasheets.
Syntax: I2C1_Nack();
or I2C2_Nack();
or I2C3_Nack();
Return: None
Example
I2Cx_AckStatus
Call this function to get the ACK status from the slave device. The state of SDA is returned.
Note
- Returns the state of SDA after the last clock pulse
- This functions is available for all 3 I2C buses of PIXXI-44 and 2 I2C buses of PIXXI-28.
The functions are prepended with
I2Cx
where x is 1 to 3. This represents the bus number and can be checked from the display and processor datasheets.
Syntax: I2C1_AckStatus();
or I2C2_AckStatus();
or I2C3_AckStatus();
Return: Device ACK status
Example
I2Cx_AckPoll
Call this function to wait for a device to return an ACK during ACK polling. The SDA is monitored for an Ack.
Note
- Returns the state of SDA after the last clock pulse
- This functions is available for all 3 I2C buses of PIXXI-44 and 2 I2C buses of PIXXI-28.
The functions are prepended with
I2Cx
where x is 1 to 3. This represents the bus number and can be checked from the display and processor datasheets.
Syntax: I2C1_AckPoll(control);
or I2C2_AckPoll(control);
or I2C3_AckPoll(control);
Argument | Description |
---|---|
control | The control word to be written to the device |
Return: Device ACK status
Example
r := I2C1_AckPoll(0xA0); // send the control byte the wait for a device
// to return poll the device until an ACK is received
I2Cx_Idle
Call this function to wait until the I2C bus is inactive.
Note
- Waits for the bus to become idle
- This functions is available for all 3 I2C buses of PIXXI-44 and 2 I2C buses of PIXXI-28.
The functions are prepended with
I2Cx
where x is 1 to 3. This represents the bus number and can be checked from the display and processor datasheets.
Syntax: I2C1_Idle();
or I2C2_Idle();
or I2C3_Idle();
Return: Device ACK status
Example
I2Cx_Gets
Reads up to size characters into buffer from an ascii string stored in a device. Reads up to the ASCII NULL terminator and includes the terminator.
Note
This functions is available for all 3 I2C buses of PIXXI-44 and 2 I2C buses of PIXXI-28.
The functions are prepended with I2Cx
where x is 1 to 3.
This represents the bus number and can be checked from the display and processor datasheets.
Syntax: I2C1_Gets(buffer, size);
or I2C2_Gets(buffer, size);
or I2C3_Gets(buffer, size);
Argument | Description |
---|---|
buffer | Storage for the string being read from the device |
size | Maximum size of the string to be read |
Return: Number of bytes read
Example
I2Cx_Getn
Reads up to size characters into buffer from an ascii string stored in a device. Reads up to the ASCII NULL terminator and includes the terminator.
Note
This functions is available for all 3 I2C buses of PIXXI-44 and 2 I2C buses of PIXXI-28.
The functions are prepended with I2Cx
where x is 1 to 3.
This represents the bus number and can be checked from the display and processor datasheets.
Syntax: I2C1_Getn(buffer, count);
or I2C2_Getn(buffer, count);
or I2C3_Getn(buffer, count);
Argument | Description |
---|---|
buffer | Storage for the bytes being read from the device |
count | Number of bytes to be read |
Return: True if block read ok else returns False
Example
I2Cx_Puts
Writes an ASII string from buffer to a device. The ASCII NULL terminator is also written.
Note
This functions is available for all 3 I2C buses of PIXXI-44 and 2 I2C buses of PIXXI-28.
The functions are prepended with I2Cx
where x is 1 to 3.
This represents the bus number and can be checked from the display and processor datasheets.
Syntax: I2C1_Puts(buffer);
or I2C2_Puts(buffer);
or I2C3_Puts(buffer);
Argument | Description |
---|---|
buffer | Storage for the string being written to the device |
Return: Number of bytes written
Example
I2Cx_Putn
Writes count bytes from the buffer to the device, and returns count if function succeeds.
Note
This functions is available for all 3 I2C buses of PIXXI-44 and 2 I2C buses of PIXXI-28.
The functions are prepended with I2Cx
where x is 1 to 3.
This represents the bus number and can be checked from the display and processor datasheets.
Syntax: I2C1_Putn(buffer, count);
or I2C2_Putn(buffer, count);
or I2C3_Putn(buffer, count);
Argument | Description |
---|---|
buffer | Storage for the bytes being written to the device |
count | Number of bytes to be written |
Return: Number of bytes written
Example
Image Control Functions
img_SetPosition
This function requires that an image control has been created with file_LoadImageControl(...).
Sets the position where the image will next be displayed. You may turn off an image using img_Disable() so when img_Show() is called, the image will not be shown.
Syntax: img_SetPosition(handle, index, xpos, ypos);
Argument | Description |
---|---|
handle | Pointer to the Image List |
index | Index of the images in the list |
xpos | Top left horizontal screen position where image is to be displayed |
ypos | Top left vertical screen position where image is to be displayed |
Return: True if successful
Example
gfx_Panel(PANEL_RAISED, 0, 0, 239, 239, GRAY); // make a simple 'window'
img_SetPosition(hndl, BTN_EXIT, 224, 2); // set checkout box position
img_Enable(hndl, BTN_EXIT); // enable checkout box
img_Enable
This function requires that an image control has been created with file_LoadImageControl(...).
Enables a selected image in the image list. This is the default state so when img_Show() is called all the images in the list will be shown. To enable all the images in the list at the same time set index to -1. To enable a selected image, use the image index number.
Syntax: img_Enable(handle, index);
Argument | Description |
---|---|
handle | Pointer to the Image List |
index | Index of the images in the list |
Return: True if successful
Example
img_Disable
This function requires that an image control has been created with file_LoadImageControl(...).
Disables an image in the image list. Use this function to turn off an image so that when img_Show() is called the selected image in the list will not be shown.
To disable all the images in the list at the same time set index to -1. To disable a selected image, use the image index number.
Syntax: img_Disable(handle, index);
Argument | Description |
---|---|
handle | Pointer to the Image List |
index | Index of the images in the list |
Return: True if successful
Example
img_Darken
This function requires that an image control has been created with file_LoadImageControl(...).
Darken an image in the image list. Use this function to darken an image so that when img_Show() is called the control will take effect.
To darken all the images in the list at the same time set index to -1.
Note
This feature will take effect one time only and when img_Show() is called again the darkened image will revert back to normal.
Syntax: img_Darken(handle, index);
Argument | Description |
---|---|
handle | Pointer to the Image List |
index | Index of the images in the list |
Return: True if successful
Example
img_Lighten
This function requires that an image control has been created with file_LoadImageControl(...).
Lighten an image in the image list. Use this function to lighten an image so that when img_Show() is called the control will take effect.
To lighten all the images in the list at the same time set index to -1.
Note
This feature will take effect one time only and when img_Show() is called again the lightened image will revert back to normal.
Syntax: img_Lighten(handle, index);
Argument | Description |
---|---|
handle | Pointer to the Image List |
index | Index of the images in the list |
Return: True if successful
Example
img_SetWord
This function requires that an image control has been created with file_LoadImageControl(...).
This set the specified word in an image entry. The following are the available parameters that can be set:
Offset Constant | Value | Description |
---|---|---|
IMAGE_XPOS | 2 | Specifies the image location X |
IMAGE_YPOS | 3 | Specifies the image location Y |
IMAGE_FLAGS |
6 | Specifies the image flags |
IMAGE_DELAY | 7 | Specifies the inter frame delay |
IMAGE_INDEX | 9 | Specifies the current frame |
IMAGE_TAG | 12 | Specifies the user variable #1 |
IMAGE_TAG2 | 13 | Specifies the user variable #2 |
Note
img_Show() will now show error box for out of range video frames. Also, if frame is set to -1, just a rectangle will be drawn in background colour to blank an image.
Syntax: img_SetWord(handle, index, offset, word);
Argument | Description |
---|---|
handle | Pointer to the Image List |
index | Index of the images in the list |
offset | Offset of the required word in the image entry |
word | The word to be written to the entry |
Return: True if successful
Example
func cat()
var private frame := 0; // start with frame 0
var private image := SPRITE_CAT; // cat image, can be changed with cat.image := xxx
img_SetWord(Ihndl, image, IMAGE_INDEX, frame++);
frame := frame % img_GetWord(Ihndl, image, IMAGE_FRAMES);
img_Show(Ihndl, image);
sys_SetTimer(TIMER3, 30); // reset the event timer
endfunc
img_GetWord
This function requires that an image control has been created with file_LoadImageControl(...). Returns specified word from an image entry.
Offset Constant | Value | Description |
---|---|---|
IMAGE_LOWORD | 0 | Specifies the image address LO |
IMAGE_HIWORD | 1 | Specifies the image address HI |
IMAGE_XPOS | 2 | Specifies the image location X |
IMAGE_YPOS | 3 | Specifies the image location Y |
IMAGE_WIDTH | 4 | Specifies the image width |
IMAGE_HEIGHT | 5 | Specifies the image height |
IMAGE_FLAGS |
6 | Specifies the image flags |
IMAGE_DELAY | 7 | Specifies the inter frame delay |
IMAGE_FRAMES | 8 | Specifies the number of frames |
IMAGE_INDEX | 9 | Specifies the current frame |
IMAGE_CLUSTER | 10 | Specifies the image start cluster pos (for FAT16 only) |
IMAGE_SECTOR | 11 | Specifies the image start sector in cluster pos (for FAT16 only) |
IMAGE_TAG | 12 | Specifies the user variable #1 |
IMAGE_TAG2 | 13 | Specifies the user variable #2 |
Syntax: img_GetWord(handle, index, offset);
Argument | Description |
---|---|
handle | Pointer to the Image List |
index | Index of the images in the list |
offset | Offset of the required word in the image entry |
Return: the image entry in the list
Example
img_Show
This function requires that an image control has been created with file_LoadImageControl(...).
Display the image entry from the image control.
Syntax: img_Show(handle, index);
Argument | Description |
---|---|
handle | Pointer to the Image List |
index | Index of the images in the list |
Return: True if successful
Example
img_SetAttributes
This function requires that an image control has been created with file_LoadImageControl(...).
This function sets one or more bits in the IMAGE_FLAGS field of an image control entry.
A '1' bit in the "value" field sets the respective bit in the IMAGE_FLAGS field of the image control entry which may be combined with the + or | operators.
Flag Constant | Bit | Value | Description |
---|---|---|---|
I_ENABLED | 15 | 0x8000 | set for image enabled |
I_DARKEN | 14 | 0x4000 | display dimmed |
I_LIGHTEN | 13 | 0x2000 | display bright |
I_TOUCHED | 12 | 0x1000 | touch test result |
I_Y_LOCK | 11 | 0x0800 | stop Y movement |
I_X_LOCK | 10 | 0x0400 | stop X movement |
I_TOPMOST | 9 | 0x0200 | draw on top of other images next update |
I_STAYONTOP | 8 | 0x0100 | draw on top of other images always |
I_TOUCH_DISABLE | 5 | 0x0020 | set to disable touch for this image: 1 for movie or 0 for image |
Syntax: img_SetAttributes(handle, index, value);
Argument | Description |
---|---|
handle | Pointer to the Image List |
index | Index of the images in the list |
value | Refers to various bits in the image control entry (see image attribute flags) |
Return: True if successful
Example
img_SetAttributes(Ihndl, ALL, I_TOUCH_DISABLE); // Disable touch in all images
img_SetAttributes(Ihndl, ALL, I_Y_LOCK | I_X_LOCK ); // Prevents movement in all images
img_ClearAttributes
This function requires that an image control has been created with file_LoadImageControl(...).
Clear various image attribute flags in an image control entry.
Flag Constant | Bit | Value | Description |
---|---|---|---|
I_ENABLED | 15 | 0x8000 | set for image enabled |
I_DARKEN | 14 | 0x4000 | display dimmed |
I_LIGHTEN | 13 | 0x2000 | display bright |
I_TOUCHED | 12 | 0x1000 | touch test result |
I_Y_LOCK | 11 | 0x0800 | stop Y movement |
I_X_LOCK | 10 | 0x0400 | stop X movement |
I_TOPMOST | 9 | 0x0200 | draw on top of other images next update |
I_STAYONTOP | 8 | 0x0100 | draw on top of other images always |
I_TOUCH_DISABLE | 5 | 0x0020 | set to disable touch for this image: 1 for movie or 0 for image |
Note
Image attribute flags may be combined with the + or | operators
Syntax: img_ClearAttributes(handle, index, value);
Argument | Description |
---|---|
handle | Pointer to the Image List |
index | Index of the images in the list |
value | A '1' bit indicates that a bit should be set and a '0' bit indicates that a bit is not altered. |
Note
If index is set to -1, the attribute is altered in ALL the entries in the image list.
Return: True if successful
Example
img_ClearAttributes(Ihndl, iWinbutton1, I_TOUCH_DISABLE); // Enable touch in all images
img_ClearAttributes(hndl, ALL, I_Y_LOCK | I_X_LOCK ); // Allows movement in all images
img_Touched
This function requires that an image control has been created with file_LoadImageControl(...).
Returns index if image touched or returns -1 if no image was touched.
If index is passed as -1 the function tests all images and returns -1 if no image was touched or returns index.
Syntax: img_Touched(handle, index);
Argument | Description |
---|---|
handle | Pointer to the Image List |
index | Index of the images in the list |
Return: index of image touched, released or being held, or -1 if none
Example
if (state == TOUCH_PRESSED)
n := img_Touched(Ihndl, -1); // scan image list, looking for a touch
if (n != -1)
last := n;
button := n;
img_Lighten(Ihndl, n); // lighten the button touched
img_Show(Ihndl, -1); // restore the images
endif
endif
img_FileRead
This requires that an image file control has been created with file_LoadImageControl under Mode 3.
Reads the number of bytes specified by size from the file referenced by handle into a destination memory buffer. If dest is zero, data is directed to GRAM window.
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_FileRead(*dest, size, handle, index);
Argument | Description |
---|---|
dest | Pointer to a destination memory buffer |
size | Number of bytes to read |
handle | Pointer to the image file control |
index | Index of the entry in the handle |
Return: Number of characters read
Example
img_FileSeek
This requires that an image file control has been created with file_LoadImageControl under Mode 3.
Set file position to specified address for the file handle so subsequent data may be read from that position onwards with img_FileGetC(...), img_FileGetW(...) or img_FileGetS(...).
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_FileSeek(handle, index, HiWord, LoWord);
Argument | Description |
---|---|
handle | Pointer to the image file control |
index | Index of the entry in the handle |
HiWord | Contains the upper 16 bits of the file position |
LoWord | Contains the lower 16 bits of the file position |
Return: True if successful
Example
img_FileIndex
This requires that an image file control has been created with file_LoadImageControl under Mode 3.
Set file seek position to specified address for the file handle so subsequent data may be read from that position onwards with img_FileGetC(...), img_FileGetW(...) or img_FileGetS(...).
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_FileIndex(handle, index, HiSize, LoSize, recordnum);
Argument | Description |
---|---|
handle | Pointer to the image file control |
index | Index of the entry in the handle |
HiSize | Contains the upper 16 bits of the size of the file records |
LoSize | Contains the lower 16 bits of the size of the file records |
recordnum | The index of the required record |
Return: True if successful
Example
img_FileTell
This requires that an image file control has been created with file_LoadImageControl under Mode 3.
Reads the current 32-bit file pointer and stores it into the two variables specified in HiWord and LoWord.
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_FileTell(handle, index, &HiWord, &LoWord);
Argument | Description |
---|---|
handle | Pointer to the image file control |
index | Index of the entry in the handle |
HiWord | Specifies location for the upper 16 bits of the file pointer |
LoWord | Specifies location for the lower 16 bits of the file pointer |
Return: True if successful
Example
img_FileSize
This requires that an image file control has been created with file_LoadImageControl under Mode 3.
Reads the 32-bit file size and stores it into the two variables specified in HiWord and LoWord.
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_FileSize(handle, index, &HiWord, &LoWord);
Argument | Description |
---|---|
handle | Pointer to the image file control |
index | Index of the entry in the handle |
&HiWord | Specifies location for the upper 16bits of the file size |
&LoWord | Specifies location for the lower 16bits of the file size |
Return: True if successful
Example
img_FileGetC
This requires that an image file control has been created with file_LoadImageControl under Mode 3.
This function reads a byte from the file, at the position indicated by the associated file-position pointer and advances the pointer appropriately (incremented by 1).
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_FileGetC(handle, index);
Argument | Description |
---|---|
handle | Pointer to the image file control |
index | Index of the entry in the handle |
Return: 8-bit (byte) data read from the file
Example
img_FileGetW
This requires that an image file control has been created with file_LoadImageControl under Mode 3.
This function reads a word (2 bytes) from the file, at the position indicated by the associated file-position pointer and advances the pointer appropriately (incremented by 2).
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_FileGetW(handle, index);
Argument | Description |
---|---|
handle | Pointer to the image file control |
index | Index of the entry in the handle |
Return: 16-bit (word) data read from the file
Example
img_FileGetS
This requires that an image file control has been created with file_LoadImageControl under Mode 3.
This function reads a line of text to a buffer (specified by *string) from a file at the current file position indicated by the associated file-position pointer and advances the pointer appropriately.
This function reads only reads up to size - 1 characters into *string (one character is reserved for the null-terminator). Characters are read until either a newline or an EOF is received or until the number of characters read reaches size - 1 or a read error is received.
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_FileGetS(*string, size, handle, index);
Argument | Description |
---|---|
string | Destination buffer |
size | The maximum number of bytes to be read from the file |
handle | Pointer to the image file control |
index | Index of the entry in the handle |
Return: Returns pointer to string or NULL if failed
Example
img_FileRewind
This requires that an image file control has been created with file_LoadImageControl under Mode 3.
Resets the file pointer to the the beginning of the open file.
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_FileRewind(handle, index);
Argument | Description |
---|---|
handle | Pointer to the image file control |
index | Index of the entry in the handle |
Return: True if successful
Example
img_FileLoadFunction
This requires that an image file control has been created with file_LoadImageControl under Mode 3.
Load a function or program from disk and return a function pointer to the allocation.
The function can then be invoked just like any other function would be called via a function pointer. Parameters may be passed to it in a conventional way. The caller's stack is shared by the loaded function, however any global variables in the loaded function are private to that function.
The function may be discarded at any time when no longer required, freeing its memory resources through mem_Free(...)
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_FileLoadFunction(handle, index);
Argument | Description |
---|---|
handle | Pointer to the image file control |
index | Index of the entry in the handle |
Return: pointer to the memory allocation where the function has been loaded from file which can be then used as a function call
Examples
img_FileRun
This requires that an image file control has been created with file_LoadImageControl under Mode 3.
Load a program from disk where the current program releases any allocated memory but retains the stack and global memory.
If arglistptr is 0, no arguments are passed, else, arglist points to an array, the first element being the number of elements in the array.
The func main in the called program accepts the arguments, if any. The arguments can only be passed by value, no pointers or references can be used as all memory is cleared before the file is loaded.
Refer to img_FileExec(...) and img_FileLoadFunction(...) for functions that can pass by reference.
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_FileRun(handle, index, arglistptr);
Argument | Description |
---|---|
handle | Pointer to the image file control |
index | Index of the entry in the handle |
arglistptr | Pointer to the list of arguments to pass to the new program |
Return: the returned value from main in the called program
Example
img_FileExec
This requires that an image file control has been created with file_LoadImageControl under Mode 3.
Load a program from disk and returns like a function, the calling program is kept active, and control returns to it.
The function main in the called program accepts the arguments, if any. If arglistptr is 0, no arguments are passed, else arglist points to an array, the first element being the number of elements in the array.
This function is similar to img_FileLoadFunction(...), however, the function argument list is passed by pointer, and the memory consumed by the function is released as soon as the function completes.
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_FileExec(handle, index, arglistptr);
Argument | Description |
---|---|
handle | Pointer to the image file control |
index | Index of the entry in the handle |
arglistptr | Pointer to the list of arguments to pass to the new program |
Return: the returned value from main in the called program
Example
img_FilePlayWAV
This requires that an image file control has been created with file_LoadImageControl under Mode 3.
Play a wave file at index in the image filesystem handle. This automatically grabs a chunk of memory for a file buffer, and a wave buffer.
The minimum memory requirement is about 580 bytes for disk I/O service and a minimum wave buffer size of 1024. The size of wave buffer allocation can be increased by snd_BufSize function. The default size 1024 bytes. The memory is only required during the duration of play and is automatically released while not in use.
See Sound Control Functions for additional play control functions.
This function may return the following error values:
Value | Description |
---|---|
-7 | Insufficient memory available for WAV buffer and file |
-6 | cant play this rate |
-5 | no data chunk found in first rsector |
-4 | no format data |
-3 | no wave chunk signature |
-2 | bad wave file format |
-1 | file not found |
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_FilePlayWAV(handle, index);
Argument | Description |
---|---|
handle | Pointer to the image file control |
index | Index of the entry in the handle |
Return: Number of blocks to play (1 to 32767) or negative value in case of errors
Example
print("\nding.wav\n");
for (n:=0; n<45; n++)
pitch := NOTES[n];
print([UDEC] pitch,"\r");
snd_Pitch(pitch);
file_PlayWAV("ding.wav");
while(snd_Playing());
// pause(500);
next
img_TxtFontID
This function requires that an image file control has been created with the file_LoadImageControl(...) under Mode 3.
Set the font to a font held in the image file system.
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_TxtFontID(handle, index);
Argument | Description |
---|---|
handle | Pointer to the image file control |
index | Index of the entry in the handle |
Return: None
Example
img_FileCheckUpdate
This function requires that an image file control has been created with the file_LoadImageControl(...) under Mode 3.
Checks and/or updates the program running in Flash using the specified file in Flash memory.
The following options determine the mode of operation:
Option | Value | Description |
---|---|---|
CHECKUPDATE_QUERY | 1 | Checks the specified file and compares its DateTime to the program running in Flash |
CHECKUPDATE_UPDATENEWER | 2 | Updates the program in Flash if the program on uSD is newer |
CHECKUPDATE_UPDATEALWAYS | 3 | Always updates the program in Flash |
If update occurs and the program is running from Flash, the display is reset after update. Otherwise, if a query or an error occurs, the following is returned:
Option | Value | Description |
---|---|---|
CHECKUPDATE_NEWFILE | 1 | The specified file is newer than the file running in Flash |
CHECKUPDATE_OLDFILE | 2 | The specified file is equal to or older than the file running in Flash |
CHECKUPDATE_UPDATEDONE | 3 | An update was performed, and the program is running from RAM |
CHECKUPDATE_NOFILE | 4 | The specified file does not exist |
CHECKUPDATE_INVALIDFILE | 5 | The specified file is not valid '4xe' or '4fn' |
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_FileCheckUpdate(handle, index, options);
Argument | Description |
---|---|
handle | Pointer to the image file control |
index | Index of the entry in the handle |
options | Determines whether to update always (3), update if newer (2) or simply query (1) |
Return: Result of the operation
Example
media_Init();
hndl := file_LoadImageControl(0, 0, 3);
if (file_CheckUpdate(hndl, index,CHECKUPDATE_QUERY) == CHECKUPDATE_NEWFILE)
print("Program will now update") ;
file_CheckUpdate(hndl, index, CHECKUPDATE_UPDATENEWER) ;
endif
img_FunctionCall
This function requires that an image file control has been created with the file_LoadImageControl(...) under Mode 3.
This function loads and calls the Function found at index in the Flash GCI filesystem identified by handle.
Parameters state, &FunctionRam and &FunctionDef are passed. The first two parameters are passed "as is", since the third parameter is normally in flash, and one programs flash is not accessible from another.
The FunctionArgCount constant is copied into a RAM array and passed to the Function.
The parameter FunctionStringMap is a bit array of the indexes containing single and multiple stringsthat are offset by 8. e.g., 0x0100 means parameter 8 is a single string, 0x0002 means parameter 9 is an array of strings with parameter 8 containing the count.
Any function called this way is loaded into RAM and then left there. RAM is managed using a Least Recently Used (LRU) mechanism wherein the least recently used entry is freed if there is not enough Heap to load the desired function.
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_FunctionCall(handle, index, state, &FunctionRam, &FunctionDef, FunctionArgCount, FunctionArgStringMap);
Argument | Description |
---|---|
handle | Pointer to the image file control |
index | Index of the entry in the handle |
state | Value passed to update function state |
FunctionRam | Pointer to the function RAM allocation |
FunctionDef | Pointer to the function definitions stored in Flash |
FunctionArgCount | Function argument count |
FunctionArgStringMap | String address array |
Return: 0 if successful
Example
#DATA
word IIMediaRotaryDef 20, 4, 179, 179, 16, RED, BROWN, GRAY, GRAY, ORANGE,
YELLOW, 0x30FE, 3, 75, 13, 120, 2, 135, 405
#END
var IMediaRotaryRAM[WIDGET_RAM_SPACE] ;
var NewVal, hndl;
void main()
img_FunctionCall(hndl, index, state, IMediaRotaryRAM, IIMediaRotaryDef, 19, 0x0);
repeat forever
endfunc
img_FunctionFreeCache
This function requires that an image file control has been created with the file_LoadImageControl(...) under Mode 3.
Frees any RAM allocated to caching of functions located in the specified Flash GCI.
Note
- This is only available for use on the Flash based PmmC version.
- This is only for files embedded in a GCF, for Flash only, ie. this is not valid for GCI and uSD card access.
Syntax: img_FunctionFreeCache(handle);
Argument | Description |
---|---|
handle | Pointer to the image file control |
Return: None
Example
Internal Flash Functions
intflash_GetByte
Reads a single byte from internal flash. Each internal flash pointer location contains a single byte.
Syntax: intflash_GetByte(ptr);
Argument | Description |
---|---|
ptr | Pointer to a location in the internal flash (0-2047) |
Return: Byte value from the location
Example
intflash_GetWord
Reads a single word from any internal flash location. Each internal flash pointer location contains a single byte.
Syntax: intflash_GetWord(ptr);
Argument | Description |
---|---|
ptr | Pointer to a location in the internal flash (0-2047) |
Return: 16-bit value from the location
Example
intflash_Copy
Copies bytes from any internal flash locations to a user buffer.
The destination pointer is byte-aligned, so a str_Ptr() must be raised to get correct address.
Syntax: intflash_Copy(ptr, dest, count);
Argument | Description |
---|---|
ptr | Pointer to a location in the internal flash (0-2047) |
dest | Byte-aligned pointer to the destination (usually, a pointer to a user array) |
count | Number of bytes to be copied (max: 2048) |
Return: Number of bytes transferred
Example
var myvar, myptr;
var mybuf[100];
myptr := str_Ptr(mybuf);
// read 20 bytes from internal flash starting from 0x123
myvar := intflash_Copy(0x123, myptr, 20);
intflash_WriteBlock
Copies a buffer to NVM
Syntax: intflash_WriteBlock(sourceptr, size);
Argument | Description |
---|---|
sourceptr | Source buffer (word-aligned pointer) to save up to 2K bytes of data from |
size | Number of bytes to be written (max: 2048) |
Return: True (1) if successful, False (0) otherwise
Example
intflash_FunctionCall
This function loads and calls the Function found at index in Internal Flash
Parameters state
, &FncRam
, &FncDef
are passed.
The first two parameters are passed "as is", since the third parameter is normally in flash, and one programs flash is not accessible from another.
The FncArgCount constant is copied into a RAM array and passed to the Function.
The parameter FncArgStrMap is a bit array of the indexes containing single and multiple strings that are offset by 8. e.g. 0x0100 means parameter 8 is a single string, 0x0002 means parameter 9 is an array of strings with parameter 8 containing the count.
Any function called this way is loaded into RAM and then left there. RAM is managed using a Least Recently Used (LRU) mechanism wherein the least recently used entry is freed if there is not enough Heap to load the desired function.
Syntax: intflash_FunctionCall(handle, index, state, &FncRam, &FncDef, FncArgCount, FncArgStrMap);
Argument | Description |
---|---|
handle | Widget pointer allocated using widget_LoadFlash() |
index | Index of the entry in the handle |
state | Value passed to update function state |
&FncRam | Pointer to the function RAM allocation |
&FncDef | Pointer to the function definitions stored in Flash |
FncArgCount | Function argument count |
FncArgStrMap | String address array |
Return: 0 if successful
Example
#DATA
word IIMediaRotaryDef 20, 4, 179, 179, 16, RED, BROWN, GRAY,
GRAY, ORANGE, YELLOW, 0x30FE, 3, 75, 13, 120, 2, 135, 405
#END
var IMediaRotaryRAM[WIDGET_RAM_SPACE];
var NewVal, hndl;
void main()
intflash_FunctionCall(hndl, index, state, IMediaRotaryRAM, IIMediaRotaryDef, 19, 0x0);
repeat forever
endfunc
intflash_FunctionFreeCache
Frees any RAM allocated to caching of functions located in Internal Flash
Syntax: intflash_FunctionFreeCache(handle);
Argument | Description |
---|---|
handle | Widget pointer allocated using widget_LoadFlash() |
Return: None
Example
Math Functions
ABS
This function returns the absolute value of value.
Syntax: ABS(value);
Argument | Description |
---|---|
value | The arguments can be a variable, array element, expression or constant. |
Return: the absolute value.
Example
var myvar, number;
number := -100;
myvar := ABS(number * 5); // This example returns 500 in variable myvar
MIN
This function returns the smaller of value1 and value2.
Syntax: MIN(value1, value2);
Argument | Description |
---|---|
value 1 | A variable, array element, expression or constant. |
value 2 | A variable, array element, expression or constant. |
Return: the smaller of the two values.
Example
var myvar, number1, number2;
number1 := 33;
number2 := 66;
myvar := MIN(number1, number2); // This example returns 33 in variable myvar
MAX
This function returns the larger of value1 and value2.
Syntax: MAX(value1, value2);
Argument | Description |
---|---|
value 1 | A variable, array element, expression or constant. |
value 2 | A variable, array element, expression or constant. |
Return: the larger of the two values.
Example
var myvar, number1, number2;
number1 := 33;
number2 := 66;
myvar := MAX(number1, number2); // This example returns 66 in variable myvar
SWAP
Given the addresses of two variables (var1 and var2), the values at these addresses are swapped.
Syntax: SWAP(&var1, &var2);
Argument | Description |
---|---|
&var1 | The address of the first variable. |
&var2 | The address of the second variable. |
Return: None.
Example
// This example swaps the values in number1 and number2.
var myvar, number1, number2;
number1 := 33;
number2 := 66;
SWAP(&number1, &number2);
// After the function is executed, number1 will hold 66, and number2 will hold 33.
SIN
This function returns the sine of an angle. The input value is automatically shifted to lie within 0-359 degrees.
The returned value range is from 127 to -127 which is a more useful representation for graphics work. The real sine values vary from 1.0 to -1.0 so appropriate scaling must be done in user code as required.
Syntax: SIN(angle);
Argument | Description |
---|---|
angle | The angle in degrees. |
Return: the sine in radians of an angle specified in degrees.
Example
COS
This function returns the cosine of an angle. The input value is automatically shifted to lie within 0-359 degrees.
The returned value range is from 127 to -127 which is a more useful representation for graphics work. The real sine values vary from 1.0 to -1.0 so appropriate scaling must be done in user code as required.
Syntax: COS(angle);
Argument | Description |
---|---|
angle | The angle in degrees. |
Return: the cosine in radians of an angle specified in degrees.
Example
var myvar, angle;
angle := 133;
// This example returns -86 in variable 'myvar'
myvar := COS(angle);
RAND
This function returns a pseudo random signed number ranging from -32768 to +32767.
Returns a pseudo random signed number ranging from -32768 to +32767 each time the function is called. The random number generator may first be seeded by using the SEED(number) function. The seed will generate a pseudo random sequence that is repeatable. You can use the modulo operator (%) to return a number within a certain range, eg n := RAND() % 100; will return a random number between -99 and +99. If you are using random number generation for random graphics points, or only require a positive number set, you will need to use the ABS function so only a positive number is returned, eg: X1 := ABS(RAND() % 100); will set co-ordinate X1 between 0 and 99. Note that if the random number generator is not seeded, the first number returned after reset or power up will be zero. This is normal behavior.
Syntax: RAND();
Return: pseudo random signed number ranging from -32768 to +32767.
Example
SEED
This function seeds the pseudo random number generator so it will generate a new repeatable sequence. The seed value can be a positive or negative number.
Syntax: SEED(number);
Argument | Description |
---|---|
number | Specifies the seed value for the pseudo random number generator. |
Return: None.
Example
SQRT
This function returns the integer square root which is the greatest integer less than or equal to the square root of number.
Syntax: SQRT(number);
Argument | Description |
---|---|
number | Specifies the positive number for the SQRT function. |
Return: the integer square root of a number.
Example
var myvar;
// returns 161 in 'myvar' which is the 'integer square root' of 26000
myvar := SQRT(26000);
OVF
This function returns the high order 16 bits from certain math and shift functions. It is extremely useful for calculating 32 bit address offsets for MEDIA access. It can be used with the shift operations, addition, subtraction, multiplication and modulus operations.
Syntax: OVF();
Return: the high order 16 bits from certain math and shift functions.
Example
var loWord, hiWord;
loWord := 0x2710 * 0x2710; // (10000 * 10000 in hex format)
hiWord := OVF();
print("0x", [HEX] hiWord, [HEX] loWord);
// This example will print '0x05F5E100' to the display
// which is 100,000,000 in hexadecimal
CY
This function returns the carry status of an unsigned overflow from any 16 or 32bit additions or subtractions.
Syntax: CY();
Return: 0 or 1 as the status of carry.
Example
var myvar;
myvar := 0xFFF8 + 9; // result = 1
print("myvar ", myvar,"\nCarry ", CY(),"\n"); // carry = 1
// This example will print 'myvar 1 Carry 1'
umul_1616
This function performs an unsigned multiply of 2 x 16bit values placing the 32bit result in a 2 word array.
Syntax: umul_1616(&res32, val1, val2);
Argument | Description |
---|---|
&res32 | Points to 32bit result register. |
val1 | 16bit register or constant. |
val2 | 16bit register or constant. |
Return: the pointer to the 32bit result. Carry and overflow are not affected.
Example
var val32[2];
var p;
umul_1616(val32, 500, 2000);
p := str_Ptr(val32);
str_Printf(&p, "%ld");
// This example prints 1000000
uadd_3232
This function performs an unsigned addition of 2 x 32bit values placing the 32bit result in a 2 word array.
Syntax: uadd_3232(&res32, &val1, &val2);
Argument | Description |
---|---|
&res32 | Points to 32bit result register. |
&val1 | Points to 32bit augend. |
&val2 | Points to 32bit addend. |
Return: 1 on 32bit unsigned overflow (carry). Carry flag is also set on 32bit unsigned overflow and can be read with the CY() function.
Example
var carry, valA[2], valB[2], Result[2];
var p;
valA[0] := 0;
valA[1] := 1;
valB[0] := 0;
valB[1] := 1;
carry := uadd_3232(Result, valA, valB);
p := str_Ptr(Result);
print("0x");
str_Printf(&p, "%lX"); // prints the value at pointer in Hex long format.
// This example will print 0x20000
usub_3232
This function performs an unsigned subtraction of 2 x 32bit values placing the 32bit result in a 2 word array.
Syntax: usub_3232(&res32, &val1, &val2);
Argument | Description |
---|---|
&res32 | Points to 32bit result register. |
&val1 | Points to 32bit augend. |
&val2 | Points to 32bit addend. |
Return: 1 on 32bit unsigned overflow (carry). Carry flag is also set on 32bit unsigned overflow and can be read with the CY() function.
Example
var carry, valA[2], valB[2], Result[2];
var p;
valA[0] := 0;
valA[1] := 0xFFFF;
valB[0] := 0;
valB[1] := 0xEFFF;
carry := usub_3232(Result, valA, valB);
p := str_Ptr(Result);
print("0x");
str_Printf(&p, "%lX");
repeat forever
// This example will print 0x10000000
ucmp_3232
This function performs an unsigned comparison of 2 x 32bit values. The result of the subtraction is returned.
This function does not affect the carry flag.
Syntax: ucmp_3232(&val1, &val2);
Argument | Description |
---|---|
&val1 | points to 32bit augend |
&val2 | points to 32bit addend |
Return:
- 0 if val1 = val2
- 1 if val1 > val2
- -1 if val1 < val2
Example
var valA[2], valB[2], Result;
valA[0] := 0;
valA[1] := 0xFFFF;
valB[0] := 0;
valB[1] := 0xEFFF;
Result := ucmp_3232(valA, valB); // val1 > val2
print(Result);
repeat forever
// This example will print 1.
udiv_3232
This function performs an unsigned division of 2 x 32bit values placing the 32bit result in a 2 word array. Note A division by zero will result is 0xFFFFFFFF.
Syntax: udiv_3232(&res32, val1, val2);
Argument | Description |
---|---|
&res32 | Points to 32bit result register. |
val1 | 32bit register or dividend. |
val2 | 32bit register or divisor. |
Return: the pointer to the 32bit result. Carry and overflow are not affected.
Example
var val32[2], dividend[2], divisor[2] ;
var p;
dividend[0] := 0x5c21 ; // part of 1661985
dividend[1] := 0x19 ; // part of 1661985
divisor[0] := 13 ;
divisor[1] := 0 ;
udiv_3232(val32, dividend, divisor);
p := str_Ptr(val32);
str_Printf(&p, "%ld"); // 1661985 / 13 = 127845
Media Functions
The media can be SD/SDHC, microSD or serial (NAND) flash device interfaced to the SPI port.
media_Init
Initialise a uSD/SD/SDHC memory card or a SPI Flash memory device (< 32 MB) for further operations. The SD card or Flash device is connected to the SPI (serial peripheral interface) of the processor.
Syntax: media_Init();
Return:
- 1 if uSD is found, and has been successfully initialised
- 0 if uSD is not present, or SPI memory is present
Example
// Waits for SD card to be inserted and initialised, flashing a message if no SD card detected.
while(!media_Init())
gfx_Cls();
pause(300);
puts("Please insert SD card");
pause(300);
wend
// This example simply initialises the SPI Flash memory
if(!media_Init())
puts("Flash memory initialised")
endif
media_Init4
The command used to set the flash memory into 4 byte addressing mode, This is not used with uSD cards, only for SPI flash memory that requires 4 byte addressing (ie cards > 32MB). The SPI Flash device is connected to the SPI (serial peripheral interface) of the processor.
Syntax: media_Init4(command);
Argument | Description |
---|---|
FLASH_ADDR_DEF_COMMAND | The default command will be used to switch most chips into 4 byte mode (0xB7). |
FLASH_ADDR_ALWAYS_4BYTE | No command will be sent (for chips permanently in 4 byte mode) |
0x?? | For chips that don't use 0xB7 to put them into 4 byte mode. Refer to the Datasheet associated with the Flash Memory in question. |
Return:
- 1 if uSD is found (Error, this command should not be used when a uSD card is present)
- 0 if uSD is not present (good) and therefore SPI memory card is present and successfully initialised
Note
For systems with SPI Flash memory device the response will be 0, however, this function still needs to be called to initialise the Flash memory chip.
Example
// This example simply initialises the SPI Flash memory into 4 byte mode for a 32MB card
if(!media_Init4(FLASH_ADDR_DEF_COMMAND))
puts("Flash memory initialised")
Endif
media_InitSpeed
Initialise a uSD/SD/SDHC memory card at a given speed. The SD card is connected to the SPI (Serial Peripheral Interface) of the processor.
Syntax: media_InitSpeed(speed);
Argument | Description |
---|---|
speed | Specifies the speed. Speed can be from SPI_SPEED0 (slowest) to SPI_SPEED15 (fastest). |
Return: 1 if memory card is successfully initialised, otherwise returns 0
Example
while(!media_InitSpeed(SPI_SPEED0))
gfx_Cls();
pause(300);
puts("Please insert SD card");
pause(300);
wend
// This example waits for SD card to be inserted and initialised at SPI_SPEED0, flashing a message if no SD card detected.
media_SetAdd
Set media memory internal Address pointer for access at a non sector aligned byte address.
Syntax: media_SetAdd(HIword, LOword);
Argument | Description |
---|---|
HIword | specifies the high word (upper 2 bytes) of a 4 byte media memory byte address location. |
LOword | specifies the low word (lower 2 bytes) of a 4 byte media memory byte address location. |
Return: None
Example
// sets the media address to byte 513 (which is sector #1, 2nd byte in sector) for subsequent operations.
media_SetAdd(0, 513);
media_SetSector
Set media memory internal Address pointer for sector access.
Syntax: media_SetSector(HIword, LOword);
Argument | Description |
---|---|
HIword | specifies the high word (upper 2 bytes) of a 4 byte media memory byte address location. |
LOword | specifies the low word (lower 2 bytes) of a 4 byte media memory byte address location. |
Returns: None
Example
// Sets the media address to the 11th sector for subsequent operations
// (which is also byte address 5120)
media_SetSector(0, 10);
media_RdSector
Reads and Returns 512 bytes (256 words) into a destination block (e.g. rdblock[256]) pointed to by the internal Sector pointer. After the read the Sector pointer is automatically incremented by 1.
Syntax: media_RdSector(Destination_Address);
Argument | Description |
---|---|
Destination_Address | Destination block pointed to by the internal Sector pointer. |
Return:
- TRUE if media response was TRUE.
- 512 bytes (256 words) in to a destination block.
Example
var rdblock[256];
media_SetSector(0,10)
if (media_RdSector(rdblock));
Print("Data collected");
endif
// This example sets a 512 bytes block and collects data from the address pointed to by media_SetSector() function.
media_WrSector
Writes 512 bytes (256 words) from a source memory block (eg wrblock[256]) into the uSD card. After the write the Sect pointer is automatically incremented by 1.
Syntax: media_WrSector(Source_Address);
Argument | Description |
---|---|
Source_Address | Source memory block of 512bytes. |
Return: TRUE if media response was TRUE.
Example
var wrblock[256];
func main()
prepare_block();
media_SetSector(0,10)
if (media_WrSector(wrblock));
print("Data transferred");
endif
// This example sets a 512 bytes block and transfers data to the address pointed to by media_SetSector() function.
media_ReadByte
Returns the byte value from the current media address. The internal byte address will then be internally incremented by one.
Syntax: media_ReadByte();
Returns: byte value
Example
var LObyte, HIbyte;
if (media_Init()) // initialises the media
media_SetAdd(0, 510); // sets the media byte address to 510
LObyte := media_ReadByte(); // reads the last 2 bytes from sector 0
HIbyte := media_ReadByte();
print([HEX2]HIbyte,[HEX2]LObyte);
// If the card happens to be FAT formatted, the result will be “AA55”.
// The media internal address is internally incremented for each of the byte operations.
endif
repeat forever
media_ReadWord
Returns the word value (2 bytes) from the current media address. The internal byte address will then be internally incremented by one. If the address is not aligned, the word will still be read correctly.
Syntax: media_ReadWord();
Returns: word value
Example
var myword;
if (media_Init()) // initialises the media
media_SetAdd(0, 510); // sets the media byte address to 510
myword := media_ReadWord(); // reads the last word from sector 0
print([HEX4]myword); // If the card happens to be formatted, the result will be “AA55”
endif
repeat forever
media_WriteByte
Writes a byte to the current media address that was initially set with media_SetSector(...);
Syntax: media_WriteByte(byte_val);
Argument | Description |
---|---|
byte_val | The lower 8 bits specifies the byte to be written at the current media address location. |
Returns: Non zero if write was successful.
Example
// This example initialises the media, writes some bytes to the required sector,
// then prints the result from the required location.
var n, char;
while (media_Init()==0); // wait if no SD card detected
media_SetSector(0, 2); // at sector 2
//media_SetAdd(0, 1024); // (alternatively, use media_SetAdd(),
// lower 9 bits
while (n < 10)
media_WriteByte(n++ +'0'); // write ASCII '0123456789' to the
wend // first 10 locations.
to(MDA); putstr("Hello World"); // now write a ascii test string
media_WriteByte('A'); // write a further 3 bytes
media_WriteByte('B');
media_WriteByte('C');
media_WriteByte(0); // terminate with zero
media_Flush(); // we're finished, close the sector
media_SetAdd(0, 1024+5); // set the starting byte address
while(char:=media_ReadByte()) putch(char); // print result, starting
// from '5'
repeat forever
Note
Due to design constraints on the PIXXI, there is no way of writing bytes or words within a media sector without starting from the beginning of the sector. All writes will start at the beginning of a sector and are incremental until the media_Flush() function is executed, or the sector address rolls over to the next sector. Any remaining bytes in the sector will be padded with 0xFF, destroying the previous contents. An attempt to use the media_SetAdd(..) function will result in the lower 9 bits being interpreted as zero. If the writing rolls over to the next sector, the media_Flush() function is issued automatically internally.
media_WriteWord
Writes a byte to the current media address that was initially set with media_SetSector(...).
Syntax: media_WriteWord(word_val);
Argument | Description |
---|---|
word_val | The 16 bit word to be written at the current media address location. |
Returns: Non zero if write was successful.
Example
// This example initialises the media, writes some words to the required sector,
// then prints the result from the required location.
var n;
while (media_Init()==0); // wait until a good SD card is found
n:=0;
media_SetAdd(0, 1536); // set the starting byte address
while(n++ < 20)
media_WriteWord(RAND()); // write 20 random words to first 20
wend // word locations.
n:=0;
while (n++ < 20)
media_WriteWord(n++*1000); // write sequence of 1000*n to next 20
wend // word locations.
media_Flush(); // we're finished, close the sector
media_SetAdd(0, 1536+40); // set the starting byte address
n:=0;
while(n++<8) // print result of fist 8 multiplication calcs
print([HEX4] media_ReadWord()," n");
wend
repeat forever
Note
Due to design constraints on the PIXXI, there is no way of writing bytes or words within a media sector without starting from the beginning of the sector. All writes will start at the beginning of a sector and are incremental until the media_Flush() function is executed, or the sector address rolls over to the next sector. Any remaining bytes in the sector will be padded with 0xFF, destroying the previous contents. An attempt to use the media_SetAdd(..) function will result in the lower 9 bits being interpreted as zero. If the writing rolls over to the next sector, the media_Flush() function is issued automatically internally.
media_Flush
After writing any data to a sector, media_Flush() should be called to ensure that the current sector that is being written is correctly stored back to the media else write operations may be unpredictable.
Syntax: media_Flush();
Returns: None
Example
See the media_WriteByte(..) and media_WriteWord(..) examples.
media_Image
Displays an image from the media storage at the specified co-ordinates. The image address is previously specified with the media_SetAdd(..) or media_SetSector(...) function. If the image is shown partially off screen, it is necessary to enable clipping for it to be displayed correctly.
Syntax: media_Image(x, y);
Argument | Description |
---|---|
x, y | specifies the top left position where the image will be displayed. |
Returns: None
Example
// This example draws an image at several positions, showing the effects of clipping.
while (media_Init()==0); // wait if no SD card detected
media_SetAdd(0x0001, 0xDA00); // point to the books04 image
media_Image(10, 10);
gfx_Clipping(ON); // turn off clipping to see the difference
media_Image(-12, 50); // show image off screen to the left
media_Image(50, -12); // show image o ff screen at the top
repeat forever
Note
It is assumed that the media has been loaded with the example images in GFX2DEMO.GCI loaded at sector 0. This can be loaded using the Graphics Composer (directly onto the memory card).
media_Video
Displays a video clip from the media storage device at the specified co-ordinates. The video address location in the media is previously specified with the media_SetAdd(..) or media_SetSector(...) function. If the video is shown partially off screen, it is necessary to enable clipping for it be displayed correctly. Note that showing a video blocks all other processes until the video has finished showing. See the media_VideoFrame(...) functions for alternatives.
Syntax: media_Video(x, y);
Argument | Description |
---|---|
x, y | specifies the top left position where the video clip will be displayed. |
Returns: None
Example
// This example plays a video clip at several positions, showing the effects of clipping.
while (media_Init()==0); // wait if no SD card detected
media_SetAdd(0x0001, 0x3C00); // point to the 10 gear clip
media_Video(10, 10);
gfx_Clipping(ON); // turn off clipping to see the difference
media_Video(-12, 50); // show video off screen to the left
media_Video(50, -12); // show video off screen at the top
repeat forever
Note
It is assumed that the media has been loaded with the example video in GFX2DEMO.GCI loaded at sector 0. This can be loaded using the Graphics Composer directly onto the memory card.
media_VideoFrame
Displays a video from the media storage device at the specified co-ordinates. The video address is previously specified with the media_SetAdd(..) or media_SetSector(...) function. If the video is shown partially off screen, it is necessary to enable clipping for it be displayed correctly. The frames can be shown in any order. This function gives you great flexibility for showing various icons from an image strip, as well as showing videos while doing other tasks
Syntax: media_VideoFrame(x, y, frameNumber);
Argument | Description |
---|---|
x, y | specifies the top left position where the video clip will be displayed. |
frameBuffer | Specifies the required frame to be shown. |
Returns: None
Examples
// This example shows how to display frames as required while possibly doing other tasks.
// Note that the frame timing (although not noticeable in this small example) is not correct
// as the delay commences after the image frame is shown, therefore adding the display
// overheads to the frame delay.
var frame;
while (media_Init()==0); // wait if no SD card detected
media_SetAdd(0x0002, 0x3C00); // point to the 10 gear image
repeat
frame := 0; // start at frame 0
repeat
media_VideoFrame(30,30, frame++); // display a frame
pause(peekB(IMAGE_DELAY)); // pause for the time given in
// the image header
until(frame == peekW(IMG_FRAME_COUNT)); // loop until we've
// shown all the frames
forever // do it forever
// This example employs a timer for the framing delay, and shows the same movie simultaneously
// running forward and backwards with time left for other tasks as well. A number of videos
// (or animated icons) can be shown simultaneously using this method.
var framecount, frame, delay, colr;
frame := 0;
// show the first frame so we can get the video header info
// into the system variables, and then to our local variables.
media_VideoFrame(30,30, 0);
framecount := peekW(IMG_FRAME_COUNT); // we can now set some local
// values.
delay := peekB(IMAGE_DELAY); // get the frame count and delay
repeat
repeat
pokeW(TIMER0, dela y); // set a timer
media_VideoFrame(30,30, frame++); // show next frame
gfx_MoveTo(64,35);
print([DEC2Z] frame); // print the frame number
media_VideoFrame(30,80, framecount frame); // show movie
// backwards.
gfx_MoveTo(64,85);
print([DEC2Z] framecount-frame); // print the frame number
if ((frame & 3) == 0)
gfx_CircleFilled(80,20,2,colr); // a blinking circle fun
colr := colr ^ 0xF800; // alternate colour,
endif // BLACK/RED using XOR
// do more here if required
while(peekW(TIMER0)); // wait for timer to expire
until(frame == peekW(IMG_FRAME_COUNT));
frame := 0;
forever
Note
It is assumed that the media has been loaded with the example video in GFX2DEMO.GCI loaded at sector 0. This can be loaded using the Graphics Composer directly onto the memory card.
Memory Allocation Functions
mem_Alloc
Allocate a block of memory to a pointer. The allocated memory contains garbage but is a fast allocation. The block must later be released with mem_Free(…).
Syntax: mem_Alloc(size);
Argument | Description |
---|---|
size | Specifies the number of bytes that's allocated from the heap. |
Returns: If successful, the return value is the pointer (Word) to the allocation, otherwise null (0).
Example
mem_AllocV
Allocate a block of memory to a pointer. The block of memory is filled with initial signature values. The block starts with A5,5A then fills with incrementing number eg:- A5,5A,00,01,02,03...FF,00,11.... This can be helpful when debugging. The block must later be released with mem_Free(…).
Syntax: mem_AllocV(size);
Argument | Description |
---|---|
size | Specifies the number of bytes that's allocated from the heap. |
Returns: If successful, the return value is the pointer (Word) to the allocation, otherwise null (0).
Example
mem_AllocZ
Allocate a block of memory to pointer myvar. The block of memory is filled with zeros. The block must later be released with mem_Free(…).
Syntax: mem_AllocZ(size);
Argument | Description |
---|---|
size | Specifies the number of bytes that's allocated from the heap. |
Returns: If successful, the return value is the pointer (Word) to the allocation, otherwise null (0).
Example
mem_Realloc
The function may move the memory block to a new location, in which case the pointer to the new location is returned. The content of the memory block is preserved up to the lesser of the new and old sizes, even if the block is moved. If the new size is larger, the value of the newly allocated portion is indeterminate. In case that ptr is NULL, the function behaves exactly as mem_Alloc(…), assigning a new block of size bytes and returning a pointer to the beginning of it. In case that the size is 0, the memory previously allocated in ptr is deallocated as if a call to mem_Free(…) was made, and a NULL pointer is returned.
Syntax: mem_Realloc(ptr, size);
Argument | Description |
---|---|
ptr | Specifies the new location to reallocate the memory block. |
size | Specifies the number of bytes of the block. |
Returns: Pointer to the new object location
Example
mem_Free
The function de-allocates a block of memory previously created with mem_Alloc(...), mem_AllocV(...) or mem_AllocZ(...).
Syntax: mem_Free(allocation);
Argument | Description |
---|---|
allocation | Specifies the location of memory block to free up. |
Returns: non-zero if function is successful, otherwise 0 if it fails
Example
mem_Heap
Returns byte size of the largest chunk of memory available in the heap.
Syntax: mem_Heap();
Returns: the largest available memory chunk of the heap.
Example
mem_Set
Fill a block of memory with a byte value.
Syntax: mem_Set(ptr, char, size);
Argument | Description |
---|---|
ptr | Specifies the memory block. |
char | Specifies the value to fill the block with. |
size | Specifies the size of the block in Bytes. |
Returns: the pointer
Example
var mybuf[5];
var i;
func main()
mem_Set(mybuf,0x55,5); //Only fills half of mybuf[]
for(i:=0;i<sizeof(mybuf);i++) //Show what is in the buffer
print(" 0x",[HEX]mybuf[i]);
next
mem_Set(mybuf,0xAA,sizeof(mybuf)*2); //Fill entire buffer
print("\n"); //New line
for(i:=0;i<sizeof(mybuf);i++)
print(" 0x",[HEX]mybuf[i]);
next
repeat forever
endfunc
mem_Copy
Copy a block of memory from source to destination.
Syntax: mem_Copy(source, destination, count);
Argument | Description |
---|---|
source | Specifies the source memory block. |
destination | Specifies the destination memory block. |
count | Specifies the size of the blocks. |
Returns: source
Example
myptr := mem_Copy(ptr1, ptr2, 100);
// Source can also be a string constant eg: myptr := mem_Copy("TEST STRING", ptr2, 12);
mem_Compare
Compare two blocks of memory ptr1 and ptr2. The comparison is done alphabetically.
Syntax: mem_Compare(ptr1, ptr2, count);
Argument | Description |
---|---|
ptr1 | Specifies the 1st memory block. |
ptr2 | Specifies the 2nd memory block. |
count | Specifies the number of bytes to compare. |
Returns:
- 0 if we have a match
- -1 if ptr1 < ptr2
- +1 if ptr2 > ptr1
Example
Miscellaneous System Functions
sys_PmmC
Prints the system PmmC name and revision, e.g. "PIXXI\n1.0". Can be captured to a buffer using the to() function.
Syntax: sys_PmmC();
Returns: PmmC version
Example
sys_Driver
Prints the system driver name and date string, eg " pixxiLCD-XXXXX”. Can be captured to a buffer using the to() function.
Syntax: sys_Driver();
Returns: None
Example
Serial (UART) Communications Functions
setbaud
Use this function to set the required baud rate of COM0. The default Baud Rate for COM0 is 115,200 bits per second or 115,200 baud.
Pre-defined baud rate constants for most common baud rates
Rate / Predefined Constant | Error % | Actual Baud Rate |
---|---|---|
BAUD_110 | 0.00% | 110 |
BAUD_300 | 0.00% | 300 |
BAUD_600 | 0.00% | 600 |
BAUD_1200 | 0.00% | 1200 |
BAUD_2400 | 0.04% | 2401 |
BAUD_4800 | 0.04% | 4802 |
BAUD_9600 | 0.16% | 9615 |
BAUD_14400 | 0.27% | 14439 |
BAUD_19200 | 0.38% | 19273 |
BAUD_31250 | 0.00% | 31250 |
MIDI | 0.00% | 31250 |
BAUD_38400 | 0.83% | 38717 |
BAUD_56000 | 0.16% | 56090 |
BAUD_57600 | 1.27% | 58333 |
BAUD_115200 | 2.64% | 118243 |
BAUD_128000 | 0.53% | 128676 |
BAUD_256000 | 0.53% | 257353 |
BAUD_300000 | 4.17% | 312500 |
BAUD_375000 | 6.06% | 397727 |
BAUD_500000 | 9.38% | 546875 |
BAUD_600000 | 4.17% | 625000 |
Note
Baud rates each have degree of accuracy for several reasons. The actual baud rate you would receive and relevant error% compared to the setting value, can be calculated.
ActualBaud = 4375000/(trunc(4375000/RequiredBaud))
Example for 115200 is, 4375000/115200 = 37.977, Trucated is 37. 4375000/37 = 118243 (rounded).
Error% therefore is % difference between 115200 and 118243, therefore 2.64%
It is desirable to only use a baud rate between 2 devices which has a difference of typically < 2%. Note both devices will have a degree of error, not just this 4D Processor, both need to be considered.
Syntax: setbaud(rate);
Argument | Description |
---|---|
rate | specifies the baud rate divisor value or pre-defined constant |
Returns: None
Example
com_SetBaud
Use this function to set the required baud rate for the required Com port, COM0 or COM1. Sets to any viable baud rate from 160 to 655350.
The default Baud Rate for COM0 is 115,200 bits per second or 115,200 baud.
There is no default Baud Rate for COM1, setting the baud rate also activates the pins for RX and TX. Note: COM1 only exists on Pixxi-44 in Mode 2 (4-Wire SPI).
Note
- Baud Rates are not always precise, and an approximate error can be seen from the setbaud() function table on the previous page.
- Several ‘low’ values have special meanings
- 2187500 baud
- 1458333 baud
- 1093750 baud
- 875000 baud
- 729167 baud
- Baud rates each have degree of accuracy for several reasons. The actual baud rate you would receive and relevant error% compared to the setting value, can be calculated.
ActualBaud = 4375000/(trunc(4375000/RequiredBaud))
Example for 115200 is, 4375000/115200 = 37.977, Trucated is 37. 4375000/37 = 118243 (rounded).
Error% therefore is % difference between 115200 and 118243, therefore 2.64%
It is desirable to only use a baud rate between 2 devices which has a difference of typically < 2%. Note both devices will have a degree of error, not just this 4D Processor, both need to be considered.
Syntax: com_SetBaud(comport, baudrate/10);
Argument | Description |
---|---|
comport | Com port, COM0 or COM1. |
baudrate/10 | Specifies the baud rate. |
Returns: True if BAUD rate was acceptable.
Example
var stat;
stat := com_SetBaud(COM0, 960); // To set Com0 to 9600 BAUD rate.
if (stat)
print("Com0 set to 9600 BAUD");
endif
com_Mode(Databits, parity, Stopbits, comport)
Use this function to set the required serial port parameters to other than 8N1.
Syntax: com_Mode(Databits, parity, Stopbits, comport);
Argument | Description |
---|---|
Databits | Specifies the number of databits, 8 is the only currently valid value |
parity | Specifies the parity bit. Valid values are N(one), E(ven) and O(dd). |
Stopbits | Specifies the number of stop bits. Valid values are 1 and 2. |
comport | Com port, COM0 or COM1. |
Returns: True if the parameters were acceptable.
Example
stat := com_ Mode(8, 'E', 2, COM0 ) // To set Com 0 to 8E2
if (stat)
Print("Com 2 set to 8E2");
endif
serin
Receives a character from the Serial Port COM0. The transmission format is: No Parity, 1 Stop Bit, 8 Data Bits (N,8,1). The default Baud Rate is 115,200 bits per second or 115,200 baud. The baud rate can be changed under program control by using the setbaud(...) function.
Syntax: serin();
Returns:
- -1 if no character is available
- -2 if a framing error or over-run has occurred (auto cleared)
- 0 or a positive value (up to 255) for a valid character received
Example
var char;
char := serin(); // test the com port
if (char >= 0) // if a valid character is received
process(char); // process the character
endif
serout
Transmits a single byte from the Serial Port COM0. The transmission format is: No Parity, 1 Stop Bit, 8 Data Bits (N,8,1). The default Baud Rate is 115,200 bits per second or 115,200 baud. The baud rate can be changed under program control by using the setbaud(...) function.
Syntax: serout(char);
Argument | Description |
---|---|
char | specifies the data byte to be sent to the serial port. |
Returns: None
Example
com_Init
This is the initialisation function for the serial communications buffered service. Once initialised, the service runs in the background capturing and buffering serial data without the user application having to constantly poll the serial port. This frees up the application to service other tasks.
MODES OF OPERATION
- No qualifier – simple ring buffer (aka circular queue)
-
If the qualifier is set to zero, the buffer is continually active as a simple circular queue. Characters when received from the host are placed in the circular queue (at the 'head' of the queue) Bytes may be removed from the circular queue (from the 'tail' of the queue) using the serin() function. If the tail is the same position as the head, there are no bytes in the queue, therefore serin() will return -1, meaning no character is available, also, the com_Count() function can be read at any time to determine the number of characters that are waiting between the tail and head of the queue. If the queue is not read frequently by the application, and characters are still being sent by the host, the head will eventually catch up with the tail setting the internal COM_FULL flag (which can be read with the com_Full() function) . Any further characters from the host are are now discarded, however, all the characters that were buffered up to this point are readable. This is a good way of reading a fixed size packet and not necessarily considered to be an error condition. If no characters are removed from the buffer until the COM_FULL flag (which can be read with the com_Full() function) becomes set, it is guaranteed that the bytes will be ordered in the buffer from the start position, therefore, the buffer can be treated as an array and can be read directly without using serin() at all. In the latter case, the correct action is to process the data from the buffer, re-initialise the buffer with the com_Init(..) function, or reset the buffered serial service by issuing the com_Reset() function (which will return serial reception to polled mode) , and send an acknowledgement to the host (traditionally a ACK or 6) to indicate that the application is ready to receive more data and the previous 'packet' has been dealt with, or conversely, the application may send a negative acknowledgement to indicate that some sort of error occurred, or the action could not be completed (traditionally a NAK or 16) .
If any low level errors occur during the buffering service (such as framing or over-run) the internal COM_ERROR flag will be set (which can be read with the com_Error() function).
Note
The COM_FULL flag will remain latched to indicate that the buffer did become full, and is not reset (even if all the characters are read) until the com_Init(..) or com_Reset() function is issued.
- Using a qualifier
-
If a qualifier character is specified, after the buffer is initialised with com_Init(..) , the service will ignore all characters until the qualifier is received and only then initiate the buffer write sequence with incoming data. After that point, the behaviour is the same as above for the 'non qualified' mode.
Syntax: com_Init(buffer, bufsize, qualifier);
Argument | Description |
---|---|
buffer | Specifies the address of a buffer used for the background buffering service. |
bufsize | Specifies the byte size of the user array provided for the buffer (each array element holds 2 bytes). If the buffer size is zero, a buffer of 128 words (256 bytes) should be provided for automatic packet length mode (see below). |
qualifier | Specifies the qualifying character that must be received to initiate serial data reception and buffer write. A zero (0x00) indicates no qualifier to be used. |
Returns: None
Examples
com_Reset
Resets the serial communications buffered service and returns it to the default polled mode.
Syntax: com_Reset();
Returns: None
Examples
com_Count
This function can be read at any time (when in buffered communications is active) to determine the number of characters that are waiting in the buffer.
Syntax: com_Count();
Returns: Current count of characters in the communications buffer.
Examples
com_Full
If the queue is not read frequently by the application, and characters are still being sent by the host, the head will eventually catch up with the tail setting the COM_FULL flag which is read with this function. If this flag is set, any further characters from the host are discarded, however, all the characters that were buffered up to this point are readable.
Syntax: com_Full();
Returns: 1 if buffer or queue has become full, or is overflowed, else returns 0.
Examples
com_Error
If any low level errors occur during the buffering service (such as framing or over-run) the internal COM_ERROR flag will be set which can be read with this function.
Syntax: com_Error();
Returns: non-zero if any low level communications error occurred
- bit0 = Receiver Overflow Error
- bit1 = Receiver Framing Error
- bit2 = Parity Error Overflow
- bit7 = Attempt to transmit when transmit is buffered and held
Examples
if(com_Error()) // if there were low level comms errors,
resetMySystem(); // take corrective action
endif
com_Sync
If a qualifier character is specified when using buffered communications, after the buffer is initialized with com_Init(..) , the service will ignore all characters until the qualifier is received and only then initiate the buffer write sequence with incoming data. The com_Sync() function is called to determine if the qualifier character has been received yet.
Syntax: com_Sync();
Returns: 1 if the qualifier character has been received, else returns 0.
Examples
com_TXbuffer
Initialise a serial buffer for the COM0 or COM1 output.
The program must declare a var array as a circular buffer. When a TX buffer is declared for comms, the transmission of characters becomes non-blocking. The only time blocking will occur is if the buffer has insufficient space to accept the next character, in which case the function will wait for buffer space to become available. If the TX buffer is no longer required, just set the buffer pointer to zero, the size in this case doesn’t matter and is ignored. The function can resize or reallocated to another buffer at any time. The buffer is flushed before any changes are made.
"pin" designates an IO pin to control a bi-directional control device for half duplex mode. "pin" will go HI at the start of a transmission, and will return low after the final byte is transmitted.
Once the buffer has been initialised you just continue to use serout() in the usual way, no other programming changes are required.
Syntax: com_TXbuffer(buf, bufsize, pin);
Argument | Description |
---|---|
buf | Specifies the address of a buffer used for the buffering service. |
bufsize | Specifies the byte size of the user array provided for the buffer (each array element holds 2 bytes). |
pin | Specifies the turnaround pin. If not required, just set "pin" to zero. |
Returns: None
Examples
com_TXbuffer(mybuf, 1024, IO1_PIN); // set the TX buffer
com_TXbuffer(0, 0, 0); // revert to non buffered service
com_TXbufferHold
This function is used in conjunction with com_TXbuffer(...);. It is often necessary to hold off sending serial characters until a complete frame or packet has been built in the output buffer. com_TXbufferHold(ON) is used for this, to stop the buffer being sent while it is being loaded. Normally, when using buffered comms, the transmit process will begin immediately. This is fine unless you are trying to assemble a packet.
To build a packet and send it later, issue a com_TXbufferHold(ON);, build the packet, when packet is ready, issuing com_TXbufferHold(OFF); will release the buffer to the com port.
Also, if using com_TXemptyEvent, erroneous empty events will occur as the transmit buffer is constantly trying to empty while you are busy trying to fill it.
Also refer to the pin control for com_TXbuffer(...); function.
Note
If you fill the buffer whilst it is held comms error 4 will be set and the data written will be lost.
Syntax: com_TXbufferHold(state);
Argument | Description |
---|---|
state | Specifies the state of the buffer used for the buffering service. |
Returns:
- Buffer count when called with argument of 1, for example com_TXbufferHold(ON)
- 0 when argument is zero, eg com_TXbufferHold(OFF)
Examples
Refer to the com_TXemptyEvent example.
com_TXcount
Return count of characters remaining in COM0 or COM1 transmit buffer that was previously allocated with com_TXbuffer(...) or com1_TXbuffer(...).
Syntax: com_TXcount();
Returns: count of characters
Examples
com_TXemptyEvent
If a comms TX buffer that was previously allocated with com_TXbuffer(...); or com1_TXbuffer(...);, this function can be used to set up a function to be called when the COM0 or COM1 TX buffer is empty. This is useful for either reloading the TX buffer, setting or clearing a pin to change the direction of eg a RS485 line driver, or any other form of traffic control. The event function must not have any parameters. To disable the event, simply call com_TXemptyEvent(0) or com1_TXemptyEvent(0). com_TXbuffer(...); or com1_TXbuffer(...); also resets any active event.
Syntax: com_TXemptyEvent(function);
Argument | Description |
---|---|
functionAddress | Address of the event Function to be queued when COM TX buffer empty. |
Returns: any previous event function address, or zero if there was no previous function.
Examples
/*************************************************
* Description: buffered TX service
* Use terminal at 9600 baud to see result
* Example of Buffered TX service vs Non buffered
* Also explains the use of COMMS events
*
* NB Program must be written to flash so
* the Terminal can be used.
*
**************************************************/
var combuf[220]; // buffer for up to 440 bytes
// run a timer event while we are doing comms
func T7Service()
var private colour := 0xF800;
colour ^= 0xF800;
gfx_RectangleFilled(50,200,80,220,colour);
sys_SetTimer(TIMER7, 200);
endfunc
// event to capture the buffer empty event
func bufEmpty()
com_TXbuffer(0, 0, IO1_PIN); // done with the buffer, release it
print("\n\nHELLO WORLD, I'M EMPTY ",com_TXcount(),"\n");
endfunc
func main()
var n, r, D, fh;
sys_SetTimerEvent(TIMER7,T7Service); // run a timer event
sys_SetTimer(TIMER7, 150);
com_TXemptyEvent(bufEmpty); // set to capture buffer empty event
setbaud(BAUD_9600);
txt_Set(TEXT_OPACITY, OPAQUE);
repeat
gfx_Cls();
txt_MoveCursor(3,1); // reset cursor to line 3, column 2
print("Send 440 chars non-buffered\n");
pokeW(SYSTEM_TIMER_LO, 0); // reset timer
// note that 440 chars at 9600 baud takes approx 453msec
for(n:=0; n<10; n++)
to(COM0); putstr("The quick brown fox jumps over the lazy dog\n"); // 44 chars
next
print("took ",peekW(SYSTEM_TIMER_LO),"Msec\n\n");
// time spent blocking is only approx 1msec
com_TXbuffer(combuf, 440,IO1_PIN);// set up the TX buffer
com_TXbufferHold(ON); // hold the TX buffer til ready
// note that here the time is only approx 1msec overhead due to buffering.
print("Send 440 chars buffered\n");
pokeW(SYSTEM_TIMER_LO, 0); // reset timer
for(n:=0; n<10; n++)
to(COM0); putstr("THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG\n"); // 44 chars
next
print("took ",peekW(SYSTEM_TIMER_LO),"Msec\n\n");
// time spent blocking is only approx 1msec
// demonstrate how to modify a prepared comms buffer that is
// still being held
to(combuf); print("MY CONTENTS HAVE BEEN CHANGED");
to(combuf+50); print("*** AND CHANGED HERE TOO ***");
combuf[218] := 'CA'; // the last 'DOG' changed here
combuf[219] := 'T\n'; // the last 'DOG' changed here
// now we are ready to send to buffer
n := com_TXbufferHold(OFF); // release TX buffer
print("TXBuffer is holding ", n, " chars\n");
// show how many characters were in the buffer
// watch the buffer empty
repeat
print("TX count = ", [DEC5ZB] n := com_TXcount(),"\r"); // watch the count as the buffer empties
until(!n);
com_InitBrk
This is the initialisation function for the serial communications buffered service with the ability to receive the BREAK signal as though it is a character. The parameters are identical to com_Init() except that each buffer entry can now only hold one byte. The BREAK ‘character’ is is a predefined constant call BREAK.
Syntax: com_InitBrk(buffer, bufsize, qualifier);
Argument | Description |
---|---|
buffer | Specifies the address of a buffer used for the background buffering service. |
bufsize | Specifies the byte size of the user array provided for the buffer (each array element holds 1 byte). If the buffer size is zero, a buffer of 128 words (256 bytes) should be provided for automatic packet length mode (see below). |
qualifier | Specifies the qualifying character that must be received to initiate serial data reception and buffer write. A zero (0x00) indicates no qualifier to be used. |
Returns: None
Examples
com_TXbufferBrk
This is the initialisation function for the serial communications tramsmit buffered service with the ability to sent the BREAK signal as though it is a character. The parameters are identical to com_TXbuffer() except that each buffer entry can now only hold one byte. The BREAK ‘character’ is is a predefined constant call BREAK.
Syntax: com_TXbufferBrk(buf, buffsize, pin);
Argument | Description |
---|---|
buf | Specifies the address of a buffer used for the buffering service. |
bufsize | Specifies the byte size of the user array provided for the buffer (each array element holds 1 byte). |
pin | Specifies the turnaround pin. If not required, just set "pin" to zero. |
Returns: None
Examples
com_TXbufferBrk(mybuf, 1024, PA1); // set the TX buffer of COM0
com_TXbufferBrk(0, 0, 0); // revert COM0 to non buffered service
Sound Control Functions
snd_Volume
Set the sound playback volume. Var must be in the range from 8 (min volume) to 127 (max volume). If var is less than 8, volume is set to 8, and if var > 127 it is set to 127.
Syntax: snd_Volume(var);
Argument | Description |
---|---|
var | Sound playback volume |
Returns: None
Examples
snd_Pitch
Sets the samples playback rate to a different frequency. Setting pitch to zero restores the original sample rate.
Syntax: snd_Pitch(pitch);
Argument | Description |
---|---|
pitch | Sample's playback rate. Minimum is 4KHz. Range is, 4000 – 65535. |
Returns: sample's original sample rate.
Examples
snd_BufSize
Specify the memory chunk size for the wavefile buffer, default size 1024 bytes. Depending on the sample size, memory constraints, and the sample quality, it may be beneficial to change the buffer size from the default size of 1024 bytes. This function is for control of a wav buffer, see the file_PlayWAV() function.
Syntax: snd_BufSize(var);
Argument | Description |
---|---|
var | Specifies the buffer size. 0 = 1024 bytes (default) 1 = 2048 bytes 2 = 4096 bytes |
Returns: None
Examples
snd_Stop
Stop any sound that is currently playing, releasing buffers and closing any open wav file. This function is for control of a wav buffer, see the file_PlayWAV() function.
Syntax: snd_Stop();
Returns: None
Examples
snd_Pause
Pause any sound that is currently playing. This function is for control of a wav buffer, see the file_PlayWAV() function.
Syntax: snd_Pause();
Returns: None
Examples
snd_Continue
Resume any sound that is currently paused by snd_Pause. This function is for control of a wav buffer, see the file_PlayWAV() function.
Syntax: snd_Continue();
Returns: None
Examples
snd_Playing
Returns 0 if sound has finished playing, else return number of 512 byte blocks to go. This function is for control of a wav buffer, see the file_PlayWAV() function.
Syntax: snd_Playing();
Returns: Number of 512 byte blocks to go.
Examples
snd_Freq
Produces a pure square wave waveform. This command is designed to drive Piezo transducers which require this sort of input. It can be used directly with high impedance speakers. Whilst it also works on displays with a built-in amplifier the sound produced is extremely annoying.
Syntax: snd_Freq(freq, duration);
Argument | Description |
---|---|
freq | The frequency of the sound to produce, 20Hz is the minimum. |
duration | The duration of the sound in milliseconds. |
Returns: 0 if note cannot be played because a frequency is playing, else returns True.
Examples
snd_RTTTL
This function uses the "Ring Tone Text Transfer Language" (RTTTL) developed by Nokia for cellphone ring tones. There are certain differences that need to be taken into account, and several additions that will be described later. It is recommended to check the original format first, with the suggested reference located at: http://en.wikipedia.org/wiki/Ring_Tone_Transfer_Language
With little practice and minor modifications, most RTTTL tunes that can be downloaded off the web are playable with this function. Also, a wide range of sound effects can be made using standard RTTTL notation augmented with the additional 4DGL functions.
Syntax: snd_RTTTL(tunePtr);
Argument | Description |
---|---|
tunePtr | Specifies a pointer to a data statement or a string constant containing RTTTL information. |
Note
The argument passed to the snd_RTTTL (...) function must be an ASCII string. If the string is passed as a pointer from a #DATA statement, it must be terminated with a zero (0x00). If a string is passed directly as a parameter, the '0' is automatically appended by the compiler as per normal strings.
Returns: None
Examples
/*
This example shows how to use the RTTTL tunes to
generate complex sounds and music.
*/
//-------------------------------------------------------------------
#DATA
// b=250
byte Muppets "d=4,o=5,b=15,",
"c6,c6,a,b,8a,b,g,p,c6,c6,a,8b,8a,8p,g.,p,e,e,g,f,
8e,f,8c6,8c,8d,e,8e,8e,8p,8e,g,2p,c6,",
"c6,a,b,8a,b,g,p,c6,c6,a,8b,a,g.,p,e,e,g,f,8e,f,
8c6,8c,8d,e,8e,d,8d,c",0
// part of haunted house theme
byte HauntedHouse "d=4,o=5,b=20,",
"2a4,2e,2d#,2b4,2a4,2c,2d,2a#4,2e.,e,1f4,1a4,
1d#,2e.,d,2c.,b4,1a4", 0
// simple scale with default settings
byte SimpleScale "c,d,e,f,g,a,b,c7", 0
// simple scale with default settings and portamento use.
// Note the portamento speed change in the middle of the string,
// and the curly braces that turn the portamento on and off.
byte SimpleScaleP "b=50,{,c,d,e,f,p=7,g,a,},b,c7", 0
// simple scale, much faster
// note b=20 as default, so each note plays for 20msec when d=64
byte Scale2 "d=64,c,d,e,f,g,a,b,c7", 0
// simple scale, much faster - with a repeat command set to 20
// note b=20 as default, so each note plays for 20msec when d=64,
// and we repeat 20 times
byte ScaleRep "d=64,r=20,c,d,e,f,g,a,b,c7,R", 0
// simple scale, at the fastest possible rate, repeat 200 times
// note that b=1 and d=64 so each note plays for only 1msec
byte ScaleRep2 "b=1,d=64,r=200,c,d,e,f,g,a,b,c7,R", 0
// simple scale using appregiation to increment the note step
// note that commas can be left out to save space if there is no
// indecision about delimit value
byte ApprScale "a=1,c,+++++++++++------------", 0
// scale using appregiation to increment the note step, and the
// note step is larger
// note that commas can be left out to save space if there is no
// indecision about delimit value
byte ApprScaleF "d=8,a=4,c,++++++++++++------------", 0
// same as above but demonstrates repeating instead of multiple
// inc/dec operators
// note that commas can be left out to save space if there is no
// indecision about delimit value
byte ApprScaleFR "d=8,a=4,c5,r=11,+,R,r=11,-,R", 0
// you can build your own scale sequencers
byte COMPLEX_C "d=64,a=5,c4,r=8,+,R", 0
byte COMPLEX_DSHARP "d=64,a=5,d#4,r=8,+,R", 0
byte COMPLEX_G "d=64,a=5,g4,r=8,+,R", 0
// just having a bit of fun
byte DEMO "a=3,p=3,o=5,d=4,b=5,
{,a,r=20,+,R,},c,d=16,a=5,r=50,-,R, R",0 // forever
#END
//-------------------------------------------------------------------
#constant number_of_examples 13
var examples[number_of_examples];
var names[number_of_examples];
//-------------------------------------------------------------------
func main()
var n;
pin_Set(SOUND, IO1_PIN); // sound on default pin
// pin_Set(SOUND, IO2_PIN);
// lookup table for the examples
examples[0] := HauntedHouse;
examples[1] := SimpleScale;
examples[2] := SimpleScaleP;
examples[3] := Scale2;
examples[4] := ScaleRep;
examples[5] := ScaleRep2;
SPI Control Functions
The SPI functions in this section apply to any general-purpose SPI device. To be used only when the uSD card is not active.
spi_Init
Sets up the PIXXI-GFX2 SPI port to communicate with SPI devices.
Syntax: spi_Init(speed, input_mode, output_mode);
Argument | Description |
---|---|
speed | Sets the speed of the SPI port. |
input_mode | Sets the input mode of the SPI port. |
output_mode | Sets the output mode of the SPI port. |
Returns: None
Note
- The SPI functions in this section are not necessary when using the memory card or serial flash chips interfaced to the SPI port.
- The SPI functions in this section are relevant to those devices other than the memory card and the serial flash chip used for media access. This is relevant in cases where Flash Memory or uSD card is not present, and the SPI port on PIXXI is used for another SPI device.
Example
spi_Read
This function allows a raw unadorned byte read from the SPI device.
Syntax: spi_Read();
Returns: Returns a single data byte from the SPI device.
Example
var result;
spi_Init(SPI_SPEED0, RXMODE_0, CKMODE_0);
print("Hello World\n") ; // replace with your code
//...
spi_Write(0x40); // x_Accel Request
result := spi_Read();
print("result: ", result);
Note
The Chip Select line (SDCS) is lowered automatically.
spi_Write
This function allows a raw unadorned byte write to the SPI device.
Syntax: spi_Write(byte);
Argument | Descrption |
---|---|
byte | specifies the data byte to be sent to the SPI device. |
Returns: None
Example: See the example in section spi_Read().
Note
The Chip Select line (SDCS) is lowered automatically.
spi_Disable
This function raises the Chip Select (SDCS) line of the SPI device, disabling it from further activity. The CS line will be automatically lowered next time the SPI functions spi_Read() or spi_Write(...) are used, and also by action of any of the media_ functions.
Syntax: spi_Disable();
Returns: None
String Class Functions
str_Ptr
Return a byte pointer to a word region.
Syntax: str_Ptr(&var);
Argument | Descrption |
---|---|
&var | Pointer to string buffer. |
Returns: the byte pointer to string buffer.
Example:
var buffer[100]; // 200 character buffer for a source string
var p; // string pointer
var n;
var vars[3]; // for our results
func main()
to(buffer); print("0x1234 0b10011001 12345 abacus");
p := str_Ptr(buffer);//raise string pointer for the string functions
while(str_GetW(&p, &vars[n++]) != 0); // read all the numbers till we
//get a non number
print(vars[0],"\n", vars[1],"\n", vars[2],"\n"); // print them out
endfunc
str_GetD
Convert number in a string to DWORD (myvar[2]).
Syntax: str_GetD(&ptr, &var);
Argument | Descrption |
---|---|
&ptr | Byte pointer to string |
&var | Destination for result |
Returns: TRUE if function succeeds, advancing ptr
Example:
var buffer[100]; // 200 character buffer for a source string
var p; // string pointer
var n;
var vars[6]; // for our results
func main()
to(buffer); print("100000 200000 98765432 abacus");
p := str_Ptr(buffer); // raise a string pointer so we can use the
// string functions
while(str_GetD(&p, &vars[n]) != 0) n:=n+2; //read all the numbers
//till we get a non number
print( [HEX4] vars[1], ":" , [HEX4] vars[0], "\n" );
// show the longs as hex numbers
print( [HEX4] vars[3], ":" , [HEX4] vars[2], "\n" );
print( [HEX4] vars[5], ":" , [HEX4] vars[4], "\n" );
endfunc
Note
The address of the pointer must be passed so the function can advance it if required.
str_GetW
Convert number in a string to WORD (myvar).
Syntax: str_GetW(&ptr, &var);
Argument | Descrption |
---|---|
&ptr | Byte pointer to string |
&var | Destination for result |
Returns: TRUE if function succeeds, advancing ptr.
Example:
var buffer[100]; // 200 character buffer for a source string
var p; // string pointer
var n;
var vars[3]; // for our results
func main()
to(buffer); print("0x1234 0b10011001 12345 abacus");
p := str_Ptr(buffer); // raise a string pointer so we can use the
// string functions
while(str_GetW(&p, &vars[n++]) != 0); // read all the numbers till
// we get a non number
print(vars[0],"\n", vars[1],"\n", vars[2],"\n"); // print them out
str_Printf (&p, "%s\n" ); // numbers extracted, now just print
// remainder of string
endfunc
Note
The address of the pointer must be passed so the function can advance it if required.
str_GetHexW
Convert hex number in a string to WORD (myvar). This function is for extracting 'raw' hex words with no "0x" prefix.
Syntax: str_GetHexW(&ptr, &var);
Argument | Descrption |
---|---|
&ptr | Byte pointer to string |
&var | Destination for result |
Returns: TRUE if function succeeds, advancing ptr.
Example:
var buffer[100]; // 200 character buffer for a source string
var p; // string pointer
var n;
var vars[4]; // for our results
func main()
to(buffer); print("1234 5678 9 ABCD");
p := str_Ptr(buffer); // raise a string pointer so we can use the
// string functions
while(str_GetHexW(&p, &vars[n++]) != 0);// read all the hex numbers
// till we get a non number
print(vars[0],"\n", vars[1],"\n" , vars[2],"\n", vars[3],"\n");
endfunc
Note
The address of the pointer must be passed so the function can advance it if required.
str_GetC
Get next valid ascii char in a string to myvar. The function returns 0 if end of string reached. Used for extracting single characters from a string.
Syntax: str_GetC(&ptr, &var);
Argument | Descrption |
---|---|
&ptr | Byte pointer to string |
&var | Destination for our result |
Returns: TRUE if function succeeds, advancing ptr.
Example:
var p; // string pointer
var n;
var char;
var buffer[100]; // 200 character buffer for a source string
func main()
to(buffer); print("Quick Brown Fox");
p := str_Ptr(buffer); // raise a string pointer so we can use the
//string functions
while(str_GetC(&p, &char))
print("p=",p," char is", [CHR] char); // print characters
wend
print("End of string");
endfunc
Note
The address of the pointer must be passed so the function can advance it if required.
str_GetByte
Get a byte to myvar. Similar to "PEEKB" in basic. It is not necessary for byte pointer ptr to be word aligned.
Syntax: str_GetByte(ptr);
Argument | Descrption |
---|---|
&ptr | Address of byte array or string |
Returns: the byte value at pointer location.
Example:
var buffer[100]; // 200 character buffer for a source string
var n, p;
func main()
to(buffer); print("Testing 1 2 3");
p := str_Ptr(buffer); // get a byte pointer from a word region
n := 0;
while (n <= str_Length(buffer))
print( [HEX2] str_GetByte(p + n++)," ");// print all the chars hex
// values
wend
endfunc
str_GetWord
Get a word to myvar. Similar to "PEEKW" in basic. It is not necessary for byte pointer ptr to be word aligned.
Syntax: str_GetWord(ptr);
Argument | Descrption |
---|---|
&ptr | Byte pointer |
Returns: the word at pointer location.
Example:
var p; // string pointer
var buffer[10]; // array for 20 bytes
func main()
p := str_Ptr (buffer); // raise a string pointer
str_PutWord (p+3, 100); // 'poke' the array
str_PutWord (p+9, 200);
str_PutWord (p+12, 400);
print( str_GetWord( p + 3), "\n" ); // 'peek' the array
print( str_GetWord( p + 9), "\n" );
print( str_GetWord( p + 12), "\n" );
endfunc
str_PutByte
Put a byte value into a string buffer at ptr. Similar to "POKEB" in basic. It is not necessary for byte pointer ptr to be word aligned.
Syntax: str_PutByte(ptr, val);
Argument | Descrption |
---|---|
ptr | Byte pointer to string |
val | Byte value to insert |
Returns: None
Example:
var buffer[100]; // 200 character buffer for a source string
var p; // string pointer
func main()
p := str_Ptr(buffer); // raise a string pointer so we can use the
// string functions
str_PutByte(p + 3, 'A'); // store some values
str_PutByte(p + 4, 'B'); // store some values
str_PutByte(p + 5, 'C'); // store some values
str_PutByte(p + 7, 'D'); // store some values
str_PutByte(p + 7, 0); // string terminator
fprint(vars[0],"\n", vars[1],"\n", vars[2],"\n"); // print them out
p := p + 3; // offset to where we placed the chars
fprint(&p, "%s\n" ); // print the result
// nb, also, understand that the core print service
// assumes a word aligned address so it starts at pos 4
// print( [STR] &buffer[2]);
endfunc
str_PutWord
Put a word value into a byte buffer at ptr, similar to "POKEW" in basic. It is not necessary for byte pointer ptr to be word aligned.
Syntax: str_PutWord(ptr, val);
Argument | Descrption |
---|---|
ptr | Byte pointer to string |
val | Value to store |
Returns: None
Example:
var p; // string pointer
var numbers[10]; // array for 20 bytes
func main()
p := str_Ptr (numbers); // raise a string pointer
str_PutWord (p+3, 100); // 'poke' the array with some numbers
str_PutWord (p+9, 200);
str_PutWord (p+12, 400);
print( str_GetWord( p + 3), "\n" ); // 'peek' the array
print( str_GetWord( p + 9), "\n" );
print( str_GetWord( p + 12), "\n" );
endfunc
str_Match
Case Sensitive match. Compares the string at position ptr in a string buffer to the string str, skipping over any leading spaces if required. If a match occurs, ptr is advanced to the first position past the match, else ptr is not altered.
Syntax: str_Match(&ptr, *str);
Argument | Descrption |
---|---|
ptr | Address of byte pointer to string buffer |
str | Pointer string to match |
Returns: 0 if no match, else advance ptr to the next position after the match and returns a pointer to the match position.
Example:
var buffer[100]; // 200 character buffer for a source string
var p, q; // string pointers
var n;
func main()
to(buffer); print( " volts 240 " ); // string to parse
p := str_Ptr(buffer); // string pointer to be used
// with string functions
q := p;
// match the start of the string with "volts"
if ( n := str_Match( &p, "volts" ) )
str_Printf ( &p, "%s\n" ); // print remainder of string
else
print ( "not found\n" );
endif
print ( "startpos=" , q , "\nfindpos=" , n , "\nendpos=" , p );
repeat
forever
endfunc
Note
The address of the pointer must be passed so the function can advance it if required.
str_MatchI
Case Insensitive match. Compares the string at position ptr in a string buffer to the string str, skipping over any leading spaces if required. If a match occurs, ptr is advanced to the first position past the match, else ptr is not altered.
Syntax: str_MatchI(&ptr, *str);
Argument | Descrption |
---|---|
ptr | Address of byte pointer to string buffer |
str | Pointer string to match |
Returns: 0 if no match, else advance ptr to the next position after the match and returns a pointer to the match position.
Example:
var buffer[100]; // 200 character buffer for a source string
var p, q; // string pointers
var n;
func main()
// string to parse
to(buffer); print( "The sun rises in the East" );
p := str_Ptr(buffer); // string pointer to be used
// with string functions
q := p;
// Will match if the string starts with "The", or "the"
if ( n := str_MatchI( &p, "the" ) )
str_Printf ( &p, "%s\n" ); // print remainder of string
else
print ( "not found\n" );
endif
print ( "startpos=" , q , "\nfindpos=" , n , "\nendpos=" , p );
repeat
forever
endfunc
Note
The address of the pointer must be passed so the function can advance it if required.
str_Find
Case Sensitive. Searches for string str in string buffer pointed to by ptr.
Syntax: str_Find(&ptr, *str);
Argument | Descrption |
---|---|
ptr | Byte pointer to string buffer |
str | String to find |
Returns: 0 if not found, otherwise, the position of the find if successful.
Example:
var buffer[100]; // 200 character buffer for a source string
var p; // string pointer
var n;
var strings[4]; // for our test strings
func main()
txt_Set ( FONT_ID, FONT2 );
strings[0] := "useful" ;
strings[1] := "string" ;
strings[2] := "way" ;
strings[3] := "class" ;
to(buffer); print ( "and by the way, the string class is rather
useful " );
// raise a string pointer so we can use the string functions
p := str_Ptr(buffer);
// offset into the buffer a little so we don't see word "way"
p := p + 13;
print( "p=" , p , "\n\n" ); // show the start point of our search
n := 0;
while ( n < 4 )
print( "\"" , [STR] strings[n] , "\" is at pos " , str_Find( &p
, strings[n++] ) , "\n" );
wend
//note that p is unchanged
print ( "\nNOTE: p is unchanged, p=" , p );
repeat
forever
endfunc
Note
The pointer ptr is not altered.
str_FindI
Case Sensitive. Searches for string str in string buffer pointed to by ptr.
Syntax: str_FindI(&ptr, *str);
Argument | Descrption |
---|---|
ptr | Byte pointer to string buffer |
str | String to find |
Returns: 0 if not found, otherwise, the position of the find if successful.
Example:
var buffer[100]; // 200 character buffer for a source string
var p; // string pointer
var n;
var strings[4]; // for our test strings
func main()
txt_Set ( FONT_ID, FONT2 );
strings[0] := "USEFUL" ;
strings[1] := "string" ;
strings[2] := "way" ;
strings[3] := "class" ;
to(buffer); print ( "and by the way, the String Class is rather
useful " );
// raise a string pointer so we can use the string functions
p := str_Ptr(buffer);
// offset into the buffer a little so we don't see word "way"
p := p + 13;
// show the start point of our search
print( "p=" , p , "\n\n" );
n := 0;
while ( n < 4 )
print( "\"" , [STR] strings[n] , "\" is at pos " , str_FindI (
&p , strings[n++] ) , "\n" );
wend
//note that p is unchanged
print ( "\nNOTE: p is unchanged, p=" , p );
repeat
forever
endfunc
Note
The pointer ptr is not altered.
str_Length
Returns the length of a string excluding terminator.
Syntax: str_Length(ptr);
Argument | Descrption |
---|---|
ptr | pointer to string buffer |
Returns: string length
Example:
var a;
var b;
var c[40]; // 80 character buffer for a source string
var pa, pc; //These will be String pointers to a and c[]
func main()
a := mem_Alloc( 200 ); // allocate a dynamic buffer full of random data
mem_Set (a, 'X', 200 ); // fill it full of 'X's
pa := str_Ptr(a); // raise a string pointer
str_PutByte(pa+20,0); //Now stick a string terminator in the array
//Change the 20 to be between 0 and 199
b := "A string constant" ; // b is a pointer to a string constant
to (c); print ( "An 'ASCIIZ' string is terminated with a zero" );
pc := str_Ptr(c); // raise a string pointer so we can use the
// string functions
print ("a length:", str_Length(pa), "\n"); // show length of the
// dynamic buffer
print ("b length:", str_Length(b), "\n"); // show length of the
// static string
print ("c length:", str_Length(pc), "\n"); // show length of the
// 're-directed' string
mem_Free (a); // test is over, free up the memory
repeat
forever
endfunc
str_Printf
This function prints a formatted string from elements derived from a structured byte region. There is only one input argument, the byte region pointer ptr which is automatically advanced as the format specifier string is processed. The format string is similar to the C language, however, there are a few differences, including the addition of the indirection token * (asterix).
Syntax: str_Printf(&ptr, *format);
Argument | Descrption |
---|---|
ptr | Byte pointer to the input data (structure). |
format | Format string. Format Specifiers: %c - character %s - string of characters %d - signed decimal %ld - long decimal %u - unsigned decimal %lu - long unsigned decimal %x - hex byte %X - hex word %lX - hex long %b - binary word %lb - long binary word * indirection prefix (placed after '%' to specify indirect addressing) (number) width description (use between '%' and format specifier to set the field width). |
Returns: the position of last extraction point. This is useful for processing by other string functions
Example:
var buffer[100]; // 200 character buffer for a source string
var p, q; // string pointers
var n;
var m[20]; // for our structure example
var format; // a pointer to a format string
func main()
var k;
// string print example
to (buffer); print ( "\nHELLO WORLD" );
q := str_Ptr (buffer); // raise a string pointer so we can use the
// string functions
p := q;
str_Printf ( &p , "%8s" ); // only prints first 8 characters of
// string
putch ('\n'); // new line
p := q;
k := str_Printf ( &p , "%04s" ); // prints 4 leading spaces before
// string
putch ('\n'); // new line
print ( k ); // if required, the return value points to the last
// source position and is returned for processing by
// other string functions
// print structure elements example, make a demo structure
n := 0;
m[n++] := "Mrs Smith" ;
m[n++] := 200 ;
m[n++] := 300 ;
m[n++] := 0xAA55 ;
m[n++] := 500 ;
// make a demo format control string
format := "%*s\n%d\n%d\n%016b\n%04X" ; // format string for printing
// structure m
// print the structure in the required format
p := str_Ptr (m); // point to structure m
str_Printf (&p, format); // use the format string to print the
// structure
endfunc
Note
- The address of the pointer must be passed so the function can advance it as required.
- The format specifier string can be a string pointer, allowing dynamic construction of the printing format.
- If (number) is preceded by 0, the result is Left-pads with zeroes (0) instead of spaces.
str_Cat
Appends a copy of the source string to the destination string. The terminating null character in destination is overwritten by the first character of source, and a new null-character is appended at the end of the new string formed by the concatenation of both in destination.
Syntax: str_Cat(&destination, &source);
Argument | Descrption |
---|---|
destination | Destination string address |
source | Source string address |
Returns: pointer to the destination.
Example:
var buf[100]; // 200 character buffer for a source string
func main()
var p ;
to(buf) ;
print("Hello ") ;
p := str_Ptr(buf) ;
str_Cat(p,"There"); // Will append "There" to the end of buf
print([STR] buf) ;
repeat
forever
endfunc
str_CatN
The number of characters copied is limited by "count". The terminating null character in destination is overwritten by the first character of source, and a new null-character is appended at the end of the new string formed by the concatenation of both in destination.
Syntax: str_CatN(&ptr, str, count);
Argument | Descrption |
---|---|
ptr | Destination string address |
str | Source string address |
count | Number of characters to be concatenated |
Returns: pointer to the destination.
Example:
var buf[100]; // 200 character buffer for a source string
func main()
var p ;
to(buf) ;
print("Sun ") ;
p := str_Ptr(buf) ;
str_CatN(p,"Monday",3); // Concatenate "Mon" to the end of buf
print([STR] buf) ;
repeat
forever
endfunc
str_ByteMove
Copy bytes from "src" to "dest", stopping only when "count" is exhausted. No terminator is appended, it is purely a byte copy, and any zeroes encountered will also be copied.
Syntax: str_ByteMove(src, dest, count);
Argument | Descrption |
---|---|
src | Points to byte aligned source |
dest | Points to byte aligned destination |
count | Number of bytes to transfer |
Returns: a pointer to the end of the destination (which is "dest" + "count").
Example:
var src, dest, mybuf1[10], mybuf2[10]; // string pointers and two 20 byte buffers
to(mybuf1); putstr("TESTING 123");
src := strPtr(mybuf1);
dest := str_Ptr(mybuf2);
src += 6; // move src pointer to "G 123"
str_ByteMove(src, dest, 6); // move to second buffer (including the zero terminator)
putstr(mybuf2); // print result
nextpos := str_ByteMove(s, d, 100);
str_Copy
Copy a string from "src" to "dest", stopping only when the end of source string "src" is encountered (0x00 terminator). The terminator is always appended, even if "src" is an empty string.
Syntax: str_Copy(dest, src);
Argument | Descrption |
---|---|
dest | Points to byte aligned destination |
src | Points to byte aligned source |
Returns: a pointer to the 0x00 string terminator at the end of "dest" (which is "dest" + str_Length(src);).
Example:
str_CopyN
Copy a string from "src" to "dest", stopping only when "count" is exhausted, or end of source string "src" is encountered (0x00 string terminator). The terminator is always appended, even if "count" is zero, or "src" is a null string.
Syntax: str_CopyN(dest, src, count);
Argument | Descrption |
---|---|
dest | Points to byte aligned destination |
src | Points to byte aligned source |
count | Maximum number of bytes to copy |
Returns: a pointer to the 0x00 string terminator at the end of "dest" (which is "dest" + str_Length(src);).
Example:
System Memory Functions
peekW
This function returns the 16-bit value that is stored at address.
Syntax: peekW(address);
Argument | Descrption |
---|---|
address | The address of a memory word. The address is usually a pre-defined system register address constant. See the address constants for all the system word sized registers in the System Registers Memory section. |
Returns: The 16-bit value stored at address.
Example:
var myvar;
myvar := peekW(SYSTEM_TIMER_LO);
// This example places the low word of the 32 bit system timer in myvar.
pokeW
This function writes a 16-bit value to a location specified by address.
Syntax: pokeW(address, word_value);
Argument | Descrption |
---|---|
address | The address of a memory word. The address is usually a pre-defined system register address constant. See the address constants for all the system word sized registers in the System Registers Memory section. |
word_value | The 16-bit word_value will be stored at address. |
Returns: TRUE if poke address was a legal address (usually ignored).
Example:
Text and String Functions
txt_MoveCursor
Moves the text cursor to a screen position set by line and column parameters. The line and column position is calculated, based on the size and scaling factor for the currently selected font. When text is outputted to screen it will be displayed from this position. The text position could also be set with gfx_MoveTo(...); if required to set the text position to an exact pixel location. Note that lines and columns start from 0. So, line 0, column 0 is the top left corner of the display.
Syntax: txt_MoveCursor(line, column);
Arguments | Description |
---|---|
line | Holds a positive value for the required line position. |
column | Holds a positive value for the required column position. |
Returns: None
Example
putch
putch prints single characters to the current output stream, usually the display.
Syntax: putch(char);
Arguments | Description |
---|---|
char | Holds a positive value for the required character. |
Returns: None
Example
var v;
v := 0x39;
putch(v); // print the number 9 to the current display location
putch('\n'); // newline
putstr
This function prints a string to the current output stream, usually the display. The argument can be a string constant, a pointer to a string, a pointer to an array, or a pointer to a data statement.
The output of putstr can be redirected to the communications port, the media, or memory using the to(...) function.
A string constant is automatically terminated with a zero. A string in a data statement is not automatically terminated with a zero.
All variables in 4DGL are 16-bit, if an array is used for holding 8-bit characters, each array element packs 1 or 2 characters.
Syntax: putstr(ponter);
Arguments | Description |
---|---|
pointer | A string constant or pointer to a string. |
Returns: The pointer to the item that was printed.
Example
// Example #3 - printing strings from data table
#DATA
byte message "Week\n",0
word days sun,mon,tue,wed,thu,fri,sat // pointers to data items
byte sun "Sunday\n\0"
byte mon "Monday\n\0"
byte tue "Tuesday\n\0"
byte wed "Wednesday\n\0"
byte thu "Thursday\n\0"
byte fri "Friday\n\0"
byte sat "Saturday\n\0"
#END
var n;
putstr(message);
n:=0;
while(n < 7)
putstr(days[n++]); // print the days
wend
putstrCentred
This function prints a string centred at position xc, yc.
Syntax: putstrCentred(xc, yc, string);
Arguments | Description |
---|---|
xc | Specifies the X-coordinate of the centre. |
yc | Specifies the Y-coordinate of the centre. |
string | A string constant or pointer to a string. |
Returns: None
Example
putnum
putnum prints a 16bit number in various formats to the current output stream, usually the display.
Number formatting bits supplied by format
Pre-Defined format constant quick reference
DEC | DECZ | DECZB |
DEC1 | DEC1Z | DEC1ZB |
DEC2 | DEC2Z | DEC2ZB |
DEC3 | DEC3Z | DEC3ZB |
DEC4 | DEC4Z | DEC4ZB |
DEC5 | DEC5Z | DEC5ZB |
UDEC | UDECZ | UDECZB |
UDEC1 | UDEC1Z | UDEC1ZB |
UDEC2 | UDEC2Z | UDEC2ZB |
UDEC3 | UDEC3Z | UDEC3ZB |
UDEC4 | UDEC4Z | UDEC4ZB |
UDEC5 | UDEC5Z | UDEC5ZB |
HEX | HEXZ | HEXZB |
HEX1 | HEX1Z | HEX1ZB |
HEX2 | HEX2Z | HEX2ZB |
HEX3 | HEX3Z | HEX3ZB |
HEX4 | HEX4Z | HEX4ZB |
BIN | BINZ | BINZB |
BIN1 | BIN1Z | BIN1ZB |
BIN2 | BIN2Z | BIN2ZB |
BIN3 | BIN3Z | BIN3ZB |
BIN4 | BIN4Z | BIN4ZB |
BIN5 | BIN5Z | BIN5ZB |
BIN6 | BIN6Z | BIN6ZB |
BIN7 | BIN7Z | BIN7ZB |
BIN8 | BIN8Z | BIN8ZB |
BIN9 | BIN9Z | BIN9ZB |
BIN10 | BIN10Z | BIN10ZB |
BIN11 | BIN11Z | BIN11ZB |
BIN12 | BIN12Z | BIN12ZB |
BIN13 | BIN13Z | BIN13ZB |
BIN14 | BIN14Z | BIN14ZB |
BIN15 | BIN15Z | BIN15ZB |
BIN16 | BIN16Z | BIN16ZB |
Syntax: putnum(format, value);
Arguments | Description |
---|---|
format | A constant that specifies the number format. |
value | The number to be printed. |
Returns: The default width of the numeric field (digit count), usually ignored.
Example
var v;
v := 05678;
putnum(HEX, v); // print the number as hex 4 digits
putnum(BIN, v); //print the number as binary 16 digits
4DGL has a versatile print(...) statement for formatting numbers and strings. In it's simplest form, print will simply print a number as can be seen below:
myvar := 100;
print(myvar);
// This will print **100** to the current output device (usually the display in TEXT mode).
Note
If you wish to add a string anywhere within a print(...) statement, just place a quoted string expression and you will be able to mix strings and numbers in a variety of formats. See the following example.
(*) Refer the table in putnum(..) for all the numeric representations available.
The print(...) statement will accept directives passed in square brackets to make it print in various ways, for instance, if you wish to print a number in 4 digit hex, use the [HEX4] directive placed in front of the variable to be displayed within the print statement. See the following example.
Note
There are 2 print directives that are not part of the numeric set and will be explained separately. these are the [STR] and [CHR] directives.
The [STR] directive expects a string pointer to follow:
s := "Hello World"; // assign a string constant to s
print("Var 's' points to a string constant at address", s ," which is", [STR] s);
The [CHR] directive prints the character value of a variable.
also
Note
You can freely mix string pointers, strings, variables and expressions within a print statement. print(...) can also use the to(...) function to redirect it's output to a different output device other than the screen using the function (refer to the to(...) statement for further examples).
Syntax: print(...);
Returns: None
Example
/////////////////////
// DATA STATEMENT //
/////////////////////
#DATA
word myData
myString1, Bert, Fred, main, myString2, baud, barney, 0x1111,0x2222,0x3333,0x4444
byte myString1 "Data String OK\n\n",0
byte myString2 "\"(and forward referenced!)\"\n\n",0
word baud 150,300,600,1200,2400,9600
#END
// this constant is a forward reference
#constant barney 9876
func Fred(var str)
print("string = ", [STR] str);
endfunc
func Bert(var p1, var p2, var p3)
print("hello from Bert\np1=",p1,"\np2=",p2, "\np3=",p3,"\n");
return "Bert was here\n";
endfunc
func main()
var fn; // a variable for a handle for the function
txt_Set(FONT_ID, FONT1);
fn := myData[1]; //Get function pointer from data statement index
print( [STR] fn(100,200,300) );
// use it in a statement to prove engine ok
fn := myData[2]; //Get function pointer from data statement index
fn("ABC\n"); // execute the function
// just shows where main lives
print("\naddress of main = code[", myData[3],"]\n\n");
// remember - a var can be a handle, variable, pointer or vector
print( [STR] myData[0]); // pointer table data reference
print( [STR] myData[4]);
repeat forever
endfunc
to
to() sends the printed output to destinations other than the screen. Normally, print just sends its output to the display in TEXT mode which is the default, however, the output from print can be sent to 'streams', e.g. – COM0, COM1, an open FAT16 file with DSK, to raw media with MDA (media), or to the I2C ports with I2C.
The to(...) function can also stream to a memory array . Note that once the function has taken effect, the stream reverts back to the default stream which is TEXT as soon as putch, putstr, putnum, print, or str_Printf has completed its action.
The APPEND argument is used to append the printed output to the same place as the previous redirection. This is most useful for building string arrays, or adding sequential data to a media stream.
Predefined Name | Constant | putch, putstr, putnum, print, str_Printf redirection destination |
---|---|---|
DSK | 0xF802 | Output is directed to the most recently open file that has been opened in write mode. |
COM0 | 0xFF04 | Output is redirected to the COM0 (default serial) port. |
COM1 | 0xFF08 | Output is redirected to the COM1 port. |
I2C | 0xF820 | Output is directed to the I2C port. |
MDA | 0xFF40 | Output is directed to the SD/SDHC or FLASH media. |
APPEND | 0x0000 | Output is appended to user array if previous redirection was to an array. |
(memory pointer) | Array Address | Output is redirect to the memory pointer argument. |
Warning
Becareful writing to a FAT16 formatted card without checking legal partitioned are, else the disk formatting will be destroyed.
Syntax: to(outstream);
Arguments | Description |
---|---|
outstream | A variable or constant specifying the destination for the putch, putstr, putnum, print and str_Printf functions. |
Returns: None
Example
//==================================================
// Example #1 – putstr redirection
//==================================================
var buf[10]; // a buffer that will hold up to 20 bytes/chars
var s; // a var for use as a pointer
to(buf); putstr("ONE "); // redirect putstr to the buffer
to(APPEND); putstr("TWO "); // and add a couple more items
to(APPEND); putstr("THREE\n");
putstr(buf); // print the result
while (media_Init()==0); // wait if no SD/SDHC card detected
media_SetSector(0, 2); // at sector 2
//media_SetAdd(0, 1024); // (alternatively, use media_SetAdd(),
// lower 9 bits ignored).
to(MDA); putstr("Hello World"); // now write a ascii test string
media_WriteByte('A'); // write a further 3 bytes
media_WriteByte('B');
media_WriteByte('C');
to(MDA); putstr(buf); // write the buffer we prepared earlier
media_WriteByte(0); // terminate with ASCII zero
media_Flush();
media_SetAdd(0, 1024); // reset the media address
while(char:=media_ReadByte())
to(COM0); putch(char); // print the stored string to the COM port
wend
repeat forever
charwidth
charwidth is used to calculate the width in pixel units for a character, based on the currently selected font. The font can be proportional or mono spaced. If the total width of the string exceeds 255 pixel units, the function will return the 'wrapped' (modulo 8) value.
Syntax: charwidth('char');
Arguments | Description |
---|---|
char | The ascii character for the width calculation. |
Returns: The width of a single character in pixel units.
Example
//==================================================
// Example
//==================================================
str := "HELLO\nTHERE"; // note that this string spans 2 lines due
// to the \n.
width := strwidth(str); // get the width of the string, this will
// also capture the height.
height := strheight(); // note, invoking strwidth also calcs height
// which we can now read.
// The string above spans 2 lines, strheight(.) will calculate height
// correctly for multiple lines.
len := strlen(str); // the strlen() function returns the number
// of characters in a string.
print("\nLength=",len); // NB:- the \n in "HELLO\nTHERE" is counted
// as a character.
txt_FontID(MS_SanSerif8x12); // select this font
w := charwidth('W'); // get a characters width
h := charheight('W'); // and height
txt_FontID(0); // back to default font
print ("\n'W' is " ,w, " pixels wide"); // show width of a character
// 'W' in pixel units.
print ("\n'W' is " ,h, " pixels high"); // show height of a character
// 'W' in pixel units.
charheight
charheight is used to calculate the height in pixel units for a character, based on the currently selected font.
Syntax: charheight('char');
Arguments | Description |
---|---|
char | The ascii character for the height calculation. |
Returns: The height of a single character in pixel units.
Example: See example in charwidth.
strwidth
strwidth returns the width of a zero terminated string in pixel units. Note that any string constants declared in your program are automatically terminated with a zero as an end marker by the compiler. Any string that you create in the DATA section or MEM section must have a zero added as a terminator for this function to work correctly.
Syntax: strwidth(pointer);
Arguments | Description |
---|---|
pointer | The pointer to a zero (0x00) terminated string. |
Returns: The width of a string in pixel units, can be multi line.
Example: See example in charwidth.
strheight
strheight returns the height of a zero terminated string in pixel units. The strwidth function must be called first which makes available width and height. Note that any string constants declared in your program are automatically terminated with a zero as an end marker by the compiler. Any string that you create in the DATA section or MEM section must have a zero added as a terminator for this function to work correctly.
Syntax: strheight();
Returns: The height of a string in pixel units, can be multi line.
Example: See example in charwidth.
strlen
strlen returns the length of a zero terminated string in character units. Note that any string constants declared in your program are automatically terminated with a zero as an end marker by the compiler. Any string that you create in the DATA section or MEM section must have a zero added as a terminator for this function to work correctly.
Syntax: strlen(pointer);
Arguments | Description |
---|---|
pointer | The pointer to a zero (0x00) terminated string. |
Returns: The length of a string in character units.
Example: See example in charwidth.
txt_Set
Given a function number and a value, set the required text control parameter, such as size, colour, and other formatting controls. This function is extremely useful in a loop to select multiple parameters from a data statement or a control array. Note also that each function available for txt_Set has a single parameter 'shortcut' function that has the same effect.
# | Predefined Name | Description | Value |
---|---|---|---|
0 | TEXT_COLOUR | Set the text foreground colour. | Colour 0-65535 Default = LIME |
1 | TEXT_HIGHLIGHT | Set the text background colour. | Colour 0-65535 Default = BLACK |
2 | FONT_ID | Set the required font. See font table Note: The value could be the name of a custom font included in a users program in a data statement. |
1 to 11 or (FONT_1 to FONT_11) Default = FONT_3 |
3 | TEXT_WIDTH | Set the text width multiplier. Text will be printed magnified horizontally by this factor. | 1 to 16 Default = 1 |
4 | TEXT_HEIGHT | Set the text height multiplier. Text will be printed magnified vertically by this factor. | 1 to 16 Default = 1 |
5 | TEXT_XGAP | Set the pixel gap between characters. The gap is in pixel units. | 0 to 32 Default = 0 |
6 | TEXT_YGAP | Set the pixel gap between lines. The gap is in pixel units. | 0 to 32 Default = 0 |
7 | TEXT_PRINTDELAY | Set the delay between character printing to give a 'teletype' like effect. | 0 to 255 Default = 0 msec |
8 | TEXT_OPACITY | Selects whether or not the 'background' pixels are drawn. | 0 or TRANSPARENT 1 or OPAQUE Default = 1 (OPAQUE) |
9 | TEXT_BOLD | Sets Bold Text mode for the next string or char. The feature automatically resets after printing using putstr or print has completed. | 0 or 1 (OFF or ON ) |
10 | TEXT_ITALIC | Sets Italic Text mode for the next string or char. The feature automatically resets after printing using putstr or print has completed. | 0 or 1 (OFF or ON ) |
11 | TEXT_INVERSE | Sets Inverse Text mode for the next string or char. The feature automatically resets after printing using putstr or print has completed. | 0 or 1 (OFF or ON ) |
12 | TEXT_UNDERLINED | Sets Underlined Text mode for the next string or char. The feature automatically resets after printing using putstr or print has completed. | 0 or 1 (OFF or ON ) |
13 | TEXT_ATTRIBUTES | Allows a combination of text attributes to be defined together by 'or'ing the bits together. The feature automatically resets after printing using putstr or print has completed. Example: txt_Set(TEXT_ATTRIBUTES, BOLD | INVERSE); // bold + inverse Note: bits 0-3 and 8-15 are reserved. |
16 or BOLD 32 or ITALIC 64 or INVERSE 128 or UNDERLINED |
14 | TEXT_WRAP | Sets the pixel position where text wrap will occur at RHS The feature automatically resets when screen mode is changed. If the value is set to 0, text wrap is turned off of the current screen. Note: The value is in pixel. |
0 to n (OFF or Value) Default = 0 |
Single parameter short-cuts for txt_Set() functions.
Function Syntax | Function Action | Value |
---|---|---|
txt_FGcolour(colour) | Set the text foreground colour. | Colour 0 - 65535 Default = LIME |
txt_BGcolour(colour) | Set the text background colour. | Colour 0 - 65535 Default = BLACK |
txt_FontID |
Set the required font. See Font table. Note: The value could also be the name of a custom font included in a users program in a data statement, or the handle returned from file_LoadImageControl() for a uSD based font. |
1 to 11 or (FONT_1 to FONT_11) Default = FONT_3 |
txt_Width(multiplier) | Set the text width multiplier. Text will be printed magnified horizontally by this factor. | 1 to 16 Default = 1 |
txt_Height(multiplier) | Set the text height multiplier. Text will be printed magnified vertically by this factor. | 1 to 16 Default = 1 |
txt_Xgap(pixelcount) | Set the pixel gap between characters. The gap is in pixel units. | 0 to 32 Default = 0 |
txt_Ygap(pixelcount) | Set the pixel gap between lines. The gap is in pixel units. | 0 to 32 Default = 0 |
txt_Delay(millisecs) | Set the delay between character printing to give a 'teletype' like effect. | 0 to 255 Default = 0 msec |
txt_Opacity(mode) | Selects whether or not the 'background' pixels are drawn (default mode is OPAQUE) |
0 or TRANSPARENT 1 or OPAQUE Default = 0 |
txt_Bold(mode) | Sets Bold Text mode for the next string or char. The feature automatically resets after printing using putstr or print has completed. | 0 or 1 (OFF or ON) |
txt_Italic(mode) | Sets Italic Text mode for the next string or char. The feature automatically resets after printing using putstr or print has completed. | 0 or 1 (OFF or ON) |
txt_Inverse(mode) | Sets Inverse Text mode for the next string or char. The feature automatically resets after printing using putstr or print has completed. | 0 or 1 (OFF or ON) |
txt_Underlined | Sets Underline Text mode for the next string or char. The feature automatically resets after printing using putstr or print has completed. | 0 or 1 (OFF or ON) |
txt_Attributes(value) | Allows a combination of text attributes to be defined together by 'or'ing the bits together. The feature automatically resets after printing using putstr or print has completed. Example: txt_Set(TEXT_ATTRIBUTES, BOLD | INVERSE); // bold + inverse Note: bits 0-3 and 8-15 are reserved. |
|
txt_Wrap(value) | Sets the pixel position where text wrap will occur at RHS. The feature automatically resets when screen mode is changed. If the value is set to 0, text wrap is turned off of the current screen. Note:bits 0-3 and 8-15 are reserved. |
16 or BOLD 32 or ITALIC 64 or INVERSE 128 or UNDERLINED |
Syntax: txt_Set(function, value);
Arguments | Description |
---|---|
functions | The function number determines the required action for various text control functions. Usually a constant, but can be a variable, array element, or expression. There are pre-defined constants for each of the functions. |
value | A variable, array element, expression or constant holding a value for the selected function. |
Returns: None
Timer Functions
sys_T
Returns the current value of the rolling 32bit system timer (1mse) LO word.
Syntax: sys_T();
Returns: The value of system timer. (LO Word)
Example
sys_T_HI
Returns the current value of the rolling 32bit system timer (1mse) HI word.
Syntax: sys_T_HI();
Returns: The value of system timer. (HI Word)
Example
sys_SetTimer
Set a countdown on the selected timer or 'top-up' if required. There are 8 timers TIMER0 to TIMER7 which stop at the count of 0. Maximum timeout period is 65, 535 milliseconds or 65.535 seconds. A timer can be read with the sys_GetTimer() function.
Syntax: sys_SetTimer(timernum, value);
Arguments | Description |
---|---|
timernum | One of eight timers TIMER0 to TIMER7. |
value | Countdown period in milliseconds. |
Returns: None
Example
sys_GetTimer
Returns 0 if timer has expired, or the current countdown value. There are 8 timers TIMER0 to TIMER7 which stop at the count of 0. Maximum timeout period is 65, 535 milliseconds or 65.535 seconds.
A timer can be set with the sys_SetTimer() function.
Syntax: sys_GetTimer(timernum);
Arguments | Description |
---|---|
timernum | One of eight timers TIMER0 to TIMER7. |
Returns: 0 if timer has expired, or the current countdown value.
Example
sys_SetTimerEvent
Set a function to be called for selected timer. When the timer reaches zero, the function is called. The called function must not have any parameters, and should not have a return value. This is necessary because the timer event is invoked asynchronously to the mainline program (i.e, it is not called in the normal way, so parameters and return values don’t apply).
sys_SetTimerEvent(timernum, 0) disables the timer event.
Note
When a child process is run using the file_run or file_exec function, or if a file was loaded with file_Loadfunction and is executed, the loaded process gets its own code and memory space, therefore, any timer that reaches zero that has a timer event attached in the parent code space, will fail and cause a crash as an attempt is made to force the program counter to some wild place in the child process - There are 2 ways to overcome this problem.
- If a child process will not be requiring the use of any timers or timer events, the parent program can simply use the sys_EventsPostpone() function before calling or entering the child process. Once the parent program regains control, the sys_EventResume() function will allow any events in the queue to then be processed. The side effect of this method is that several events may bank up, and will execute immediately once the sys_EventResume() takes place. This however disallows a child process to use any timer events in the sub program so method 2 is preferable in this case.
- The parent program can 'disconnect' the event(s) by setting it/them to zero prior to child process execution, or setting the associated timer to zero so the event wont fire. In either case, it is necessary to do the following:
while(sys_EventQueue());
To ensure the event queue is empty prior to calling the child process. Note also that if just the timer is set to zero, the child process cannot use this timer. If the timer was now set to a value and the old event still existed, when the timer reaches zero the 'bad' parent address event will fire causing a crash.
The reverse situation also applies of course, the same level of respect is required if a child program needs to use any timer events. Method [1] (above) will not work as the events have been postponed, stopping the child process from using any timer events. If the child process did an sys_EventResume() in this case, everything would crash miserably. So the same applies, a child that uses any timer events must respect any timers that may be used by the parent, and a child must zero the sys_SetTimerEvent before returning to the parent.
sys_SetTimerEvent(timernum, 0)
disables the timer event.
Syntax: sys_SetTimerEvent(timernum, function);
Arguments | Description |
---|---|
timernum | One of eight timers TIMER0 to TIMER7. |
function | Event Function to be queued. |
Returns: Any previous event function address, or zero if there was no previous function.
Example
sys_EventQueue
Returns the max number of events that were pending in the event queue since the last call to this function. This can be used to assess event overhead burden, especially after or during a sys_EventsPostpone action.
Syntax: sys_EventQueue();
Returns: Number of events.
Example
sys_EventsPostpone
Postpone any events until the sys_EventResume function is executed. The event queue will continue to queue events, but no action will take place until a sys_EventResume function is encountered.
The queue will continue to receive up to 32 events before discarding any further events. This function is required to allow a sequence of instructions or functions to occur that would otherwise be corrupted by an event occurring during the sequence of instructions or functions.
A good example of this is when you set a position to print, if there was no way of locking the current sequence, an event may occur which does a similar thing, and a contention would occur - printing to the wrong position. This function should be used wisely, if any action that is required would take considerable time, it is better to disable any conflicting event functions with a bypass flag, then restart the conflicting event by re-issuing a timer value.
Syntax: sys_EventsPostpone();
Returns: None
Example
sys_EventsResume
Resume any postponed events. The queue will try to execute any events that were incurred during the postponed period. Note that queued events are only checked for and executed at the end of each 4DGL instruction.
Syntax: sys_EventsResume();
Returns: None
Example
sys_DeepSleep
Deep Sleep is a sleep state that is ‘deeper’ than the regular Sleep (for most display modules) and therefore consumes less power. Some displays do not support being powered to a lower state, so sleep and deepsleep power consumption can sometimes be roughly the same.
Puts the display and processor into the lowest power mode for a period of time. If "units" is zero, the display goes into sleep mode forever and needs power cycling to re-initialize. If "units" is 1 to 65535, the display will sleep for that period of time, or will be woken when touch screen is touched. The function returns the count of "units" that are remaining when the screen was touched. When returning from deep sleep mode, some displays might lose their screen and/or need to be reinitialised with disp_Init().
Syntax: sys_DeepSleep(units);
Arguments | Description |
---|---|
units | Sleep timer units are approx 1 second. When in sleep mode, timing is controlled by an RC oscillator, therefore, timing is not totally accurate and should not be relied on for timing purposes. |
Returns: Remaining time units when touch screen is touched, else returns zero.
Example
sys_Sleep
Regular sleep, which puts the display and processor into low power mode for a period of time. If "units" is zero, the display goes into sleep mode forever and needs power cycling to re-initialize. If "units" is 1 to 65535, the display will sleep for that period of time, or will be woken when touch screen is touched. The function returns the count of "units" that are remaining when the screen was touched. When returning from sleep mode, the display and processor are restored from low power mode.
Note
sys_Sleep() was found to have an issue in PmmC’s prior to R33, the units value was not always near 1 second. This has been corrected in PmmC R33.
Syntax: sys_Sleep(units);
Arguments | Description |
---|---|
units | Sleep timer units are approx 1 second. When in sleep mode, timing is controlled by an RC oscillator, therefore, timing is not totally accurate and should not be relied on for timing purposes. |
Returns: Remaining time units when touch screen is touched, else returns zero.
Example
iterator
Sets the iterator size for the next postinc, postdec, preinc or predec by a specified value. The offset will return to 1 after the next operation.
Syntax: iterator_(offset);
Arguments | Description |
---|---|
offset | Offset size for the next ++ or - - command. |
Returns: None
Example
Touch Screen Functions
touch_DetectRegion
Specifies a new touch detect region on the screen. This setting will filter out any touch activity outside the region and only touch activity within that region will be reported by the status poll touch_Get() function.
Syntax: touch_DetectRegion(x1, y1, x2, y2);
Arguments | Description |
---|---|
x1 | specifies the horizontal position of the top left corner of the region. |
y1 | specifies the vertical position of the top left corner of the region. |
x2 | specifies the horizontal position of the bottom right corner of the region. |
y2 | specifies the vertical position of the bottom right corner of the region. |
Returns: None
Example
gfx_Rectangle(100, 100, 201, 201, YELLOW); // draw a rectangle with a yellow border
touch_DetectRegion(101, 101, 200, 200); // limit touch detect region towithin the rectangle
touch_Set
Sets various Sets various Touch Screen related parameters.
mode = TOUCH_ENABLE (Mode 0) Enable Touch Screen.
touch_Set(TOUCH_ENABLE);
- Enables and initialises Touch Screen hardware
mode = TOUCH_DISABLE (Mode 1) Disable Touch Screen.
touch_Set(TOUCH_DISABLE);
- Disables the Touch Screen.
mode = TOUCH_REGIONDEFAULT (Mode 2) Default Touch Region.
touch_Set(TOUCH_REGIONDEFAULT);
- This will reset the current active region to default which is the full screen area
Note
Touch Screen task runs in the background and disabling it when not in use will free up extra resources for 4DGL CPU cycles.
Syntax: touch_Set(mode);
Arguments | Description |
---|---|
mode | mode = TOUCH_ENABLE mode = TOUCH_DISABLE mode = TOUCH_REGIONDEFAULT |
Returns: None
Example
touch_Set(TOUCH_DISABLE); // Disable touch
touch_Set(TOUCH_ENABLE); // Enable touch
touch_Set(TOUCH_ENABLE); // Reset default touch region
touch_Get
Returns various Touch Screen parameters to caller.
Sometimes NOTOUCH can be returned when the touchscreen is touched and held (in between pressed and released). This occurs if the touch points are identical on two successive calls, because it does not qualify as MOVING, but it has not yet been RELEASED (but has already been PRESSED)
mode = TOUCH_STATUS (Mode 0) - Returns the various states of the touch screen
- 0 = INVALID/NOTOUCH
- 1 = TOUCH_PRESSED
- 2 = TOUCH_RELEASED
- 3 = TOUCH_MOVING
mode = TOUCH_GETX (Mode 1) - Returns the X coordinates of the touch reported by mode 0
mode = TOUCH_GETY (Mode 2) - Returns the Y coordinates of the touch reported by mode 0
Syntax: touch_Get(mode);
Arguments | Description |
---|---|
mode | mode = TOUCH_STATUS (Mode 0): Get Status mode = TOUCH_GETX (Mode 1) : Get X coordinates mode = TOUCH_GETY (Mode 2) : Get Y coordinates |
Returns: The various states of the touch screen
0 = NOTOUCH
1 = TOUCH_PRESSED
2 = TOUCH_RELEASED
3 = TOUCH_MOVING
Example
state := touch_Get(TOUCH_STATUS); // get touchscreen status
x := touch_Get(TOUCH_GETX);
y := touch_Get(TOUCH_GETY);
if (state == TOUCH_PRESSED) // see if Exit hit
if ( x > 170 && y > 280 ) // EXIT button
gfx_Cls();
exit := -1;
endif
if (vertical)
if ( x > 170 && (y > 240 && y < 270 ))// Horiz button
vertical := 0;
exit := 1;
endif
else
if ( x > 170 && (y > 200 && y < 230 ))// Vert button
vertical := 1;
exit := 2;
endif
endif
endif
Widget Functions
widget_Create
Creates a widget control capable of holding count elements and returns a handle for the control.
Syntax: widget_Create(count);
Arguments | Description |
---|---|
count | The number of elements in the widget control. |
Returns: Widget control handle.
Example
widget_Add
Add a widget ram entry "widget" into index "index" of the widget control referenced by "hndl".
Syntax: widget_Add(hndl, index, widget);
Arguments | Description |
---|---|
hndl | Handle of the widget control. |
index | Index of element in the widget control. |
widget | Pointer to RAM allocation of the entry widget. |
Returns: None
Example
widget_Delete
Delete widget ram entry "index" from the widget control referenced by "hndl".
Syntax: widget_Delete(hndl, index);
Arguments | Description |
---|---|
hndl | Handle of the widget control. |
index | Index of element in the widget control. |
Returns:
Example
var hndl;
hndl := widget_Create(1);
widget_Add(hndl, 0, ILed1RAM); // Add entry index 0 for Led1
widget_Delete(hndl, 0); // Remove entry index 0
widget_Realloc
Resizes a widget control "handle" to contain n entries, allowing it to be expanded or condensed. Doing this unnecessarily can lead to RAM fragmentation. It is much better to allocate widget controls once with the desired number of entries.
Syntax: widget_Realloc(handle, n);
Arguments | Description |
---|---|
handle | Handle of the widget control. |
n | New number of entries. |
Returns: New handle to widget control.
Example
var hndl;
hndl := widget_Create(10);
widget_Add(hndl, 0, ILed1RAM);
widget_Add(hndl, 1, ILed2RAM);
widget_Add(hndl, 2, ILed3RAM);
hndl := widget_Realloc(hndl, 3); // Reallocate widget control
widget_LoadFlash
Reads the flash control file to create a widget list.
Syntax: widget_LoadFlash(Extra);
Arguments | Description |
---|---|
Extra | The number of extra widget controls to be created beyond the count in flash memory. |
Returns: a handle (pointer to the memory allocation) to the widget control list that has been created, otherwise, returns NULL if function fails.
Example
widget_Show
Display a flash resident image entry.
Syntax: widget_Show(hndl, index);
Arguments | Description |
---|---|
hndl | Handle of the widget control |
index | Index of element in the widget control |
Returns: TRUE if successful, return value usually ignored.
Example
widget_SetWord
Set specified word in an image entry. This function requires that a widget control has been created with the widget_Create() function.
Predefined Name | Value | Description |
---|---|---|
WIDGET_XPOS | 0 | RAM xpos |
WIDGET_yPOS | 1 | RAM ypos |
WIDGET_WIDTH | 2 | RAM width, needed for touch. |
WIDGET_HEIGHT | 3 | RAM height, needed for touch. |
WIDGET_XOTHER | 4 | RAM xpos 'other' (Non Flash widgets only). |
WIDGET_LO_WORD | 4 | Flash offset low word (External Flash widgets only). |
WIDGET_YOTHER | 5 | RAM ypos 'other' (Non Flash widgets only). |
WIDGET_HI_WORD | 5 | Flash offset high word (Flash widgets only). |
WIDGET_FLAGS | 6 | RAM Flags. |
WIDGET_TAG | 7 | RAM tag (user or FORM#). |
WIDGET_TAG2 | 8 | RAM tag2 (user or object << 8 |
WIDGET_VAL1 | 9 | RAM current value. |
WIDGET_DELAY | 10 | Inter frame delay (Flash widgets only). |
WIDGET_FRAMES | 11 | Number of frames (Flash widgets only). |
Syntax: widget_SetWord(hndl, index, offset, value)
Arguments | Description |
---|---|
hndl | Handle of the widget control. |
index | Index of element in the widget control. |
offset | Offset of the required word in the widget entry. |
value | The word to be written to the entry. |
Returns: TRUE if successful, return value usually ignored.
Example
#DATA
word IGauge1 10, 10, 30, 160, 80, 0, 100, 0, 0, 0x18E3, 0x0280, LIME, 0x5280, YELLOW, 0x5000, RED, 51, 36, 0x0
#END
var IGauge1RAM WIDGET_RAM_SPACE
func main()
var hndl;
hndl := widget_Create(1);
widget_Add(hndl, 0, IGauge1RAM);
gfx_Gauge(50, IGauge1RAM , IGauge1);
widget_SetWord(hndl, 0, WIDGET_XPOS, 45);
gfx_Gauge(50, IGauge1RAM , IGauge1);
repeat
forever
endfunc
widget_GetWord
Returns specified word (0-14) from a widget entry. Refer to widget control entry offsets. This function requires that a widget control has been created with the widget_Create() function.
Widget Control entry offset
Predefined Name | Value | Description |
---|---|---|
WIDGET_XPOS | 0 | RAM xpos |
WIDGET_yPOS | 1 | RAM ypos |
WIDGET_WIDTH | 2 | RAM width, needed for touch. |
WIDGET_HEIGHT | 3 | RAM height, needed for touch. |
WIDGET_XOTHER | 4 | RAM xpos 'other' (Non Flash widgets only). |
WIDGET_LO_WORD | 4 | Flash offset low word (External Flash widgets only). |
WIDGET_YOTHER | 5 | RAM ypos 'other' (Non Flash widgets only). |
WIDGET_HI_WORD | 5 | Flash offset high word (Flash widgets only). |
WIDGET_FLAGS | 6 | RAM Flags. |
WIDGET_TAG | 7 | RAM tag (user or FORM#). |
WIDGET_TAG2 | 8 | RAM tag2 (user or object << 8 |
WIDGET_VAL1 | 9 | RAM current value. |
WIDGET_DELAY | 10 | Inter frame delay (Flash widgets only). |
WIDGET_FRAMES | 11 | Number of frames (Flash widgets only). |
Syntax: widget_GetWord(hndl, index, offset);
Arguments | Description |
---|---|
hndl | Handle of the widget control. |
index | Index of element in the widget control. |
offset | Offset of the required word in the widget entry. |
Returns: The specified word (0-14) from a widget entry.
Example
#DATA
word Led1Info 5, 30, 103, 56, 0x2965, BLACK, 0xDEFB, 0xF800, 0x5800, 20,30, 10, 20, 1
#END
var Led1 Ram [WIDGET_RAM_SPACE];
func main()
var hndl;
var width;
hndl := widget_Create(1);
widget_Add(hndl, 0, Led1Ram);
gfx_Led(0, Led1Ram, Led1Info);
width := widget_GetWord(hndl, 0, WIDGET_ WIDTH);
print(width); // Print widget width from RAM
repeat
forever
endfunc
widget_Setposition
Set the position of an entry in the widget control. This function requires that a widget control has been created with the widget_Create() function.
Syntax: widget_Setposition(hndl, index, xpos, ypos);
Arguments | Description |
---|---|
hndl | Handle of the widget control. |
index | Index of element in the widget control. |
xpos | x-coordinate of position. |
ypos | y-coordinate of position. |
Returns: True if index was ok and function was successful.
Example
#DATA
word Led1Info 5, 5 , 103, 56, 0x2965, BLACK, 0xDEFB, 0xF800, 0x5800, 20, 30, 10, 20, 1
#END
var Led1Ram[WIDGET_RAM_SPACE];
func main()
var hndl;
hndl := widget_Create(1);
widget_Add(hndl, 0, Led1Ram);
gfx_Led(0, Led1Ram, Led1Info);
pause(2000);
gfx_Cls();
widget_Setposition(hndl, 0, 50, 50); // Set new widget position
gfx_Led(0, Led1Ram, Led1Info);
repeat
forever
endfunc
widget_Enable
Enable an item in a widget control. This function requires that a widget control has been created with the widget_Create() function.
Syntax: widget_Enable(hndl, index);
Arguments | Description |
---|---|
hndl | Handle of the widget control. |
index | Index of element in the widget control. |
Returns: True if index was ok and function was successful.
Example
#DATA
word IILed1 5, 30, 103, 56, 0x2965, BLACK, 0xDEFB, 0xF800, 0x5800, 20, 30, 10, 20, 1
word IILed2 5, 90, 103, 56, 0x2965, BLACK, 0xDEFB, BLUE, 0x000B, 20, 30, 10, 20, 1
#END
var ILed1RAM[WIDGET_RAM_SPACE] ;
var ILed2RAM[WIDGET_RAM_SPACE] ;
func main()
var hndl, i;
hndl := widget_Create(2);
widget_Add(hndl, 0, ILed1RAM);
widget_Add(hndl, 1, ILed2RAM);
repeat
if (i == 0)
widget_Disable(hndl, 0); // Disable LED 0
widget_Enable(hndl, 1); // Enable LED 1
else
widget_Disable(hndl, 1); // Disable LED 1
widget_Enable(hndl, 0); // Enable LED 0
endif
// Draw LED widgets
widget_ClearAttributes(hndl, ALL, WIDGET_F_INITIALISED);
gfx_Led(0, ILed1RAM, IILed1);
gfx_Led(0, ILed2RAM, IILed2);
pause(2000);
gfx_Cls();
i := !(i);
forever
endfunc
widget_Disable
Disable an item in a widget control. This function requires that a widget control has been created with the widget_Create() function.
Syntax: widget_Disable(hndl, index);
Arguments | Description |
---|---|
hndl | Handle of the widget control. |
index | Index of element in the widget control. |
Returns: True if index was ok and function was successful.
Example: See example in widget_Enable().
widget_SetAttributes
This function SETS one or more bits in the widget flags field of a widget control entry. "value" refers to various bits in the widget control entry (see widget attribute flags). A '1' bit in the "value" field SETS the respective bit in the widget flags field of the widget control entry.
Widget attribute flags to be used and maintained by widgets and touch processing:
WIDGET_F_TOUCH_ENABLE | 0x8000 | Set to disable touch for this image, (default=1 for movie, 0 for image). |
WIDGET_F_INTERNAL | 0x4000 | Internal use only (force redraw on next write). |
WIDGET_F_INITIALISED | 0x2000 | Flag when ‘base gauge needle, etc.’ is done |
WIDGET_F_UNDRAW_ONLY | 0x1000 | Set to prevent draw of new needle. |
WIDGET_F_INPUT | 0x0800 | Set if this is an input (Used only with the IDE). |
WIDGET_F_FLASH | 0x0400 | set if this is a flash based widget. |
WIDGET_F_RESERVED | 0x03c0 | bits 9-6 reserved. |
Syntax: widget_SetAttributes(hndl, index, value);
Arguments | Description |
---|---|
hndl | Handle of the widget control. |
index | Index of element in the widget control. |
value | The word to be written to the entry. |
Returns: TRUE if successful, return value usually ignored.
Example
#DATA
word Slider1Info 10, 10, 250, 40, 0, 0, 100, 0x1082, 0x0, 0x7E0, 30, 30, 2, 2, 10, 0x7E0, 5, 0x7E0, FONT3, 0xFFE0, 0x1082, 0x9CD3, GRAD_DOWN, 0x1082, 0x9CD3, GRAD_UP
#END
var Slider1Ram[10];
func main()
var hndl;
hndl := widget_Create(1);
widget_Add(hndl, 0, Slider1Ram);
widget_SetAttributes(hndl, 0, WIDGET_F_TOUCH_ENABLE);
gfx_Slider5(frame, Slider1Ram, Slider1 Info);
repeat
// do something here
forever
endfunc
widget_ClearAttributes
This function CLEARS one or more bits in the widget flags field of an image control entry. "value" refers to various bits in the widget control entry (see widget attribute flags). A '1' bit in the "value" field CLEARS the respective bit in the widget flags field of the image control entry.
Widget attribute flags to be used and maintained by widgets and touch processing:
WIDGET_F_TOUCH_ENABLE | 0x8000 | Set to disable touch for this image, (default=1 for movie, 0 for image). |
WIDGET_F_INTERNAL | 0x4000 | Internal use only (force redraw on next write). |
WIDGET_F_INITIALISED | 0x2000 | Flag when ‘base gauge needle, etc.’ is done |
WIDGET_F_UNDRAW_ONLY | 0x1000 | Set to prevent draw of new needle. |
WIDGET_F_INPUT | 0x0800 | Set if this is an input (Used only with the IDE). |
WIDGET_F_FLASH | 0x0400 | set if this is a flash based widget. |
WIDGET_F_RESERVED | 0x03c0 | bits 9-6 reserved. |
Syntax: widget_ClearAttributes(hndl, index, value);
Arguments | Description |
---|---|
hndl | Handle of the widget control. |
index | Index of element in the widget control. |
value | The word to be written to the entry. |
Returns: TRUE if successful, return value usually ignored.
Example
#DATA
word fLed1Info 5, 5 , 103, 56, 0x2965, BLACK, 0xDEFB, 0xF800, 0x5800, 20, 30, 10, 20, 1
#END
var Led1[WIDGET_RAM_SPACE];
func main()
var hndl;
hndl := widget_Create(10);
widget_Add(hndl, 0, Led1);
gfx_Led(0, Led1, fLed1Info);
pause(2000);
gfx_Cls();
widget_ClearAttributes(hndl, 0, WIDGET_F_INITIALISED);
gfx_Led(0, Led1, fLed1Info);
repeat
// do something here
forever
endfunc
widget_Touched
This function requires that a widget control has been created with the widget_Create() function.
Returns index of the widget touched or returns -1 if no widget was touched.
If index is passed as -1 or ALL the function tests all widgets.
Syntax: widget_Touched(hndl, index);
Arguments | Description |
---|---|
hndl | Handle of the widget control. |
index | Index of element in the widget control. |
Returns: -1 if image not touched, or returns index.
Example
if(state == TOUCH_PRESSED)
n := widget_Touched(hndl, ALL); //scan widget list, looking for a touch
if(n != 1)
print( n); // print index of widget touched
endif
endif
widget_FontID
Set the required font.
Syntax: widget_FontID(id);
Arguments | Description |
---|---|
id | Text font ID for flash-based font. |
Returns: id of previous font.
Example
System Registers Memory
The following tables outline in detail the PIXXI-28 and PIXXI-44 system registers and flags.
Label | Address DEC |
Address HEX |
Usage |
---|---|---|---|
RANDOM_LO | 32 | 0x20 | random generator LO word |
RANDOM_HI | 33 | 0x21 | random generator HI word |
SYSTEM_TIMER_LO | 34 | 0x22 | 1msec system timer LO word |
SYSTEM_TIMER_HI | 35 | 0x23 | 1msec system timer HI word |
TIMER0 | 36 | 0x24 | 1msec user timer 0 |
TIMER1 | 37 | 0x25 | 1msec user timer 1 |
TIMER2 | 38 | 0x26 | 1msec user timer 2 |
TIMER3 | 39 | 0x27 | 1msec user timer 3 |
TIMER4 | 40 | 0x28 | 1msec user timer 3 |
TIMER5 | 41 | 0x29 | 1msec user timer 3 |
TIMER6 | 42 | 0x2A | 1msec user timer 3 |
TIMER7 | 43 | 0x2B | 1msec user timer 3 |
SYS_X_MAX | 44 | 0x2C | display hardware X res-1 |
SYS_Y_MAX | 45 | 0x2D | display hardware Y res-1 |
GFX_XMAX | 46 | 0x2E | width of current orientation |
GFX_YMAX | 47 | 0x2F | height of current orientation |
GFX_LEFT | 48 | 0x30 | image left real point |
GFX_TOP | 49 | 0x31 | image top real point |
GFX_RIGHT | 50 | 0x32 | image right real point |
GFX_BOTTOM | 51 | 0x33 | image bottom real point |
GFX_X1 | 52 | 0x34 | image left clipped point |
GFX_Y1 | 53 | 0x35 | image top clipped point |
GFX_X2 | 54 | 0x36 | image right clipped point |
GFX_Y2 | 55 | 0x37 | image bottom clipped point |
GFX_X_ORG | 56 | 0x38 | current X origin |
GFX_Y_ORG | 57 | 0x39 | current Y origin |
GFX_HILITE_LINE | 58 | 0x3A | current multi line button hilite line |
GFX_LINE_COUNT | 59 | 0x3B | count of lines in multiline button |
GFX_LAST_SELECTION | 60 | 0x3C | last selected line |
GFX_HILIGHT_BACKGROUND | 61 | 0x3D | multi button hilite background colour |
GFX_HILIGHT_FOREGROUND | 62 | 0x3E | multi button hilite background colour |
GFX_BUTTON_FOREGROUND | 63 | 0x3F | store default text colour for hilite line tracker |
GFX_BUTTON_BACKGROUND | 64 | 0x40 | store default button colour for hilite line tracker |
GFX_BUTTON_MODE | 65 | 0x41 | store current buttons mode |
GFX_TOOLBAR_HEIGHT | 66 | 0x42 | height above |
GFX_STATUSBAR_HEIGHT | 67 | 0x43 | height below |
GFX_LEFT_GUTTER_WIDTH | 68 | 0x44 | width to left |
GFX_RIGHT_GUTTER_WIDTH | 69 | 0x45 | width to right |
GFX_PIXEL_SHIFT | 70 | 0x46 | pixel shift for button depress illusion |
GFX_VECT_X1 | 71 | 0x47 | gp rect, used by multiline button to hilite required line |
GFX_VECT_Y1 | 72 | 0x48 | |
GFX_VECT_X2 | 73 | 0x49 | |
GFX_VECT_Y2 | 74 | 0x4A | |
GFX_THUMB_PERCENT | 75 | 0x4B | size of slider thumb as percentage |
GFX_THUMB_BORDER_DARK | 76 | 0x4C | darker shadow of thumb |
GFX_THUMB_BORDER_LIGHT | 77 | 0x4D | lighter shadow of thumb |
TOUCH_XMINCAL | 78 | 0x4E | touch calibration value |
TOUCH_YMINCAL | 79 | 0x4F | touch calibration value |
TOUCH_XMAXCAL | 80 | 0x50 | touch calibration value |
TOUCH_YMAXCAL | 81 | 0x51 | touch calibration value |
IMG_WIDTH | 82 | 0x52 | width of currently loaded image |
IMG_HEIGHT | 83 | 0x53 | height of currently loaded image |
IMG_FRAME_DELAY | 84 | 0x54 | if image, else inter frame delay for movie |
IMG_FLAGS | 85 | 0x55 | bit 4 determines colour mode, other bits reserved |
IMG_FRAME_COUNT | 86 | 0x56 | count of frames in a movie |
IMG_PIXEL_COUNT_LO | 87 | 0x57 | count of pixels in the current frame |
IMG_PIXEL_COUNT_HI | 88 | 0x58 | count of pixels in the current frame |
IMG_CURRENT_FRAME | 89 | 0x59 | last frame shown |
MEDIA_ADDRESS_LO | 90 | 0x5A | uSD byte address LO |
MEDIA_ADDRESS_HI | 91 | 0x5B | uSD byte address HI |
MEDIA_SECTOR_LO | 92 | 0x5C | uSD sector address LO |
MEDIA_SECTOR_HI | 93 | 0x5D | uSD sector address HI |
MEDIA_SECTOR_COUNT | 94 | 0x5E | uSD number of bytes remaining in sector |
TEXT_XPOS | 95 | 0x5F | text current x pixel position |
TEXT_YPOS | 96 | 0x60 | text current y pixel position |
TEXT_MARGIN | 97 | 0x61 | text left pixel pos for carriage return |
TXT_FONT_TYPE | 98 | 0x62 | font type, 0 = system font, else pointer to user font |
TXT_FONT_MAX | 99 | 0x63 | max number of chars in font |
TXT_FONT_OFFSET | 100 | 0x64 | starting offset (normally 0x20) |
TXT_FONT_WIDTH | 101 | 0x65 | current font width |
TXT_FONT_HEIGHT | 102 | 0x66 | current font height |
GFX_TOUCH_REGION_X1 | 103 | 0x67 | touch capture region |
GFX_TOUCH_REGION_Y | 104 | 0x68 | touch capture region |
GFX_TOUCH_REGION_X2 | 105 | 0x69 | touch capture region |
GFX_TOUCH_REGION_Y2 | 106 | 0x6A | touch capture region |
GFX_CLIP_LEFT_VAL | 107 | 0x6B | left clipping point (set with gfx_ClipWindow(...)) |
GFX_CLIP_TOP_VAL | 108 | 0x6C | top clipping point (set with gfx_ClipWindow(...)) |
GFX_CLIP_RIGHT_VAL | 109 | 0x6D | right clipping point (set with gfx_ClipWindow(...)) |
GFX_CLIP_BOTTOM_VAL | 110 | 0x6E | bottom clipping point (set with gfx_ClipWindow(...)) |
GFX_CLIP_LEFT | 111 | 0x6F | current clip value (reads full size if clipping turned off) |
GFX_CLIP_TOP | 112 | 0x70 | current clip value (reads full size if clipping turned off) |
GFX_CLIP_RIGHT | 113 | 0x71 | current clip value (reads full size if clipping turned off) |
GFX_CLIP_BOTTOM | 114 | 0x72 | current clip value (reads full size if clipping turned off) |
GRAM_PIXEL_COUNT_LO | 115 | 0x73 | LO word of count of pixels in the set GRAM area |
GRAM_PIXEL_COUNT_HI | 116 | 0x74 | HI word of count of pixels in the set GRAM area |
TOUCH_RAW_X | 117 | 0x75 | 12-bit raw A2D X value from touch screen |
TOUCH_RAW_Y | 118 | 0x76 | 12-bit raw A2D Y value from touch screen |
GFX_LAST_CHAR_WIDTH | 119 | 0x77 | calculated char width from last call to charWidth function |
GFX_LAST_CHAR_HEIGHT | 120 | 0x78 | calculated height from last call to charHeight function |
GFX_LAST_STR_WIDTH | 121 | 0x79 | calculated width from last call to strWidth function |
GFX_LAST_STR_HEIGHT | 122 | 0x7A | calculated height from last call to strHeight function |
Runtime Errors
Runtime Errors Table
Error No. | Meaning | Category | |
---|---|---|---|
1 | Failed to receive 'L' during loading process from the IDE | IDE | |
2 | Did not receive valid header info from the IDE | IDE | |
3 | Header size does not match loader info | IDE | |
4 | Could not allocate enough memory for program | IDE | |
5 | Loader checksum error | IDE | |
6 | Did not receive header prior to 'L' command | IDE | |
7 | Header size entry does not match loader value | IDE | |
8 | Failed to load program from FLASH | Internal | |
9 | Could not allocate code segment | File loader | |
10 | Could not load function file from disk | File loader | |
11 | Bad header in program file | File loader | |
12 | Header in program file differs from file size | File loader | |
13 | Could not allocate global memory for program file | File loader | |
14 | Program File checksum error | File loader | |
15 | EVE Stack Overflow | System | |
Error No. | Meaning | V1 | V2 |
16 | Unsupported PmmC function | fnc | 1st Arg |
17 | Illegal COM0 Event Function address | addr | (ignored) |
18 | Illegal COM1 Event Function address | addr | (ignored) |
19 | Bad txt_Set(...) command number | command | value |
20 | Bad gfx_Get(...) command number | command | (ignored) |
21 | Bad txt_Set(...) command number | command | value |
22 | Bad address for peekW or pokeW | command | (ignored) |
23 | Bad timer number for sys_SetTimer(..) or sys_GetTimer(..) | tnum | value |
24 | Bad timer number for sys_SetTimerFunction(...) | tnum | funcaddr |
25 | Total size exceeds Flash Size | (ignored) | (ignored) |
Revision History
Document Revision
Revision | Date | Revision Content |
---|---|---|
1.0 | - | Initial Internal Release Version |
1.1 | 18/06/2020 | Initial Release Version |
1.2 | 16/07/2020 | Added crc_CSUM_8, gfx_GradientShape, gfx_GradientColor and gfx_GradTriangleFilled functions |
Updated spi_Init so its application is clear | ||
1.3 | 04/08/2020 | Addition of flash_functions |
1.4 | 07/10/2020 | media_Init4() function added for 32MB SPI Flash memory support, and media_Init() updated |
1.5 | 08/12/2020 | Added note to img_File* functions regarding GCF and Flash only. |
Fixed incorrect information on mem_Realloc function return, and ptr syntax. | ||
1.6 | 21/12/2020 | Added baud rate formula for calculating actual baud rate and error %. See setbaud() and com_SetBaud() functions. |
Corrected setbaud() table, which had actual baud and error values which were incorrect. | ||
1.7 | 14/07/2021 | Updated the ‘value’ description for gfx_LedDigits |
1.8 | 02/09/2022 | Updated notes on multiple functions to distinguish which ones are Flash or uSD PmmC only functions. |
Added intflash_ section and functions | ||
1.9 | 06/10/2022 | Added bus_In() and bus_Out(value) functions |
2.0 | 14/02/2023 | Modified for web-based documentation |